使用pygame实现垃圾分类小游戏功能(已获校级二等奖)


Posted in Python onJuly 23, 2020

项目简介

本项目报名参加了“兖州中材杯”武汉理工大学第十一届环保创意作品大赛艺术理念组比赛。组员共三名,本人负责代码实现部分,其余两人分别负责项目策划与场景人物绘制。

项目背景

小组中负责策划的同学经过一定的调研之后发现,我校在校学生普遍缺乏垃圾分类方面的知识。经过讨论后,我们把游戏方向定位于“垃圾分类”,游戏类型定位于像素风游戏,由于本人水平和时间有限,只能将玩法设计得尽量简单。感谢另外两位组员,他们的努力掩盖了我水平上的不足。

玩法介绍

家控制一名角色在操场背景上移动,垃圾桶在操场边上。捡起垃圾丢进相应的垃圾桶内,若全部正确投放则游戏成功,否则游戏失败。游戏期间,若有不清楚该作何分类的垃圾,则可以点击图书馆的按钮,进入图书馆查询。图书馆提供垃圾图鉴和分类标准两种信息。垃圾图鉴帮助玩家分辨自己捡到的垃圾,而分类标准指每种垃圾的定义及举例。

项目成果

本项目在“兖州中材杯”武汉理工大学第十一届环保创意作品大赛艺术理念组比赛中最终获得了第五名、二等奖的成绩,距第四名仅差0.5分。

项目实现

写项目时本人仅自学了一个月的Python,且本人是大一新生,对计算机科学的基础知识了解甚少,若代码风格幼稚、愚蠢,还望读者见谅。

模块划分

游戏按场景分为以下几个模块:开始游戏界面游戏说明界面人物选择界面操场界面(主要游戏场地)、图书馆外界面图书馆内界面游戏结束界面

开始游戏界面:背景(像素化的学校建筑),游戏标题,三个按钮(开始、游戏说明、退出)。

使用pygame实现垃圾分类小游戏功能(已获校级二等奖)

游戏说明界面:背景(与开始界面相同),游戏说明文字,返回按钮。

使用pygame实现垃圾分类小游戏功能(已获校级二等奖)

人物选择界面:背景,提示(选择人物),两个可选人物。

使用pygame实现垃圾分类小游戏功能(已获校级二等奖)

操场界面:背景,人物,垃圾桶,随机产生的垃圾,图书馆按钮。

使用pygame实现垃圾分类小游戏功能(已获校级二等奖)
使用pygame实现垃圾分类小游戏功能(已获校级二等奖)

图书馆外界面:背景(我校图书馆的像素风绘制)、操场按钮(会到操场)、进入按钮(进入图书馆内部)。

使用pygame实现垃圾分类小游戏功能(已获校级二等奖)

图书馆内界面:背景(我校图书馆内部),各类垃圾图标按钮(厨余垃圾、可回收垃圾、有害垃圾、其他垃圾),垃圾图鉴按钮,返回按钮。子界面:各类垃圾信息界面,垃圾图鉴界面,返回按钮。

使用pygame实现垃圾分类小游戏功能(已获校级二等奖)
使用pygame实现垃圾分类小游戏功能(已获校级二等奖)
使用pygame实现垃圾分类小游戏功能(已获校级二等奖)
使用pygame实现垃圾分类小游戏功能(已获校级二等奖)
使用pygame实现垃圾分类小游戏功能(已获校级二等奖)
使用pygame实现垃圾分类小游戏功能(已获校级二等奖)

游戏结束界面:胜利界面,失败界面。

使用pygame实现垃圾分类小游戏功能(已获校级二等奖)
使用pygame实现垃圾分类小游戏功能(已获校级二等奖)

代码实现

直接上代码:

import pygame as py
import sys
import random
from pygame.locals import *
#===========================================================
#========================前期准备===========================
py.init()
#注:游戏需要的所有文件(图片等)都放在同游戏目录的"Files"目录下。
#定义一个按钮类
class Button(py.rect.Rect):
 def __init__(self, obj):
  super().__init__(obj)
 def has(self, pos):
  if self.right >= pos[0] >= self.left and self.bottom >= pos[1] >= self.top:
   return True
  else:
   return False

screen = py.display.set_mode((1000, 650))
#===========================================================
#=========================图书馆内==========================

