使用非html5实现js板连连看游戏示例代码


Posted in Javascript onSeptember 22, 2013

向大家分享一款如何实现js版连连看游戏,如下图所示:

首先看一下html的布局方式在index.html文件中:

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 
<html> 
<head> 
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> 
<title>连连看</title> 
<link rel="stylesheet" type="text/css" href="css/index.css"/> 
</head> 
<body> 
<center> 
<div id="whole"> 
<div id="gamePanel" tabindex="0"> 
<div id="pieces"> 
</div> 
</div> 
<div id="gameLogo"> 
</div> 
<div id="scorePanel"> 
<span>分 数</span> 
</div> 
<div id="score"> 
<span>0</span> 
</div> 
<div id="timePanel"> 
<span>时 间</span> 
</div> 
<div id="time"> 
<span>0</span> 
</div> 
<div id="button"> 
<input id="start" type="button" onclick="Start();" value="开始"></input> 
<input id="reset" type="button" onclick="Reset();"value="重置"></input> 
</div> 
</div> 
</center> 
<script type="text/javascript" src="js/map.js"></script> 
<script type="text/javascript" src="js/piece.js"></script> 
<script type="text/javascript" src="js/game.js"></script> 
</body> 
</html>

css文件夹下的index.css文件如下:
body { font-size : 16px; 
font-weight : bold; 
color : grey; 
} 
#whole { 
border : 1px double #999999; 
border-width : 5px; 
width : 800px; 
height : 505px; 
position : relative; 
} 
#gamePanel { 
margin: 1px 1px 1px 1px; 
width : 602px; 
height : 502px; 
background : url(../img/background.gif) repeat; 
position : absolute; 
} 
#pieces { 
margin-top : 35px; 
border : 1px solid #999999; 
width : 546px; 
height : 434px; 
position: relative; 
} 
#pieces .piece { 
width : 32px; 
height : 36px; 
position : relative; 
cursor : pointer; 
float : left; 
} 
#pieces .track { 
width : 32px; 
height : 36px; 
position : relative; 
float : left; 
} 
#pieces .track2 { 
width : 32px; 
height : 36px; 
position : relative; 
float : left; 
background : red; 
} 
#gameLogo { 
margin-top : 60px; 
border : 1px solid #999999; 
left : 607px; 
width : 187px; 
height : 73px; 
background : url(../img/logo.gif); 
position: absolute; 
} 
#scorePanel { 
border : 1px solid #999999; 
left : 607px; 
top : 200px; 
width : 187px; 
height : 30px; 
position : absolute; 
} 
#score { 
border : 1px solid #999999; 
left : 607px; 
top : 240px; 
width : 187px; 
height : 30px; 
position : absolute; 
} 
#timePanel { 
border : 1px solid #999999; 
left : 607px; 
top : 300px; 
width : 187px; 
height : 30px; 
position : absolute; 
} 
#time { 
border : 1px solid #999999; 
left : 607px; 
top : 340px; 
width : 187px; 
height : 30px; 
position : absolute; 
} 
#button { 
border : 1px solid #999999; 
left : 607px; 
top : 400px; 
width : 187px; 
height : 30px; 
position : absolute; 

}

下面让我们来看一下最核心的js部分实现代码,js部分分为三个源文件即game.js、map.js、piece.js每一个源文件对应一个类,其中本游戏通过game类来操纵map和图片piece对象:

game.js代码如下:

