python儿童学游戏编程知识点总结


Posted in Python onJune 03, 2019

python爬虫基本告一段落,琢磨搞点其他的,正好在网上看到一个帖子,一个外国13岁小朋友用python写的下棋程序,内容详细,也有意思,拿来练手。

13岁啊。。 我这年纪还在敲 dir啥的吧

想到原先玩跑跑卡丁车时看到欧酷有个4岁熊孩子玩的完美漂移录像,深受打击,从此退出车坛。。。

废话不多说,记录一下这几天的游戏编程折腾史

游戏规则:6*6的方格棋盘,两个人轮流点击棋盘画横线或竖线,谁成功围成一个格子,这个格子算作此人的积分。

游戏架构:客户端和服务端。

先来看下游戏准备工作,需要用到pygame这个python包。

下载小朋友准备的Resource文件,游戏用到的图片、声音啥的。

一下为BoxGame(客户端)和Server代码,已添加注释。

boxes.py

1 import pygame

import math
from PodSixNet.Connection import ConnectionListener,connection
from time import sleep

# 客户端游戏类
class BoxesGame(ConnectionListener):
  def initSound(self):
    pygame.mixer.music.load("music.wav")
    self.winSound=pygame.mixer.Sound('win.wav')
    self.loseSound=pygame.mixer.Sound('lose.wav')
    self.placeSound=pygame.mixer.Sound('place.wav')
    pygame.mixer.music.play()
  # 收到来自Server的 action:close指令后调用下面方法
  def Network_close(self,data):
    exit()
  def Network_yourturn(self,data):
    self.turn=data['torf']
  def Network_startgame(self,data):
    self.running=True
    self.num=data["player"]
    self.gameid=data["gameid"]
  def Network_place(self,data):
    self.placeSound.play()
    x=data["x"]
    y=data["y"]
    hv=data["is_horizontal"]
    if hv:
      self.boardh[y][x]=True
    else:
      self.boardv[y][x]=True
  # 设定某个格子为自己的
  def Network_win(self,data):
    self.owner[data["x"]][data["y"]]="win"
    self.boardh[data["y"]][data["x"]]=True
    self.boardv[data["y"]][data["x"]]=True
    self.boardh[data["y"]+1][data["x"]]=True
    self.boardv[data["y"]][data["x"]+1]=True
    self.winSound.play()
    self.me+=1
  def Network_lose(self,data):
    self.owner[data["x"]][data["y"]]="lose"
    self.boardh[data["y"]][data["x"]]=True
    self.boardv[data["y"]][data["x"]]=True
    self.boardh[data["y"]+1][data["x"]]=True
    self.boardv[data["y"]][data["x"]+1]=True
    self.loseSound.play()
    self.otherplayer+=1

  def __init__(self):
    self.justplaced=10
    pygame.init()
    pygame.font.init()
    width, height = 389, 489
    self.me = 0
    self.otherplayer = 0
    self.didwin = False
    self.gameid=None
    self.num=None
    self.num=0
    self.screen = pygame.display.set_mode((width, height))
    self.owner=[[0 for x in range(6)] for y in range(6)]
    self.clock = pygame.time.Clock()
    self.turn = True
    self.running=False
    self.boardh = [[False for x in range(6)] for y in range(7)]
    self.boardv = [[False for x in range(7)] for y in range(6)]
    print(self.boardh)
    print(self.boardv)
    self.initGraphics()
    self.initSound()
    self.drawHUD()
    pygame.display.set_caption("Boxes")

