python开发人人对战的五子棋小游戏


Posted in Python onMay 02, 2022

python开发人人对战的五子棋小游戏,供大家参考,具体内容如下

checkerboard.py

from collections import namedtuple

Chessman = namedtuple('Chessman', 'Name Value Color')
Point = namedtuple('Point', 'X Y')

BLACK_CHESSMAN = Chessman('黑子', 1, (45, 45, 45))
WHITE_CHESSMAN = Chessman('白子', 2, (219, 219, 219))

offset = [(1, 0), (0, 1), (1, 1), (1, -1)]


class Checkerboard:
    def __init__(self, line_points):
        self._line_points = line_points
        self._checkerboard = [[0] * line_points for _ in range(line_points)]

    def _get_checkerboard(self):
        return self._checkerboard

    checkerboard = property(_get_checkerboard)

    # 判断是否可落子
    def can_drop(self, point):
        return self._checkerboard[point.Y][point.X] == 0

    def drop(self, chessman, point):
        """
        落子
        :param chessman:
        :param point:落子位置
        :return:若该子落下之后即可获胜,则返回获胜方,否则返回 None
        """
        print(f'{chessman.Name} ({point.X}, {point.Y})')
        self._checkerboard[point.Y][point.X] = chessman.Value

        if self._win(point):
            print(f'{chessman.Name}获胜')
            return chessman

    # 判断是否赢了
    def _win(self, point):
        cur_value = self._checkerboard[point.Y][point.X]
        for os in offset:
            if self._get_count_on_direction(point, cur_value, os[0], os[1]):
                return True

    def _get_count_on_direction(self, point, value, x_offset, y_offset):
        count = 1
        for step in range(1, 5):
            x = point.X + step * x_offset
            y = point.Y + step * y_offset
            if 0 <= x < self._line_points and 0 <= y < self._line_points and self._checkerboard[y][x] == value:
                count += 1
            else:
                break
        for step in range(1, 5):
            x = point.X - step * x_offset
            y = point.Y - step * y_offset
            if 0 <= x < self._line_points and 0 <= y < self._line_points and self._checkerboard[y][x] == value:
                count += 1
            else:
                break

        return count >= 5

ManAndMan.py

import sys
import pygame
from pygame.locals import *
import pygame.gfxdraw
from checkerboard import Checkerboard, BLACK_CHESSMAN, WHITE_CHESSMAN, Point

SIZE = 30  # 棋盘每个点时间的间隔
Line_Points = 19  # 棋盘每行/每列点数
Outer_Width = 20  # 棋盘外宽度
Border_Width = 4  # 边框宽度
Inside_Width = 4  # 边框跟实际的棋盘之间的间隔
Border_Length = SIZE * (Line_Points - 1) + Inside_Width * 2 + Border_Width  # 边框线的长度
Start_X = Start_Y = Outer_Width + int(Border_Width / 2) + Inside_Width  # 网格线起点(左上角)坐标
SCREEN_HEIGHT = SIZE * (Line_Points - 1) + Outer_Width * 2 + Border_Width + Inside_Width * 2  # 游戏屏幕的高
SCREEN_WIDTH = SCREEN_HEIGHT + 200  # 游戏屏幕的宽

Stone_Radius = SIZE // 2 - 3  # 棋子半径
Stone_Radius2 = SIZE // 2 + 3
Checkerboard_Color = (0xE3, 0x92, 0x65)  # 棋盘颜色
BLACK_COLOR = (0, 0, 0)
WHITE_COLOR = (255, 255, 255)
RED_COLOR = (200, 30, 30)
BLUE_COLOR = (30, 30, 200)
BLACK_STONE_COLOR = (45, 45, 45)
WHITE_STONE_COLOR = (219, 219, 219)

RIGHT_INFO_POS_X = SCREEN_HEIGHT + Stone_Radius2 * 2 + 10


def print_text(screen, font, x, y, text, fcolor=(255, 255, 255)):
   imgText = font.render(text, True, fcolor)
   screen.blit(imgText, (x, y))


def main():
   pygame.init()
   screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
   pygame.display.set_caption('五子棋')

   font1 = pygame.font.SysFont('SimHei', 36)
   font2 = pygame.font.SysFont('SimHei', 72)
   fwidth, fheight = font2.size('黑方获胜')

   checkerboard = Checkerboard(Line_Points)
   cur_runner = BLACK_CHESSMAN
   winner = None