// 游戏控制类 
var Game = { // 游戏背景 
gamePanel : null, 
// 分数 
score : 0, 
// 时间 
time : 0, 
// 图片映射表 
pieceMap : null, 
// 图片列表 
pieceList : [], 
// 图片列表不包含图片 
pieceImgList : [], 
// 图片随机数列表 
randomList : [], 
// 轨迹列表 
trackList : [], 
// 游戏是否开始 
isGameBigin : false, 
// 游戏是否结束 
isGameOver : false, 
// 游戏是否重置 
isGameReset : false, 
// 图片元素是否第一次点击 
isFirstClick : true, 
// 开始游戏 
start : function() { 
document.getElementById("start").disabled = true; 
document.getElementById("reset").disabled = false; 
if (this.isGameReset) { 
this.isGameOver = false; 
this.startTime(); 
return; 
} else if (this.isGameBegin) { 
return; 
} else { 
this.init(); 
return; 
} 
}, 
reset : function() { 
document.getElementById("start").disabled = false; 
document.getElementById("reset").disabled = true; 
this.clear(); 
this.initPieces(); 
this.initImgPieces(); 
this.time = 0; 
document.getElementById("time").innerHTML = 0; 
this.score = 0; 
document.getElementById("score").innerHTML = 0; 
this.isGameReset = true; 
this.isGameBegin = true; 
}, 
// 初始化 
init : function() { 
if (this.isGameBegin) { 
return; 
} 
this.pieceMap = new Map(); 
var _this = this; 
this.time = 0; 
this.startTime(); 
this.gamePanel = document.getElementById("pieces"); 
this.initPieces(); 
this.initImgPieces(); 
this.isGameBegin = true; 
}, 
// 将随机生成的150张图片添加进画布 
initPieces : function() { 
var _this = this; 
this.initRandomList(); 
// 打乱随机列表排序 
this.messRandomList(); 
for (var i = 0; i < 204; i ++) { 
var piece = new Piece(this); 
this.pieceList.push(piece); 
var x = (i%17); 
var y = Math.floor(i/17); 
this.pieceMap.put(x+","+y, piece); 
piece.setPosition(x, y); 
this.gamePanel.appendChild(piece.dom); 
if (x == 0 || x == 16 || y == 0 || y == 11) { 
piece.track = document.createElement("div"); 
piece.track.className = "track"; 
piece.dom.appendChild(piece.track); 
piece.isTracked = true; 
continue; 
} else { 
if (x == 1 || x == 15 || y == 1 || y == 10) { 
piece.setAtEdge(true); 
} 
this.pieceImgList.push(piece); 
} 
} 
}, 
// 初始化图片 
initImgPieces : function() { 
for (var i = 0; i < this.pieceImgList.length; i ++) { 
this.pieceImgList[i].initImg(); 
this.pieceImgList[i].img.src = "img/pieces/"+this.randomList[i]+".gif" 
this.pieceImgList[i].setImgSrc(this.pieceImgList[i].img.src); 
// 执行图片点击事件 
this.pieceImgList[i].onClick(); 
} 
}, 
// 初始化随机表 
initRandomList : function() { 
// 获取随机数列,成双出现 
for (var i = 0; i < 75; i ++) { 
var random = parseInt(Math.random()*22*10000, 10); 
var number = random%23; 
this.randomList.push(number); 
this.randomList.push(number); 
} 
}, 
// 打乱随机表 
messRandomList : function() { 
for (var i = 0; i < this.randomList.length; i ++) { 
var random = parseInt(Math.random()*15*10000, 10); 
var number = random%150; 
var temp; 
temp = this.randomList[i]; 
this.randomList[i] = this.randomList[number]; 
this.randomList[number] = temp; 
} 
}, 
// 开始计时 
startTime : function() { 
var _this = this; 
if (this.isGameOver) { 
return; 
} else { 
this.time ++; 
document.getElementById("time").innerHTML = this.time; 
this.isGameBegin = true; 
setTimeout(function() {_this.startTime();}, 1000); 
} 
}, 
// 清除 
clear : function() { 
for (var i = 0; i < this.pieceList.length; i ++) { 
this.gamePanel.removeChild(this.pieceList[i].dom); 
} 
this.pieceList = []; 
this.randomList = []; 
this.pieceImgList = []; 
this.isGameOver = true; 
this.isGameBegin = false; 
} 
} 
window.onload = function() { 
document.getElementById("start").disabled = false; 
document.getElementById("reset").disabled = true; 
} 
// 游戏开始入口 
function Start() { 
Game.start(); 
} 
// 游戏重置入口 
function Reset() { 
Game.reset(); 
}