    # address=raw_input("Host:Port(localhost:8080):")
    # try:
    #   if not address:
    #     host,port="localhost",3721
    #   else:
    #     host,port=address.split(":")
    #   self.Connect((host,port))
    # except:
    #   print("Error Connecting to Server")
    #   print("Usage: host:port")
    #   print("eg 127.0.0.1;3721")
    #   exit()
    self.Connect()
    print("Boxes client started")
    while not self.running:
      self.Pump()
      connection.Pump()
      self.running=True
      sleep(0.01)
      print("not running ,connecting...")
    if self.num==0:
      # self.turn=True
      self.marker=self.greenplayer
      self.othermarker=self.blueplayer
    else:
      self.turn=False
      self.marker=self.blueplayer
      self.othermarker=self.greenplayer


  def initGraphics(self):
    self.normallinev = pygame.image.load("normalline.png")
    self.normallineh = pygame.transform.rotate(self.normallinev, -90)
    self.bar_donev = pygame.image.load("bar_done.png")
    self.bar_doneh = pygame.transform.rotate(self.bar_donev, -90)
    self.hoverlinev = pygame.image.load("hoverline.png")
    self.hoverlineh = pygame.transform.rotate(self.hoverlinev, -90)
    # self.boardh[5][4]=True
    # self.boardv[5][5]=True
    self.separators = pygame.image.load("separators.png")
    self.score_panel = pygame.image.load("score_panel.png")
    self.redindicator = pygame.image.load("redindicator.png")
    self.greenindicator = pygame.image.load("greenindicator.png")
    self.greenplayer = pygame.image.load("greenplayer.png")
    self.blueplayer = pygame.image.load("blueplayer.png")
    self.winningscreen = pygame.image.load("youwin.png")
    self.gameover = pygame.image.load("gameover.png")

  def drawBoard(self):
    for x in range(6):
      for y in range(7):
        if not self.boardh[y][x]:
          self.screen.blit(self.normallineh, [(x) * 64 + 5, (y) * 64])
        else:
          self.screen.blit(self.bar_doneh, [(x) * 64 + 5, (y) * 64])
    for x in range(7):
      for y in range(6):
        if not self.boardv[y][x]:
          self.screen.blit(self.normallinev, [(x) * 64, (y) * 64 + 5])
        else:
          self.screen.blit(self.bar_donev, [(x) * 64, (y) * 64 + 5])

  def update(self):
    # 判断方格是否已经都有归属
    if self.me+self.otherplayer==36:
      self.didwin=True if self.me>self.otherplayer else False
      return 1
    self.justplaced-=1
    # print('pump connect info')
    connection.Pump()
    self.Pump()
    # print('pump connect info finish')
    self.clock.tick(60)
    self.screen.fill(0)
    self.drawBoard()
    self.drawHUD()
    self.drawOwnermap()
    for event in pygame.event.get():
      if event.type == pygame.QUIT:
        exit()

    mouse = pygame.mouse.get_pos()
    xpos = int(math.ceil((mouse[0] - 32) / 64.0))
    ypos = int(math.ceil((mouse[1] - 32) / 64.0))
    # 判断鼠标位置更接近与那条线
    is_horizontal = abs(mouse[1] - ypos * 64) < abs(mouse[0] - xpos * 64)
    ypos = ypos - 1 if mouse[1] - ypos * 64 < 0 and not is_horizontal else ypos
    xpos = xpos - 1 if mouse[0] - ypos * 64 < 0 and is_horizontal else xpos

    board = self.boardh if is_horizontal else self.boardv
    isoutofbounds = False

    try:
      if not board[ypos][xpos]: self.screen.blit(self.hoverlineh if is_horizontal else self.hoverlinev,
                            [xpos * 64 + 5 if is_horizontal else xpos * 64,
                            ypos * 64 if is_horizontal else ypos * 64 + 5])
    except:
      isoutofbounds = True
      pass
    if not isoutofbounds:
      alreadyplaced = board[ypos][xpos]
    else:
      alreadyplaced = False
    # 鼠标点击时,发送place信号给自己划线
    if pygame.mouse.get_pressed()[0] and not alreadyplaced and not isoutofbounds and self.turn==True and self.justplaced<=10:
      self.justplaced=10
      if is_horizontal:
        self.boardh[ypos][xpos] = True
        self.Send({"action":"place","x":xpos,"y":ypos,"is_horizontal":is_horizontal,"gameid":self.gameid,"num":self.num})
      else:
        self.boardv[ypos][xpos] = True
        self.Send({"action":"place","x":xpos,"y":ypos,"is_horizontal":is_horizontal,"gameid":self.gameid,"num":self.num})
    pygame.display.flip()
  # 画记分区域
  def drawHUD(self):
    self.screen.blit(self.score_panel, [0, 389])
    myfont = pygame.font.SysFont(None, 32)
    label = myfont.render("Your turn", 1, (255, 255, 255))
    self.screen.blit(label, (10, 400))
    self.screen.blit(self.greenindicator if self.turn else self.redindicator ,(130, 395))
    myfont64 = pygame.font.SysFont(None, 64)
    myfont20 = pygame.font.SysFont(None, 20)

