微信小程序canvas实现签名功能


Posted in Javascript onJanuary 19, 2021

在微信小程序项目中,开发模块涉及到手写签名功能,微信小程序canvas闪亮登场

前言

微信小程序canvas实现签名功能

核心内容简介:

(1)签名实现,开始,移动,结束

(2)重写

(3)完成

(4)上传

一、微信小程序canvas实现签名功能

效果演示:

(1)签名实现

微信小程序canvas实现签名功能

(2)重写

微信小程序canvas实现签名功能

(3)完成

微信小程序canvas实现签名功能

完成后将图片展示在相应的位置

(4)根据业务需求,可以将图片上传到后台,在需要的地方展示

二、上代码

1.全部演示

wxml

<!--pages/canvas-test/canvas-test.wxml-->

<view class="handCenter">

 <canvas class="handWriting" disable-scroll="true" bindtouchstart="uploadScaleStart" bindtouchmove="uploadScaleMove"
 bindtouchend="uploadScaleEnd" bindtap="mouseDown" canvas-id="handWriting">
 </canvas>

</view>


<view class="handBtn">
 <button catchtap="retDraw" class="delBtn">重写</button>
 <button catchtap="subCanvas" class="subBtn">完成</button> 
</view>


<view class="preview"> 

 <image wx:if="{{tmpPath}}" style="width:100%;height:100%;" src="{{tmpPath}}"></image>

</view>

js

const app = getApp()
const api = require('../../utils/request.js'); //相对路径
const apiEev = require('../../config/config');
Page({
 data: {
 canvasName: 'handWriting',
 ctx: '',
 canvasWidth: 0,
 canvasHeight: 0,
 transparent: 1, // 透明度
 selectColor: 'black',
 lineColor: '#1A1A1A', // 颜色
 lineSize: 1.5, // 笔记倍数
 lineMin: 0.5, // 最小笔画半径
 lineMax: 4, // 最大笔画半径
 pressure: 1, // 默认压力
 smoothness: 60, //顺滑度,用60的距离来计算速度
 currentPoint: {},
 currentLine: [], // 当前线条
 firstTouch: true, // 第一次触发
 radius: 1, //画圆的半径
 cutArea: { top: 0, right: 0, bottom: 0, left: 0 }, //裁剪区域
 bethelPoint: [], //保存所有线条 生成的贝塞尔点;
 lastPoint: 0,
 chirography: [], //笔迹
 currentChirography: {}, //当前笔迹
 linePrack: [], //划线轨迹 , 生成线条的实际点
 tmpPath:''
 },
 // 笔迹开始
 uploadScaleStart (e) {
 if (e.type != 'touchstart') return false;
 let ctx = this.data.ctx;
 ctx.setFillStyle(this.data.lineColor); // 初始线条设置颜色
 ctx.setGlobalAlpha(this.data.transparent); // 设置半透明
 let currentPoint = {
 x: e.touches[0].x,
 y: e.touches[0].y
 }
 let currentLine = this.data.currentLine;
 currentLine.unshift({
 time: new Date().getTime(),
 dis: 0,
 x: currentPoint.x,
 y: currentPoint.y
 })
 this.setData({
 currentPoint,
 // currentLine
 })
 if (this.data.firstTouch) {
 this.setData({
 cutArea: { top: currentPoint.y, right: currentPoint.x, bottom: currentPoint.y, left: currentPoint.x },
 firstTouch: false
 })
 }
 this.pointToLine(currentLine);
 },
 // 笔迹移动
 uploadScaleMove (e) {
 if (e.type != 'touchmove') return false;
 if (e.cancelable) {
 // 判断默认行为是否已经被禁用
 if (!e.defaultPrevented) {
 e.preventDefault();
 }
 }
 let point = {
 x: e.touches[0].x,
 y: e.touches[0].y
 }