   while True:
       for event in pygame.event.get():
           if event.type == QUIT:
               sys.exit()
           elif event.type == KEYDOWN:
               if event.key == K_RETURN:
                   if winner is not None:
                       winner = None
                       cur_runner = BLACK_CHESSMAN
                       checkerboard = Checkerboard(Line_Points)
           elif event.type == MOUSEBUTTONDOWN:
               if winner is None:
                   pressed_array = pygame.mouse.get_pressed()
                   if pressed_array[0]:
                       mouse_pos = pygame.mouse.get_pos()
                       click_point = _get_clickpoint(mouse_pos)
                       if click_point is not None:
                           if checkerboard.can_drop(click_point):
                               winner = checkerboard.drop(cur_runner, click_point)
                               if cur_runner == BLACK_CHESSMAN:
                                   cur_runner = WHITE_CHESSMAN
                               else:
                                   cur_runner = BLACK_CHESSMAN
                       else:
                           print('超出棋盘区域')

       # 画棋盘
       _draw_checkerboard(screen)

       # 画棋盘上已有的棋子
       for i, row in enumerate(checkerboard.checkerboard):
           for j, cell in enumerate(row):
               if cell == BLACK_CHESSMAN.Value:
                   _draw_chessman(screen, Point(j, i), BLACK_CHESSMAN.Color)
               elif cell == WHITE_CHESSMAN.Value:
                   _draw_chessman(screen, Point(j, i), WHITE_CHESSMAN.Color)

       _draw_chessman_pos(screen, (SCREEN_HEIGHT + Stone_Radius2, Start_X + 20), BLACK_STONE_COLOR)
       _draw_chessman_pos(screen, (SCREEN_HEIGHT + Stone_Radius2, Start_X + 20 + Stone_Radius2 * 3), WHITE_STONE_COLOR)

       if winner:
           print_text(screen, font2, (SCREEN_WIDTH - fwidth)//2, (SCREEN_HEIGHT - fheight)//2, winner.Name + '获胜', RED_COLOR)

       if cur_runner == BLACK_CHESSMAN:
           print_text(screen, font1, RIGHT_INFO_POS_X, Start_X, '获胜' if winner else '落子中', BLUE_COLOR)
       else:
           print_text(screen, font1, RIGHT_INFO_POS_X, Start_X + Stone_Radius2 * 3, '获胜' if winner else '落子中', BLUE_COLOR)

       pygame.display.flip()


# 画棋盘
def _draw_checkerboard(screen):
   # 填充棋盘背景色
   screen.fill(Checkerboard_Color)
   # 画棋盘网格线外的边框
   pygame.draw.rect(screen, BLACK_COLOR, (Outer_Width, Outer_Width, Border_Length, Border_Length), Border_Width)
   # 画网格线
   for i in range(Line_Points):
       pygame.draw.line(screen, BLACK_COLOR,
                        (Start_Y, Start_Y + SIZE * i),
                        (Start_Y + SIZE * (Line_Points - 1), Start_Y + SIZE * i),
                        1)
   for j in range(Line_Points):
       pygame.draw.line(screen, BLACK_COLOR,
                        (Start_X + SIZE * j, Start_X),
                        (Start_X + SIZE * j, Start_X + SIZE * (Line_Points - 1)),
                        1)
   # 画星位和天元
   for i in (3, 9, 15):
       for j in (3, 9, 15):
           if i == j == 9:
               radius = 5
           else:
               radius = 3
           # pygame.draw.circle(screen, BLACK, (Start_X + SIZE * i, Start_Y + SIZE * j), radius)
           pygame.gfxdraw.aacircle(screen, Start_X + SIZE * i, Start_Y + SIZE * j, radius, BLACK_COLOR)
           pygame.gfxdraw.filled_circle(screen, Start_X + SIZE * i, Start_Y + SIZE * j, radius, BLACK_COLOR)


# 画棋子
def _draw_chessman(screen, point, stone_color):
   # pygame.draw.circle(screen, stone_color, (Start_X + SIZE * point.X, Start_Y + SIZE * point.Y), Stone_Radius)
   pygame.gfxdraw.aacircle(screen, Start_X + SIZE * point.X, Start_Y + SIZE * point.Y, Stone_Radius, stone_color)
   pygame.gfxdraw.filled_circle(screen, Start_X + SIZE * point.X, Start_Y + SIZE * point.Y, Stone_Radius, stone_color)


def _draw_chessman_pos(screen, pos, stone_color):
   pygame.gfxdraw.aacircle(screen, pos[0], pos[1], Stone_Radius2, stone_color)
   pygame.gfxdraw.filled_circle(screen, pos[0], pos[1], Stone_Radius2, stone_color)


