使用pygame实现垃圾分类小游戏功能(已获校级二等奖)


Posted in Python onJuly 23, 2020

项目简介

本项目报名参加了“兖州中材杯”武汉理工大学第十一届环保创意作品大赛艺术理念组比赛。组员共三名,本人负责代码实现部分,其余两人分别负责项目策划与场景人物绘制。

项目背景

小组中负责策划的同学经过一定的调研之后发现,我校在校学生普遍缺乏垃圾分类方面的知识。经过讨论后,我们把游戏方向定位于“垃圾分类”,游戏类型定位于像素风游戏,由于本人水平和时间有限,只能将玩法设计得尽量简单。感谢另外两位组员,他们的努力掩盖了我水平上的不足。

玩法介绍

家控制一名角色在操场背景上移动,垃圾桶在操场边上。捡起垃圾丢进相应的垃圾桶内,若全部正确投放则游戏成功,否则游戏失败。游戏期间,若有不清楚该作何分类的垃圾,则可以点击图书馆的按钮,进入图书馆查询。图书馆提供垃圾图鉴和分类标准两种信息。垃圾图鉴帮助玩家分辨自己捡到的垃圾,而分类标准指每种垃圾的定义及举例。

项目成果

本项目在“兖州中材杯”武汉理工大学第十一届环保创意作品大赛艺术理念组比赛中最终获得了第五名、二等奖的成绩,距第四名仅差0.5分。

项目实现

写项目时本人仅自学了一个月的Python,且本人是大一新生,对计算机科学的基础知识了解甚少,若代码风格幼稚、愚蠢,还望读者见谅。

模块划分

游戏按场景分为以下几个模块:开始游戏界面游戏说明界面人物选择界面操场界面(主要游戏场地)、图书馆外界面图书馆内界面游戏结束界面

开始游戏界面:背景(像素化的学校建筑),游戏标题,三个按钮(开始、游戏说明、退出)。

使用pygame实现垃圾分类小游戏功能(已获校级二等奖)

游戏说明界面:背景(与开始界面相同),游戏说明文字,返回按钮。

使用pygame实现垃圾分类小游戏功能(已获校级二等奖)

人物选择界面:背景,提示(选择人物),两个可选人物。

使用pygame实现垃圾分类小游戏功能(已获校级二等奖)

操场界面:背景,人物,垃圾桶,随机产生的垃圾,图书馆按钮。

使用pygame实现垃圾分类小游戏功能(已获校级二等奖)
使用pygame实现垃圾分类小游戏功能(已获校级二等奖)

图书馆外界面:背景(我校图书馆的像素风绘制)、操场按钮(会到操场)、进入按钮(进入图书馆内部)。

使用pygame实现垃圾分类小游戏功能(已获校级二等奖)

图书馆内界面:背景(我校图书馆内部),各类垃圾图标按钮(厨余垃圾、可回收垃圾、有害垃圾、其他垃圾),垃圾图鉴按钮,返回按钮。子界面:各类垃圾信息界面,垃圾图鉴界面,返回按钮。

使用pygame实现垃圾分类小游戏功能(已获校级二等奖)
使用pygame实现垃圾分类小游戏功能(已获校级二等奖)
使用pygame实现垃圾分类小游戏功能(已获校级二等奖)
使用pygame实现垃圾分类小游戏功能(已获校级二等奖)
使用pygame实现垃圾分类小游戏功能(已获校级二等奖)
使用pygame实现垃圾分类小游戏功能(已获校级二等奖)

游戏结束界面:胜利界面,失败界面。

使用pygame实现垃圾分类小游戏功能(已获校级二等奖)
使用pygame实现垃圾分类小游戏功能(已获校级二等奖)

代码实现

直接上代码:

import pygame as py
import sys
import random
from pygame.locals import *
#===========================================================
#========================前期准备===========================
py.init()
#注:游戏需要的所有文件(图片等)都放在同游戏目录的"Files"目录下。
#定义一个按钮类
class Button(py.rect.Rect):
 def __init__(self, obj):
  super().__init__(obj)
 def has(self, pos):
  if self.right >= pos[0] >= self.left and self.bottom >= pos[1] >= self.top:
   return True
  else:
   return False

screen = py.display.set_mode((1000, 650))
#===========================================================
#=========================图书馆内==========================