 //测试裁剪
 if (point.y < this.data.cutArea.top) {
 this.data.cutArea.top = point.y;
 }
 if (point.y < 0) this.data.cutArea.top = 0;

 if (point.x > this.data.cutArea.right) {
 this.data.cutArea.right = point.x;
 }
 if (this.data.canvasWidth - point.x <= 0) {
 this.data.cutArea.right = this.data.canvasWidth;
 }
 if (point.y > this.data.cutArea.bottom) {
 this.data.cutArea.bottom = point.y;
 }
 if (this.data.canvasHeight - point.y <= 0) {
 this.data.cutArea.bottom = this.data.canvasHeight;
 }
 if (point.x < this.data.cutArea.left) {
 this.data.cutArea.left = point.x;
 }
 if (point.x < 0) this.data.cutArea.left = 0;

 this.setData({
 lastPoint: this.data.currentPoint,
 currentPoint: point
 })
 let currentLine = this.data.currentLine
 currentLine.unshift({
 time: new Date().getTime(),
 dis: this.distance(this.data.currentPoint, this.data.lastPoint),
 x: point.x,
 y: point.y
 })
 // this.setData({
 // currentLine
 // })
 this.pointToLine(currentLine);
 },
 // 笔迹结束
 uploadScaleEnd (e) {
 if (e.type != 'touchend') return 0;
 let point = {
 x: e.changedTouches[0].x,
 y: e.changedTouches[0].y
 }
 this.setData({
 lastPoint: this.data.currentPoint,
 currentPoint: point
 })
 let currentLine = this.data.currentLine
 currentLine.unshift({
 time: new Date().getTime(),
 dis: this.distance(this.data.currentPoint, this.data.lastPoint),
 x: point.x,
 y: point.y
 })
 // this.setData({
 // currentLine
 // })
 if (currentLine.length > 2) {
 var info = (currentLine[0].time - currentLine[currentLine.length - 1].time) / currentLine.length;
 //$("#info").text(info.toFixed(2));
 }
 //一笔结束,保存笔迹的坐标点,清空,当前笔迹
 //增加判断是否在手写区域;
 this.pointToLine(currentLine);
 var currentChirography = {
 lineSize: this.data.lineSize,
 lineColor: this.data.lineColor
 };
 var chirography = this.data.chirography
 chirography.unshift(currentChirography);
 this.setData({
 chirography
 })
 var linePrack = this.data.linePrack
 linePrack.unshift(this.data.currentLine);
 this.setData({
 linePrack,
 currentLine: []
 })
 },
 onLoad () {
 let canvasName = this.data.canvasName
 let ctx = wx.createCanvasContext(canvasName)
 this.setData({
 ctx: ctx
 })
 var query = wx.createSelectorQuery();
 query.select('.handCenter').boundingClientRect(rect => {
 this.setData({
 canvasWidth: rect.width,
 canvasHeight: rect.height
 })
 }).exec();
 },

 subCanvas(){
 // 新增我的
 let that = this
 let ctx = this.data.ctx;
 ctx.draw(true,setTimeout(function(){ //我的新增定时器及回调
 wx.canvasToTempFilePath({
 x: 0,
 y: 0,
 width: 375,
 height: 152,
 canvasId: 'handWriting',
 fileType: 'png',
 success: function(res) {
 that.setData({
 tmpPath:res.tempFilePath
 })
 console.log(that.data.tmpPath,'看下是个啥玩意')
 that.upImgs(that.data.tmpPath,0)
 }
 }, ctx)
 },1000))
 },

// 新增将保存的图片路径上传到文件服务器
upImgs: function (imgurl, index) {
 console.log(imgurl,'看下路径是多少')
 var that = this;
 wx.uploadFile({
 url: apiEev.api + 'xxxx',//后台上传路径
 filePath: imgurl,
 name: 'file',
 header: {
 'content-type': 'multipart/form-data'
 },
 formData: null,
 success: function (res) {
 console.log(res) //接口返回网络路径
 var data = JSON.parse(res.data)
 console.log(data,'看下data是个啥')
 if (data.code == "success") {
 console.log('成功')
 }
 }
 })
},


 retDraw () {
 this.data.ctx.clearRect(0, 0, 700, 730)
 this.data.ctx.draw()
 this.setData({
 tmpPath:''
 })
 },
 

 //画两点之间的线条;参数为:line,会绘制最近的开始的两个点;
 pointToLine (line) {
 this.calcBethelLine(line);
 return;
 },
 //计算插值的方式;
 calcBethelLine (line) {
 if (line.length <= 1) {
 line[0].r = this.data.radius;
 return;
 }
 let x0, x1, x2, y0, y1, y2, r0, r1, r2, len, lastRadius, dis = 0, time = 0, curveValue = 0.5;
 if (line.length <= 2) {
 x0 = line[1].x
 y0 = line[1].y
 x2 = line[1].x + (line[0].x - line[1].x) * curveValue;
 y2 = line[1].y + (line[0].y - line[1].y) * curveValue;
 //x2 = line[1].x;
 //y2 = line[1].y;
 x1 = x0 + (x2 - x0) * curveValue;
 y1 = y0 + (y2 - y0) * curveValue;;