    scoreme = myfont64.render(str(self.me), 1, (255, 255, 255))
    scoreother = myfont64.render(str(self.otherplayer), 1, (255, 255, 255))
    scoretextme = myfont20.render("You", 1, (255, 255, 255))
    scoretextother = myfont20.render("Other Player", 1, (255, 255, 255))

    self.screen.blit(scoretextme, (10, 425))
    self.screen.blit(scoreme, (10, 435))
    self.screen.blit(scoretextother, (280, 425))
    self.screen.blit(scoreother, (280, 435))
  # 给占领与被占领格子着色
  def drawOwnermap(self):     
    for x in range(6):
      for y in range(6):
        if self.owner[x][y]!=0:
          if self.owner[x][y]=="win":
            self.screen.blit(self.marker,(x*64+5,y*64+5))
          if self.owner[x][y]=="lose":
            self.screen.blit(self.othermarker,(x*64+5,y*64+5))
  # 游戏结束后显示gameover或winning的图案
  def finished(self):
    self.screen.blit(self.gameover if not self.didwin else self.winningscreen,(0,0))
    while 1:
      for event in pygame.event.get():
        if event.type==pygame.QUIT:
          exit()
      pygame.display.flip()


bg = BoxesGame()
while 1:
  if bg.update()==1:
    break
bg.finished()

server.py

1 __author__ = 'Administrator'

import PodSixNet.Channel
import PodSixNet.Server
from time import sleep

# 定义客户端通道,继承PodSixNet.Channel.Channel
class ClientChannel(PodSixNet.Channel.Channel):
  def Network(self,data):
    print data
  def Network_place(self,data):
    hv=data["is_horizontal"]
    x=data["x"]
    y=data["y"]
    # 客户标号
    num=data["num"]
    # 本游戏id
    self.gameid=data["gameid"]
    self._server.placeLine(hv,x,y,data,self.gameid,num)
  def Close(self):
    self._server.close(self.gameid)

# 定义游戏服务端
class BoxesServer (PodSixNet.Server.Server):
  channelClass = ClientChannel
  def __init__(self,*args,**kwargs):
    PodSixNet.Server.Server.__init__(self,*args,**kwargs)
    self.games=[]
    self.queue=None
    self.currentIndex=0
  def Connected(self,channel,addr):
    print 'new connection:',channel
    # 如果队列为空,则新建一局game
    if self.queue==None:
      self.currentIndex+=1
      channel.gameid=self.currentIndex
      self.queue=Game(channel,self.currentIndex)
    #如果队列中已有一局game在等待,则将新连进来的channel作为第二名游戏者与等待游戏者配对,加入games[]列表,将queue清空
    else:
      channel.gameid=self.currentIndex
      self.queue.player1=channel
      self.queue.player0.Send({"action":"startgame","player":0,"gameid":self.queue.gameid})
      self.queue.player1.Send({"action":"startgame","player":1,"gameid":self.queue.gameid})
      self.games.append(self.queue)
      self.queue=None
  # def placeLine(self,is_h,x,y,data,gameid,num):
  #   if num==self.turn:
  #     self.turn=0 if self.turn else 1
  #     self.player1.Send({"action":"yourturn","torf":True if self.turn==1 else False})
  #     self.player0.Send({"action":"yourturn","torf":True if self.turn==0 else False})
  #     if is_h:
  #       self.boardh[y][x]=True
  #     else:
  #       self.boardv[y][x]=True
  #     self.player0.Send(data)
  #     self.player1.Send(data)

