python实现简单五子棋游戏


Posted in Python onJune 18, 2019

本文实例为大家分享了python实现简单五子棋游戏的具体代码,供大家参考,具体内容如下

python实现简单五子棋游戏

from graphics import *
from math import *
import numpy as np
 
 
def ai():
 """
 AI计算落子位置
 """
 maxmin(True, DEPTH, -99999999, 99999999)
 return next_point[0], next_point[1]
 
 
def maxmin(is_ai, depth, alpha, beta):
 """
 负值极大算法搜索 alpha + beta剪枝
 """
 # 游戏是否结束 | | 探索的递归深度是否到边界
 if game_win(list1) or game_win(list2) or depth == 0:
  return evaluation(is_ai)
 
 blank_list = list(set(list_all).difference(set(list3)))
 order(blank_list) # 搜索顺序排序 提高剪枝效率
 # 遍历每一个候选步
 for next_step in blank_list[0:60]:
 
  # 如果要评估的位置没有相邻的子, 则不去评估 减少计算
  if not has_neightnor(next_step):
   continue
 
  if is_ai:
   list1.append(next_step)
  else:
   list2.append(next_step)
  list3.append(next_step)
 
  value = -maxmin(not is_ai, depth - 1, -beta, -alpha)
  if is_ai:
   list1.remove(next_step)
  else:
   list2.remove(next_step)
  list3.remove(next_step)
 
  if value > alpha:
   if depth == DEPTH:
    next_point[0] = next_step[0]
    next_point[1] = next_step[1]
   # alpha + beta剪枝点
   if value >= beta:
    return beta
   alpha = value
 return alpha
 
 
def order(blank_list):
 """
 离最后落子的邻居位置最有可能是最优点
 计算最后落子点的8个方向邻居节点
 若未落子,则插入到blank列表的最前端
 :param blank_list: 未落子节点集合
 :return: blank_list
 """
 last_pt = list3[-1]
 # for item in blank_list:
 for i in range(-1, 2):
  for j in range(-1, 2):
   if i == 0 and j == 0:
    continue
   if (last_pt[0] + i, last_pt[1] + j) in blank_list:
    blank_list.remove((last_pt[0] + i, last_pt[1] + j))
    blank_list.insert(0, (last_pt[0] + i, last_pt[1] + j))
 
 
def has_neightnor(pt):
 """
 判断是否有邻居节点
 :param pt: 待评测节点
 :return:
 """
 for i in range(-1, 2):
  for j in range(-1, 2):
   if i == 0 and j == 0:
    continue
   if (pt[0] + i, pt[1] + j) in list3:
    return True
 return False
 
 
def evaluation(is_ai):
 """
 评估函数
 """
 if is_ai:
  my_list = list1
  enemy_list = list2
 else:
  my_list = list2
  enemy_list = list1
 # 算自己的得分
 score_all_arr = [] # 得分形状的位置 用于计算如果有相交 得分翻倍
 my_score = 0
 for pt in my_list:
  m = pt[0]
  n = pt[1]
  my_score += cal_score(m, n, 0, 1, enemy_list, my_list, score_all_arr)
  my_score += cal_score(m, n, 1, 0, enemy_list, my_list, score_all_arr)
  my_score += cal_score(m, n, 1, 1, enemy_list, my_list, score_all_arr)
  my_score += cal_score(m, n, -1, 1, enemy_list, my_list, score_all_arr)
 # 算敌人的得分, 并减去
 score_all_arr_enemy = []
 enemy_score = 0
 for pt in enemy_list:
  m = pt[0]
  n = pt[1]
  enemy_score += cal_score(m, n, 0, 1, my_list, enemy_list, score_all_arr_enemy)
  enemy_score += cal_score(m, n, 1, 0, my_list, enemy_list, score_all_arr_enemy)
  enemy_score += cal_score(m, n, 1, 1, my_list, enemy_list, score_all_arr_enemy)
  enemy_score += cal_score(m, n, -1, 1, my_list, enemy_list, score_all_arr_enemy)
 
 total_score = my_score - enemy_score * 0.1
 return total_score
 
 
def cal_score(m, n, x_decrict, y_derice, enemy_list, my_list, score_all_arr):
 """
 每个方向上的分值计算
 :param m:
 :param n:
 :param x_decrict:
 :param y_derice:
 :param enemy_list:
 :param my_list:
 :param score_all_arr:
 :return:
 """
 add_score = 0 # 加分项
 # 在一个方向上, 只取最大的得分项
 max_score_shape = (0, None)
 