 } else {
 x0 = line[2].x + (line[1].x - line[2].x) * curveValue;
 y0 = line[2].y + (line[1].y - line[2].y) * curveValue;
 x1 = line[1].x;
 y1 = line[1].y;
 x2 = x1 + (line[0].x - x1) * curveValue;
 y2 = y1 + (line[0].y - y1) * curveValue;
 }
 //从计算公式看,三个点分别是(x0,y0),(x1,y1),(x2,y2) ;(x1,y1)这个是控制点,控制点不会落在曲线上;实际上,这个点还会手写获取的实际点,却落在曲线上
 len = this.distance({ x: x2, y: y2 }, { x: x0, y: y0 });
 lastRadius = this.data.radius;
 for (let n = 0; n < line.length - 1; n++) {
 dis += line[n].dis;
 time += line[n].time - line[n + 1].time;
 if (dis > this.data.smoothness) break;
 }
 this.setData({
 radius: Math.min(time / len * this.data.pressure + this.data.lineMin, this.data.lineMax) * this.data.lineSize
 });
 line[0].r = this.data.radius;
 //计算笔迹半径;
 if (line.length <= 2) {
 r0 = (lastRadius + this.data.radius) / 2;
 r1 = r0;
 r2 = r1;
 //return;
 } else {
 r0 = (line[2].r + line[1].r) / 2;
 r1 = line[1].r;
 r2 = (line[1].r + line[0].r) / 2;
 }
 let n = 5;
 let point = [];
 for (let i = 0; i < n; i++) {
 let t = i / (n - 1);
 let x = (1 - t) * (1 - t) * x0 + 2 * t * (1 - t) * x1 + t * t * x2;
 let y = (1 - t) * (1 - t) * y0 + 2 * t * (1 - t) * y1 + t * t * y2;
 let r = lastRadius + (this.data.radius - lastRadius) / n * i;
 point.push({ x: x, y: y, r: r });
 if (point.length == 3) {
 let a = this.ctaCalc(point[0].x, point[0].y, point[0].r, point[1].x, point[1].y, point[1].r, point[2].x, point[2].y, point[2].r);
 a[0].color = this.data.lineColor;
 // let bethelPoint = this.data.bethelPoint;
 // console.log(a)
 // console.log(this.data.bethelPoint)
 // bethelPoint = bethelPoint.push(a);
 this.bethelDraw(a, 1);
 point = [{ x: x, y: y, r: r }];
 }
 }
 this.setData({
 currentLine: line
 })
 },
 //求两点之间距离
 distance (a, b) {
 let x = b.x - a.x;
 let y = b.y - a.y;
 return Math.sqrt(x * x + y * y);
 },
 ctaCalc (x0, y0, r0, x1, y1, r1, x2, y2, r2) {
 let a = [], vx01, vy01, norm, n_x0, n_y0, vx21, vy21, n_x2, n_y2;
 vx01 = x1 - x0;
 vy01 = y1 - y0;
 norm = Math.sqrt(vx01 * vx01 + vy01 * vy01 + 0.0001) * 2;
 vx01 = vx01 / norm * r0;
 vy01 = vy01 / norm * r0;
 n_x0 = vy01;
 n_y0 = -vx01;
 vx21 = x1 - x2;
 vy21 = y1 - y2;
 norm = Math.sqrt(vx21 * vx21 + vy21 * vy21 + 0.0001) * 2;
 vx21 = vx21 / norm * r2;
 vy21 = vy21 / norm * r2;
 n_x2 = -vy21;
 n_y2 = vx21;
 a.push({ mx: x0 + n_x0, my: y0 + n_y0, color: "#1A1A1A" });
 a.push({ c1x: x1 + n_x0, c1y: y1 + n_y0, c2x: x1 + n_x2, c2y: y1 + n_y2, ex: x2 + n_x2, ey: y2 + n_y2 });
 a.push({ c1x: x2 + n_x2 - vx21, c1y: y2 + n_y2 - vy21, c2x: x2 - n_x2 - vx21, c2y: y2 - n_y2 - vy21, ex: x2 - n_x2, ey: y2 - n_y2 });
 a.push({ c1x: x1 - n_x2, c1y: y1 - n_y2, c2x: x1 - n_x0, c2y: y1 - n_y0, ex: x0 - n_x0, ey: y0 - n_y0 });
 a.push({ c1x: x0 - n_x0 - vx01, c1y: y0 - n_y0 - vy01, c2x: x0 + n_x0 - vx01, c2y: y0 + n_y0 - vy01, ex: x0 + n_x0, ey: y0 + n_y0 });
 a[0].mx = a[0].mx.toFixed(1);
 a[0].mx = parseFloat(a[0].mx);
 a[0].my = a[0].my.toFixed(1);
 a[0].my = parseFloat(a[0].my);
 for (let i = 1; i < a.length; i++) {
 a[i].c1x = a[i].c1x.toFixed(1);
 a[i].c1x = parseFloat(a[i].c1x);
 a[i].c1y = a[i].c1y.toFixed(1);
 a[i].c1y = parseFloat(a[i].c1y);
 a[i].c2x = a[i].c2x.toFixed(1);
 a[i].c2x = parseFloat(a[i].c2x);
 a[i].c2y = a[i].c2y.toFixed(1);
 a[i].c2y = parseFloat(a[i].c2y);
 a[i].ex = a[i].ex.toFixed(1);
 a[i].ex = parseFloat(a[i].ex);
 a[i].ey = a[i].ey.toFixed(1);
 a[i].ey = parseFloat(a[i].ey);
 }
 return a;
 },
 bethelDraw (point, is_fill, color) {
 // 新增我的
 let that = this
 let ctx = this.data.ctx;
 ctx.beginPath();
 ctx.moveTo(point[0].mx, point[0].my);
 if (undefined != color) {
 ctx.setFillStyle(color);
 ctx.setStrokeStyle(color);
 } else {
 ctx.setFillStyle(point[0].color);
 ctx.setStrokeStyle(point[0].color);
 }
 for (let i = 1; i < point.length; i++) {
 ctx.bezierCurveTo(point[i].c1x, point[i].c1y, point[i].c2x, point[i].c2y, point[i].ex, point[i].ey);
 }
 ctx.stroke();
 if (undefined != is_fill) {
 ctx.fill(); //填充图形 ( 后绘制的图形会覆盖前面的图形, 绘制时注意先后顺序 )
 }
 ctx.draw(true)
 },
 selectColorEvent (event) {
 console.log(event)
 var color = event.currentTarget.dataset.colorValue;
 var colorSelected = event.currentTarget.dataset.color;
 this.setData({
 selectColor: colorSelected,
 lineColor: color
 })
 }
})
/* pages/canvas-test2/canvas-test2.wxss */
.canvasId {
 position: absolute;
 left: 50%;
 top: 0;
 transform: translate(-50%);
 z-index: 1;
 border: 2px dashed #ccc;
 border-radius: 8px;
 margin-bottom: 66px;
}