# 根据鼠标点击位置,返回游戏区坐标
def _get_clickpoint(click_pos):
   pos_x = click_pos[0] - Start_X
   pos_y = click_pos[1] - Start_Y
   if pos_x < -Inside_Width or pos_y < -Inside_Width:
       return None
   x = pos_x // SIZE
   y = pos_y // SIZE
   if pos_x % SIZE > Stone_Radius:
       x += 1
   if pos_y % SIZE > Stone_Radius:
       y += 1
   if x >= Line_Points or y >= Line_Points:
       return None

   return Point(x, y)


if __name__ == '__main__':
   main()

python开发人人对战的五子棋小游戏

以上就是本文的全部内容,希望对大家的学习有所帮助。


Tags in this post...

Python 相关文章推荐
使用Python装饰器在Django框架下去除冗余代码的教程
Apr 16 Python
黑科技 Python脚本帮你找出微信上删除你好友的人
Jan 07 Python
Zabbix实现微信报警功能
Oct 09 Python
Python排序算法实例代码
Aug 10 Python
Python中的Django基本命令实例详解
Jul 15 Python
python读取各种文件数据方法解析
Dec 29 Python
在Pycharm中调试Django项目程序的操作方法
Jul 17 Python
selenium2.0中常用的python函数汇总
Aug 05 Python
利用python实现AR教程
Nov 20 Python
python网络编程之五子棋游戏
May 14 Python
Python操作word文档插入图片和表格的实例演示
Oct 25 Python
Python3+PyCharm+Django+Django REST framework配置与简单开发教程
Feb 16 Python
python pygame 开发五子棋双人对弈
May 02 #Python
Python开发简易五子棋小游戏
May 02 #Python
Python开发五子棋小游戏
python获取带有返回值的多线程
May 02 #Python
总结三种用 Python 作为小程序后端的方式
Python如何用re模块实现简易tokenizer
May 02 #Python
Python实现简单得递归下降Parser
You might like
PHP+ACCESS 文章管理程序代码
2010/06/21 PHP
php代码书写习惯优化小结
2013/06/20 PHP
在wamp集成环境下升级php版本(实现方法)
2013/07/01 PHP
功能强大的php文件上传类
2016/08/29 PHP
tp5递归 无限级分类详解
2019/10/18 PHP
TP - 比RBAC更好的权限认证方式(Auth类认证)
2021/03/09 PHP
让元素在网页中可拖动示例代码
2013/08/13 Javascript
node.js中的fs.stat方法使用说明
2014/12/16 Javascript
jQuery中animate()方法用法实例
2014/12/24 Javascript
JavaScript实现的伸展收缩型菜单代码
2015/10/14 Javascript
深入解析JavaScript编程中的this关键字使用
2015/11/09 Javascript
浏览器复制插件zeroclipboard使用指南
2016/03/26 Javascript
jQuery 选择符详细介绍及整理
2016/12/02 Javascript
Bootstrap表单控件学习使用
2017/03/07 Javascript
JS实现字符串去重及数组去重的方法示例
2018/04/21 Javascript
关于微信小程序登录的那些事
2019/01/08 Javascript
js中数组对象去重的两种方法
2019/01/18 Javascript
微信二次分享报错invalid signature问题及解决方法
2019/04/01 Javascript
vue实现文字横向无缝走马灯组件效果的实例代码
2019/04/09 Javascript
Paypal支付不完全指北
2020/06/04 Javascript
python的exec、eval使用分析
2017/12/11 Python
python画出三角形外接圆和内切圆的方法
2018/01/25 Python
一文解决django 2.2与mysql兼容性问题
2020/07/15 Python
Python之字典对象的几种创建方法
2020/09/30 Python
Python+OpenCV检测灯光亮点的实现方法
2020/11/02 Python
Python高并发和多线程有什么关系
2020/11/14 Python
html5+css3之动画在webapp中的应用
2014/11/21 HTML / CSS
Book Depository欧盟:一家领先的国际图书零售商
2019/05/21 全球购物
英国最大最好的无人机商店:Drones Direct
2019/07/12 全球购物
俄罗斯游戏商店:Buka
2020/03/01 全球购物
shell程序中如何注释
2012/01/28 面试题
应聘教师推荐信
2013/10/31 职场文书
党支部四风整改方案
2014/10/25 职场文书
2016春节慰问信范文
2015/03/25 职场文书
Vue OpenLayer 为地图绘制风场效果
2022/04/24 Vue.js
TaiShan 200服务器安装Ubuntu 18.04的图文教程
2022/06/28 Servers