def knowledge(selection):
 path = 'Files\\inside_liberary\\knowledge' + str(selection) + '.jpg'
 know = py.image.load(path)
 know = py.transform.smoothscale(know,(1000,650))
 screen.blit(know,(0,0))
 exits = py.image.load('Files\\inside_liberary\\back.jpg')
 exits = py.transform.smoothscale(exits,(72,72))
 exit_button = screen.blit(exits,(918, 570))
 exit_button = Button(exit_button)
 py.display.flip()
 #进入事件循环
 while True:
  for event in py.event.get():
   if event.type == QUIT:
    sys.exit()
   if event.type == MOUSEBUTTONDOWN:
    pos = py.mouse.get_pos()
    #点击离开该页面
    if exit_button.has(pos):
     selection = 0
     break
  if not selection:
   break

def inside_Liberary():
 ilib = py.image.load('Files\\inside_liberary\\Inside.jpg')
 ilib = py.transform.smoothscale(ilib,(1000,650))
 screen.blit(ilib,(0,0))
 #退出图书馆的按钮
 exits = py.image.load('Files\\inside_liberary\\exit.jpg')
 exits = py.transform.smoothscale(exits,(72,81))
 exit_button = screen.blit(exits,(5, 560))
 exit_button = Button(exit_button)
 #厨余垃圾按钮
 rubbish1 = py.image.load('Files\\inside_liberary\\rubbish1.jpg')
 rubbish1 = py.transform.smoothscale(rubbish1,(150,298))
 rubbish1_button = screen.blit(rubbish1, (80,150))
 rubbish1_button = Button(rubbish1_button)
 #可回收垃圾按钮
 rubbish2 = py.image.load('Files\\inside_liberary\\rubbish2.jpg')
 rubbish2 = py.transform.smoothscale(rubbish2,(150,298))
 rubbish2_button = screen.blit(rubbish2, (310,150))
 rubbish2_button = Button(rubbish2_button)
 #有害垃圾按钮
 rubbish3 = py.image.load('Files\\inside_liberary\\rubbish3.jpg')
 rubbish3 = py.transform.smoothscale(rubbish3,(150,298))
 rubbish3_button = screen.blit(rubbish3, (540,150))
 rubbish3_button = Button(rubbish3_button)
 #不可回收垃圾按钮
 rubbish4 = py.image.load('Files\\inside_liberary\\rubbish4.jpg')
 rubbish4 = py.transform.smoothscale(rubbish4,(150,298))
 rubbish4_button = screen.blit(rubbish4, (770,150))
 rubbish4_button = Button(rubbish4_button)
 #图鉴按钮
 rubbish5 = py.image.load('Files\\inside_liberary\\rubbish5.jpg')
 rubbish5 = py.transform.smoothscale(rubbish5,(82, 72))
 rubbish5_button = screen.blit(rubbish5, (903,560))
 rubbish5_button = Button(rubbish5_button)
 
 py.display.flip()
 selection = -1
 #进入事件循环
 while True:
  for event in py.event.get():
   if event.type == QUIT:
    sys.exit()
   if event.type == MOUSEBUTTONDOWN:
    pos = py.mouse.get_pos()
    #点击离开图书馆
    if exit_button.has(pos):
     selection = 0
     break
    #点击厨余垃圾
    if rubbish1_button.has(pos):
     selection = 1
     break
    #点击可回收垃圾
    if rubbish2_button.has(pos):
     selection = 2
     break
    #点击有害垃圾
    if rubbish3_button.has(pos):
     selection = 3
     break
    #点击不可回收垃圾
    if rubbish4_button.has(pos):
     selection = 4
     break
    #点击图鉴
    if rubbish5_button.has(pos):
     selection = 5
     break
  if selection != -1:
   break
 if selection:
  knowledge(selection)
  inside_Liberary()
#===========================================================
#=========================图书馆外==========================

def outside_Liberary():
 olib = py.image.load('Files\\outside_liberary\\Outside.jpg')
 olib = py.transform.smoothscale(olib,(1000,650))
 screen.blit(olib,(0,0))
 #进入图书馆的按钮
 enter = py.image.load('Files\\outside_liberary\\enter_lib.jpg')
 enter = py.transform.smoothscale(enter,(72, 72))
 enter_button = screen.blit(enter,(470,550))
 enter_button = Button(enter_button)
 #退出图书馆的按钮
 exits = py.image.load('Files\\outside_liberary\\playground.jpg')
 exits = py.transform.smoothscale(exits,(72, 51))
 exit_button = screen.blit(exits,(5, 590))
 exit_button = Button(exit_button)
 py.display.flip()
 selection = -1
 #进入事件循环
 while True:
  for event in py.event.get():
   if event.type == QUIT:
    sys.exit()
   if event.type == MOUSEBUTTONDOWN:
    pos = py.mouse.get_pos()
    #点击返回操场
    if exit_button.has(pos):
     selection = 0
     break
    #点击进入图书馆
    if enter_button.has(pos):
     selection = 1
     break
  if selection != -1:
   break
 if selection:
  inside_Liberary()
  outside_Liberary()