自定义的js版映射结构map.js源文件如下:
var Map = function(){ this.data = []; 
} 
Map.prototype = { 
put : function(key, value) { 
this.data[key] = value; 
}, 
get : function(key) { 
return this.data[key]; 
}, 
remove : function(key) { 
this.data[key] = null; 
}, 
isEmpty : function() { 
return this.data.length == 0; 
}, 
size : function() { 
return this.data.length; 
} 
}

图片类piece.js源文件如下:
var Piece = function(game) { // 游戏对象 
this.game = game; 
// 是否为边缘元素 
this.isEdge = false; 
// 是否挨着边缘元素 
this.atEdge = false; 
// 图片dom元素 
this.dom = null; 
// 图片元素 
this.img = null; 
// 图片元素来源 
this.src = null; 
// 轨迹元素 
this.track = null; 
// 是否可以作为轨迹 
this.isTracked = false; 
// 选中标记元素 
this.selected = null; 
// 图片横向排列 
this.x = 0; 
// 图片纵向排列 
this.y = 0; 
// 图片闪烁Id 
this.flashId = null; 
// 图片是否点击 
this.onClicked = false; 
// 闪烁次数 
this.flashCount = 0; 
this.init(); 
} 
Piece.prototype = { 
// 初始化 
init : function() { 
this.dom = document.createElement("div"); 
this.dom.className = "piece"; 
this.selected = document.createElement("img"); 
}, 
// 初始化图片 
initImg : function() { 
this.img = document.createElement("img"); 
this.dom.appendChild(this.img); 
}, 
// 满足算法后初始化track元素 
initTrack : function() { 
if (this.flashId != null) { 
// 停止闪烁 
this.stopFlash(); 
} 
//alert("initTrack middle"); 
if (this.track != null) { 
return; 
} 
this.onClicked = false; 
this.dom.removeChild(this.img); 
this.track = document.createElement("div"); 
this.track.className = "track"; 
this.dom.appendChild(this.track); 
}, 
// 位图片设置来源 
setImgSrc : function(src) { 
this.src = src; 
}, 
// 为图片设置二维排列位置 
setPosition : function(x, y) { 
this.x = x; 
this.y = y; 
}, 
// 为图片设置选中元素 
setSelected : function() { 
if (this.flashCount ++ % 2 == 0) { 
//this.dom.removeChild(this.img); 
//this.selected.src = "img/selected.gif"; 
//this.dom.appendChild(this.selected); 
this.img.src = "img/pieces/flash.gif"; 
} else { 
//if (this.selected != null) { 
// this.dom.removeChild(this.selected); 
//} 
this.img.src = this.src; 
//this.dom.appendChild(this.img); 
} 
}, 
// 设置是否为边缘元素 
setEdge : function(isEdge) { 
this.isEdge = isEdge; 
}, 
// 设置是否挨着边缘元素 
setAtEdge : function(atEdge) { 
this.atEdge = atEdge; 
}, 
// 开始闪烁 
flash : function() { 
var _this = this; 
this.flashId = setInterval(function() {_this.setSelected();}, 500); 
}, 
// 停止闪烁 
stopFlash : function() { 
clearInterval(this.flashId); 
if (this.flashCount % 2 == 1) { 
//if (this.selected != null) { 
// this.dom.removeChild(this.selected); 
