python小项目之五子棋游戏


Posted in Python onDecember 26, 2019

本文实例为大家分享了python五子棋游戏的具体代码,供大家参考,具体内容如下

1.项目简介

在刚刚学习完python套接字的时候做的一个五子棋小游戏,可以在局域网内双人对战,也可以和电脑对战

2.实现思路

局域网对战

对于局域网功能来说,首先建立连接(tcp),然后每次下棋时将棋子的坐标发送给对方,当接收到坐标后实例化成棋子对象,这个接收时用了select函数,因为pygame需要循环渲染图片,所以要用非阻塞方式接收消息

select()的机制中提供一fd_set的数据结构,实际上是一long类型的数组, 每一个数组元素都能与一打开的文件句柄(不管是Socket句柄,还是其他文件或命名管道或设备句柄)建立联系,建立联系的工作由程序员完成, 当调用select()时,由内核根据IO状态修改fd_set的内容,由此来通知执行了select()的进程哪一Socket或文件可读或可写,主要用于Socket通信当中

主要代码如下:

# 接收cli的消息
if is_people:
 rs, ws, es = select.select(inputs, [], [], 0)
  for r in rs:
    if r is tcpclisock:
    try:
     data = r.recv(BUFSIZ)
      islink = True
      print(data.decode('utf8'))
      if data.decode('utf8') == 'again':
       is_recieve1 = True
      if data.decode('utf8') == 'yes':
       is_playagain = True
       is_play = True
      if data.decode('utf8') == 'no':
       is_recieve2 = True
       islink = False
      if not is_play and not result:
       me = storn.Storn_Black(eval(data))
       black_chesses.append(me)
        chesses.append(me)
       is_play = True
     except error:
      islink = False

电脑对战

电脑对战的思路也很简单,用了应该是最常见的也是最简单的方法,就是循环遍历棋盘的每一个点,判断该点的价值,选取价值最大的点落子,这个需要对五子棋的棋型有一定了解,这里介绍几种常见的棋型(约定1为己方棋子,2为对方棋子,0为空)

活四(011110):这时候四颗棋子相连,同时两端为空,已经阻止不了一方的胜利了,此时价值应该设置最高
死四(011112|10111|11011):四颗棋子,只有一个地方能形成连五,如果是自己的棋可以赢,是对方的也可以阻止对方赢棋,此时价值次高

就这样把每种棋型判断一下,获得该点的价值,主要代码如下:

# 判断每个点的价值
def point_value(pos, white_chesses, black_chesses, identify1, identify2):
 value = 0
 for i in range(1,9):
  # *1111_ 活四
  if get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 2, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 3, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 4, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 5, white_chesses, black_chesses) == 0:
   value += 40000
  # *11112 死四1
  if get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 2, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 3, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 4, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 5, white_chesses, black_chesses) == identify2:
   value += 30000
  # 1*111 死四2
  if get_point(pos, i, -1, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 2, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 3, white_chesses, black_chesses) == identify1:
   value += 30000
  # 11*11 死四3
  if get_point(pos, i, -2, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, -1, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 2, white_chesses, black_chesses) == identify1:
   value += 30000
  # *111_ 活三1
  if get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 2, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 3, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 4, white_chesses, black_chesses) == 0:
   value += 20000
  # *1_11_ 活三2
  if get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 2, white_chesses, black_chesses) == 0 and \
   get_point(pos, i, 3, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 4, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 5, white_chesses, black_chesses) == 0:
   value += 20000
  # *1112 死三1
  if get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 2, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 3, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 4, white_chesses, black_chesses) == identify2:
   value += 15000
  # _1_112 死三2
  if get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 2, white_chesses, black_chesses) == 0 and \
   get_point(pos, i, 3, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 4, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 5, white_chesses, black_chesses) == identify2:
   value += 15000
  # _11_12 死三3
  if get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 2, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 3, white_chesses, black_chesses) == 0 and \
   get_point(pos, i, 4, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 5, white_chesses, black_chesses) == identify2:
   value += 15000
  # 1__11 死三4
  if get_point(pos, i, -1, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 1, white_chesses, black_chesses) == 0 and \
   get_point(pos, i, 2, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 3, white_chesses, black_chesses) == identify1:
   value += 15000
  # 1_1_1 死三5
  if get_point(pos, i, -1, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 2, white_chesses, black_chesses) == 0 and \
   get_point(pos, i, 3, white_chesses, black_chesses) == identify1:
   value += 15000
  # 2_111_2 死三6
  if get_point(pos, i, -1, white_chesses, black_chesses) == identify2 and \
   get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 2, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 3, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 4, white_chesses, black_chesses) == 0 and \
   get_point(pos, i, 5, white_chesses, black_chesses) == identify2:
   value += 15000
  # __11__ 活二1
  if get_point(pos, i, -1, white_chesses, black_chesses) == 0 and \
   get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 2, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 3, white_chesses, black_chesses) == 0 and \
   get_point(pos, i, 4, white_chesses, black_chesses) == 0:
   value += 1000
  # _1_1_ 活二2
  if get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 2, white_chesses, black_chesses) == 0 and \
   get_point(pos, i, 3, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 4, white_chesses, black_chesses) == 0:
   value += 1000
  # *1__
  if get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 2, white_chesses, black_chesses) == 0 and \
   get_point(pos, i, 3, white_chesses, black_chesses) == 0:
   value += 30
  # *1_
  if get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and \
   get_point(pos, i, 2, white_chesses, black_chesses) == 0:
   value += 20
  # *1
  if get_point(pos, i, 1, white_chesses, black_chesses) == identify1:
   value += 10
 return value