def knowledge(selection):
 path = 'Files\\inside_liberary\\knowledge' + str(selection) + '.jpg'
 know = py.image.load(path)
 know = py.transform.smoothscale(know,(1000,650))
 screen.blit(know,(0,0))
 exits = py.image.load('Files\\inside_liberary\\back.jpg')
 exits = py.transform.smoothscale(exits,(72,72))
 exit_button = screen.blit(exits,(918, 570))
 exit_button = Button(exit_button)
 py.display.flip()
 #进入事件循环
 while True:
  for event in py.event.get():
   if event.type == QUIT:
    sys.exit()
   if event.type == MOUSEBUTTONDOWN:
    pos = py.mouse.get_pos()
    #点击离开该页面
    if exit_button.has(pos):
     selection = 0
     break
  if not selection:
   break

def inside_Liberary():
 ilib = py.image.load('Files\\inside_liberary\\Inside.jpg')
 ilib = py.transform.smoothscale(ilib,(1000,650))
 screen.blit(ilib,(0,0))
 #退出图书馆的按钮
 exits = py.image.load('Files\\inside_liberary\\exit.jpg')
 exits = py.transform.smoothscale(exits,(72,81))
 exit_button = screen.blit(exits,(5, 560))
 exit_button = Button(exit_button)
 #厨余垃圾按钮
 rubbish1 = py.image.load('Files\\inside_liberary\\rubbish1.jpg')
 rubbish1 = py.transform.smoothscale(rubbish1,(150,298))
 rubbish1_button = screen.blit(rubbish1, (80,150))
 rubbish1_button = Button(rubbish1_button)
 #可回收垃圾按钮
 rubbish2 = py.image.load('Files\\inside_liberary\\rubbish2.jpg')
 rubbish2 = py.transform.smoothscale(rubbish2,(150,298))
 rubbish2_button = screen.blit(rubbish2, (310,150))
 rubbish2_button = Button(rubbish2_button)
 #有害垃圾按钮
 rubbish3 = py.image.load('Files\\inside_liberary\\rubbish3.jpg')
 rubbish3 = py.transform.smoothscale(rubbish3,(150,298))
 rubbish3_button = screen.blit(rubbish3, (540,150))
 rubbish3_button = Button(rubbish3_button)
 #不可回收垃圾按钮
 rubbish4 = py.image.load('Files\\inside_liberary\\rubbish4.jpg')
 rubbish4 = py.transform.smoothscale(rubbish4,(150,298))
 rubbish4_button = screen.blit(rubbish4, (770,150))
 rubbish4_button = Button(rubbish4_button)
 #图鉴按钮
 rubbish5 = py.image.load('Files\\inside_liberary\\rubbish5.jpg')
 rubbish5 = py.transform.smoothscale(rubbish5,(82, 72))
 rubbish5_button = screen.blit(rubbish5, (903,560))
 rubbish5_button = Button(rubbish5_button)
 
 py.display.flip()
 selection = -1
 #进入事件循环
 while True:
  for event in py.event.get():
   if event.type == QUIT:
    sys.exit()
   if event.type == MOUSEBUTTONDOWN:
    pos = py.mouse.get_pos()
    #点击离开图书馆
    if exit_button.has(pos):
     selection = 0
     break
    #点击厨余垃圾
    if rubbish1_button.has(pos):
     selection = 1
     break
    #点击可回收垃圾
    if rubbish2_button.has(pos):
     selection = 2
     break
    #点击有害垃圾
    if rubbish3_button.has(pos):
     selection = 3
     break
    #点击不可回收垃圾
    if rubbish4_button.has(pos):
     selection = 4
     break
    #点击图鉴
    if rubbish5_button.has(pos):
     selection = 5
     break
  if selection != -1:
   break
 if selection:
  knowledge(selection)
  inside_Liberary()
#===========================================================
#=========================图书馆外==========================

def outside_Liberary():
 olib = py.image.load('Files\\outside_liberary\\Outside.jpg')
 olib = py.transform.smoothscale(olib,(1000,650))
 screen.blit(olib,(0,0))
 #进入图书馆的按钮
 enter = py.image.load('Files\\outside_liberary\\enter_lib.jpg')
 enter = py.transform.smoothscale(enter,(72, 72))
 enter_button = screen.blit(enter,(470,550))
 enter_button = Button(enter_button)
 #退出图书馆的按钮
 exits = py.image.load('Files\\outside_liberary\\playground.jpg')
 exits = py.transform.smoothscale(exits,(72, 51))
 exit_button = screen.blit(exits,(5, 590))
 exit_button = Button(exit_button)
 py.display.flip()
 selection = -1
 #进入事件循环
 while True:
  for event in py.event.get():
   if event.type == QUIT:
    sys.exit()
   if event.type == MOUSEBUTTONDOWN:
    pos = py.mouse.get_pos()
    #点击返回操场
    if exit_button.has(pos):
     selection = 0
     break
    #点击进入图书馆
    if enter_button.has(pos):
     selection = 1
     break
  if selection != -1:
   break
 if selection:
  inside_Liberary()
  outside_Liberary()

