用Python编写一个简单的俄罗斯方块游戏的教程


Posted in Python onApril 03, 2015

俄罗斯方块游戏,使用Python实现,总共有350+行代码,实现了俄罗斯方块游戏的基本功能,同时会记录所花费时间,消去的总行数,所得的总分,还包括一个排行榜,可以查看最高记录。

排行榜中包含一系列的统计功能,如单位时间消去的行数,单位时间得分等。

 

附源码:

   

from Tkinter import * 
  from tkMessageBox import * 
  import random 
  import time 
  #俄罗斯方块界面的高度 
  HEIGHT = 18 
  #俄罗斯方块界面的宽度 
  WIDTH  = 10 
  ACTIVE = 1 
  PASSIVE = 0 
  TRUE  = 1 
  FALSE  = 0 
  root=Tk();root.title('Russia') 
  class App(Frame): 
    def __init__(self,master): 
      Frame.__init__(self) 
      master.bind('<Up>',self.Up) 
      master.bind('<Left>',self.Left) 
      master.bind('<Right>',self.Right) 
      master.bind('<Down>',self.Down) 
      #master.bind('<Down>',self.Space) 
      master.bind('<space>',self.Space) 
      master.bind('<Control-Shift-Key-F12>',self.Play) 
      master.bind('<Key-F6>',self.Pause) 
      self.backg="#%02x%02x%02x" % (120,150,30) 
      self.frontg="#%02x%02x%02x" % (40,120,150) 
      self.nextg="#%02x%02x%02x" % (150,100,100) 
      self.flashg="#%02x%02x%02x" % (210,130,100) 
      self.LineDisplay=Label(master,text='Lines: ',bg='black',fg='red') 
      self.Line=Label(master,text='0',bg='black',fg='red') 
      self.ScoreDisplay=Label(master,text='Score: ',bg='black',fg='red') 
      self.Score=Label(master,text='0',bg='black',fg='red') 
      #Display time 
      self.SpendTimeDisplay=Label(master,text='Time: ',bg='black',fg='red') 
      self.SpendTime=Label(master,text='0.0',bg='black',fg='red') 
      self.LineDisplay.grid(row=HEIGHT-2,column=WIDTH,columnspan=2) 
      self.Line.grid(row=HEIGHT-2,column=WIDTH+2,columnspan=3) 
      self.ScoreDisplay.grid(row=HEIGHT-1,column=WIDTH,columnspan=2) 
      self.Score.grid(row=HEIGHT-1,column=WIDTH+2,columnspan=3) 
      #Display time 
      self.SpendTimeDisplay.grid(row=HEIGHT-4,column=WIDTH,columnspan=2) 
      self.SpendTime.grid(row=HEIGHT-4,column=WIDTH+2,columnspan=3) 
      self.TotalTime=0.0 
      self.TotalLine=0;self.TotalScore=0 
      #Game over 
      self.isgameover=FALSE 
      #Pause 
      self.isPause=FALSE 
      #Start 
      self.isStart=FALSE 
      self.NextList=[];self.NextRowList=[] 
      r=0;c=0 
      for k in range(4*4): 
        LN=Label(master,text='  ',bg=str(self.nextg),fg='white',relief=FLAT,bd=4) 
        LN.grid(row=r,column=WIDTH+c,sticky=N+E+S+W) 
        self.NextRowList.append(LN) 
        c=c+1 
        if c>=4: 
          r=r+1;c=0 
          self.NextList.append(self.NextRowList) 
          self.NextRowList=[] 
      self.BlockList=[];self.LabelList=[] 
      self.BlockRowList=[];self.LabelRowList=[] 
      row=0;col=0 
      for i in range(HEIGHT*WIDTH): 
        L=Label(master,text='  ',bg=str(self.backg),fg='white',relief=FLAT,bd=4) 
        L.grid(row=row,column=col,sticky=N+E+S+W) 
        L.row=row;L.col=col;L.isactive=PASSIVE 
        self.BlockRowList.append(0);self.LabelRowList.append(L) 
        col=col+1 
        if col>=WIDTH: 
          row=row+1;col=0 
          self.BlockList.append(self.BlockRowList) 
          self.LabelList.append(self.LabelRowList) 
          self.BlockRowList=[];self.LabelRowList=[] 
      #file 
      fw=open('text.txt','a') 
      fw.close() 
      hasHead=FALSE 
      f=open('text.txt','r') 
      if f.read(5)=='score': 
        hasHead=TRUE 
      f.close() 
      self.file=open('text.txt','r+a') 
      if hasHead==FALSE: 
        self.file.write('score  line  time  scorePtime  linePtime  scorePline  date/n') 
        self.file.flush() 
         