//} 
this.img.src = this.src; 
//this.dom.appendChild(this.img); 
} 
}, 
// 对象被选择的内部函数 
onClick : function() { 
if (this.onClicked) { 
return; 
} 
var _this = this; 
this.img.onclick = function() { 
if (!document.getElementById("start").disabled) { 
return; 
} 
if (_this.onClicked) { 
return; 
} 
if (_this.checkPiece()) { 
return; 
} 
_this.flash(); 
_this.onClicked = true; 
}; 
}, 
// 检查是否有被点击的图片 
checkPiece : function() { 
for (var i = 0; i < this.game.pieceList.length; i ++) { 
if (this.game.pieceList[i].onClicked && !this.game.pieceList[i].equal(this)) { 
if (this.game.pieceList[i].equalImage(this)) { 
//alert("The same Image"); 
this.searchTrack(this.game.pieceList[i]); 
} else { 
this.game.pieceList[i].stopFlash(); 
this.game.pieceList[i].onClicked = false; 
this.onClicked = false; 
return false; 
} 
return true; 
} else { 
continue; 
} 
} 
return false; 
}, 
// 是否为同一个对象 
equal : function(piece) { 
return (this.x == piece.x && this.y == piece.y); 
}, 
// 是否为同一个图片 
equalImage : function(piece) { 
return this.src == piece.src; 
}, 
// 搜寻路径 
searchTrack : function(piece) { 
if (this.isNear(piece)) { 
this.linkTrack(piece); 
return; 
} 
if (this.isReach(piece) || this.isReach2(piece)) { 
this.linkTrack(piece); 
return; 
} 
}, 
// 是否相邻 
isNear : function(piece) { 
var a = (Math.abs(piece.x - this.x) == 1) && (piece.y == this.y) 
|| (Math.abs(piece.y - this.y) == 1) && (piece.x == this.x); 
return a; 
}, 
// 直线 
isStraightReach : function(piece) { 
//alert("isStraightReach"); 
if (this.isNear(piece)) { 
return true; 
} 
var a = false; 
var b = false; 
// 沿y轴方向搜索 
if (this.x == piece.x) { 
//alert("!!!!!!!!!!!"); 
for (var i = this.min(this.y, piece.y) + 1; i < this.max(this.y, piece.y); i ++) { 
//alert("this.x == piece.x: " + piece.x + "," + i); 
if (this.game.pieceMap.get(piece.x + "," + i).isPass()) { 
a = true; 
this.game.trackList.push(this.game.pieceMap.get(piece.x + "," + i)); 
continue; 
} else { 
a = false; 
this.game.trackList = []; 
return a; 
} 
} 
} 
// 沿x轴方向搜索 
if (this.y == piece.y) { 
//alert("!!!!!!!!!!!"); 
for (var i = this.min(this.x, piece.x) + 1; i < this.max(this.x, piece.x); i ++) { 
//alert("this.y == piece.y: " + i + "," + piece.y); 
if (this.game.pieceMap.get(i + "," + piece.y).isPass()) { 
b = true; 
this.game.trackList.push(this.game.pieceMap.get(i + "," + piece.y)); 
continue; 
} else { 
b = false 
this.game.trackList = []; 
return b; 
} 
} 
} 
return a || b; 
}, 