#===========================================================
#==========================游戏帮助=========================

def help_page():
 background = py.image.load('Files\\help\\background.jpg')
 background = py.transform.smoothscale(background,(1000,650))
 screen.blit(background,(0,0))
 #返回按钮
 exits = py.image.load('Files\\help\\back.jpg')
 exits = py.transform.smoothscale(exits,(72,57))
 exit_button = screen.blit(exits,(5, 585))
 exit_button = Button(exit_button)
 py.display.flip()
 back = 0
 while True:
  for event in py.event.get():
   if event.type == QUIT:
    sys.exit()
   if event.type == MOUSEBUTTONDOWN:
    pos = py.mouse.get_pos()
    if exit_button.has(pos):
     back = 1
     break
  if back:
   break
    
#===========================================================
#==========================游戏结束=========================

def game_over(result):
 path = 'Files\\game_over\\result' + str(result) + '.jpg'
 background = py.image.load(path)
 background = py.transform.smoothscale(background,(1000,650))
 screen.blit(background,(0,0))
 py.display.flip()
 temp = 0
 while True:
  for event in py.event.get():
   if event.type == QUIT:
    sys.exit()
   if event.type == MOUSEBUTTONDOWN:
    temp = 1
    break
  if temp:
   break

#===========================================================
#==========================操场环节=========================

choices = ['01', '02', '11', '12', '21', '22', '31']
class Rubbish():
 def __init__(self, sort):
  self.sort = sort
  self.img = py.image.load('Files\\playground\\' + sort + '.jpg')
  x = random.randint(100, 1400)
  y = random.randint(110, 900)
  self.position = self.img.get_rect()
  self.position = self.position.move((x, y))
  screen.blit(self.img, self.position)
class Role():
 def __init__(self, role):
  self.r_side = py.image.load('Files\\playground\\' + role + '1.jpg')
  self.r_walk = py.image.load('Files\\playground\\' + role + '2.jpg')
  self.l_side = py.transform.flip(self.r_side, True, False)
  self.l_walk = py.transform.flip(self.r_walk, True, False)
  self.img = self. r_side
  self.position = self.img.get_rect()
  screen.blit(self.img, self.position)
  self.rubbish = None
 def move(self, key):
  if key == K_UP:
   if self.position.top <= 200:
    return (0, 2)
   else:
    self.position = self.position.move(0, -2)
    return 0
  if key == K_DOWN:
   if self.position.bottom >= 450:
    return (0, -2)
   else:
    self.position = self.position.move(0, 2)
    return 0
  if key == K_RIGHT:
   if self.position.right >= 800:
    return (-2, 0)
   else:
    self.position = self.position.move(2, 0)
    return 0
  if key == K_LEFT:
   if self.position.left <= 200:
    return (2, 0)
   else:
    self.position = self.position.move(-2, 0)
    return 0
  