.handCenter {
 border: 1px solid red;
}

.handWriting {
 width: 100%;
}

.preview {
 width: 375px;
 height: 152px;
}

2.重点部分分析

(1)签名基本实现,开始,移动,结束

// 笔迹开始
 uploadScaleStart (e) {
 if (e.type != 'touchstart') return false;
 let ctx = this.data.ctx;
 ctx.setFillStyle(this.data.lineColor); // 初始线条设置颜色
 ctx.setGlobalAlpha(this.data.transparent); // 设置半透明
 let currentPoint = {
 x: e.touches[0].x,
 y: e.touches[0].y
 }
 let currentLine = this.data.currentLine;
 currentLine.unshift({
 time: new Date().getTime(),
 dis: 0,
 x: currentPoint.x,
 y: currentPoint.y
 })
 this.setData({
 currentPoint,
 // currentLine
 })
 if (this.data.firstTouch) {
 this.setData({
 cutArea: { top: currentPoint.y, right: currentPoint.x, bottom: currentPoint.y, left: currentPoint.x },
 firstTouch: false
 })
 }
 this.pointToLine(currentLine);
 },
 // 笔迹移动
 uploadScaleMove (e) {
 if (e.type != 'touchmove') return false;
 if (e.cancelable) {
 // 判断默认行为是否已经被禁用
 if (!e.defaultPrevented) {
 e.preventDefault();
 }
 }
 let point = {
 x: e.touches[0].x,
 y: e.touches[0].y
 }