#===========================================================
#==========================游戏帮助=========================

def help_page():
 background = py.image.load('Files\\help\\background.jpg')
 background = py.transform.smoothscale(background,(1000,650))
 screen.blit(background,(0,0))
 #返回按钮
 exits = py.image.load('Files\\help\\back.jpg')
 exits = py.transform.smoothscale(exits,(72,57))
 exit_button = screen.blit(exits,(5, 585))
 exit_button = Button(exit_button)
 py.display.flip()
 back = 0
 while True:
  for event in py.event.get():
   if event.type == QUIT:
    sys.exit()
   if event.type == MOUSEBUTTONDOWN:
    pos = py.mouse.get_pos()
    if exit_button.has(pos):
     back = 1
     break
  if back:
   break
    
#===========================================================
#==========================游戏结束=========================

def game_over(result):
 path = 'Files\\game_over\\result' + str(result) + '.jpg'
 background = py.image.load(path)
 background = py.transform.smoothscale(background,(1000,650))
 screen.blit(background,(0,0))
 py.display.flip()
 temp = 0
 while True:
  for event in py.event.get():
   if event.type == QUIT:
    sys.exit()
   if event.type == MOUSEBUTTONDOWN:
    temp = 1
    break
  if temp:
   break

#===========================================================
#==========================操场环节=========================

choices = ['01', '02', '11', '12', '21', '22', '31']
class Rubbish():
 def __init__(self, sort):
  self.sort = sort
  self.img = py.image.load('Files\\playground\\' + sort + '.jpg')
  x = random.randint(100, 1400)
  y = random.randint(110, 900)
  self.position = self.img.get_rect()
  self.position = self.position.move((x, y))
  screen.blit(self.img, self.position)
class Role():
 def __init__(self, role):
  self.r_side = py.image.load('Files\\playground\\' + role + '1.jpg')
  self.r_walk = py.image.load('Files\\playground\\' + role + '2.jpg')
  self.l_side = py.transform.flip(self.r_side, True, False)
  self.l_walk = py.transform.flip(self.r_walk, True, False)
  self.img = self. r_side
  self.position = self.img.get_rect()
  screen.blit(self.img, self.position)
  self.rubbish = None
 def move(self, key):
  if key == K_UP:
   if self.position.top <= 200:
    return (0, 2)
   else:
    self.position = self.position.move(0, -2)
    return 0
  if key == K_DOWN:
   if self.position.bottom >= 450:
    return (0, -2)
   else:
    self.position = self.position.move(0, 2)
    return 0
  if key == K_RIGHT:
   if self.position.right >= 800:
    return (-2, 0)
   else:
    self.position = self.position.move(2, 0)
    return 0
  if key == K_LEFT:
   if self.position.left <= 200:
    return (2, 0)
   else:
    self.position = self.position.move(-2, 0)
    return 0
  
