Posted in Python onJanuary 19, 2018
本文实例讲述了Python3实现的画图及加载图片动画效果。分享给大家供大家参考,具体如下:
#__*__coding:utf-8__*__ #python3 import time from tkinter import * def moveImage(event):#图片logo.gif的移动要绑定的函数 if event.keysym=='Up': canvas.move(1,0,-3)#移动ID为1的事物,使得横坐标加0,纵坐标减3 elif event.keysym=='Down': canvas.move(1,0,+3) elif event.keysym=='Left': canvas.move(1,-3,0) elif event.keysym=='Right': canvas.move(1,3,0) tk.update() time.sleep(0.05) def changeColor(event): if event.keysym=='Up': canvas.itemconfig(pg,fill='blue')#填充ID为pg的事物,填充为blue tk=Tk()#窗口 canvas=Canvas(tk,width=400,height=400)#画布 canvas.pack()#显示出来 myImage=PhotoImage(file='C:\\Users\\lai\\Desktop\\logo.gif')#图片格式必须为gif格式 im=canvas.create_image(0,0,anchor=NW,image=myImage)#加载图片 pg=canvas.create_polygon(10,10,10,60,50,35,fill='red')#创建三角形 print (im);print (pg) #显示图片和三角形的ID canvas.bind_all('<KeyPress-Up>',moveImage)#绑定方向键 up canvas.bind_all('<KeyPress-Down>',moveImage) canvas.bind_all('<KeyPress-Left>',moveImage) canvas.bind_all('<KeyPress-Right>',moveImage) #canvas.bind_all('<KeyPress-Up>',changeColor)
运行结果:
摁上下左右键后可以移动图片
挡板游戏例子
#__*__coding:utf-8__*__ #python3 from tkinter import * import random import time class Ball:#小球的类 def __init__(self,canvas,paddle,color): self.canvas=canvas#传递画布值 self.paddle=paddle#把挡板传递进来 self.id=canvas.create_oval(10,10,25,25,fill=color)#画椭圆并且保存其ID self.canvas.move(self.id,245,100) start=[-3,-2,-1,1,2,3] random.shuffle(start)#随机化列表 self.x=start[0] self.y=-3 self.canvas_heigh=self.canvas.winfo_height()#获取窗口高度并保存 self.canvas_width=self.canvas.winfo_width() def draw(self): self.canvas.move(self.id,self.x,self.y) pos=self.canvas.coords(self.id)#返回相应ID代表的图形的当前坐标(左上角和右上角坐标) #使得小球不会超出窗口 pad=self.canvas.coords(self.paddle.id)#获取挡板的坐标 if pos[1]<=0 : self.y=3 if pos[3]>=self.canvas_heigh or(pos[3]>=pad[1] and pos[2]>=pad[0] and pos[2]<=pad[2]): self.y=-3 if pos[0]<=0: self.x=3 if pos[2]>=self.canvas_width: self.x=-3 class Paddle:#挡板的类 def __init__(self,canvas,color): self.canvas=canvas self.color=color self.id=canvas.create_rectangle(0,0,100,10,fill=color) self.canvas.move(self.id,200,300) self.canvas_width=self.canvas.winfo_width() self.l=0 self.r=0 def draw(self): pos=self.canvas.coords(self.id) if pos[0]<=0: self.l=0 if pos[2]>=self.canvas_width: self.r=0 def turn_left(self,event): self.canvas.move(self.id,self.l,0) self.l=-20 def turn_right(self,event): self.canvas.move(self.id,self.r,0) self.r=20 tk=Tk() tk.title('Game') tk.resizable(0,0)#使得窗口大小不可调整 tk.wm_attributes('-topmost',1)#包含画布的窗口放在其他窗口的前面 canvas=Canvas(tk,width=500,height=400,bd=0,highlightthickness=0)#后面两个参数去掉边框 canvas.pack() tk.update() paddle=Paddle(canvas,'blue') ball=Ball(canvas,paddle,'red') canvas.bind_all('<KeyPress-Left>',paddle.turn_left)#绑定方向键 canvas.bind_all('<KeyPress-Right>',paddle.turn_right) while 1: ball.draw() paddle.draw() tk.update_idletasks()#快速重画屏幕 tk.update() time.sleep(0.01)
希望本文所述对大家Python程序设计有所帮助。
Python3实现的画图及加载图片动画效果示例
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ljl_xiao_wa声明:登载此文出于传递更多信息之目的,并不意味着赞同其观点或证实其描述。
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