      self.time=1000 
      self.OnTimer() 
    def __del__(self): 
      #self.file.close() 
      pass 
       
    def Pause(self,event): 
      self.isPause=1-self.isPause 
    def Up(self,event): 
      BL=self.BlockList;LL=self.LabelList 
      Moveable=TRUE 
      xtotal=0;ytotal=0;count=0 
      for i in range(HEIGHT): 
        for j in range(WIDTH): 
          if LL[i][j].isactive==ACTIVE: 
            xtotal=xtotal+i;ytotal=ytotal+j;count=count+1 
      SourceList=[];DestList=[] 
      for i in range(HEIGHT): 
        for j in range(WIDTH): 
          if LL[i][j].isactive==ACTIVE: 
            x0=(xtotal+ytotal)/count;y0=(ytotal-xtotal )/count 
            xr=(xtotal+ytotal)%count;yr=(ytotal-xtotal)%count 
            x=x0-j;y=y0+i 
            if xr>=count/2:x=x+1 
            if yr>=count/2:y=y+1 
            SourceList.append([i,j]);DestList.append([x,y]) 
            if x<0 or x>=HEIGHT or y<0 or y>=WIDTH:Moveable=FALSE 
            if x>=0 and x<HEIGHT and y>=0 and y<WIDTH and BL[x][y]==1 and LL[x][y].isactive==PASSIVE:Moveable=FALSE 
      if Moveable==TRUE: 
        for i in range(len(SourceList)): 
          self.Empty(SourceList[i][0],SourceList[i][1]) 
        for i in range(len(DestList)): 
          self.Fill(DestList[i][0],DestList[i][1]) 
    def Left(self,event): 
      BL=self.BlockList;LL=self.LabelList 
      Moveable=TRUE 
      for i in range(HEIGHT): 
        for j in range(WIDTH): 
          if LL[i][j].isactive==ACTIVE and j-1<0:Moveable=FALSE 
          if LL[i][j].isactive==ACTIVE and j-1>=0 and BL[i][j-1]==1 and LL[i][j-1].isactive==PASSIVE:Moveable=FALSE 
      if Moveable==TRUE: 
        for i in range(HEIGHT): 
          for j in range(WIDTH): 
            if j-1>=0 and LL[i][j].isactive==ACTIVE and BL[i][j-1]==0: 
              self.Fill(i,j-1);self.Empty(i,j) 
    def Right(self,event): 
      BL=self.BlockList;LL=self.LabelList 
      Moveable=TRUE 
      for i in range(HEIGHT): 
        for j in range(WIDTH): 
          if LL[i][j].isactive==ACTIVE and j+1>=WIDTH:Moveable=FALSE 
          if LL[i][j].isactive==ACTIVE and j+1<WIDTH and BL[i][j+1]==1 and LL[i][j+1].isactive==PASSIVE:Moveable=FALSE 
      if Moveable==TRUE: 
        for i in range(HEIGHT-1,-1,-1): 
          for j in range(WIDTH-1,-1,-1): 
            if j+1<WIDTH and LL[i][j].isactive==ACTIVE and BL[i][j+1]==0: 
              self.Fill(i,j+1);self.Empty(i,j) 
    def Space(self,event): 
      while 1: 
        if self.Down(0)==FALSE:break 
    def OnTimer(self): 
      if self.isStart==TRUE and self.isPause==FALSE: 
        self.TotalTime = self.TotalTime + float(self.time)/1000 
        self.SpendTime.config(text=str(self.TotalTime)) 
       