 # 如果此方向上,该点已经有得分形状,不重复计算
 for item in score_all_arr:
  for pt in item[1]:
   if m == pt[0] and n == pt[1] and x_decrict == item[2][0] and y_derice == item[2][1]:
    return 0
 
 # 在落子点 左右方向上循环查找得分形状
 for offset in range(-5, 1):
  # offset = -2
  pos = []
  for i in range(0, 6):
   if (m + (i + offset) * x_decrict, n + (i + offset) * y_derice) in enemy_list:
    pos.append(2)
   elif (m + (i + offset) * x_decrict, n + (i + offset) * y_derice) in my_list:
    pos.append(1)
   else:
    pos.append(0)
  tmp_shap5 = (pos[0], pos[1], pos[2], pos[3], pos[4])
  tmp_shap6 = (pos[0], pos[1], pos[2], pos[3], pos[4], pos[5])
 
  for (score, shape) in shape_score:
   if tmp_shap5 == shape or tmp_shap6 == shape:
    if score > max_score_shape[0]:
     max_score_shape = (score, ((m + (0 + offset) * x_decrict, n + (0 + offset) * y_derice),
            (m + (1 + offset) * x_decrict, n + (1 + offset) * y_derice),
            (m + (2 + offset) * x_decrict, n + (2 + offset) * y_derice),
            (m + (3 + offset) * x_decrict, n + (3 + offset) * y_derice),
            (m + (4 + offset) * x_decrict, n + (4 + offset) * y_derice)),
          (x_decrict, y_derice))
 
 # 计算两个形状相交, 如两个3活 相交, 得分增加 一个子的除外
 if max_score_shape[1] is not None:
  for item in score_all_arr:
   for pt1 in item[1]:
    for pt2 in max_score_shape[1]:
     if pt1 == pt2 and max_score_shape[0] > 10 and item[0] > 10:
      add_score += item[0] + max_score_shape[0]
 
  score_all_arr.append(max_score_shape)
 
 return add_score + max_score_shape[0]
 
 
def game_win(list):
 """
 胜利条件判断
 """
 # for m in range(COLUMN):
 #  for n in range(ROW):
 #   if n < ROW - 4 and (m, n) in list and (m, n + 1) in list and (m, n + 2) in list and (
 #     m, n + 3) in list and (m, n + 4) in list:
 #    return True
 #   elif m < ROW - 4 and (m, n) in list and (m + 1, n) in list and (m + 2, n) in list and (
 #     m + 3, n) in list and (m + 4, n) in list:
 #    return True
 #   elif m < ROW - 4 and n < ROW - 4 and (m, n) in list and (m + 1, n + 1) in list and (
 #     m + 2, n + 2) in list and (m + 3, n + 3) in list and (m + 4, n + 4) in list:
 #    return True
 #   elif m < ROW - 4 and n > 3 and (m, n) in list and (m + 1, n - 1) in list and (
 #     m + 2, n - 2) in list and (m + 3, n - 3) in list and (m + 4, n - 4) in list:
 #    return True
 return False
 
 
def draw_window():
 """
 绘制棋盘
 """
 # 绘制画板
 win = GraphWin("五子棋", GRAPH_HEIGHT, GRAPH_WIDTH)
 win.setBackground("gray")
 # 绘制列
 i1 = 0
 while i1 <= GRID_WIDTH * COLUMN:
  i1 = i1 + GRID_WIDTH
  l = Line(Point(i1, GRID_WIDTH), Point(i1, GRID_WIDTH * COLUMN))
  l.draw(win)
 # 绘制行
 i2 = 0
 while i2 <= GRID_WIDTH * ROW:
  i2 = i2 + GRID_WIDTH
  l = Line(Point(GRID_WIDTH, i2), Point(GRID_WIDTH * ROW, i2))
  l.draw(win)
 return win
 
