python实现拼图小游戏


Posted in Python onFebruary 22, 2020

Python小白一只,正在成长,程序自己设计,很多不足,算法很多地方能优化。欢迎大佬来指教。

游戏效果

python实现拼图小游戏

创建设置类,储存游戏基础数据

可以不使用这个类,在程序中直接使用相应的数据。但是使用这个类更便于程序阅读和修改基础数据。

class Settings:
 def __init__(self):
 self.picture_num = 4 # 每行图片数
 self.screen_width = 408 # 窗口宽度
 self.screen_length = 809 # 窗口长度
 self.picture_length = 100 # 每个正方形图片的长
 self.screen_bgcol = (96, 127, 255) # 背景颜色
 self.picture_bian = 1 # 每个图片的边缘宽度 ,便于分清每个照片
 self.picture_distance = 102 # 两个图片之间的距离

创建图片类,储存游戏需要的图片

这样可以在游戏的开始把游戏用到的图片一起读到内存,显示照片时直接使用创建的图像对象列表即可。
类的构造函数要接收一个数字,按着这个数字读生成相应图片的路径和名称 picture_name。在按照这个打开相应的照片。
pygame相应方法可以简单学习一下。

class Picture:
 def __init__(self, num):
 self.picture_name = 'images/p{}.gif'.format(num)
 self.picture = pygame.image.load(self.picture_name) # 打开照片
 self.picture_rect = self.picture.get_rect() # 获得照片属性类
 def display_picture(self, screen, x, y): # 在屏幕上显示图片方法
 self.picture_rect.x = x
 self.picture_rect.y = y
 screen.blit(self.picture, self.picture_rect)

生成初始数据,创建窗口

游戏数据用两个4*4二维列表存储,一个存储图片位置,一个存储图片对象。
游戏开始,图片的顺序的应该是乱的。
先要对数据进行打乱,打乱时要按照原有的顺序打乱,不然可能会出现图片不可能复原的情况。

数据打乱函数

def data_begin(caozuoshu, p0, data):
 for i in caozuoshu:
 move(i, p0, data)

def move(i, p0, data):
 if i == 3 and p0[1] > 0:
 t = data[p0[0]][p0[1]]
 data[p0[0]][p0[1]] = data[p0[0]][p0[1]-1]
 data[p0[0]][p0[1]-1] = t
 p0[1] -= 1
 elif i == 4 and p0[1] < 3:
 t = data[p0[0]][p0[1]]
 data[p0[0]][p0[1]] = data[p0[0]][p0[1]+1]
 data[p0[0]][p0[1]+1] = t
 p0[1] += 1
 elif i == 1 and p0[0] > 0:
 t = data[p0[0]][p0[1]]
 data[p0[0]][p0[1]] = data[p0[0]-1][p0[1]]
 data[p0[0]-1][p0[1]] = t
 p0[0] -= 1
 elif i == 2 and p0[0] < 3:
 t = data[p0[0]][p0[1]]
 data[p0[0]][p0[1]] = data[p0[0]+1][p0[1]]
 data[p0[0]+1][p0[1]] = t
 p0[0] += 1

def create_caozuoshu():
 n = 30
 caozuo = [1, 2, 3, 4]
 caozuoshu = []
 for i in range(n):
 caozuoshu.append(random.choice(caozuo))
 return caozuoshu

这样之后,把data列表打乱

在按照data生成picture列表

def create_pictures(picture, data, set):
 for i in range(set.picture_num):
 for j in range(set.picture_num):
  p = Picture(data[i][j])
  picture[i][j] = p

创建窗口函数

def screen_create(set):
 pygame.init()
 screen = pygame.display.set_mode((set.screen_length, set.screen_width))
 pygame.display.set_caption("拼图")
 return screen

主函数

if __name__ == '__main__':
 set = Settings()
 # 初始数据
 data = [[9, 1, 3, 4],
  [2, 16, 14, 8],
  [6, 10, 5, 12],
  [13, 7, 11, 15]]
 p0 = [1, 1]
 caozuoshu = create_caozuoshu()
 data_begin(caozuoshu, p0, data)
 bushu = [0]
 # 创建图片
 picture = [[None, None, None, None],
  [None, None, None, None],
  [None, None, None, None],
  [None, None, None, None]]
 yuantu = Picture(17)
 create_pictures(picture, data, set) # 按照data生成相应顺序的picture列表
 # 创建窗口
 screen = screen_create(set)