      if self.isPause==FALSE: 
        self.Down(0) 
      if self.TotalScore>=1000:self.time=900 
      if self.TotalScore>=2000:self.time=750 
      if self.TotalScore>=3000:self.time=600 
      if self.TotalScore>=4000:self.time=400 
      self.after(self.time,self.OnTimer) 
    def Down(self,event): 
      BL=self.BlockList;LL=self.LabelList 
      Moveable=TRUE 
      for i in range(HEIGHT): 
        for j in range(WIDTH): 
          if LL[i][j].isactive==ACTIVE and i+1>=HEIGHT:Moveable=FALSE 
          if LL[i][j].isactive==ACTIVE and i+1<HEIGHT and BL[i+1][j]==1 and LL[i+1][j].isactive==PASSIVE:Moveable=FALSE 
      if Moveable==TRUE: 
        for i in range(HEIGHT-1,-1,-1): 
          for j in range(WIDTH-1,-1,-1): 
            if i+1<HEIGHT and LL[i][j].isactive==ACTIVE and BL[i+1][j]==0: 
              self.Fill(i+1,j);self.Empty(i,j) 
      if Moveable==FALSE: 
        for i in range(HEIGHT): 
          for j in range(WIDTH): 
            LL[i][j].isactive=PASSIVE 
        self.JudgeLineFill() 
        self.Start() 
        if self.isgameover==TRUE:showinfo('T_T','The game is over!');self.Distroy();return FALSE 
        for i in range(4): 
          for j in range(4): 
            self.NextEmpty(i,j) 
        self.Rnd() 
      return Moveable 
    def JudgeLineFill(self): 
      BL=self.BlockList;LL=self.LabelList 
      count=0;LineList=[] 
      for i in range(WIDTH):LineList.append(1) 
      #display flash 
      for i in range(HEIGHT): 
        if BL[i]==LineList: 
          count=count+1 
          for k in range(WIDTH): 
            LL[i][k].config(bg=str(self.flashg)) 
            LL[i][k].update() 
      if count!=0:self.after(100) 
      #delete block 
      for i in range(HEIGHT): 
        if BL[i]==LineList: 
          #count=count+1 
          for j in range(i,0,-1): 
            for k in range(WIDTH): 
              BL[j][k]=BL[j-1][k] 
              LL[j][k]['relief']=LL[j-1][k].cget('relief') 
              LL[j][k]['bg']=LL[j-1][k].cget('bg') 
          for l in range(WIDTH): 
            BL[0][l]=0 
            LL[0][l].config(relief=FLAT,bg=str(self.backg)) 
      self.TotalLine=self.TotalLine+count 
      if count==1:self.TotalScore=self.TotalScore+1*WIDTH 
      if count==2:self.TotalScore=self.TotalScore+3*WIDTH 
      if count==3:self.TotalScore=self.TotalScore+6*WIDTH 
      if count==4:self.TotalScore=self.TotalScore+10*WIDTH 
      self.Line.config(text=str(self.TotalLine)) 
      self.Score.config(text=str(self.TotalScore)) 
    def Fill(self,i,j): 
      if j<0:return 
      if self.BlockList[i][j]==1:self.isgameover=TRUE 
      self.BlockList[i][j]=1 
      self.LabelList[i][j].isactive=ACTIVE 
      self.LabelList[i][j].config(relief=RAISED,bg=str(self.frontg)) 
    def Empty(self,i,j): 
      self.BlockList[i][j]=0 
      self.LabelList[i][j].isactive=PASSIVE 
      self.LabelList[i][j].config(relief=FLAT,bg=str(self.backg)) 
    def Play(self,event): 
      showinfo('Made in China','^_</font></p> 
  <p><span mce_name="em" style="font-style: italic;" class="Apple-style-span" mce_style="font-style: italic;"><span style="font-size: small; " id="" mce_style="font-size: small;"><br></span></span></p> 
  <p><span mce_name="em" style="font-style: italic;" class="Apple-style-span" mce_style="font-style: italic;"><span style="font-size: small; " id="" mce_style="font-size: small;">  </span></span></p> 
  <p><br></p>) 
    def NextFill(self,i,j): 
      self.NextList[i][j].config(relief=RAISED,bg=str(self.frontg)) 
    def NextEmpty(self,i,j): 
      self.NextList[i][j].config(relief=FLAT,bg=str(self.nextg)) 
    def Distroy(self): 
      #save 
      if self.TotalScore!=0: 
        savestr='%-9u%-8u%-8.2f%-14.2f%-13.2f%-14.2f%s/n' % (self.TotalScore,self.TotalLine,self.TotalTime 
                          ,self.TotalScore/self.TotalTime 
                          ,self.TotalLine/self.TotalTime 
                          ,float(self.TotalScore)/self.TotalLine 
                          ,time.strftime('%Y-%m-%d %H:%M:%S',time.localtime())) 
        self.file.seek(0,2) 
        self.file.write(savestr) 
        self.file.flush() 
       
