Posted in Python onMarch 06, 2020
今天看到几个关于pygame模块的博客和视频,感觉非常有趣,这里照猫画虎写了一个贪吃蛇小游戏,目前还有待完善,但是基本游戏功能已经实现,下面是代码:
# 导入模块 import pygame import random # 初始化 pygame.init() w = 720 #窗口宽度 h = 600 #窗口高度 ROW = 30 #行数 COL = 36 #列数 #将所有的坐标看作是一个个点,定义点类 class Point: row = 0 col = 0 def __init__(self, row, col): self.row = row self.col = col def copy(self): return Point(row = self.row,col = self.col) #显示窗口和标题 size = (w, h) window = pygame.display.set_mode(size) pygame.display.set_caption('贪吃蛇') #定义蛇头坐标 head = Point(row = ROW/2, col = COL/2) #蛇身体 snake_list = [ Point(row = head.row,col = head.col+1), Point(row = head.row,col = head.col+2), Point(row = head.row,col = head.col+3) ] #产生食物 def pro_food(): #食物不能与蛇重叠 while True: pos = Point(row=random.randint(1,ROW-2), col=random.randint(1,COL-2)) is_coll = False if head.row == pos.row and head.col == pos.col: is_coll = True for snake in snake_list: if snake.col == pos.col and snake.row == pos.row: is_coll = True break if not is_coll: return pos food = pro_food() #定义颜色 bg_color = (255, 255, 255) head_color = (0, 128, 128) food_color = (255, 255, 0) snake_color = (200,200,200) #给定初始方向 dire = 'left' def rect(point, color): cell_width = w/COL cell_height = h/ROW left = point.col*cell_width top = point.row*cell_height pygame.draw.rect( window, color, (left,top,cell_width, cell_height, ) ) pass # 游戏循环 quit = True clock = pygame.time.Clock() while quit: for event in pygame.event.get(): #退出方式 if event.type == pygame.QUIT: quit = False elif event.type == pygame.KEYDOWN: #键盘控制 if event.key == 273 or event.key == 119: if dire == 'left' or dire == 'right': dire = 'up' elif event.key == 274 or event.key == 115: if dire == 'left' or dire == 'right': dire = 'down' elif event.key == 276 or event.key == 97: if dire == 'up' or dire == 'down': dire = 'left' elif event.key == 275 or event.key == 100: if dire == 'up' or dire == 'down': dire = 'right' #吃 eat=(head.row == food.row and head.col == food.col) if eat: food = pro_food() #处理身体 #1.原来的头换到身体最前端 snake_list.insert(0,head.copy()) #2.删除身体最后一个 if not eat: snake_list.pop() #移动 if dire == 'left': head.col -= 1 elif dire == 'right': head.col += 1 elif dire == 'up': head.row -= 1 elif dire == 'down': head.row += 1 #检测: dead=False #1.撞墙 if head.col < 0 or head.row< 0 or head.col >= COL or head.row >= ROW: dead=True #2.撞自己 for snake in snake_list: if head.col == snake.col and head.row == snake.row: dead=True break if dead: print('dead') quit = False #绘制背景 pygame.draw.rect(window, bg_color, (0, 0, w, h)) #蛇头 rect(head, head_color) #食物 rect(food,food_color) #蛇身 for snake in snake_list: rect(snake,snake_color) pygame.display.flip() #游戏帧数 clock.tick(20)
效果:
总结
到此这篇关于使用Python第三方库pygame写个贪吃蛇小游戏的文章就介绍到这了,更多相关python 贪吃蛇游戏内容请搜索三水点靠木以前的文章或继续浏览下面的相关文章希望大家以后多多支持三水点靠木!
使用Python第三方库pygame写个贪吃蛇小游戏
- Author -
monster_hahaha声明:登载此文出于传递更多信息之目的,并不意味着赞同其观点或证实其描述。
Reply on: @reply_date@
@reply_contents@