class Trash_can():
 def __init__(self, num):
  self. num = num
  self.img = py.image.load('Files\\playground\\' + str(num) + '.jpg')
  self.img = py.transform.smoothscale(self.img,(100, 92))
  self.position = self.img.get_rect()
  self.position = self.position.move((100 + num*200, 0))
  screen.blit(self.img, self.position)
def playground(selection):
 background = py.image.load('Files\\playground\\Playground.jpg')
 screen.blit(background, [0, 0])
 lib = py.image.load('Files\\playground\\liberary.jpg')
 lib = py.transform.smoothscale(lib, (78, 72))
 lib_button = screen.blit(lib, (900, 10))
 lib_button = Button(lib_button)
 trash_can = []
 for num in range(0, 4):
  trash_can.append(Trash_can(num))
 role = Role(selection)
 rubbish = []
 for sort in choices:
  rubbish.append(Rubbish(sort))
 py.display.flip()
 down = 0
 go = None
 move_bg = [0, 0]
 temp = 0
 while True:
  for event in py.event.get():
   if event.type == QUIT:
    sys.exit()
   if event.type == MOUSEBUTTONDOWN:
    pos = py.mouse.get_pos()
    if lib_button.has(pos):
     outside_Liberary()
   if event.type == KEYDOWN and\
    event.key in (K_UP, K_DOWN, K_RIGHT, K_LEFT):
    if event.key == K_RIGHT:
     role.img = role.r_side
    elif event.key == K_LEFT:
     role.img = role.l_side
    down = 1
    go = event.key
   if event.type == KEYUP and event.key == go:
    if event.key == K_RIGHT:
     role.img = role.r_side
    elif event.key == K_LEFT:
     role.img = role.l_side
    down = 0
  take = role.position.collidelist([each.position for each in rubbish])
  if take >= 0 and not role.rubbish:
   role.rubbish = rubbish[take].sort[0]
   del rubbish[take]
  put = role.position.collidelist([each.position for each in trash_can])
  if put >= 0 and role.rubbish:
   if role.rubbish == str(trash_can[put].num):
    role.rubbish = None
    if not len(rubbish):
     game_over(1)
     break
   else:
    game_over(2)
    break
  if down:
   moved = role.move(go)
   temp += 1
   if not temp % 20:
    if role.img == role.r_side:
     role.img = role.r_walk
    elif role.img == role.r_walk:
     role.img = role.r_side
    elif role.img == role.l_side:
     role.img = role.l_walk
    else:
     role.img = role.l_side
   if moved:
    if 0 >= moved[0] + move_bg[0] >= -497 and \
     0 >= moved[1] + move_bg[1] >= -326:
     for i in range(2):
      move_bg[i] += moved[i]
     for each in rubbish:
      each.position = each.position.move(moved)
     for each in trash_can:
      each.position = each.position.move(moved)
    elif role.position.left - moved[0] >= 0 and\
      role.position.right - moved[0] <= 1000 and\
      role.position.top - moved[1] >= 0 and\
      role.position.bottom - moved[1] <= 650:
     role. position = role.position.move([-i for i in moved])
  screen.blit(background, move_bg)
  lib = py.image.load('Files\\playground\\liberary.jpg')
  lib = py.transform.smoothscale(lib, (78, 72))
  lib_button = screen.blit(lib, (900, 10))
  lib_button = Button(lib_button)
  for each in trash_can:
   screen.blit(each.img, each.position)
  for each in rubbish:
   screen.blit(each.img, each.position)
  screen.blit(role.img, role.position)
  py.display.flip()


#===========================================================
#==========================选择人物=========================

def choose_role():
 background = py.image.load('Files\\choose_player\\background.jpg')
 background = py.transform.smoothscale(background,(1000,650))
 screen.blit(background, (0, 0))
 man = py.image.load('Files\\choose_player\\man.jpg')
 man = py.transform.smoothscale(man,(123, 325))
 man_button = screen.blit(man,(200, 200))
 man_button = Button(man_button)
 woman = py.image.load('Files\\choose_player\\woman.jpg')
 woman = py.transform.smoothscale(woman,(113, 325))
 woman_button = screen.blit(woman,(687, 200))
 woman_button = Button(woman_button)
 py.display.flip()
 while True:
  for event in py.event.get():
   if event.type == QUIT:
    sys.exit()
   if event.type == MOUSEBUTTONDOWN:
    pos = py.mouse.get_pos()
    if man_button.has(pos):
     return 'man'
    if woman_button.has(pos):
     return 'woman'
    
#===========================================================
#========================开始游戏界面========================

def start():
 background = py.image.load('Files\\start\\background.jpg')
 background = py.transform.smoothscale(background,(1000,650))
 screen.blit(background, (0, 0))
 start_game = py.image.load('Files\\start\\start_game.jpg')
 start_game = py.transform.smoothscale(start_game,(140, 149))
 start_button = screen.blit(start_game,(150, 330))
 start_button = Button(start_button)
 game_help = py.image.load('Files\\start\\game_help.jpg')
 game_help = py.transform.smoothscale(game_help,(280, 182))
 help_button = screen.blit(game_help,(380, 320))
 help_button = Button(help_button)
 quit_game = py.image.load('Files\\start\\quit_game.jpg')
 quit_game = py.transform.smoothscale(quit_game,(200,160))
 quit_button = screen.blit(quit_game,(680, 330))
 quit_button = Button(quit_button)
 py.display.flip()
 while True:
  for event in py.event.get():
   if event.type == QUIT:
    sys.exit()
   if event.type == MOUSEBUTTONDOWN:
    pos = py.mouse.get_pos()
    if start_button.has(pos):
     role = choose_role()
     playground(role)
     break
    elif help_button.has(pos):
     help_page()
     break
    elif quit_button.has(pos):
     sys.exit()
  break
 start()
start()

游戏效果

游戏演示如下:

使用pygame实现垃圾分类小游戏功能(已获校级二等奖)

点此观看视频:垃圾分类小游戏

总结

这个游戏是本人第一次写出一百行以上的代码,写完后没来得及进行进一步的优化就提交了项目。

到此这篇关于使用pygame实现垃圾分类小游戏功能(已获校级二等奖)的文章就介绍到这了,更多相关pygame垃圾分类小游戏内容请搜索三水点靠木以前的文章或继续浏览下面的相关文章希望大家以后多多支持三水点靠木!