 //测试裁剪
 if (point.y < this.data.cutArea.top) {
 this.data.cutArea.top = point.y;
 }
 if (point.y < 0) this.data.cutArea.top = 0;

 if (point.x > this.data.cutArea.right) {
 this.data.cutArea.right = point.x;
 }
 if (this.data.canvasWidth - point.x <= 0) {
 this.data.cutArea.right = this.data.canvasWidth;
 }
 if (point.y > this.data.cutArea.bottom) {
 this.data.cutArea.bottom = point.y;
 }
 if (this.data.canvasHeight - point.y <= 0) {
 this.data.cutArea.bottom = this.data.canvasHeight;
 }
 if (point.x < this.data.cutArea.left) {
 this.data.cutArea.left = point.x;
 }
 if (point.x < 0) this.data.cutArea.left = 0;

 this.setData({
 lastPoint: this.data.currentPoint,
 currentPoint: point
 })
 let currentLine = this.data.currentLine
 currentLine.unshift({
 time: new Date().getTime(),
 dis: this.distance(this.data.currentPoint, this.data.lastPoint),
 x: point.x,
 y: point.y
 })
 // this.setData({
 // currentLine
 // })
 this.pointToLine(currentLine);
 },
 // 笔迹结束
 uploadScaleEnd (e) {
 if (e.type != 'touchend') return 0;
 let point = {
 x: e.changedTouches[0].x,
 y: e.changedTouches[0].y
 }
 this.setData({
 lastPoint: this.data.currentPoint,
 currentPoint: point
 })
 let currentLine = this.data.currentLine
 currentLine.unshift({
 time: new Date().getTime(),
 dis: this.distance(this.data.currentPoint, this.data.lastPoint),
 x: point.x,
 y: point.y
 })
 // this.setData({
 // currentLine
 // })
 if (currentLine.length > 2) {
 var info = (currentLine[0].time - currentLine[currentLine.length - 1].time) / currentLine.length;
 //$("#info").text(info.toFixed(2));
 }
 //一笔结束,保存笔迹的坐标点,清空,当前笔迹
 //增加判断是否在手写区域;
 this.pointToLine(currentLine);
 var currentChirography = {
 lineSize: this.data.lineSize,
 lineColor: this.data.lineColor
 };
 var chirography = this.data.chirography
 chirography.unshift(currentChirography);
 this.setData({
 chirography
 })
 var linePrack = this.data.linePrack
 linePrack.unshift(this.data.currentLine);
 this.setData({
 linePrack,
 currentLine: []
 })
},

记得要先在onload中初始化

代码拿走直接用

(2)重新签署

大白话就是清空画布

retDraw () {
 this.data.ctx.clearRect(0, 0, 700, 730)
 this.data.ctx.draw()
 this.setData({
 tmpPath:''
 })
},

(3)签署完成

subCanvas(){
 // 新增我的
 let that = this
 let ctx = this.data.ctx;
 ctx.draw(true,setTimeout(function(){ //我的新增定时器及回调
 wx.canvasToTempFilePath({
 x: 0,
 y: 0,
 width: 375,
 height: 152,
 canvasId: 'handWriting',
 fileType: 'png',
 success: function(res) {
 that.setData({
 tmpPath:res.tempFilePath
 })
 console.log(that.data.tmpPath,'看下是个啥玩意')
 that.upImgs(that.data.tmpPath,0)
 }
 }, ctx)
 },1000))
 },

里边的回调比较重要哦:

防止拿不到画布内容,可以设置延迟;
wx.canvasToTempFilePath方法获取到画布图片内容;

(4)根据业务需求,可以将图片上传到后台,在需要的地方展示

重点是如何上传到后台

// 新增将保存的图片路径上传到文件服务器
upImgs: function (imgurl, index) {
 console.log(imgurl,'看下路径是多少')
 var that = this;
 wx.uploadFile({
 url: apiEev.api + 'xxxx',//后台文件上传的路径接口
 filePath: imgurl,
 name: 'file',
 header: {
 'content-type': 'multipart/form-data'
 },
 formData: null,
 success: function (res) {
 console.log(res) //接口返回网络路径
 var data = JSON.parse(res.data)
 console.log(data,'看下data是个啥')
 if (data.code == "success") {
 console.log('成功')
 }
 }
 })
},