// 拐一次弯搜索 
isReach1 : function(piece) { 
//alert("isReach1"); 
var corner_1 = this.game.pieceMap.get(this.x + "," + piece.y); 
var corner_2 = this.game.pieceMap.get(piece.x + "," + this.y); 
var _this = this; 

if ((_this.isStraightReach(corner_1)) 
&& (corner_1.isStraightReach(piece)) 
&& corner_1.isPass()) { 
//alert("corner_1: " + this.x + "," + piece.y); 
this.game.trackList.push(corner_1); 
return true; 
} 
if ((_this.isStraightReach(corner_2)) 
&& (corner_2.isStraightReach(piece)) 
&& corner_2.isPass()) { 
//alert("corner_2: " + piece.x + "," + this.y); 
this.game.trackList.push(corner_2); 
return true; 
} 
return false; 
}, 
// 直接或拐一次弯搜索 
isReach : function(piece) { 
var a = this.isStraightReach(piece); 
var b = this.isReach1(piece); 
return a || b; 
}, 
// 拐两次弯搜索 
isReach2 : function(piece) { 
// 沿x轴正向搜索 
for (var i = this.x + 1; i < 17; i ++) { 
if (!this.game.pieceMap.get(i + "," + this.y).isPass()) { 
this.game.trackList = []; 
break; 
} else if (this.game.pieceMap.get(i + "," + this.y).isReach(piece) 
&& this.game.pieceMap.get(i + "," + this.y).isPass()) { 
this.game.trackList.push(this.game.pieceMap.get(i + "," + this.y)); 
return true; 
} 
} 
// 沿x轴搜索 
for (var i = this.x - 1; i >= 0; i --) { 
if (!this.game.pieceMap.get(i + "," + this.y).isPass()) { 
this.game.trackList = []; 
break; 
} else if (this.game.pieceMap.get(i + "," + this.y).isReach(piece) 
&& this.game.pieceMap.get(i + "," + this.y).isPass()) { 
this.game.trackList.push(this.game.pieceMap.get(i + "," + this.y)); 
return true; 
} 
} 
// 沿y轴搜索 
for (var i = this.y - 1; i >= 0; i --) { 
if (!this.game.pieceMap.get(this.x + "," + i).isPass()) { 
this.game.trackList = []; 
break; 
} else if (this.game.pieceMap.get(this.x + "," + i).isReach(piece) 
&& this.game.pieceMap.get(this.x + "," + i).isPass()) { 
this.game.trackList.push(this.game.pieceMap.get(this.x + "," + i)); 
return true; 
} 
} 
// 沿y轴正向搜索 
for (var i = this.y + 1; i < 12; i ++) { 
if (!this.game.pieceMap.get(this.x + "," + i).isPass()) { 
this.game.trackList = []; 
break; 
} else if (this.game.pieceMap.get(this.x + "," + i).isReach(piece) 
&& this.game.pieceMap.get(this.x + "," + i).isPass()) { 
this.game.trackList.push(this.game.pieceMap.get(this.x + "," + i)); 
return true; 
} 
} 
return false; 
}, 
// 路径连接 
linkTrack : function(piece) { 
this.initTrack(); 
piece.initTrack(); 
this.changeScore(); 
this.showTrack(piece); 
}, 
// 显示足迹 
showTrack : function(piece) { 
this.game.trackList.push(piece); 
this.track.className = "track2"; 
for (var i = 0; i < this.game.trackList.length; i ++) { 
//alert(i); 
this.game.trackList[i].track.className = "track2"; 
} 
var _this = this; 
setTimeout(function() {_this.hideTrack()}, 500); 
}, 
// 隐匿足迹 
hideTrack : function() { 
for (var i = 0; i < this.game.trackList.length; i ++) { 
this.game.trackList[i].track.className = "track"; 
} 
this.game.trackList = []; 
this.track.className = "track"; 
this.isTracked = true; 
}, 
// 分数增加 
changeScore : function() { 
this.game.score += 100; 
document.getElementById("score").innerHTML = this.game.score; 
}, 
min : function(a, b) { 
if (a < b) { 
return a; 
} else { 
return b; 
} 
}, 
max : function(a, b) { 
if (a > b) { 
return a; 
} else { 
return b; 
} 
}, 
// 判断是否通过 
isPass : function() { 
return this.track != null; 
} 
}

以上是源文件的代码,具体的实现代码请关注CSDN中zhangjinpeng66下载。下面讲一下连连看游戏最核心的部分,js实现搜索路径。

js实现搜索路径算法首先最简单的是判断两个图片能否直线到达函数代码如下:

// 直线 
isStraightReach : function(piece) { 
//alert("isStraightReach"); 
if (this.isNear(piece)) { return true; 
} 
var a = false; 
var b = false; 
// 沿y轴方向搜索 
if (this.x == piece.x) { 
//alert("!!!!!!!!!!!"); 
for (var i = this.min(this.y, piece.y) + 1; i < this.max(this.y, piece.y); i ++) { 
//alert("this.x == piece.x: " + piece.x + "," + i); 
if (this.game.pieceMap.get(piece.x + "," + i).isPass()) { 
a = true; 
this.game.trackList.push(this.game.pieceMap.get(piece.x + "," + i)); 
continue; 
} else { 
a = false; 
this.game.trackList = []; 
return a; 
} 
} 
} 
// 沿x轴方向搜索 
if (this.y == piece.y) { 
//alert("!!!!!!!!!!!"); 
for (var i = this.min(this.x, piece.x) + 1; i < this.max(this.x, piece.x); i ++) { 
//alert("this.y == piece.y: " + i + "," + piece.y); 
if (this.game.pieceMap.get(i + "," + piece.y).isPass()) { 
b = true; 
this.game.trackList.push(this.game.pieceMap.get(i + "," + piece.y)); 
continue; 
} else { 
b = false 
this.game.trackList = []; 
return b; 
} 
} 
} 
return a || b; 
},

