Posted in Python onApril 06, 2022
1.游戏画面
1.1开始
1.2射击怪物
2.涉及知识点
1.sprites
2.pygame混音器
3.图章
4.python基础语法
3.代码
3.1发射声
from sprites import *
try:
import pygame
pygame.mixer.init()
fire_sound = pygame.mixer.Sound("audio/发射声.wav")
cricket_sound = pygame.mixer.Sound('audio/cricket.wav')
except:
import sys
input("本程序需要pygame混音器支持以便配音,请先在cmd下用pip install pygame安装此模块。")
3.2背景
width,height = 480,360
screen = Screen()
screen.bgpic('res/ghosthouse.jpg')
screen.setup(width,height)
batimages = ['res/bat1.png','res/bat2.png']
batindex = 0
bat = Sprite(visible=False,pos=(-50-width//2,100))
bat.dx = 3
bat.dy = 0
bat.alive = True
bat.show()
3.3射击效果
def bat_alt_costume():
global batindex
batindex = 1 - batindex
bat.shape(batimages[batindex])
screen.ontimer(bat_alt_costume,90)
bat_alt_costume()
hole = Sprite(shape='res/Bullet_Hole.png',visible=False)
m1 = Mouse(1) # 鼠标左键
m3 = Mouse(3) # 鼠标右键
clock = Clock() # 时钟对象
start_stamp = False
while True:
bat.move(bat.dx,bat.dy)
# 掉到地面就盖图章,留下尸体
if bat.ycor() < random.randint(-200,-100):
bat.dx = 0
bat.dy = 0
bat.setheading(random.randint(1,360))
bat.stamp()
bat.reborn(-500-width//2,100,3,0,delay=2)
bat.alive = True
bat.setheading(0)
# 蝙蝠碰到鼠标指针并且按下了鼠标左键
if bat.collide_mouse() and m1.down() and bat.alive:
bat.dy = -10 # 开始往下掉
bat.alive = False
try: cricket_sound.play()
except:pass
# 到了最右边就到最左边去重新开始
if bat.xcor() > width//2 :
bat.reborn(-500-width//2,100,3,0,delay=2)
bat.alive = True
bat.setheading(0)
hole.goto(mouse_position())
# 发射子弹,用盖图章留下弹洞,为防连续发射用了start_stamp变量
if m1.down() and not start_stamp:
hole.stamp()
start_stamp = True
try: fire_sound.play()
except: pass
# 松开按键后
if not m1.down():start_stamp = False
clock.tick(60)
4.经验总结
利用python各种游戏库可以做任何小游戏
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基于Python实现射击小游戏的制作
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