python开发人人对战的五子棋小游戏


Posted in Python onMay 02, 2022

python开发人人对战的五子棋小游戏,供大家参考,具体内容如下

checkerboard.py

from collections import namedtuple

Chessman = namedtuple('Chessman', 'Name Value Color')
Point = namedtuple('Point', 'X Y')

BLACK_CHESSMAN = Chessman('黑子', 1, (45, 45, 45))
WHITE_CHESSMAN = Chessman('白子', 2, (219, 219, 219))

offset = [(1, 0), (0, 1), (1, 1), (1, -1)]


class Checkerboard:
    def __init__(self, line_points):
        self._line_points = line_points
        self._checkerboard = [[0] * line_points for _ in range(line_points)]

    def _get_checkerboard(self):
        return self._checkerboard

    checkerboard = property(_get_checkerboard)

    # 判断是否可落子
    def can_drop(self, point):
        return self._checkerboard[point.Y][point.X] == 0

    def drop(self, chessman, point):
        """
        落子
        :param chessman:
        :param point:落子位置
        :return:若该子落下之后即可获胜,则返回获胜方,否则返回 None
        """
        print(f'{chessman.Name} ({point.X}, {point.Y})')
        self._checkerboard[point.Y][point.X] = chessman.Value

        if self._win(point):
            print(f'{chessman.Name}获胜')
            return chessman

    # 判断是否赢了
    def _win(self, point):
        cur_value = self._checkerboard[point.Y][point.X]
        for os in offset:
            if self._get_count_on_direction(point, cur_value, os[0], os[1]):
                return True

    def _get_count_on_direction(self, point, value, x_offset, y_offset):
        count = 1
        for step in range(1, 5):
            x = point.X + step * x_offset
            y = point.Y + step * y_offset
            if 0 <= x < self._line_points and 0 <= y < self._line_points and self._checkerboard[y][x] == value:
                count += 1
            else:
                break
        for step in range(1, 5):
            x = point.X - step * x_offset
            y = point.Y - step * y_offset
            if 0 <= x < self._line_points and 0 <= y < self._line_points and self._checkerboard[y][x] == value:
                count += 1
            else:
                break

        return count >= 5

ManAndMan.py

import sys
import pygame
from pygame.locals import *
import pygame.gfxdraw
from checkerboard import Checkerboard, BLACK_CHESSMAN, WHITE_CHESSMAN, Point

SIZE = 30  # 棋盘每个点时间的间隔
Line_Points = 19  # 棋盘每行/每列点数
Outer_Width = 20  # 棋盘外宽度
Border_Width = 4  # 边框宽度
Inside_Width = 4  # 边框跟实际的棋盘之间的间隔
Border_Length = SIZE * (Line_Points - 1) + Inside_Width * 2 + Border_Width  # 边框线的长度
Start_X = Start_Y = Outer_Width + int(Border_Width / 2) + Inside_Width  # 网格线起点(左上角)坐标
SCREEN_HEIGHT = SIZE * (Line_Points - 1) + Outer_Width * 2 + Border_Width + Inside_Width * 2  # 游戏屏幕的高
SCREEN_WIDTH = SCREEN_HEIGHT + 200  # 游戏屏幕的宽

Stone_Radius = SIZE // 2 - 3  # 棋子半径
Stone_Radius2 = SIZE // 2 + 3
Checkerboard_Color = (0xE3, 0x92, 0x65)  # 棋盘颜色
BLACK_COLOR = (0, 0, 0)
WHITE_COLOR = (255, 255, 255)
RED_COLOR = (200, 30, 30)
BLUE_COLOR = (30, 30, 200)
BLACK_STONE_COLOR = (45, 45, 45)
WHITE_STONE_COLOR = (219, 219, 219)

RIGHT_INFO_POS_X = SCREEN_HEIGHT + Stone_Radius2 * 2 + 10


def print_text(screen, font, x, y, text, fcolor=(255, 255, 255)):
   imgText = font.render(text, True, fcolor)
   screen.blit(imgText, (x, y))


def main():
   pygame.init()
   screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
   pygame.display.set_caption('五子棋')

   font1 = pygame.font.SysFont('SimHei', 36)
   font2 = pygame.font.SysFont('SimHei', 72)
   fwidth, fheight = font2.size('黑方获胜')

   checkerboard = Checkerboard(Line_Points)
   cur_runner = BLACK_CHESSMAN
   winner = None