总结

微信小程序canvas实现签名功能。

特别提醒:在真机调试和体验版中可能会出现卡顿情况,有条件要发布至预发布中查看是否影响性能。

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持三水点靠木。

Javascript 相关文章推荐
js程序中美元符号$是什么
Jun 05 Javascript
childNodes.length与children.length的区别
May 14 Javascript
用js做一个小游戏平台 (一)
Dec 29 Javascript
Knockoutjs的环境搭建教程
Nov 26 Javascript
jQuery表单验证功能实例
Aug 28 Javascript
全面解析DOM操作和jQuery实现选项移动操作代码分享
Jun 07 Javascript
JS正则替换掉小括号及内容的方法
Nov 29 Javascript
详解vue项目构建与实战
Jun 27 Javascript
swiper插件自定义切换箭头按钮
Dec 28 Javascript
VeeValidate在vue项目里表单校验应用案例
May 09 Javascript
vue实现表单未编辑或未保存离开弹窗提示功能
Apr 08 Javascript
nestjs中异常过滤器Exceptionfilter的具体使用
Feb 07 Javascript
vue二选一tab栏切换新做法实现
Jan 19 #Vue.js
微信小程序选择图片控件
Jan 19 #Javascript
jQuery冲突问题解决方法
Jan 19 #jQuery
js实现随机点名
Jan 19 #Javascript
js实现有趣的倒计时效果
Jan 19 #Javascript
微信小程序之高德地图多点路线规划过程示例详解
Jan 18 #Javascript
从源码角度来回答keep-alive组件的缓存原理
Jan 18 #Javascript
You might like
Linux下php5.4启动脚本
2014/08/03 PHP
php通过asort()给关联数组按照值排序的方法
2015/03/18 PHP
php获取twitter最新消息的方法
2015/04/14 PHP
yii2.0框架使用 beforeAction 防非法登陆的方法分析
2019/09/11 PHP
关于jQuery UI 使用心得及技巧
2012/10/10 Javascript
javascript动态设置样式style实例分析
2015/05/13 Javascript
jquery简单实现外部链接用新窗口打开的方法
2015/05/30 Javascript
JavaScript_ECMA5数组新特性详解
2016/06/12 Javascript
jQuery.ajax 跨域请求webapi设置headers的解决方案
2016/08/08 Javascript
jQuery实现表格奇偶行显示不同背景色 就这么简单
2017/03/13 Javascript
bootstrap multiselect 多选功能实现方法
2017/06/05 Javascript
javascript(基于jQuery)实现鼠标获取选中的文字示例【测试可用】
2019/10/26 jQuery
Nuxt默认模板、默认布局和自定义错误页面的实现
2020/05/11 Javascript
Vue通过provide inject实现组件通信
2020/09/03 Javascript
python3使用urllib模块制作网络爬虫
2016/04/08 Python
深入理解Python 关于supper 的 用法和原理
2018/02/28 Python
浅谈python中requests模块导入的问题
2018/05/18 Python
基于python实现名片管理系统
2018/11/30 Python
python 求某条线上特定x值或y值的点坐标方法
2019/07/09 Python
详解pycharm连接不上mysql数据库的解决办法
2020/01/10 Python
OpenCV中VideoCapture类的使用详解
2020/02/14 Python
Python中猜拳游戏与猜筛子游戏的实现方法
2020/09/04 Python
详解anaconda安装步骤
2020/11/23 Python
Python WebSocket长连接心跳与短连接的示例
2020/11/24 Python
selenium+headless chrome爬虫的实现示例
2021/01/08 Python
css3针对移动端卡顿问题的解决(动画性能优化)
2020/02/14 HTML / CSS
日本著名的服饰鞋帽综合类购物网站:MAGASEEK
2019/01/09 全球购物
美津浓巴西官方网站:Mizuno巴西
2019/07/24 全球购物
英国领先的露营和露营车品牌之一:OLPRO
2019/08/06 全球购物
俄罗斯玩具、儿童用品、儿童服装和鞋子网上商店:MyToys.ru
2019/10/14 全球购物
你经历的项目中的SCM配置项主要有哪些?什么是配置项?
2013/11/04 面试题
老公给老婆的保证书
2014/04/28 职场文书
2014年教师学期工作总结
2014/11/08 职场文书
2016个人廉洁自律承诺书
2016/03/25 职场文书
MySQL query_cache_type 参数与使用详解
2021/07/01 MySQL
MySQL中varchar和char类型的区别
2021/11/17 MySQL