      for i in range(HEIGHT): 
        for j in range(WIDTH): 
          self.Empty(i,j) 
      self.TotalLine=0;self.TotalScore=0;self.TotalTime=0.0 
      self.Line.config(text=str(self.TotalLine)) 
      self.Score.config(text=str(self.TotalScore)) 
      self.SpendTime.config(text=str(self.TotalTime)) 
      self.isgameover=FALSE 
      self.isStart=FALSE 
      self.time=1000 
      for i in range(4): 
        for j in range(4): 
          self.NextEmpty(i,j) 
    def Start(self): 
      if self.x==1:self.Fill(0,WIDTH/2-2);self.Fill(0,WIDTH/2-1);self.Fill(0,WIDTH/2);self.Fill(0,WIDTH/2+1) 
      if self.x==2:self.Fill(0,WIDTH/2-1);self.Fill(0,WIDTH/2);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2) 
      if self.x==3:self.Fill(0,WIDTH/2);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2);self.Fill(1,WIDTH/2+1) 
      if self.x==4:self.Fill(0,WIDTH/2-1);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2);self.Fill(1,WIDTH/2+1) 
      if self.x==5:self.Fill(0,WIDTH/2+1);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2);self.Fill(1,WIDTH/2+1) 
      if self.x==6:self.Fill(0,WIDTH/2-1);self.Fill(0,WIDTH/2);self.Fill(1,WIDTH/2);self.Fill(1,WIDTH/2+1) 
      if self.x==7:self.Fill(0,WIDTH/2);self.Fill(0,WIDTH/2+1);self.Fill(1,WIDTH/2-1);self.Fill(1,WIDTH/2) 
      self.isStart=TRUE 
    def Rnd(self): 
      self.x=random.randint(1,7) 
      if self.x==1:self.NextFill(0,0);self.NextFill(0,1);self.NextFill(0,2);self.NextFill(0,3) 
      if self.x==2:self.NextFill(0,1);self.NextFill(0,2);self.NextFill(1,1);self.NextFill(1,2) 
      if self.x==3:self.NextFill(0,2);self.NextFill(1,1);self.NextFill(1,2);self.NextFill(1,3) 
      if self.x==4:self.NextFill(0,1);self.NextFill(1,1);self.NextFill(1,2);self.NextFill(1,3) 
      if self.x==5:self.NextFill(0,3);self.NextFill(1,1);self.NextFill(1,2);self.NextFill(1,3) 
      if self.x==6:self.NextFill(0,1);self.NextFill(0,2);self.NextFill(1,2);self.NextFill(1,3) 
      if self.x==7:self.NextFill(0,2);self.NextFill(0,3);self.NextFill(1,1);self.NextFill(1,2) 
    def RndFirst(self): 
      self.x=random.randint(1,7) 
    def Show(self): 
      self.file.seek(0) 
      strHeadLine=self.file.readline() 
      dictLine={} 
      strTotalLine='' 
      for OneLine in self.file.readlines(): 
        temp=int(OneLine[:5]) 
        dictLine[temp]=OneLine 
         
      list=sorted(dictLine.items(),key=lambda d:d[0]) 
      ii=0     
      for onerecord in reversed(list): 
        ii=ii+1 
        if ii<11: 
          strTotalLine+=onerecord[1] 
      showinfo('Ranking', strHeadLine+strTotalLine) 
  def Start(): 
    app.RndFirst();app.Start();app.Rnd() 
  def End(): 
    app.Distroy() 
  def Set(): 
    pass 
  def Show(): 
    app.Show() 
   