  #通知GameServer哪句游戏要划线,调用游戏placeLine
  def placeLine(self,is_h,x,y,data,gameid,num):
    game=[a for a in self.games if gameid==a.gameid]
    if len(game)==1:
      game[0].placeLine(is_h,x,y,data,num)
  # 关闭某局game
  def close(self,gameid):
    try:
      game=[a for a in self.games if a.gameid==gameid][0]
      game.player0.Send({"action":"close"})
      game.player1.Send({"action":"close"})
    except:
      pass
  # 判断方格归属
  def tick(self):
    index=0
    # 状态未改变 code 3
    change=3
    # 扫描每局游戏
    for game in self.games:
      change=3
      # 扫描2次,因为存在放置一个线条完成两个方格占领的情况
      for time in range(2):
        for y in range(6):
          for x in range(6):
            # 判断是否是新围成的方格
            if game.boardh[y][x] and game.boardv[y][x] and game.boardh[y+1][x] and game.boardv[y][x+1] and not game.owner[x][y]:
              # 是否为己方围成的,围成的一方可以继续走一步
              # 此处self.games[index]能否替换为game?
              if self.games[index].turn==0:
                self.games[index].owner[x][y]=2
                game.player1.Send({"action":"win","x":x,"y":y})
                game.player0.Send({"action":"lose","x":x,"y":y})
                change=1
                print("player1 win 1 grid")
              else:
                self.games[index].owner[x][y]=1
                game.player0.Send({"action":"win","x":x,"y":y})
                game.player1.Send({"action":"lose","x":x,"y":y})
                change=0
                print("player0 win 1 grid")
      # 如果状态改变了(即有一方完成了方格占领)则下一步仍由该方走棋;否则正常交替走棋
      self.games[index].turn=change if change!=3 else self.games[index].turn
      game.player1.Send({"action":"yourturn","torf":True if self.games[index].turn==1 else False})
      game.player0.Send({"action":"yourturn","torf":True if self.games[index].turn==0 else False})
      index+=1
    self.Pump()

# 单纯一局游戏的控制类
class Game:
  def __init__(self,player0,currentIndex):
    self.turn=0
    self.owner=[[False for x in range(6)] for y in range(6)]
    self.boardh=[[False for x in range(6)] for y in range(7)]
    self.boardv=[[False for x in range(7)] for y in range(6)]
    self.player0=player0
    self.player1=None
    self.gameid=currentIndex


    # while not self.running:
    #   self.Pump()
    #   connection.Pump()
    #   sleep(0.01)
    # if self.num==0:
    #   self.turn=True
    #   self.marker=self.greenplayer
    #   self.othermarker=self.blueplayer
    # else:
    #   self.turn=False
    #   self.marker=self.blueplayer
    #   self.othermarker=self.greenplayer
  # 划线
  def placeLine(self,is_h,x,y,data,num):
    if num==self.turn:
      self.turn=0 if self.turn else 1
      self.player1.Send({"action":"yourturn","torf":True if self.turn==1 else False})
      self.player0.Send({"action":"yourturn","torf":True if self.turn==0 else False})
      if is_h:
        self.boardh[y][x]=True
      else:
        self.boardv[y][x]=True
      self.player0.Send(data)
      self.player1.Send(data)
  # def Network_palce(self,data):
  #   x=data["x"]
  #   y=data["y"]
  #   hv=data["is_horizontal"]
  #   if hv:
  #     self.boardh[y][x]=True
  #   else:
  #     self.boardv[y][x]=True


print "Staring server on localhost"
address=raw_input("Host:Port(localhost:8080):")
if not address:
  host,port="localhost",31425
  print("default host and port")
  print(host,":",port)
else:
  host,port=address.split(":")
  print(host,":",port)

boxesServer=BoxesServer( localaddr=("127.0.0.1", 31425))
# boxesServer=BoxesServer()
while True:
  boxesServer.Pump()
  boxesServer.tick()
  sleep(0.01) 就是这样,休息,休息一下。

