python 使用pygame工具包实现贪吃蛇游戏(多彩版)


Posted in Python onOctober 30, 2019

今天我们用python和python的工具包pygame来编写一个贪吃蛇的小游戏

贪吃蛇游戏功能介绍

贪吃蛇的游戏规则如下:

通过上下左右键或者WASD键来移动蛇来,让它吃到食物,每吃到食物,蛇的长度变长,并获得分数。若蛇碰到游戏边际

或者自身,则蛇死亡,游戏结束。

游戏设计思路

根据游戏规则,我们需要:

1.初始化游戏环境。

2.初始化蛇、食物

3.监听键盘动作

4.蛇的运动,吃食物,是否死亡

5.该局游戏结束,是否还有再玩。

其中的难点在于如何在屏幕上展示蛇的运动,其实我们肉眼所见的蛇的运动并不是真实的,而是在后台通过刷新蛇的坐标而实现的。即可以创建一个蛇的坐标列表,每移动一次,则新的坐标加入,同时删除末尾坐标,看起来像是蛇的在移动。

一个简单地设计框图如下:

python 使用pygame工具包实现贪吃蛇游戏(多彩版)

代码实现

'''
my_snake.py
@author HelloWorld!
@time:2019.10.27

'''

import random
import pygame
import sys
from pygame.locals import *

windows_width=800 #游戏窗口的大小,原点在左上角
windows_height=600

cell_size=20  #snake 的大小,需被窗口长宽整除

#一些颜色定义
white = (255, 255, 255)
black = (0, 0, 0)
gray = (230, 230, 230)
dark_gray = (40, 40, 40)
DARKGreen = (0, 155, 0)
Green = (0, 255, 0)
Red = (255, 0, 0)
blue = (0, 0, 255)
dark_blue =(0,0, 139)

BG_COLOR = (184,224,217)

#贪吃蛇的地图尺寸
map_width = int(windows_width / cell_size)
map_height = int(windows_height / cell_size)

#蛇的移动速度
snake_speed=5

#方向定义
UP = 1
DOWN = 2
LEFT = 3
RIGHT = 4

#主函数
def main_game():
  pygame.init() #初始化gygame
  screen=pygame.display.set_mode((windows_width,windows_height))
  pygame.display.set_caption("贪吃蛇游戏")
  snake_speed_clock = pygame.time.Clock() # 创建Pygame时钟对象
  screen.fill(white)

  while True:
    run_game(screen,snake_speed_clock) #游戏主体
    gameover(screen)        #游戏结束


def run_game(screen,snake_speed_clock):
  #初始化蛇的位置,方向,食物的位置
  start_x=random.randint(3,map_width-8)
  start_y=random.randint(3,map_width-8)
  snake_coords=[{'x':start_x,'y':start_y},{'x':start_x-1,'y':start_y},{'x':start_x-2,'y':start_y}]#初始化snake,也可以用列表的的列表
  direction = RIGHT
  food=get_random_location()

  #循环
  while True:
    for event in pygame.event.get(): #键盘事件监听
      if event.type == pygame.QUIT:
        pygame.quit()
        sys.exit()
      elif event.type == pygame.KEYDOWN: #按键事件
        if (event.key==K_LEFT or event.key==K_a) and direction!=RIGHT:
          direction=LEFT
        elif (event.key==K_RIGHT or event.key==K_d) and direction!=LEFT:
          direction=RIGHT
        elif (event.key == K_UP or event.key == K_w) and direction != DOWN:
          direction = UP
        elif (event.key == K_DOWN or event.key == K_s) and direction != UP:
          direction = DOWN
        elif event.key == K_ESCAPE:
          pygame.quit()
          sys.exit()

    snake_move(direction,snake_coords) #根据方向,移动蛇

    alive=snake_is_alive(snake_coords)  #判断蛇的死活
    if not alive:            #如果挂了,则终止循环,跳出run_game函数,执行gameover
      break
    snake_eat_foods(snake_coords,food)  #没挂,则看看迟到食物了吗
    screen.fill(BG_COLOR)        #游戏背景刷新

    #下面draw,是把蛇食物等画出来
    draw_snake(screen, snake_coords)
    draw_food(screen,food)
    draw_score(screen, len(snake_coords) - 3)
    # draw_grid(screen)
    pygame.display.flip()