 # 游戏主循环
 while True:
 check_events(picture, p0, data, bushu)
 screen_updata(picture, screen, set, yuantu)

响应按键控制

响应按键是,picture和data列表都要同步改变,data用来判断是否拼图完成。

响应按键,产生相应的控制

def check_events(picture, p0, data, bushu):
 for event in pygame.event.get():
 if event.type == pygame.QUIT:
  sys.exit()
 elif event.type == pygame.KEYDOWN and game_over(data, set, bushu):
  if event.key == pygame.K_DOWN and p0[0] > 0:
  xinhao = 1
  bushu[0] += 1
  updata(xinhao, picture, p0, data)
  elif event.key == pygame.K_UP and p0[0] < 3:
  xinhao = 2
  bushu[0] += 1
  updata(xinhao, picture, p0, data)
  elif event.key == pygame.K_RIGHT and p0[1] > 0:
  xinhao = 3
  bushu[0] += 1
  updata(xinhao, picture, p0, data)
  elif event.key == pygame.K_LEFT and p0[1] < 3:
  xinhao = 4
  bushu[0] += 1
  updata(xinhao, picture, p0, data)

按照控制数,更新picture和data

def updata(xinhao, picture, p0, data):
 if xinhao == 3:
 tmp = picture[p0[0]][p0[1]]
 picture[p0[0]][p0[1]] = picture[p0[0]][p0[1]-1]
 picture[p0[0]][p0[1]-1] = tmp

 t = data[p0[0]][p0[1]]
 data[p0[0]][p0[1]] = data[p0[0]][p0[1]-1]
 data[p0[0]][p0[1]-1] = t
 p0[1] -= 1

 elif xinhao == 4:
 tmp = picture[p0[0]][p0[1]]
 picture[p0[0]][p0[1]] = picture[p0[0]][p0[1] + 1]
 picture[p0[0]][p0[1] + 1] = tmp

 t = data[p0[0]][p0[1]]
 data[p0[0]][p0[1]] = data[p0[0]][p0[1]+1]
 data[p0[0]][p0[1]+1] = t
 p0[1] += 1
 elif xinhao == 1:
 tmp = picture[p0[0]][p0[1]]
 picture[p0[0]][p0[1]] = picture[p0[0] - 1][p0[1]]
 picture[p0[0] - 1][p0[1]] = tmp

 t = data[p0[0]][p0[1]]
 data[p0[0]][p0[1]] = data[p0[0]-1][p0[1]]
 data[p0[0]-1][p0[1]] = t
 p0[0] -= 1
 elif xinhao == 2:
 tmp = picture[p0[0]][p0[1]]
 picture[p0[0]][p0[1]] = picture[p0[0] + 1][p0[1]]
 picture[p0[0] + 1][p0[1]] = tmp

 t = data[p0[0]][p0[1]]
 data[p0[0]][p0[1]] = data[p0[0] + 1][p0[1]]
 data[p0[0] +1][p0[1]] = t
 p0[0] += 1

判断是否拼图完成

def game_over(data, set,bushu):
 datao = [[1, 2, 3, 4],
  [5, 6, 7, 8],
  [9, 10, 11, 12],
  [13, 14, 15, 16]]
 for i in range(set.picture_num):
 for j in range(set.picture_num):
  if datao[i][j] != data[i][j]:
  return True
 print("牛逼!\n 游戏结束!\n 步数:{}".format(bushu[0]))
 return False

此函数要在响应按键函数中实时使用,监测是否完成拼图。

完整程序

import pygame
import random
import sys

class Settings:
 def __init__(self):
 self.picture_num = 4
 self.screen_width = 408
 self.screen_length = 809
 self.picture_length = 100
 self.screen_bgcol = (96, 127, 255)
 self.picture_speed = 5
 self.picture_bian = 1
 self.picture_distance = 102

class Picture:
 def __init__(self, num):
 self.picture_name = 'images/p{}.gif'.format(num)
 self.picture = pygame.image.load(self.picture_name)
 self.picture_rect = self.picture.get_rect()
 def display_picture(self, screen, x, y):
 self.picture_rect.x = x
 self.picture_rect.y = y
 screen.blit(self.picture, self.picture_rect)
'''def data_begin(data,p0):
 n = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]
 ns = 16
 for i in range(4):
 for j in range(4):
  num = random.randint(0, ns-1)
  ns -= 1
  data[i][j] = n.pop(num)
  if data[i][j] == 16:
  p0[0] = i
  p0[1] = j'''
def data_begin(caozuoshu, p0, data):
 for i in caozuoshu:
 move(i, p0, data)

def move(i, p0, data):
 if i == 3 and p0[1] > 0:
 t = data[p0[0]][p0[1]]
 data[p0[0]][p0[1]] = data[p0[0]][p0[1]-1]
 data[p0[0]][p0[1]-1] = t
 p0[1] -= 1
 elif i == 4 and p0[1] < 3:
 t = data[p0[0]][p0[1]]
 data[p0[0]][p0[1]] = data[p0[0]][p0[1]+1]
 data[p0[0]][p0[1]+1] = t
 p0[1] += 1
 elif i == 1 and p0[0] > 0:
 t = data[p0[0]][p0[1]]
 data[p0[0]][p0[1]] = data[p0[0]-1][p0[1]]
 data[p0[0]-1][p0[1]] = t
 p0[0] -= 1
 elif i == 2 and p0[0] < 3:
 t = data[p0[0]][p0[1]]
 data[p0[0]][p0[1]] = data[p0[0]+1][p0[1]]
 data[p0[0]+1][p0[1]] = t
 p0[0] += 1

