面向对象学习之pygame坦克大战


Posted in Python onSeptember 11, 2019

经过一天多的奋战,查阅文献,参考别人的代码等等,完成了第一个面向对象的小项目,也深深体会到面向对象编程思想在游戏编程中所扮演的角色。

附上代码,参考了别人的代码,以及对他们代码的完善,又加上了自己的一些东西,收获颇深。

import pygame
import sys
import time
from pygame.locals import *
from random import randint
MOVE_SLEEP = 0.01
class MyTank:
 width = 600
 heights = 500
 speed = 10
 screen = 0
 myshells = []
 enemylist = []
 enemyshells = []
 grade = 0
 life = 3
 cnt = 0
 def startgame(self):
 pygame.init()
 self.screen = pygame.display.set_mode((self.width,self.heights),0,32)
 pygame.display.set_caption("bit tank")
 self.tank = Tank(self.screen,275,450)
 for i in range(6):
  self.enemylist.append(EnmeyTank(self.screen))
 while True:
  key = pygame.key.get_pressed()
  self.screen.fill((0,0,0))
  if key[K_LEFT]:
  self.tank.move('L')
  elif key[K_RIGHT]:
  self.tank.move('R')
  elif key[K_UP]:
  self.tank.move('U')
  elif key[K_DOWN]:
  self.tank.move('D')
  self.get_event()
  for shell in self.myshells:
  if shell.move() == True:
   self.myshells.remove(shell)
  shell.display()
  a = shell.hitTank()
  #子弹碰撞
  if a == True:
   if self.life >0:
   self.myshells.remove(shell)
   self.grade += 1
  #mytank碰撞
  if self.tank.live == True:
  if self.tank.hitTank():
   self.life -= 1
   if self.life <=0:
   self.tank.live =False
   else:self.tank = Tank(self.screen,275,450)
  #mytanke 碰撞子弹
  if self.tank.live == True:
  if self.tank.hitShell():
   self.life -= 1
   if self.life <=0:
   self.tank.live = False
   else:self.tank=Tank(self.screen,275,450)
  #敌方子弹击中我方坦克
  # 游戏结束
  if self.life <=0:
  self.gotGamePrint()
  for enemy in self.enemylist:
  enemy.move()
  print('move')
  enemy.display()
  # 添加敌方子弹
  self.cnt += 1
  if self.cnt % 100 ==0:
  for enemy in self.enemylist:
   self.enemyshells.append(enemy.fire())
  #判断敌方子弹碰撞
  for enemyshell in self.enemyshells:
  f = enemyshell.move()
  enemyshell.display()
  if f:
   self.enemyshells.remove(enemyshell)
  if len(self.enemylist)<6:
  self.enemylist.append(EnmeyTank(self.screen))
  self.screen.blit(self.getGrade(),(5,5))
  self.tank.display()
  pygame.display.update()
  time.sleep(0.02)
 def get_event(self):
 for event in pygame.event.get():
  if event.type == KEYDOWN:
  if event.key == K_SPACE:
   self.myshells.append(self.tank.fire())
  if event.key == K_ESCAPE:
   pass
 def getGrade(self):
 text = pygame.font.Font('./font/msyhbd.ttc',20).render("分数:{} 生命:{}".format(self.grade,self.life),True,(0,255,0))
 return text
 def gotGamePrint(self):
 text = pygame.font.Font('./font/msyh.ttc',70).render('game over!',True,(0,255,0))
 self.screen.blit(text,(100,200))
class Shell:
 width = 48
 height = 48
 live = True
 speed = 3
 def __init__(self,screen,tank):
 self.screen = screen
 self.image = pygame.image.load('./images/3.png')
 self.direction = tank.direction
 self.rect = self.image.get_rect()
 self.rect.left = tank.rect.left + (tank.width-self.width)/2.0+18
 # print(tank.rect.left,tank.width,self.width)
 self.rect.top = tank.rect.top + (tank.height - self.height)/2.0
 self.live = True
 def move(self):
 tag = self.isObstacle()
 if self.live == True:
  if self.direction == 'L' and self.direction not in tag:
  self.rect.left -= self.speed
  elif self.direction == 'R' and self.direction not in tag:
  self.rect.left += self.speed
  elif self.direction == 'U' and self.direction not in tag:
  self.rect.top -= self.speed
  elif self.direction == 'D' and self.direction not in tag:
  self.rect.top += self.speed
  else:
  pass
  if self.direction in tag:
  return True
  else:
  return False
 else:
  pass
 def display(self):
 # print(self.rect.left,self.rect.top)
 if self.live == True:
  self.screen.blit(self.image,self.rect)
 def isObstacle(self):
 tag = []