电脑选择落子位置时,要判断是进攻还是防守,需要两次遍历棋盘,获取进攻时的最大价值和防守的最大价值,主要代码如下:

# 电脑选取落子的位置
def ai(white_chesses, black_chesses, chesses):
 value = max1 = max2 = 0
 pos1 = pos2 = ()
 # 进攻时
 for i in range(0,15):
   row = 28 + i * 40
   for j in range(0,15):
    col = 28 + j * 40
    pos = (row,col)
   if is_empty(pos, chesses):
     continue
    value = point_value(pos, white_chesses, black_chesses, 1, 2)
    if value > max1:
     max1 = value
     pos1 = (row,col)
 
  # 防守时
  for i in range(0,15):
   for j in range(0,15):
    row = 28 + i * 40
    col = 28 + j * 40
    if is_empty((row,col), chesses):
     continue
   value = point_value((row,col), white_chesses, black_chesses, 2, 1)
    if value > max2:
     max2 = value
     pos2 = (row,col)
  if max1 > max2:
   return pos1
  else:
   return pos2

3.游戏截图

python小项目之五子棋游戏

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持三水点靠木。

Python 相关文章推荐
跟老齐学Python之dict()的操作方法
Sep 24 Python
win系统下为Python3.5安装flask-mongoengine 库
Dec 20 Python
对pandas的行列名更改与数据选择详解
Nov 12 Python
python组合无重复三位数的实例
Nov 13 Python
Python实现八皇后问题示例代码
Dec 09 Python
python 在屏幕上逐字显示一行字的实例
Dec 24 Python
pytorch 自定义参数不更新方式
Jan 06 Python
Python实现AI自动抠图实例解析
Mar 05 Python
python实现二分类和多分类的ROC曲线教程
Jun 15 Python
区分python中的进程与线程
Aug 13 Python
Python连接mysql方法及常用参数
Sep 01 Python
Python音乐爬虫完美绕过反爬
Aug 30 Python
python自动识别文本编码格式代码
Dec 26 #Python
Python基于pygame实现单机版五子棋对战
Dec 26 #Python
用python3读取python2的pickle数据方式
Dec 25 #Python
python文件绝对路径写法介绍(windows)
Dec 25 #Python
python 实现将list转成字符串,中间用空格隔开
Dec 25 #Python
python 输出列表元素实例(以空格/逗号为分隔符)
Dec 25 #Python
python 定义类时,实现内部方法的互相调用
Dec 25 #Python
You might like
PHP各种常见经典算法总结【排序、查找、翻转等】
2019/08/05 PHP
js模拟实现Array的sort方法
2007/12/11 Javascript
[原创]来自ImageSee官方 JavaScript图片浏览器
2008/01/16 Javascript
JavaScript单元测试ABC
2012/04/12 Javascript
Js获取下拉框选定项的值和文本的实现代码
2014/02/26 Javascript
ECMAScript6的新特性箭头函数(Arrow Function)详细介绍
2014/06/07 Javascript
jquery引用方法时传递参数原理分析
2014/10/13 Javascript
浅析Node.js 中 Stream API 的使用
2015/10/23 Javascript
功能强大的Bootstrap组件(结合js)
2016/08/03 Javascript
js面向对象实现canvas制作彩虹球喷枪效果
2016/09/24 Javascript
微信js-sdk上传与下载图片接口用法示例
2016/10/12 Javascript
js实现右键自定义菜单
2016/12/03 Javascript
Bootstrap基本插件学习笔记之轮播幻灯片(23)
2016/12/08 Javascript
jQuery的ajax中使用FormData实现页面无刷新上传功能
2017/01/16 Javascript
vue拖拽组件使用方法详解
2018/12/01 Javascript
vue中格式化时间过滤器代码实例
2019/04/17 Javascript
微信小程序位置授权处理方法
2019/06/13 Javascript
vue+moment实现倒计时效果
2019/08/26 Javascript
vue图片加载失败时用默认图片替换的方法
2019/08/29 Javascript
微信小程序下拉加载和上拉刷新两种实现方法详解
2019/09/05 Javascript
微信小程序实现选项卡滑动切换
2020/10/22 Javascript
在Python中操作日期和时间之gmtime()方法的使用
2015/05/22 Python
python交互式图形编程实例(一)
2017/11/17 Python
tensorflow实现图像的裁剪和填充方法
2018/07/27 Python
python同时遍历数组的索引和值的实例
2018/11/15 Python
Opencv+Python 色彩通道拆分及合并的示例
2018/12/08 Python
python仿抖音表白神器
2019/04/08 Python
python提取照片坐标信息的实例代码
2019/08/14 Python
python3 webp转gif格式的实现示例
2019/12/10 Python
Django import export实现数据库导入导出方式
2020/04/03 Python
HTML5 Canvas实现360度全景图的示例代码
2018/01/29 HTML / CSS
French Connection官网:女装、男装及家居用品
2019/03/18 全球购物
安全教育感言
2014/03/04 职场文书
荷叶母亲教学反思
2014/04/30 职场文书
2015年度质量工作总结报告
2015/04/27 职场文书
村党组织公开承诺书
2015/04/30 职场文书