以上就是本次介绍的儿童学习python游戏编程的全部知识点内容,感谢大家对三水点靠木的支持。

Python 相关文章推荐
Python中for循环详解
Jan 17 Python
Python利用multiprocessing实现最简单的分布式作业调度系统实例
Nov 14 Python
Python实现的多项式拟合功能示例【基于matplotlib】
May 15 Python
Django框架多表查询实例分析
Jul 04 Python
Django框架模型简单介绍与使用分析
Jul 18 Python
详解Python 4.0 预计推出的新功能
Jul 26 Python
Django视图扩展类知识点详解
Oct 25 Python
详解Django CAS 解决方案
Oct 30 Python
Python 内置变量和函数的查看及说明介绍
Dec 25 Python
windows10 pycharm下安装pyltp库和加载模型实现语义角色标注的示例代码
May 07 Python
Keras 数据增强ImageDataGenerator多输入多输出实例
Jul 03 Python
Python获取android设备cpu和内存占用情况
Nov 15 Python
Python控制Firefox方法总结
Jun 03 #Python
python+webdriver自动化环境搭建步骤详解
Jun 03 #Python
selenium+python自动化测试环境搭建步骤
Jun 03 #Python
python+selenium实现自动化百度搜索关键词
Jun 03 #Python
用Q-learning算法实现自动走迷宫机器人的方法示例
Jun 03 #Python
Python多进程方式抓取基金网站内容的方法分析
Jun 03 #Python
Python多进程入门、分布式进程数据共享实例详解
Jun 03 #Python
You might like
深入探讨:PHP使用数据库永久连接方式操作MySQL的是与非
2013/06/05 PHP
PHP中JSON的应用技巧
2015/10/10 PHP
mac下多个php版本快速切换的方法
2016/10/09 PHP
PHP实现登录注册之BootStrap表单功能
2017/09/03 PHP
Laravel中使用Queue的最基本操作教程
2017/12/27 PHP
Laravel的Auth验证Token验证使用自定义Redis的例子
2019/09/30 PHP
php 使用expat方式解析xml文件操作示例
2019/11/26 PHP
Laravel 5.1 框架Blade模板引擎用法实例分析
2020/01/04 PHP
javascript跨浏览器的属性判断方法
2014/03/16 Javascript
将字符串中由空格隔开的每个单词首字母大写
2014/04/06 Javascript
纯js实现div内图片自适应大小(已测试,兼容火狐)
2014/06/16 Javascript
js模仿java的Map集合详解
2016/01/06 Javascript
vue.js移动端tab组件的封装实践实例
2017/06/30 Javascript
Vue.js表单标签中的单选按钮、复选按钮和下拉列表的取值问题
2017/11/22 Javascript
微信小程序拖拽排序列表的示例代码
2020/07/08 Javascript
Vue单文件组件开发实现过程详解
2020/07/30 Javascript
[00:58]2016年国际邀请赛勇士令状宣传片
2016/06/01 DOTA
[14:21]VICI vs EG (BO3)
2018/06/07 DOTA
Python 解析XML文件
2009/04/15 Python
Python中无限元素列表的实现方法
2014/08/18 Python
python基于pyDes库实现des加密的方法
2017/04/29 Python
python绘制条形图方法代码详解
2017/12/19 Python
python编程实现随机生成多个椭圆实例代码
2018/01/03 Python
numpy matrix和array的乘和加实例
2018/06/28 Python
python实现从文件中读取数据并绘制成 x y 轴图形的方法
2018/10/14 Python
Python自动化操作实现图例绘制
2020/07/09 Python
详解如何在PyCharm控制台中输出彩色文字和背景
2020/08/17 Python
Numpy中np.random.rand()和np.random.randn() 用法和区别详解
2020/10/23 Python
python 指定源路径来解决import问题的操作
2021/03/04 Python
HTML中meta标签及Keywords
2020/04/15 HTML / CSS
Casetify官网:自制专属手机壳、iPad护壳和Apple Watch手表带
2018/05/09 全球购物
中国包裹转运寄送国际服务:Famiboat
2019/07/24 全球购物
某公司Java工程师面试题笔试题
2016/03/27 面试题
数据库什么时候应该被重组
2012/11/02 面试题
法律系毕业生自荐信范文
2014/03/27 职场文书
北京颐和园导游词
2015/01/30 职场文书