    #控制执行次数
    snake_speed_clock.tick(snake_speed) # 控制fps


#根据移动方向,更新蛇头坐标
def snake_move(directtion,snake_coords):
  if directtion==UP:
    newHead={'x':snake_coords[0]['x'],'y':snake_coords[0]['y']-1}
  elif directtion==DOWN:
    newHead = {'x': snake_coords[0]['x'], 'y': snake_coords[0]['y'] + 1}
  elif directtion==LEFT:
    newHead = {'x': snake_coords[0]['x']-1, 'y': snake_coords[0]['y'] }
  elif directtion == RIGHT:
    newHead = {'x': snake_coords[0]['x']+1, 'y': snake_coords[0]['y']}
  snake_coords.insert(0,newHead)

def snake_is_alive(snake_coords): #碰壁或者碰到自身就是死了
  alive=True
  if snake_coords[0]['x'] == -1 or snake_coords[0]['x'] == map_width or snake_coords[0]['y'] == -1 or \
  snake_coords[0]['y'] == map_height:
    alive=False
  for snake_body in snake_coords[1:]:
    if snake_coords[0]['x']==snake_body['x'] and snake_coords[0]['y']==snake_body['y']:
      alive=False
  return alive

#坐标重合,表示吃到食物了,否则就没有,则移动,把
def snake_eat_foods(snake_coords,food):
  if snake_coords[0]['x']==food['x'] and snake_coords[0]['y']==food['y']:
    food['x']=random.randint(0, map_width-1)
    food['y']=random.randint(0, map_height-1)
  else:
    del snake_coords[-1]

def get_random_location(): #食物的坐标随机生成
  return {'x':random.randint(0,map_width-1),'y':random.randint(0,map_height-1)}

def draw_snake(screen, snake_coords):
  for coord in snake_coords:
    x=coord['x']*cell_size
    y=coord['y']*cell_size
    segmentRect=pygame.Rect(x,y,cell_size,cell_size)
    pygame.draw.rect(screen,dark_blue,segmentRect)

def draw_food(screen,food):
  x=food['x']*cell_size
  y=food['y']*cell_size

  foodRect=pygame.Rect(x,y,cell_size,cell_size)
  pygame.draw.rect(screen,Red,foodRect)

def draw_grid(screen):
  for x in range(0,windows_width,cell_size):
    pygame.draw.line(screen,gray,(x,0),(x,windows_height))
  for y in range(0,windows_height,cell_size):
    pygame.draw.line(screen,gray,(0,y),(windows_width,y))
def draw_score(screen, score):
  font = pygame.font.SysFont(None, 40)
  score_str = "{:,}".format(score)
  score_image=font.render('Score: '+score_str,True,Green,gray)
  score_rect=score_image.get_rect()

  score_rect.topleft=(windows_width-200,10)
  screen.blit(score_image, score_rect)

def gameover(screen):
  font=pygame.font.SysFont(None, 40)
  tips=font.render('Press Q or ESC to quit; Press anykey to continue',True, (65, 105, 225))
  screen.blit(tips,(80, 300))
  pygame.display.update()
  while True:
    for event in pygame.event.get():
      if event.type==QUIT:
        pygame.quit()
        sys.exit()
      elif event.type == KEYDOWN:
        if event.key == K_ESCAPE or event.key == K_q: # 终止程序
          pygame.quit()
          sys.exit() # 终止程序
        else:
          return # 结束此函数, 重新开始游戏

if __name__=='__main__':
  main_game()

功能抽象及多彩化设计

上面的实现中,我们采用的面向过程的实现方法,没有抽象,如果要设计更大的游戏则是不行的。我们可以采用抽象的方法,让实现更加条理化,同时逻辑更清晰。

同时,如果让食物的颜色不同,同时蛇吃到什么颜色的食物,那么它身体的一部分就变成相应的颜色,那么最终蛇会变成一条多彩蛇,想必很有意思。

下面我们结合上述两点来实现新的功能。代码如下:

'''
@colorful_snake.py
@author HelloWorld!
@time:2019.10.27
@ class is used to design a snake game
'''
import random
import pygame
from pygame.locals import *
import sys
class Settings():
  def __init__(self):
    self.windows_width=800 #游戏窗口的大小,原点在左上角
    self.windows_height=600
    self.BG_COLOR = (184,224,217)
    self.cell_size=20  #snake 的大小,需被窗口长宽整除
    self.map_width = int(self.windows_width / self.cell_size)
    self.map_height = int(self.windows_height / self.cell_size)
    self.Green = (0, 255, 0)
    self.Red = (255, 0, 0)
    self.Blue = (0, 0, 255)
    self.orange=(255,128,0)
    self.purple=(128, 0, 255)
    self.black = (0, 0, 0)
    self.white = (255, 255, 255)
    self.dark_blue = (0, 0, 139)
    self.gray = (230, 230, 230)
    #方向
    self.UP = 1
    self.DOWN = 2
    self.LEFT = 3
    self.RIGHT = 4
class Snake():
  def __init__(self,settings):
    self.cell_size=settings.cell_size
    self.snake_coords=[]
    self.direction=settings.RIGHT
    self.snake_speed=5
    self.initialize_snake(settings)
  def initialize_snake(self,settings):
    # [{'x':start_x,'y':start_y},{'x':start_x-1,'y':start_y},{'x':start_x-2,'y':start_y}]#初始化snake,也可以用列表的的列表
    start_x = random.randint(3, settings.map_width - 8)
    start_y = random.randint(3, settings.map_width - 8)
    snake_coords = [{'x': start_x, 'y': start_y,'color':settings.dark_blue}, {'x': start_x - 1, 'y': start_y,'color':settings.dark_blue},
            {'x': start_x - 2, 'y': start_y,'color':settings.dark_blue}] # 初始化snake,也可以用列表的的列表
    self.snake_coords=snake_coords
  def snake_move(self,settings):
    if self.direction == settings.UP:
      newHead = {'x': self.snake_coords[0]['x'], 'y': self.snake_coords[0]['y'] - 1,'color':settings.dark_blue}
    elif self.direction == settings.DOWN:
      newHead = {'x': self.snake_coords[0]['x'], 'y': self.snake_coords[0]['y'] + 1,'color':settings.dark_blue}
    elif self.direction == settings.LEFT:
      newHead = {'x': self.snake_coords[0]['x'] - 1, 'y': self.snake_coords[0]['y'],'color':settings.dark_blue}
    elif self.direction == settings.RIGHT:
      newHead = {'x': self.snake_coords[0]['x'] + 1, 'y': self.snake_coords[0]['y'],'color':settings.dark_blue}
    self.snake_coords.insert(0, newHead)
  def snake_is_alive(self,settings):# 碰壁或者碰到自身就是死了
    alive = True
    if self.snake_coords[0]['x'] == -1 or self.snake_coords[0]['x'] == settings.map_width or self.snake_coords[0]['y'] == -1 or \
        self.snake_coords[0]['y'] ==settings.map_height:
      alive = False
    for snake_body in self.snake_coords[1:]:
      if self.snake_coords[0]['x'] == snake_body['x'] and self.snake_coords[0]['y'] == snake_body['y']:
        alive = False
    return alive
class Food():
  def __init__(self,settings):
    self.cell_size=settings.cell_size
    self.color=self.initialize_food(settings)
    self.x= random.randint(0, settings.map_width - 1)
    self.y= random.randint(0, settings.map_height - 1)
  def initialize_food(self,settings):
    colors=[settings.Green,settings.Red,settings.Blue,settings.orange,settings.purple,settings.black]
    color=random.choice(colors)
    return color
class GameFunction():
  def __init__(self,screen):
    self.screen=screen
  def check_event(self,snake,settings):
    for event in pygame.event.get(): #键盘事件监听
      if event.type == pygame.QUIT:
        pygame.quit()
        sys.exit()
      elif event.type == pygame.KEYDOWN: #按键事件
        if (event.key==K_LEFT or event.key==K_a) and snake.direction!=settings.RIGHT:
          snake.direction=settings.LEFT
        elif (event.key==K_RIGHT or event.key==K_d) and snake.direction!=settings.LEFT:
          snake.direction=settings.RIGHT
        elif (event.key == K_UP or event.key == K_w) and snake.direction != settings.DOWN:
          snake.direction = settings.UP
        elif (event.key == K_DOWN or event.key == K_s) and snake.direction != settings.UP:
          snake.direction = settings.DOWN
        elif event.key == K_ESCAPE:
          pygame.quit()
          sys.exit()
  def snake_eat_foods(self,snake,food,settings):
    if snake.snake_coords[0]['x'] == food.x and snake.snake_coords[0]['y'] == food.y:
      snake.snake_coords[0]['color'] = food.color
      food.x = random.randint(0, settings.map_width - 1)
      food.y = random.randint(0, settings.map_height - 1)
      food.color=food.initialize_food(settings)
    else:
      for i in range(len(snake.snake_coords)-1):
        snake.snake_coords[i]['color']=snake.snake_coords[i+1]['color']
      del snake.snake_coords[-1]
  def update(self,snake,food,settings,screen,snake_speed_clock):
    screen.fill(settings.BG_COLOR) # 游戏背景刷新
    # 下面draw,是把蛇食物等画出来
    self.draw_snake(screen, snake)
    self.draw_food(screen, food)
    self.draw_score(screen,snake,settings)
    self.draw_grid(screen,settings)
    pygame.display.flip()
    # 控制执行次数
    snake_speed_clock.tick(snake.snake_speed) # 控制fps
  def draw_snake(self,screen,snake):
    for coord in snake.snake_coords:
      x = coord['x'] * snake.cell_size
      y = coord['y'] * snake.cell_size
      segmentRect = pygame.Rect(x, y, snake.cell_size, snake.cell_size)
      pygame.draw.rect(screen, coord['color'], segmentRect)
  def draw_food(self,screen, food):
    x = food.x* food.cell_size
    y = food.y * food.cell_size
    foodRect = pygame.Rect(x, y, food.cell_size, food.cell_size)
    pygame.draw.rect(screen, food.color, foodRect)
  def draw_grid(self,screen,settings):
    for x in range(0, settings.windows_width, settings.cell_size):
      pygame.draw.line(screen, settings.gray, (x, 0), (x, settings.windows_height))
    for y in range(0, settings.windows_height,settings.cell_size):
      pygame.draw.line(screen, settings.gray, (0, y), (settings.windows_width, y))
  def draw_score(self,screen, snake,settings):
    score=len(snake.snake_coords)-3
    font = pygame.font.SysFont(None, 40)
    score_str = "{:,}".format(score)
    score_image = font.render('Score: ' + score_str, True, settings.Green, settings.gray)
    score_rect = score_image.get_rect()
    score_rect.topleft = (settings.windows_width - 200, 10)
    screen.blit(score_image, score_rect)
  def gameover(self,screen):
    font = pygame.font.SysFont(None, 40)
    tips = font.render('Press Q or ESC to quit; Press anykey to continue', True, (65, 105, 225))
    screen.blit(tips, (80, 300))
    pygame.display.update()
    while True:
      for event in pygame.event.get():
        if event.type == QUIT:
          pygame.quit()
          sys.exit()
        elif event.type == KEYDOWN:
          if event.key == K_ESCAPE or event.key == K_q: # 终止程序
            pygame.quit()
            sys.exit() # 终止程序
          else:
            return # 结束此函数, 重新开始游戏
#主函数
def main_game():
  pygame.init() #初始化gygame
  settings=Settings()
  screen=pygame.display.set_mode((settings.windows_width,settings.windows_height))
  pygame.display.set_caption("贪吃蛇游戏")
  snake_speed_clock = pygame.time.Clock() # 创建Pygame时钟对象
  screen.fill(settings.white)
  gf=GameFunction(screen)
  while True:
    snake = Snake(settings)
    food = Food(settings)
    while True:
      gf.check_event(snake,settings)
      snake.snake_move(settings)
      alive = snake.snake_is_alive(settings) # 判断蛇的死活
      if not alive: # 如果挂了,则终止循环,跳出run_game函数,执行gameover
        break
      gf.snake_eat_foods(snake,food,settings)
      gf.update(snake,food,settings,screen,snake_speed_clock)
    gf.gameover(screen)        #游戏结束
if __name__=='__main__':
  main_game()