def create_caozuoshu():
 n = 30
 caozuo = [1, 2, 3, 4]
 caozuoshu = []
 for i in range(n):
 caozuoshu.append(random.choice(caozuo))
 return caozuoshu

def create_pictures(picture, data, set):
 for i in range(set.picture_num):
 for j in range(set.picture_num):
  p = Picture(data[i][j])
  picture[i][j] = p

def screen_updata(picture, screen, set, yuantu):
 screen.fill(set.screen_bgcol)
 x, y = 402, set.picture_bian
 for i in range(set.picture_num):
 for j in range(set.picture_num):
  picture[i][j].display_picture(screen, x, y)
  x += set.picture_distance
 x = 402
 y += set.picture_distance
 yuantu.display_picture(screen, 1, 4)
 pygame.display.flip()

def screen_create(set):
 pygame.init()
 screen = pygame.display.set_mode((set.screen_length, set.screen_width))
 pygame.display.set_caption("拼图")
 return screen

def game_over(data, set,bushu):
 datao = [[1, 2, 3, 4],
  [5, 6, 7, 8],
  [9, 10, 11, 12],
  [13, 14, 15, 16]]
 for i in range(set.picture_num):
 for j in range(set.picture_num):
  if datao[i][j] != data[i][j]:
  return True
 print("牛逼!\n 游戏结束!\n 步数:{}".format(bushu[0]))
 return False

def updata(xinhao, picture, p0, data):
 if xinhao == 3:
 tmp = picture[p0[0]][p0[1]]
 picture[p0[0]][p0[1]] = picture[p0[0]][p0[1]-1]
 picture[p0[0]][p0[1]-1] = tmp

 t = data[p0[0]][p0[1]]
 data[p0[0]][p0[1]] = data[p0[0]][p0[1]-1]
 data[p0[0]][p0[1]-1] = t
 p0[1] -= 1

 elif xinhao == 4:
 tmp = picture[p0[0]][p0[1]]
 picture[p0[0]][p0[1]] = picture[p0[0]][p0[1] + 1]
 picture[p0[0]][p0[1] + 1] = tmp

 t = data[p0[0]][p0[1]]
 data[p0[0]][p0[1]] = data[p0[0]][p0[1]+1]
 data[p0[0]][p0[1]+1] = t
 p0[1] += 1
 elif xinhao == 1:
 tmp = picture[p0[0]][p0[1]]
 picture[p0[0]][p0[1]] = picture[p0[0] - 1][p0[1]]
 picture[p0[0] - 1][p0[1]] = tmp

 t = data[p0[0]][p0[1]]
 data[p0[0]][p0[1]] = data[p0[0]-1][p0[1]]
 data[p0[0]-1][p0[1]] = t
 p0[0] -= 1
 elif xinhao == 2:
 tmp = picture[p0[0]][p0[1]]
 picture[p0[0]][p0[1]] = picture[p0[0] + 1][p0[1]]
 picture[p0[0] + 1][p0[1]] = tmp

 t = data[p0[0]][p0[1]]
 data[p0[0]][p0[1]] = data[p0[0] + 1][p0[1]]
 data[p0[0] +1][p0[1]] = t
 p0[0] += 1
 #print(data)

def check_events(picture, p0, data, bushu):
 for event in pygame.event.get():
 if event.type == pygame.QUIT:
  sys.exit()
 elif event.type == pygame.KEYDOWN and game_over(data, set, bushu):
  if event.key == pygame.K_DOWN and p0[0] > 0:
  xinhao = 1
  bushu[0] += 1
  updata(xinhao, picture, p0, data)
  elif event.key == pygame.K_UP and p0[0] < 3:
  xinhao = 2
  bushu[0] += 1
  updata(xinhao, picture, p0, data)
  elif event.key == pygame.K_RIGHT and p0[1] > 0:
  xinhao = 3
  bushu[0] += 1
  updata(xinhao, picture, p0, data)
  elif event.key == pygame.K_LEFT and p0[1] < 3:
  xinhao = 4
  bushu[0] += 1
  updata(xinhao, picture, p0, data)

if __name__ == '__main__':
 set = Settings()
 # 初始数据
 data = [[9, 1, 3, 4],
  [2, 16, 14, 8],
  [6, 10, 5, 12],
  [13, 7, 11, 15]]
 p0 = [1, 1]
 caozuoshu = create_caozuoshu()
 data_begin(caozuoshu, p0, data)
 bushu = [0]
 # 创建图片
 picture = [[None, None, None, None],
  [None, None, None, None],
  [None, None, None, None],
  [None, None, None, None]]
 yuantu = Picture(17)
 create_pictures(picture, data, set)
 # 创建窗口
 screen = screen_create(set)