   while True:
       for event in pygame.event.get():
           if event.type == QUIT:
               sys.exit()
           elif event.type == KEYDOWN:
               if event.key == K_RETURN:
                   if winner is not None:
                       winner = None
                       cur_runner = BLACK_CHESSMAN
                       checkerboard = Checkerboard(Line_Points)
           elif event.type == MOUSEBUTTONDOWN:
               if winner is None:
                   pressed_array = pygame.mouse.get_pressed()
                   if pressed_array[0]:
                       mouse_pos = pygame.mouse.get_pos()
                       click_point = _get_clickpoint(mouse_pos)
                       if click_point is not None:
                           if checkerboard.can_drop(click_point):
                               winner = checkerboard.drop(cur_runner, click_point)
                               if cur_runner == BLACK_CHESSMAN:
                                   cur_runner = WHITE_CHESSMAN
                               else:
                                   cur_runner = BLACK_CHESSMAN
                       else:
                           print('超出棋盘区域')

       # 画棋盘
       _draw_checkerboard(screen)

       # 画棋盘上已有的棋子
       for i, row in enumerate(checkerboard.checkerboard):
           for j, cell in enumerate(row):
               if cell == BLACK_CHESSMAN.Value:
                   _draw_chessman(screen, Point(j, i), BLACK_CHESSMAN.Color)
               elif cell == WHITE_CHESSMAN.Value:
                   _draw_chessman(screen, Point(j, i), WHITE_CHESSMAN.Color)

       _draw_chessman_pos(screen, (SCREEN_HEIGHT + Stone_Radius2, Start_X + 20), BLACK_STONE_COLOR)
       _draw_chessman_pos(screen, (SCREEN_HEIGHT + Stone_Radius2, Start_X + 20 + Stone_Radius2 * 3), WHITE_STONE_COLOR)

       if winner:
           print_text(screen, font2, (SCREEN_WIDTH - fwidth)//2, (SCREEN_HEIGHT - fheight)//2, winner.Name + '获胜', RED_COLOR)

       if cur_runner == BLACK_CHESSMAN:
           print_text(screen, font1, RIGHT_INFO_POS_X, Start_X, '获胜' if winner else '落子中', BLUE_COLOR)
       else:
           print_text(screen, font1, RIGHT_INFO_POS_X, Start_X + Stone_Radius2 * 3, '获胜' if winner else '落子中', BLUE_COLOR)

       pygame.display.flip()


# 画棋盘
def _draw_checkerboard(screen):
   # 填充棋盘背景色
   screen.fill(Checkerboard_Color)
   # 画棋盘网格线外的边框
   pygame.draw.rect(screen, BLACK_COLOR, (Outer_Width, Outer_Width, Border_Length, Border_Length), Border_Width)
   # 画网格线
   for i in range(Line_Points):
       pygame.draw.line(screen, BLACK_COLOR,
                        (Start_Y, Start_Y + SIZE * i),
                        (Start_Y + SIZE * (Line_Points - 1), Start_Y + SIZE * i),
                        1)
   for j in range(Line_Points):
       pygame.draw.line(screen, BLACK_COLOR,
                        (Start_X + SIZE * j, Start_X),
                        (Start_X + SIZE * j, Start_X + SIZE * (Line_Points - 1)),
                        1)
   # 画星位和天元
   for i in (3, 9, 15):
       for j in (3, 9, 15):
           if i == j == 9:
               radius = 5
           else:
               radius = 3
           # pygame.draw.circle(screen, BLACK, (Start_X + SIZE * i, Start_Y + SIZE * j), radius)
           pygame.gfxdraw.aacircle(screen, Start_X + SIZE * i, Start_Y + SIZE * j, radius, BLACK_COLOR)
           pygame.gfxdraw.filled_circle(screen, Start_X + SIZE * i, Start_Y + SIZE * j, radius, BLACK_COLOR)


# 画棋子
def _draw_chessman(screen, point, stone_color):
   # pygame.draw.circle(screen, stone_color, (Start_X + SIZE * point.X, Start_Y + SIZE * point.Y), Stone_Radius)
   pygame.gfxdraw.aacircle(screen, Start_X + SIZE * point.X, Start_Y + SIZE * point.Y, Stone_Radius, stone_color)
   pygame.gfxdraw.filled_circle(screen, Start_X + SIZE * point.X, Start_Y + SIZE * point.Y, Stone_Radius, stone_color)


def _draw_chessman_pos(screen, pos, stone_color):
   pygame.gfxdraw.aacircle(screen, pos[0], pos[1], Stone_Radius2, stone_color)
   pygame.gfxdraw.filled_circle(screen, pos[0], pos[1], Stone_Radius2, stone_color)