 if self.rect.left <=0:tag.append('L')
 if self.rect.left + self.width >= MyTank.width:tag.append('R')
 if self.rect.top <=0:tag.append('U')
 if self.rect.top + self.height >=MyTank.heights:tag.append('D')
 return tag
 def hitTank(self):
 hitList = pygame.sprite.spritecollide(self,MyTank.enemylist,False)
 for e in hitList:
  e.live = False
  MyTank.enemylist.remove(e)
  self.live = False
  return True
 return False
 def hitMytank(self):
 hitList = pygame.sprite.spritecollide(self,MyTank.tank,False)
 for e in hitList:
  e.live = False
  MyTank.life -= 1
  return True
class BaseTank:
 width = 50
 height = 50
 direction = 'U'
 live = True
 time = 0
 images = {}
 def __init__(self,screen,left,top):
 self.screen = screen
 self.images['L'] = pygame.image.load("images/04.jpg")
 self.images['R'] = pygame.image.load("images/02.jpg")
 self.images['U'] = pygame.image.load("images/01.jpg")
 self.images['D'] = pygame.image.load("images/03.jpg")
 self.image = self.images[self.direction]
 self.rect = self.image.get_rect()
 self.rect.left = left
 self.rect.top = top
 self.live = True # 坦克是否被消灭
 def isObstacle(self):
 tag = []
 if self.rect.left <= 0: tag.append('L')
 if self.rect.left + self.width >= MyTank.width: tag.append('R')
 if self.rect.top <= 0: tag.append('U')
 if self.rect.top + self.height >= MyTank.heights: tag.append('D')
 return tag
 def display(self):
 if self.live == True:
  self.image = self.images[self.direction]
  self.screen.blit(self.image, self.rect)
 def fire(self):
 m = Shell(self.screen,self)
 return m
class Tank(BaseTank):
 images = {}
 def __init__(self,screen,left,top):
 super().__init__(screen,275,450)
 self.screen = screen
 self.speed = 2
 self.images['L'] = pygame.image.load('./images/4.jpg')
 self.images['R'] = pygame.image.load('./images/2.jpg')
 self.images['U'] = pygame.image.load('./images/1.jpg')
 self.images['D'] = pygame.image.load('./images/3.jpg')
 self.image = self.images[self.direction]
 self.rect = self.image.get_rect()
 self.rect.top = top
 self.rect.left = left
 def move(self, direction):
 if self.live == True:
  tag = self.isObstacle()
  if direction == self.direction:
  if self.direction == 'L' and self.direction not in tag:
   self.rect.left -= self.speed
  elif self.direction == 'R' and self.direction not in tag:
   self.rect.left += self.speed
  elif self.direction == 'U' and self.direction not in tag:
   self.rect.top -= self.speed
  elif self.direction == 'D' and self.direction not in tag:
   self.rect.top += self.speed
  else:
   pass
  else:
  self.direction = direction
 def hitTank(self):
 hitList = pygame.sprite.spritecollide(self,MyTank.enemylist,False)
 for e in hitList:
  self.live = False
  return True
 return False
 def hitShell(self):
 hitlist = pygame.sprite.spritecollide(self, MyTank.enemyshells, False)
 for e in hitlist:
  self.live = False
  return True
 return False
class EnmeyTank(BaseTank):
 speed = 1
 def __init__(self,screen):
 super().__init__(screen,randint(1,5)*100,0)
 self.getdirection()
 self.step = 0
 def getdirection(self):
 self.direction = ['L','R','U','D'][randint(0,3)]
 def move(self):
 if self.live == True:
  if self.step == 0 or (self.direction in self.isObstacle()):
  self.getdirection()
  self.step = randint(0, 200)
  else:
  tag = self.isObstacle()
  if self.direction == 'L' and self.direction not in tag:
   self.rect.left -= self.speed
  elif self.direction == 'R' and self.direction not in tag:
   self.rect.left += self.speed
  elif self.direction == 'U' and self.direction not in tag:
   self.rect.top -= self.speed
  elif self.direction == 'D' and self.direction not in tag:
   self.rect.top += self.speed
  else:
   pass
  self.step -= 1
if __name__ == '__main__':
 main = MyTank()
 main.startgame()