该函数实现了连连看判断两图片是否符合连接条件的最简单的一步,然后是拐一次弯搜索。
// 拐一次弯搜索 
isReach1 : function(piece) { 
//alert("isReach1"); 
var corner_1 = this.game.pieceMap.get(this.x + "," + piece.y); 
var corner_2 = this.game.pieceMap.get(piece.x + "," + this.y); var _this = this; 

if ((_this.isStraightReach(corner_1)) 
&& (corner_1.isStraightReach(piece)) 
&& corner_1.isPass()) { 
//alert("corner_1: " + this.x + "," + piece.y); 
this.game.trackList.push(corner_1); 
return true; 
} 
if ((_this.isStraightReach(corner_2)) 
&& (corner_2.isStraightReach(piece)) 
&& corner_2.isPass()) { 
//alert("corner_2: " + piece.x + "," + this.y); 
this.game.trackList.push(corner_2); 
return true; 
} 
return false; 
},

在拐一次弯搜索的函数中调用了直接搜索的函数,同样最复杂的拐两次弯搜索也会调用拐一次弯搜索的函数。
// 拐两次弯搜索 
isReach2 : function(piece) { // 沿x轴正向搜索 
for (var i = this.x + 1; i < 17; i ++) { 
if (!this.game.pieceMap.get(i + "," + this.y).isPass()) { 
this.game.trackList = []; 
break; 
} else if (this.game.pieceMap.get(i + "," + this.y).isReach(piece) 
&& this.game.pieceMap.get(i + "," + this.y).isPass()) { 
this.game.trackList.push(this.game.pieceMap.get(i + "," + this.y)); 
return true; 
} 
} 
// 沿x轴搜索 
for (var i = this.x - 1; i >= 0; i --) { 
if (!this.game.pieceMap.get(i + "," + this.y).isPass()) { 
this.game.trackList = []; 
break; 
} else if (this.game.pieceMap.get(i + "," + this.y).isReach(piece) 
&& this.game.pieceMap.get(i + "," + this.y).isPass()) { 
this.game.trackList.push(this.game.pieceMap.get(i + "," + this.y)); 
return true; 
} 
} 
// 沿y轴搜索 
for (var i = this.y - 1; i >= 0; i --) { 
if (!this.game.pieceMap.get(this.x + "," + i).isPass()) { 
this.game.trackList = []; 
break; 
} else if (this.game.pieceMap.get(this.x + "," + i).isReach(piece) 
&& this.game.pieceMap.get(this.x + "," + i).isPass()) { 
this.game.trackList.push(this.game.pieceMap.get(this.x + "," + i)); 
return true; 
} 
} 
// 沿y轴正向搜索 
for (var i = this.y + 1; i < 12; i ++) { 
if (!this.game.pieceMap.get(this.x + "," + i).isPass()) { 
this.game.trackList = []; 
break; 
} else if (this.game.pieceMap.get(this.x + "," + i).isReach(piece) 
&& this.game.pieceMap.get(this.x + "," + i).isPass()) { 
this.game.trackList.push(this.game.pieceMap.get(this.x + "," + i)); 
return true; 
} 
} 
return false; 
},