Python 相关文章推荐
python3访问sina首页中文的处理方法
Feb 24 Python
一些Python中的二维数组的操作方法
May 02 Python
在Linux系统上部署Apache+Python+Django+MySQL环境
Dec 24 Python
Python常用的爬虫技巧总结
Mar 28 Python
Python中easy_install 和 pip 的安装及使用
Jun 05 Python
python matplotlib imshow热图坐标替换/映射实例
Mar 14 Python
Python基于进程池实现多进程过程解析
Apr 30 Python
Python实现进度条和时间预估的示例代码
Jun 02 Python
利用python对excel中一列的时间数据更改格式操作
Jul 14 Python
python3.8.3安装教程及环境配置的详细教程(64-bit)
Nov 28 Python
python 获取谷歌浏览器保存的密码
Jan 06 Python
python 爬取华为应用市场评论
May 29 Python
Python字符串函数strip()原理及用法详解
Jul 23 #Python
Python使用sys.exc_info()方法获取异常信息
Jul 23 #Python
Python中Selenium库使用教程详解
Jul 23 #Python
Python基于traceback模块获取异常信息
Jul 23 #Python
Python TestSuite生成测试报告过程解析
Jul 23 #Python
快速解释如何使用pandas的inplace参数的使用
Jul 23 #Python
Python分类测试代码实例汇总
Jul 23 #Python
You might like
php中使用__autoload()自动加载未定义类的实现代码
2013/02/06 PHP
php遍历所有文件及文件夹的方法深入解析
2013/06/08 PHP
关于PHP中Session文件过多的问题及session文件保存位置
2016/03/17 PHP
详解阿里云视频直播PHP-SDK接入教程
2020/07/09 PHP
张孝祥JavaScript学习阶段性总结(2)--(X)HTML学习
2007/02/03 Javascript
JS Array对象入门分析
2008/10/30 Javascript
Jquery AJAX 框架的使用方法
2009/11/03 Javascript
jQuery语法高亮插件支持各种程序源代码语法着色加亮
2013/04/27 Javascript
AngularJS HTML编译器介绍
2014/12/06 Javascript
理解JavaScript中Promise的使用
2016/01/18 Javascript
Javascript for in的缺陷总结
2017/02/03 Javascript
Vue 短信验证码组件开发详解
2017/02/14 Javascript
JavaScript的继承实现小结
2017/05/07 Javascript
Vue.Draggable实现拖拽效果
2020/07/29 Javascript
详解Angular CLI + Electron 开发环境搭建
2017/07/20 Javascript
JavaScrip数组删除特定元素的几种方法总结
2017/09/06 Javascript
AngularJS路由删除#符号解决的办法
2017/09/28 Javascript
使用canvas实现一个vue弹幕组件功能
2018/11/30 Javascript
在Python中使用Neo4j数据库的教程
2015/04/16 Python
Python线性方程组求解运算示例
2018/01/17 Python
对numpy 数组和矩阵的乘法的进一步理解
2018/04/04 Python
解决Python print 输出文本显示 gbk 编码错误问题
2018/07/13 Python
解决Tensorflow 使用时cpu编译不支持警告的问题
2020/02/03 Python
Pycharm及python安装详细教程(图解)
2020/07/31 Python
python如何发送带有附件、正文为HTML的邮件
2021/02/27 Python
斯洛伐克时尚服装网上商店:Cellbes
2016/10/20 全球购物
草莓网英国官网:Strawberrynet UK
2017/02/12 全球购物
某个公司的Java笔面试题
2016/03/11 面试题
家长会学生演讲稿
2014/04/26 职场文书
学校开学标语
2014/10/06 职场文书
春季运动会开幕词
2015/01/28 职场文书
学期个人自我总结
2015/02/13 职场文书
2015年小学教科研工作总结
2015/07/20 职场文书
小学信息技术教学反思
2016/02/16 职场文书
python通配符之glob模块的使用详解
2021/04/24 Python
CSS实现背景图片全屏铺满自适应的3种方式
2022/07/07 HTML / CSS