文件主要有10张图片和2个字体文件,主坦克的四个形态,敌方坦克的四个形态,以及子弹等,10张图片。

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持三水点靠木。

Python 相关文章推荐
python下函数参数的传递(参数带星号的说明)
Sep 19 Python
安装dbus-python的简要教程
May 05 Python
Python 详解基本语法_函数_返回值
Jan 22 Python
python安装oracle扩展及数据库连接方法
Feb 21 Python
Python设计模式之中介模式简单示例
Jan 09 Python
33个Python爬虫项目实战(推荐)
Jul 08 Python
深入了解python中元类的相关知识
Aug 29 Python
python 画函数曲线示例
Dec 04 Python
Python PyInstaller库基本使用方法分析
Dec 12 Python
用python解压分析jar包实例
Jan 16 Python
详解pytorch中squeeze()和unsqueeze()函数介绍
Sep 03 Python
Manjaro、pip、conda更换国内源的方法
Nov 17 Python
Python整数与Numpy数据溢出问题解决
Sep 11 #Python
python中通过selenium简单操作及元素定位知识点总结
Sep 10 #Python
用Python画一个LinkinPark的logo代码实例
Sep 10 #Python
Pytorch修改ResNet模型全连接层进行直接训练实例
Sep 10 #Python
django drf框架自带的路由及最简化的视图
Sep 10 #Python
Pytorch中accuracy和loss的计算知识点总结
Sep 10 #Python
python3.7环境下安装Anaconda的教程图解
Sep 10 #Python
You might like
php的日期处理函数及uchome的function_coomon中日期处理函数的研究
2011/01/12 PHP
解析如何在PHP下载文件名中解决乱码的问题
2013/06/20 PHP
PHP中ltrim与rtrim去除左右空格及特殊字符实例
2016/01/07 PHP
jQuery之日期选择器的深入解析
2013/06/19 Javascript
jQuery实现鼠标经过图片变亮其他变暗效果
2015/05/08 Javascript
JS实现网页上随滚动条滚动的层效果代码
2015/11/04 Javascript
基于javascript实现动态显示当前系统时间
2016/01/28 Javascript
HTML中setCapture、releaseCapture 使用方法浅析
2016/09/25 Javascript
js图片轮播手动切换特效
2017/01/12 Javascript
JS 实现 ajax 异步浏览器兼容问题
2017/01/21 Javascript
JS中type=&quot;button&quot;和type=&quot;submit&quot;的区别
2017/07/04 Javascript
聊聊那些使用前端Javascript实现的机器学习类库
2017/09/18 Javascript
JS异步函数队列功能实例分析
2017/11/28 Javascript
angularjs实现分页和搜索功能
2018/01/03 Javascript
如何HttpServletRequest文件对象并储存
2020/08/14 Javascript
[46:43]DOTA2上海特级锦标赛D组小组赛#1 EG VS COL第三局
2016/02/28 DOTA
在Python中使用Mako模版库的简单教程
2015/04/08 Python
Python的socket模块源码中的一些实现要点分析
2016/06/06 Python
Python编程求质数实例代码
2018/01/31 Python
Python实现修改IE注册表功能示例
2018/05/10 Python
python高级特性和高阶函数及使用详解
2018/10/17 Python
简单了解python高阶函数map/reduce
2019/06/28 Python
使用Pandas将inf, nan转化成特定的值
2019/12/19 Python
Python3爬虫中pyspider的安装步骤
2020/07/29 Python
python 实现一个图形界面的汇率计算器
2020/11/09 Python
Crucial英睿达法国官网:内存条及SSD固态硬盘升级
2018/07/13 全球购物
台湾演唱会订票网站:StubHub台湾
2019/06/11 全球购物
应届毕业生个人自荐信范文
2013/11/30 职场文书
颂军魂爱军营演讲稿
2014/09/13 职场文书
员工试用期自我鉴定范文
2014/09/15 职场文书
岳麓书院导游词
2015/02/03 职场文书
投诉信格式范文
2015/07/02 职场文书
Nginx服务器添加Systemd自定义服务过程解析
2021/03/31 Servers
Go语言设计模式之结构型模式
2021/06/22 Golang
方法汇总:Python 安装第三方库常用
2022/04/26 Python
Java 多态分析
2022/04/26 Java/Android