该函数以点击的图片为中心分别沿x轴,y轴展开搜索。
以上是本游戏代码的全部内容。具体游戏源码请到CSDN中zhangjinpeng66的资源里下载。
Javascript 相关文章推荐
基于jquery实现的表格分页实现代码
Jun 21 Javascript
浅谈Javascript面向对象编程
Nov 15 Javascript
jQuery 删除或是清空某个HTML元素示例
Aug 04 Javascript
学习JavaScript编程语言的8张思维导图分享
Mar 27 Javascript
jQuery中 delegate使用的问题
Jul 03 Javascript
Node.js的文件权限及读写flag详解
Oct 11 Javascript
jQuery实现倒计时功能 jQuery实现计时器功能
Sep 19 jQuery
浅谈在koa2中实现页面渲染的全局数据
Oct 09 Javascript
快速了解vue-cli 3.0 新特性
Feb 28 Javascript
对angularJs中自定义指令replace的属性详解
Oct 09 Javascript
JS使用cookie保存用户登录信息操作示例
May 30 Javascript
微信小程序实现分页加载效果
Nov 19 Javascript
非html5实现js版弹球游戏示例代码
Sep 22 #Javascript
多种方法判断Javascript对象是否存在
Sep 22 #Javascript
利用毫秒减值计算时长的js代码
Sep 22 #Javascript
js获取多个tagname的节点数组
Sep 22 #Javascript
jQuery中校验时间格式的正则表达式小结
Sep 22 #Javascript
jquery中获取id值方法小结
Sep 22 #Javascript
document.getElementBy(&quot;id&quot;)与$(&quot;#id&quot;)有什么区别
Sep 22 #Javascript
You might like
比特率,大家看看这个就不用收音机音质去比MP3音质了
2021/03/01 无线电
php简单对象与数组的转换函数代码(php多层数组和对象的转换)
2011/05/18 PHP
php源代码安装常见错误与解决办法分享
2013/05/28 PHP
PHP基于yii框架实现生成ICO图标
2015/11/13 PHP
PHP闭包函数传参及使用外部变量的方法
2016/03/15 PHP
js常用排序实现代码
2010/12/28 Javascript
轻松实现javascript图片轮播特效
2016/01/13 Javascript
jQuery+ajax实现实用的点赞插件代码
2016/07/06 Javascript
基于Bootstrap的Metronic框架实现页面链接收藏夹功能
2016/08/29 Javascript
node.JS md5加密中文与php结果不一致的解决方法
2017/05/05 Javascript
BootStrap 导航条实例代码
2017/05/18 Javascript
JQuery.dataTables表格插件添加跳转到指定页
2017/06/09 jQuery
Angular CLI 安装和使用教程
2017/09/13 Javascript
HTML5开发Kinect体感游戏的实例应用
2017/09/18 Javascript
nodejs使用redis作为缓存介质实现的封装缓存类示例
2018/02/07 NodeJs
Vue导出页面为PDF格式的实现思路
2018/07/31 Javascript
基于vue实现web端超大数据量表格的卡顿解决
2019/04/02 Javascript
Vue 解决多级动态面包屑导航的问题
2019/11/04 Javascript
Vue-CLI与Vuex使用方法实例分析
2020/01/06 Javascript
vue+vant实现购物车全选和反选功能
2020/11/17 Vue.js
Anaconda 离线安装 python 包的操作方法
2018/06/11 Python
Python3.6实现根据电影名称(支持电视剧名称),获取下载链接的方法
2019/08/26 Python
Python使用qrcode二维码库生成二维码方法详解
2020/02/17 Python
解决Django Haystack全文检索为空的问题
2020/05/19 Python
详解pycharm连接远程linux服务器的虚拟环境的方法
2020/11/13 Python
美国最大的在线水培用品商店:GrowersHouse.com
2018/08/14 全球购物
阿玛尼美妆俄罗斯官网:Giorgio Armani Beauty RU
2020/07/19 全球购物
网络方面基础面试题
2012/11/16 面试题
女大学生自我鉴定
2013/12/09 职场文书
八年级语文教学反思
2014/02/11 职场文书
《画》教学反思
2014/04/14 职场文书
机电专业求职信
2014/06/14 职场文书
投标人法定代表人授权委托书格式
2014/09/28 职场文书
办公室文员岗位职责
2015/02/04 职场文书
医院办公室主任岗位职责
2015/04/01 职场文书
校园音乐节目广播稿
2015/08/19 职场文书