  mainmenu=Menu(root) 
  root['menu']=mainmenu 
  gamemenu=Menu(mainmenu) 
  mainmenu.add_cascade(label='game',menu=gamemenu) 
  gamemenu.add_command(label='start',command=Start) 
  gamemenu.add_command(label='end',command=End) 
  gamemenu.add_separator() 
  gamemenu.add_command(label='exit',command=root.quit) 
  setmenu=Menu(mainmenu) 
  mainmenu.add_cascade(label='set',menu=setmenu) 
  setmenu.add_command(label='set',command=Set) 
  showmenu=Menu(mainmenu) 
  mainmenu.add_cascade(label='show',menu=showmenu) 
  showmenu.add_command(label='show',command=Show) 
  app=App(root) 
  root.mainloop()
Python 相关文章推荐
python基于mysql实现的简单队列以及跨进程锁实例详解
Jul 07 Python
跟老齐学Python之传说中的函数编写条规
Oct 11 Python
Python编写简单的HTML页面合并脚本
Jul 11 Python
Python中函数eval和ast.literal_eval的区别详解
Aug 10 Python
python实现将excel文件转化成CSV格式
Mar 22 Python
使用Python进行QQ批量登录的实例代码
Jun 11 Python
python实现一个简单的udp通信的示例代码
Feb 01 Python
用python3 返回鼠标位置的实现方法(带界面)
Jul 05 Python
Django用户认证系统 User对象解析
Aug 02 Python
Django框架中间件定义与使用方法案例分析
Nov 28 Python
Python使用requests模块爬取百度翻译
Aug 25 Python
Django缓存Cache使用详解
Nov 30 Python
用Python代码来绘制彭罗斯点阵的教程
Apr 03 #Python
利用Python演示数型数据结构的教程
Apr 03 #Python
简洁的十分钟Python入门教程
Apr 03 #Python
初步解析Python中的yield函数的用法
Apr 03 #Python
几个提升Python运行效率的方法之间的对比
Apr 03 #Python
对于Python的Django框架使用的一些实用建议
Apr 03 #Python
《Python之禅》中对于Python编程过程中的一些建议
Apr 03 #Python
You might like
mysq GBKl乱码
2006/11/28 PHP
精美漂亮的php分页类代码
2013/04/02 PHP
PHP 5.5 创建和验证哈希最简单的方法详解
2013/11/07 PHP
jQuery bind事件使用详解
2011/05/05 Javascript
JS鼠标事件大全 推荐收藏
2011/11/01 Javascript
了不起的node.js读书笔记之node的学习总结
2014/12/22 Javascript
纯JS代码实现一键分享功能
2016/04/20 Javascript
15个值得开发人员关注的jQuery开发技巧和心得总结【经典收藏】
2016/05/25 Javascript
JavaScript如何实现跨域请求
2016/08/05 Javascript
JS实现兼容火狐及IE iframe onload属性的遮罩层隐藏及显示效果
2016/08/23 Javascript
angular基于路由控制ui-router实现系统权限控制
2016/09/27 Javascript
JS中闭包的经典用法小结(2则示例)
2016/12/28 Javascript
JavaScript基于DOM操作实现简单的数学运算功能示例
2017/01/16 Javascript
jQuery中 bind的用法简单介绍
2017/02/13 Javascript
jQuery实现滚动到底部时自动加载更多的方法示例
2018/02/18 jQuery
浅谈如何通过node.js对数据进行MD5加密
2018/05/16 Javascript
jquery 动态遍历select 赋值的实例
2018/09/12 jQuery
ndm:NPM的桌面GUI应用程序
2018/10/15 Javascript
vue中axios请求的封装实例代码
2019/03/23 Javascript
Vue-cli3.x + axios 跨域方案踩坑指北
2019/07/04 Javascript
JS开发自己的类库实例分析
2019/08/28 Javascript
Python实现全局变量的两个解决方法
2014/07/03 Python
钉钉群自定义机器人消息Python封装的实例
2019/02/20 Python
Python中sorted()排序与字母大小写的问题
2020/01/14 Python
python如何查看网页代码
2020/06/07 Python
为什么说python更适合树莓派编程
2020/07/20 Python
python接口自动化框架实战
2020/12/23 Python
英国排名第一的停车场运营商:NCP
2019/08/26 全球购物
手工制作的音乐盒:Music Box Attic
2019/09/05 全球购物
写好自荐信要注意的问题
2013/11/10 职场文书
区域销售经理职责
2013/12/22 职场文书
亲属关系公证书
2014/04/08 职场文书
华山导游词
2015/02/03 职场文书
运动会通讯稿200字
2015/07/20 职场文书
2016年第32个教师节红领巾广播稿
2015/12/18 职场文书
MySQL慢查询优化解决问题
2022/03/17 MySQL