 
def main():
 """
 程序循环
 :return:
 """
 mode = int(input("先手 AI先手 ? 1 0 \n"))
 # 绘制棋盘
 win = draw_window()
 # 添加棋盘所有点
 for i in range(COLUMN + 1):
  for j in range(ROW + 1):
   list_all.append((i, j))
 # 循环条件
 g = 0
 change = 0
 # 开始循环
 while g == 0:
  # AI
  if change % 2 == mode:
   # AI先手 走天元
   if change == 0:
    pos = (6, 6)
   else:
    pos = ai()
   # 添加落子
   list1.append(pos)
   list3.append(pos)
   # 绘制白棋
   piece = Circle(Point(GRID_WIDTH * (pos[0]), GRID_WIDTH * (pos[1])), 12)
   piece.setFill('white')
   piece.draw(win)
   # AI胜利
   if game_win(list1):
    message = Text(Point(GRAPH_WIDTH / 2, GRID_WIDTH / 2), "AI获胜")
    message.draw(win)
    g = 1
   change = change + 1
 
  # User
  else:
   p2 = win.getMouse()
   x = round((p2.getX()) / GRID_WIDTH)
   y = round((p2.getY()) / GRID_WIDTH)
 
   # 若点未被选取过
   if not (x, y) in list3:
    # 添加落子
    list2.append((x, y))
    list3.append((x, y))
    # 绘制黑棋
    piece = Circle(Point(GRID_WIDTH * x, GRID_WIDTH * y), 12)
    piece.setFill('black')
    piece.draw(win)
    # 胜利
    if game_win(list2):
     message = Text(Point(GRAPH_WIDTH / 2, GRID_WIDTH / 2), "人类胜利")
     message.draw(win)
     g = 1
    change = change + 1
 
 message = Text(Point(GRAPH_WIDTH / 2 + 100, GRID_WIDTH / 2), "游戏结束")
 message.draw(win)
 win.getMouse()
 win.close()
 
 
if __name__ == '__main__':
 GRID_WIDTH = 40
 COLUMN = 11
 ROW = 11
 GRAPH_WIDTH = GRID_WIDTH * (ROW + 1)
 GRAPH_HEIGHT = GRID_WIDTH * (COLUMN + 1)
 
 list1 = [] # AI
 list2 = [] # human
 list3 = [] # all
 list_all = [] # 整个棋盘的点
 next_point = [0, 0] # AI下一步最应该下的位置
 
 mode=int(input("请选择: 快不准 或 慢却准 ? 1 : 0 \n"))
 if mode==1:
  DEPTH=1
 elif mode==0:
  DEPTH=3
 else:
  DEPTH=3
 
 shape_score = [(50, (0, 1, 1, 0, 0)),
     (50, (0, 0, 1, 1, 0)),
     (200, (1, 1, 0, 1, 0)),
     (500, (0, 0, 1, 1, 1)),
     (500, (1, 1, 1, 0, 0)),
     (5000, (0, 1, 1, 1, 0)),
     (5000, (0, 1, 0, 1, 1, 0)),
     (5000, (0, 1, 1, 0, 1, 0)),
     (5000, (1, 1, 1, 0, 1)),
     (5000, (1, 1, 0, 1, 1)),
     (5000, (1, 0, 1, 1, 1)),
     (5000, (1, 1, 1, 1, 0)),
     (5000, (0, 1, 1, 1, 1)),
     (50000, (0, 1, 1, 1, 1, 0)),
     (99999999, (1, 1, 1, 1, 1))]
 main()