程序效果如下:

python 使用pygame工具包实现贪吃蛇游戏(多彩版)

总结

1、通过上述的代码,功能基本实现

2、多彩版的蛇的色彩太鲜艳,看起来太难受了

3、多彩版的在运行中存在不稳定情况,具体原因还没查看,请大家帮忙指出代码中的问题。

以上所述是小编给大家介绍的python 使用pygame工具包实现贪吃蛇游戏,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对三水点靠木网站的支持!
如果你觉得本文对你有帮助,欢迎转载,烦请注明出处,谢谢!

Python 相关文章推荐
wxPython窗口的继承机制实例分析
Sep 28 Python
详解Python的Flask框架中生成SECRET_KEY密钥的方法
Jun 07 Python
python僵尸进程产生的原因
Jul 21 Python
Python实现的三层BP神经网络算法示例
Feb 07 Python
python监控键盘输入实例代码
Feb 09 Python
Python常见排序操作示例【字典、列表、指定元素等】
Aug 15 Python
Python Numpy库安装与基本操作示例
Jan 08 Python
python3 小数位的四舍五入(用两种方法解决round 遇5不进)
Apr 11 Python
python列表生成器迭代器实例解析
Dec 19 Python
计算pytorch标准化(Normalize)所需要数据集的均值和方差实例
Jan 15 Python
tensorflow 大于某个值为1,小于为0的实例
Jun 30 Python
Python使用Opencv打开笔记本电脑摄像头报错解问题及解决
Jun 21 Python
python常见字符串处理函数与用法汇总
Oct 30 #Python
pygame库实现俄罗斯方块小游戏
Oct 29 #Python
pygame实现俄罗斯方块游戏(对战篇1)
Oct 29 #Python
Numpy中对向量、矩阵的使用详解
Oct 29 #Python
pygame实现俄罗斯方块游戏(AI篇2)
Oct 29 #Python
pygame实现俄罗斯方块游戏(AI篇1)
Oct 29 #Python
基于Django统计博客文章阅读量
Oct 29 #Python
You might like
PHP下载远程图片并保存到本地方法总结
2016/01/22 PHP
PHP实现求两个字符串最长公共子串的方法示例
2017/11/17 PHP
js计算精度问题小结
2013/04/22 Javascript
教你如何使用PHP输出中文JSON字符串
2014/05/22 Javascript
JQuery中serialize()用法实例分析
2015/02/06 Javascript
使用AngularJS 应用访问 Android 手机的图片库
2015/03/24 Javascript
jQuery调用WebMethod(PageMethod) NET2.0的方法
2016/04/15 Javascript
jQuery使用ajax跨域获取数据的简单实例
2016/05/18 Javascript
JS去除空格和换行的正则表达式(推荐)
2016/06/14 Javascript
jQuery滚动新闻实现代码
2016/06/26 Javascript
JavaScript数据结构之二叉树的查找算法示例
2017/04/13 Javascript
JavaScript对JSON数据进行排序和搜索
2017/07/24 Javascript
使用JavaScript进行表单校验功能
2017/08/01 Javascript
js注册时输入合法性验证方法
2017/10/21 Javascript
微信小程序实现页面跳转传递参数(实体,对象)
2019/08/12 Javascript
封装微信小程序http拦截器过程解析
2019/08/13 Javascript
解决layui使用layui-icon出现默认图标的问题
2019/09/11 Javascript
使用Promise封装小程序wx.request的实现方法
2019/11/13 Javascript
vue实现数字滚动效果
2020/06/29 Javascript
[07:57]2018DOTA2国际邀请赛寻真——PSG.LGD凤凰浴火
2018/08/12 DOTA
2款Python内存检测工具介绍和使用方法
2014/06/01 Python
Python实现获取域名所用服务器的真实IP
2015/10/25 Python
python实现12306火车票查询器
2017/04/20 Python
Python 异常处理的实例详解
2017/09/11 Python
PyQt5 pyqt多线程操作入门
2018/05/05 Python
pandas删除指定行详解
2019/04/04 Python
斯洛伐克电子产品购物网站:DATART
2020/04/05 全球购物
澳大利亚领先的女性运动服品牌:Lorna Jane
2020/06/19 全球购物
聚网科技C++面试笔试题
2015/09/01 面试题
留学推荐信怎么写
2014/01/25 职场文书
体育节口号
2014/06/19 职场文书
学生安全责任书模板
2014/07/25 职场文书
主持人开幕词
2015/01/29 职场文书
财政局个人总结
2015/03/04 职场文书
焦点访谈观后感
2015/06/11 职场文书
Java并发编程之Executor接口的使用
2021/06/21 Java/Android