class Trash_can():
 def __init__(self, num):
  self. num = num
  self.img = py.image.load('Files\\playground\\' + str(num) + '.jpg')
  self.img = py.transform.smoothscale(self.img,(100, 92))
  self.position = self.img.get_rect()
  self.position = self.position.move((100 + num*200, 0))
  screen.blit(self.img, self.position)
def playground(selection):
 background = py.image.load('Files\\playground\\Playground.jpg')
 screen.blit(background, [0, 0])
 lib = py.image.load('Files\\playground\\liberary.jpg')
 lib = py.transform.smoothscale(lib, (78, 72))
 lib_button = screen.blit(lib, (900, 10))
 lib_button = Button(lib_button)
 trash_can = []
 for num in range(0, 4):
  trash_can.append(Trash_can(num))
 role = Role(selection)
 rubbish = []
 for sort in choices:
  rubbish.append(Rubbish(sort))
 py.display.flip()
 down = 0
 go = None
 move_bg = [0, 0]
 temp = 0
 while True:
  for event in py.event.get():
   if event.type == QUIT:
    sys.exit()
   if event.type == MOUSEBUTTONDOWN:
    pos = py.mouse.get_pos()
    if lib_button.has(pos):
     outside_Liberary()
   if event.type == KEYDOWN and\
    event.key in (K_UP, K_DOWN, K_RIGHT, K_LEFT):
    if event.key == K_RIGHT:
     role.img = role.r_side
    elif event.key == K_LEFT:
     role.img = role.l_side
    down = 1
    go = event.key
   if event.type == KEYUP and event.key == go:
    if event.key == K_RIGHT:
     role.img = role.r_side
    elif event.key == K_LEFT:
     role.img = role.l_side
    down = 0
  take = role.position.collidelist([each.position for each in rubbish])
  if take >= 0 and not role.rubbish:
   role.rubbish = rubbish[take].sort[0]
   del rubbish[take]
  put = role.position.collidelist([each.position for each in trash_can])
  if put >= 0 and role.rubbish:
   if role.rubbish == str(trash_can[put].num):
    role.rubbish = None
    if not len(rubbish):
     game_over(1)
     break
   else:
    game_over(2)
    break
  if down:
   moved = role.move(go)
   temp += 1
   if not temp % 20:
    if role.img == role.r_side:
     role.img = role.r_walk
    elif role.img == role.r_walk:
     role.img = role.r_side
    elif role.img == role.l_side:
     role.img = role.l_walk
    else:
     role.img = role.l_side
   if moved:
    if 0 >= moved[0] + move_bg[0] >= -497 and \
     0 >= moved[1] + move_bg[1] >= -326:
     for i in range(2):
      move_bg[i] += moved[i]
     for each in rubbish:
      each.position = each.position.move(moved)
     for each in trash_can:
      each.position = each.position.move(moved)
    elif role.position.left - moved[0] >= 0 and\
      role.position.right - moved[0] <= 1000 and\
      role.position.top - moved[1] >= 0 and\
      role.position.bottom - moved[1] <= 650:
     role. position = role.position.move([-i for i in moved])
  screen.blit(background, move_bg)
  lib = py.image.load('Files\\playground\\liberary.jpg')
  lib = py.transform.smoothscale(lib, (78, 72))
  lib_button = screen.blit(lib, (900, 10))
  lib_button = Button(lib_button)
  for each in trash_can:
   screen.blit(each.img, each.position)
  for each in rubbish:
   screen.blit(each.img, each.position)
  screen.blit(role.img, role.position)
  py.display.flip()


#===========================================================
#==========================选择人物=========================

def choose_role():
 background = py.image.load('Files\\choose_player\\background.jpg')
 background = py.transform.smoothscale(background,(1000,650))
 screen.blit(background, (0, 0))
 man = py.image.load('Files\\choose_player\\man.jpg')
 man = py.transform.smoothscale(man,(123, 325))
 man_button = screen.blit(man,(200, 200))
 man_button = Button(man_button)
 woman = py.image.load('Files\\choose_player\\woman.jpg')
 woman = py.transform.smoothscale(woman,(113, 325))
 woman_button = screen.blit(woman,(687, 200))
 woman_button = Button(woman_button)
 py.display.flip()
 while True:
  for event in py.event.get():
   if event.type == QUIT:
    sys.exit()
   if event.type == MOUSEBUTTONDOWN:
    pos = py.mouse.get_pos()
    if man_button.has(pos):
     return 'man'
    if woman_button.has(pos):
     return 'woman'
    
#===========================================================
#========================开始游戏界面========================

def start():
 background = py.image.load('Files\\start\\background.jpg')
 background = py.transform.smoothscale(background,(1000,650))
 screen.blit(background, (0, 0))
 start_game = py.image.load('Files\\start\\start_game.jpg')
 start_game = py.transform.smoothscale(start_game,(140, 149))
 start_button = screen.blit(start_game,(150, 330))
 start_button = Button(start_button)
 game_help = py.image.load('Files\\start\\game_help.jpg')
 game_help = py.transform.smoothscale(game_help,(280, 182))
 help_button = screen.blit(game_help,(380, 320))
 help_button = Button(help_button)
 quit_game = py.image.load('Files\\start\\quit_game.jpg')
 quit_game = py.transform.smoothscale(quit_game,(200,160))
 quit_button = screen.blit(quit_game,(680, 330))
 quit_button = Button(quit_button)
 py.display.flip()
 while True:
  for event in py.event.get():
   if event.type == QUIT:
    sys.exit()
   if event.type == MOUSEBUTTONDOWN:
    pos = py.mouse.get_pos()
    if start_button.has(pos):
     role = choose_role()
     playground(role)
     break
    elif help_button.has(pos):
     help_page()
     break
    elif quit_button.has(pos):
     sys.exit()
  break
 start()
start()

游戏效果

游戏演示如下:

使用pygame实现垃圾分类小游戏功能(已获校级二等奖)

点此观看视频:垃圾分类小游戏

总结

这个游戏是本人第一次写出一百行以上的代码,写完后没来得及进行进一步的优化就提交了项目。

到此这篇关于使用pygame实现垃圾分类小游戏功能(已获校级二等奖)的文章就介绍到这了,更多相关pygame垃圾分类小游戏内容请搜索三水点靠木以前的文章或继续浏览下面的相关文章希望大家以后多多支持三水点靠木!