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持三水点靠木。

Python 相关文章推荐
pycharm 使用心得(九)解决No Python interpreter selected的问题
Jun 06 Python
Python标准库06之子进程 (subprocess包) 详解
Dec 07 Python
python实现逻辑回归的方法示例
May 02 Python
Python中最大最小赋值小技巧(分享)
Dec 23 Python
浅谈Python用QQ邮箱发送邮件时授权码的问题
Jan 29 Python
python打包压缩、读取指定目录下的指定类型文件
Apr 12 Python
搞定这套Python爬虫面试题(面试会so easy)
Apr 03 Python
深入浅析Python 中 is 语法带来的误解
May 07 Python
Python目录和文件处理总结详解
Sep 02 Python
python实现QQ邮箱发送邮件
Mar 06 Python
pyinstaller打包找不到文件的问题解决
Apr 15 Python
pandas取dataframe特定行列的实现方法
May 24 Python
Python基础学习之函数方法实例详解
Jun 18 #Python
pyqt5 实现在别的窗口弹出进度条
Jun 18 #Python
Python弹出输入框并获取输入值的实例
Jun 18 #Python
python使用tkinter库实现五子棋游戏
Jun 18 #Python
Python基础学习之基本数据结构详解【数字、字符串、列表、元组、集合、字典】
Jun 18 #Python
python 弹窗提示警告框MessageBox的实例
Jun 18 #Python
python实现五子棋小程序
Jun 18 #Python
You might like
自己动手,丰衣足食 - 短波框形天线制作
2021/03/01 无线电
php入门学习知识点四 PHP正则表达式基本应用
2011/07/14 PHP
JSON在PHP中的应用介绍
2012/09/08 PHP
PHP_NETWORK_GETADDRESSES: GETADDRINFO FAILED问题解决办法
2014/05/04 PHP
php如何执行非缓冲查询API
2016/07/22 PHP
PHP实现ASCII码与字符串相互转换的方法
2017/04/29 PHP
javascript计算星座属相(十二生肖属相)示例代码
2014/01/09 Javascript
javaScript中的this示例学习详解及工作原理
2014/01/13 Javascript
angular.element方法汇总
2015/01/07 Javascript
Bootstrap布局组件应用实例讲解
2016/02/17 Javascript
js控制文本框只能输入中文、英文、数字与指定特殊符号的实现代码
2016/09/09 Javascript
Angular4学习笔记之准备和环境搭建项目
2017/08/01 Javascript
JS实现留言板功能[楼层效果展示]
2017/12/27 Javascript
详解VueJs中的V-bind指令
2018/05/03 Javascript
Vue使用mixin分发组件的可复用功能
2019/09/01 Javascript
如何在vue项目中嵌入jsp页面的方法(2种)
2020/02/06 Javascript
JS出现404错误原理及解决方案
2020/07/01 Javascript
vue flex 布局实现div均分自动换行的示例代码
2020/08/05 Javascript
Vue+Vant 图片上传加显示的案例
2020/11/03 Javascript
python实现备份目录的方法
2015/08/03 Python
python&amp;MongoDB爬取图书馆借阅记录
2016/02/05 Python
Python3实现的字典遍历操作详解
2018/04/18 Python
python批量复制图片到另一个文件夹
2018/09/17 Python
简单了解python中的f.b.u.r函数
2019/11/02 Python
python读取文件指定行内容实例讲解
2020/03/02 Python
python为QT程序添加图标的方法详解
2020/03/09 Python
OpenCV Python实现拼图小游戏
2020/03/23 Python
Willer台湾:日本高速巴士/夜行巴士预约
2017/07/09 全球购物
沙特阿拉伯排名第一的在线时尚购物应用程序:1Zillion
2020/08/08 全球购物
商务英语本科生的自我评价分享
2013/11/15 职场文书
精彩的推荐信范文
2013/11/26 职场文书
公司行政经理岗位职责
2013/12/24 职场文书
竞选部长演讲稿
2014/04/26 职场文书
优秀大专毕业生求职信
2014/08/04 职场文书
质检员岗位职责
2015/02/03 职场文书
退休劳动合同怎么写?
2019/10/25 职场文书