 # 游戏主循环
 while True:
 check_events(picture, p0, data, bushu)
 screen_updata(picture, screen, set, yuantu)

游戏用到的图片,图片位置和文件名要和程序中的一致

python实现拼图小游戏

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持三水点靠木。

Python 相关文章推荐
用Python脚本来删除指定容量以上的文件的教程
May 04 Python
Python对list列表结构中的值进行去重的方法总结
May 07 Python
简单学习Python多进程Multiprocessing
Aug 29 Python
Python算法之图的遍历
Nov 16 Python
浅谈解除装饰器作用(python3新增)
Oct 15 Python
Python3.5装饰器原理及应用实例详解
Apr 30 Python
Python搭建代理IP池实现获取IP的方法
Oct 27 Python
Python + Requests + Unittest接口自动化测试实例分析
Dec 12 Python
python实现录屏功能(亲测好用)
Mar 02 Python
django 数据库返回queryset实现封装为字典
May 19 Python
如何基于Python按行合并两个txt
Nov 03 Python
 Python 中 logging 模块使用详情
Mar 03 Python
Python双链表原理与实现方法详解
Feb 22 #Python
Python单链表原理与实现方法详解
Feb 22 #Python
python函数enumerate,operator和Counter使用技巧实例小结
Feb 22 #Python
python通过文本在一个图中画多条线的实例
Feb 21 #Python
python使用html2text库实现从HTML转markdown的方法详解
Feb 21 #Python
python-sys.stdout作为默认函数参数的实现
Feb 21 #Python
pycharm运行程序时看不到任何结果显示的解决
Feb 21 #Python
You might like
php操作xml入门之xml基本介绍及xml标签元素
2015/01/23 PHP
Yii使用migrate命令执行sql语句的方法
2016/03/15 PHP
php 删除指定文件夹的实例讲解
2017/07/25 PHP
PHP Laravel 上传图片、文件等类封装
2017/08/16 PHP
php设计模式之装饰模式应用案例详解
2019/06/17 PHP
laravel 框架结合关联查询 when()用法分析
2019/11/22 PHP
LazyForm jQuery plugin 定制您的CheckBox Radio和Select
2009/10/24 Javascript
js 判断checkbox是否选中的操作方法
2012/11/09 Javascript
javascript在IE下trim函数无法使用的解决方法
2014/09/12 Javascript
Jquery和angularjs获取check框选中的值的方法汇总
2016/01/17 Javascript
JS获取时间的相关函数及时间戳与时间日期之间的转换
2016/02/04 Javascript
JQuery.validate在ie8下不支持的快速解决方法
2016/05/18 Javascript
Vue.js实现多条件筛选、搜索、排序及分页的表格功能
2020/11/24 Javascript
详解Angular 4.x Injector
2017/05/04 Javascript
微信小程序 Buffer缓冲区的详解
2017/07/06 Javascript
搭建vue开发环境
2018/07/19 Javascript
解决vue同一slot在组件中渲染多次的问题
2018/09/06 Javascript
使用Object.defineProperty如何巧妙找到修改某个变量的准确代码位置
2018/11/02 Javascript
vue elementui el-form rules动态验证的实例代码详解
2019/05/23 Javascript
详解vue+axios给开发环境和生产环境配置不同的接口地址
2019/08/16 Javascript
vue监听键盘事件的相关总结
2021/01/29 Vue.js
python tensorflow基于cnn实现手写数字识别
2018/01/01 Python
tensorflow mnist 数据加载实现并画图效果
2020/02/05 Python
python给视频添加背景音乐并改变音量的具体方法
2020/07/19 Python
HTML5 使用 sessionStorage 进行页面传值的方法
2018/07/02 HTML / CSS
SVG实现多彩圆环倒计时效果的示例代码
2017/11/21 HTML / CSS
荷兰电脑专场:Paradigit
2018/05/05 全球购物
数组越界问题
2015/10/21 面试题
毕业求职自荐信格式是什么
2013/11/19 职场文书
安全检查验收制度
2014/01/12 职场文书
上级检查欢迎词
2014/01/18 职场文书
《邮票齿孔的故事》教学反思
2014/02/22 职场文书
2014年教师节讲话稿5篇
2014/09/10 职场文书
营销计划书
2015/01/17 职场文书
2015年度党员自我评价范文
2015/03/03 职场文书
大客户经理岗位职责
2015/04/09 职场文书