Python 相关文章推荐
python学习笔记:字典的使用示例详解
Jun 13 Python
Python生成器(Generator)详解
Apr 13 Python
详解Python3操作Mongodb简明易懂教程
May 25 Python
使用Pyinstaller的最新踩坑实战记录
Nov 08 Python
Python设计模式之门面模式简单示例
Jan 09 Python
python 文本单词提取和词频统计的实例
Dec 22 Python
python中for循环把字符串或者字典添加到列表的方法
Jul 20 Python
浅谈Python3 numpy.ptp()最大值与最小值的差
Aug 24 Python
Django框架 querySet功能解析
Sep 04 Python
Python为何不支持switch语句原理详解
Oct 21 Python
Jupyter notebook 不自动弹出网页的解决方案
May 21 Python
Python中Numpy和Matplotlib的基本使用指南
Nov 02 Python
Python字符串函数strip()原理及用法详解
Jul 23 #Python
Python使用sys.exc_info()方法获取异常信息
Jul 23 #Python
Python中Selenium库使用教程详解
Jul 23 #Python
Python基于traceback模块获取异常信息
Jul 23 #Python
Python TestSuite生成测试报告过程解析
Jul 23 #Python
快速解释如何使用pandas的inplace参数的使用
Jul 23 #Python
Python分类测试代码实例汇总
Jul 23 #Python
You might like
WML,Apache,和 PHP 的介绍
2006/10/09 PHP
如何正确配置Nginx + PHP
2016/07/15 PHP
PHP编程实现多维数组按照某个键值排序的方法小结【2种方法】
2017/04/27 PHP
PHP封装的XML简单操作类完整实例
2017/11/13 PHP
PHPstorm激活码2020年5月13日亲测有效
2020/09/17 PHP
jQuery 1.0.2
2006/10/11 Javascript
{}与function(){}选用空对象{}来存放keyValue
2012/05/23 Javascript
jquery使用ColorBox弹出图片组浏览层实例演示
2013/03/14 Javascript
探讨JavaScript中的Rest参数和参数默认值
2015/07/29 Javascript
详解JavaScript的表达式与运算符
2015/11/30 Javascript
js实现文字选中分享功能
2017/01/25 Javascript
vue如何实现observer和watcher源码解析
2017/03/09 Javascript
Webpack 4.x搭建react开发环境的方法步骤
2018/08/15 Javascript
vue-cli 2.*中导入公共less文件的方法步骤
2018/11/22 Javascript
微信小程序中转义字符的处理方法
2019/03/28 Javascript
vue中beforeRouteLeave实现页面回退不刷新的示例代码
2019/11/01 Javascript
koa2的中间件功能及应用示例
2020/03/05 Javascript
Jquery滑动门/tab切换实现方法完整示例
2020/06/05 jQuery
js实现批量删除功能
2020/08/27 Javascript
vue打开其他项目页面并传入数据详解
2020/11/25 Vue.js
[20:21]《一刀刀一天》第十六期:TI国际邀请赛正式打响,总奖金超过550万
2014/05/23 DOTA
[14:57]DOTA2 HEROS教学视频教你分分钟做大人-幽鬼
2014/06/13 DOTA
Python机器学习之决策树算法
2017/12/22 Python
numpy给array增加维度np.newaxis的实例
2018/11/01 Python
python 读取dicom文件,生成info.txt和raw文件的方法
2019/01/24 Python
对python中的try、except、finally 执行顺序详解
2019/02/18 Python
pandas实现将dataframe满足某一条件的值选出
2019/06/12 Python
python中PS 图像调整算法原理之亮度调整
2019/06/28 Python
Django 实现admin后台显示图片缩略图的例子
2019/07/28 Python
python——全排列数的生成方式
2020/02/26 Python
解决Jupyter notebook中.py与.ipynb文件的import问题
2020/04/21 Python
Python字典取键、值对的方法步骤
2020/09/30 Python
让子弹飞观后感
2015/06/11 职场文书
教导处教学工作总结
2015/08/12 职场文书
2016开学第一课心得体会
2016/01/23 职场文书
React + Threejs + Swiper 实现全景图效果的完整代码
2021/06/28 Javascript