# 根据鼠标点击位置,返回游戏区坐标
def _get_clickpoint(click_pos):
   pos_x = click_pos[0] - Start_X
   pos_y = click_pos[1] - Start_Y
   if pos_x < -Inside_Width or pos_y < -Inside_Width:
       return None
   x = pos_x // SIZE
   y = pos_y // SIZE
   if pos_x % SIZE > Stone_Radius:
       x += 1
   if pos_y % SIZE > Stone_Radius:
       y += 1
   if x >= Line_Points or y >= Line_Points:
       return None

   return Point(x, y)


if __name__ == '__main__':
   main()

python开发人人对战的五子棋小游戏

以上就是本文的全部内容,希望对大家的学习有所帮助。


Tags in this post...

Python 相关文章推荐
浅谈Python中数据解析
May 05 Python
Python赋值语句后逗号的作用分析
Jun 08 Python
Python导出DBF文件到Excel的方法
Jul 25 Python
python MysqlDb模块安装及其使用详解
Feb 23 Python
python实现textrank关键词提取
Jun 22 Python
根据DataFrame某一列的值来选择具体的某一行方法
Jul 03 Python
python分别打包出32位和64位应用程序
Feb 18 Python
Pyecharts 动态地图 geo()和map()的安装与用法详解
Mar 25 Python
Python3合并两个有序数组代码实例
Aug 11 Python
python字典与json转换的方法总结
Dec 28 Python
Python入门基础之数字字符串与列表
Feb 01 Python
详解Python中的进程和线程
Jun 23 Python
python pygame 开发五子棋双人对弈
May 02 #Python
Python开发简易五子棋小游戏
May 02 #Python
Python开发五子棋小游戏
python获取带有返回值的多线程
May 02 #Python
总结三种用 Python 作为小程序后端的方式
Python如何用re模块实现简易tokenizer
May 02 #Python
Python实现简单得递归下降Parser
You might like
使用zend studio for eclipse不能激活代码提示功能的解决办法
2009/10/11 PHP
PHP中的错误处理、异常处理机制分析
2012/05/07 PHP
php保存任意网络图片到服务器的方法
2015/04/14 PHP
JSON字符串传到后台PHP处理问题的解决方法
2016/06/05 PHP
js 字符串操作函数
2009/07/25 Javascript
JQuery boxy插件在IE中边角图片不显示问题的解决
2015/05/20 Javascript
基于javascript html5实现多文件上传
2016/03/03 Javascript
js老生常谈之this,constructor ,prototype全面解析
2016/04/05 Javascript
手机软键盘弹出时影响布局的解决方法
2016/12/15 Javascript
JavaScript验证知识整理
2017/03/24 Javascript
JavaScript事件对象深入详解
2018/12/30 Javascript
实例讲解v-if和v-show的区别
2019/01/31 Javascript
vue弹出框组件封装实例代码
2019/10/31 Javascript
JavaScript快速调试的两个技巧
2020/11/04 Javascript
python使用PIL模块实现给图片打水印的方法
2015/05/22 Python
python实现简单socket通信的方法
2016/04/19 Python
python通过微信发送邮件实现电脑关机
2018/06/20 Python
python连接mongodb密码认证实例
2018/10/16 Python
pycharm使用matplotlib.pyplot不显示图形的解决方法
2018/10/28 Python
Python获取航线信息并且制作成图的讲解
2019/01/03 Python
pyqt5移动鼠标显示坐标的方法
2019/06/21 Python
python issubclass 和 isinstance函数
2019/07/25 Python
python主线程与子线程的结束顺序实例解析
2019/12/17 Python
使用python-Jenkins批量创建及修改jobs操作
2020/05/12 Python
弄清Pytorch显存的分配机制
2020/12/10 Python
如何用python批量调整视频声音
2020/12/22 Python
目前不被任何主流浏览器支持的CSS3属性汇总
2014/07/21 HTML / CSS
HTML5 script元素async、defer异步加载使用介绍
2013/08/23 HTML / CSS
让ie浏览器成为支持html5的浏览器的解决方法(使用html5shiv)
2014/04/08 HTML / CSS
师范应届生求职信
2013/11/15 职场文书
三爱活动实施方案
2014/03/19 职场文书
论文指导教师评语
2014/04/28 职场文书
2015年科普工作总结
2015/07/23 职场文书
2019年最新七夕唯美祝福语(60条)
2019/07/22 职场文书
如何开发一个渐进式Web应用程序PWA
2021/05/10 Javascript
springboot中一些比较常用的注解总结
2021/06/11 Java/Android