python tkinter实现连连看游戏


Posted in Python onNovember 16, 2020

需要自己添加图片素材呦

python tkinter实现连连看游戏

运行效果:

python tkinter实现连连看游戏

完整代码

#!/usr/bin/env python
# -*- coding: utf-8 -*-
# @Date  : 2017-10-02 15:19:24
# @Author : Salamander	(1906747819@qq.com)
# @Link  : http://51lucy.com

import os, random
import tkinter as tk
import tkinter.messagebox
from PIL import Image, ImageTk

class MainWindow():
	__gameTitle = "连连看游戏"
	__windowWidth = 700
	__windowHeigth = 500
	__icons = []
	__gameSize = 10 # 游戏尺寸
	__iconKind = __gameSize * __gameSize / 4 # 小图片种类数量
	__iconWidth = 40
	__iconHeight = 40
	__map = [] # 游戏地图
	__delta = 25
	__isFirst = True
	__isGameStart = False
	__formerPoint = None
	EMPTY = -1
	NONE_LINK = 0
	STRAIGHT_LINK = 1
	ONE_CORNER_LINK = 2
	TWO_CORNER_LINK = 3

	def __init__(self):
		self.root = tk.Tk()
		self.root.title(self.__gameTitle)
		self.centerWindow(self.__windowWidth, self.__windowHeigth)
		self.root.minsize(460, 460)

		self.__addComponets()
		self.extractSmallIconList()

		self.root.mainloop()

	def __addComponets(self):
		self.menubar = tk.Menu(self.root, bg="lightgrey", fg="black")

		self.file_menu = tk.Menu(self.menubar, tearoff=0, bg="lightgrey", fg="black")
		self.file_menu.add_command(label="新游戏", command=self.file_new, accelerator="Ctrl+N")

		self.menubar.add_cascade(label="游戏", menu=self.file_menu)
		self.root.configure(menu=self.menubar)

		self.canvas = tk.Canvas(self.root, bg = 'white', width = 450, height = 450)
		self.canvas.pack(side=tk.TOP, pady = 5)
		self.canvas.bind('<Button-1>', self.clickCanvas)
    

	def centerWindow(self, width, height):
	  screenwidth = self.root.winfo_screenwidth() 
	  screenheight = self.root.winfo_screenheight() 
	  size = '%dx%d+%d+%d' % (width, height, (screenwidth - width)/2, (screenheight - height)/2)
	  self.root.geometry(size)


	def file_new(self, event=None):
		self.iniMap()
		self.drawMap()
		self.__isGameStart = True

	def clickCanvas(self, event):
		if self.__isGameStart:
			point = self.getInnerPoint(Point(event.x, event.y))
			# 有效点击坐标
			if point.isUserful() and not self.isEmptyInMap(point):
				if self.__isFirst:
					self.drawSelectedArea(point)
					self.__isFirst= False
					self.__formerPoint = point
				else:
					if self.__formerPoint.isEqual(point):
						self.__isFirst = True
						self.canvas.delete("rectRedOne")
					else:
						linkType = self.getLinkType(self.__formerPoint, point)
						if linkType['type'] != self.NONE_LINK:
							# TODO Animation
							self.ClearLinkedBlocks(self.__formerPoint, point)
							self.canvas.delete("rectRedOne")
							self.__isFirst = True
							if self.isGameEnd():
								tk.messagebox.showinfo("You Win!", "Tip")
								self.__isGameStart = False
						else:
							self.__formerPoint = point
							self.canvas.delete("rectRedOne")
							self.drawSelectedArea(point)


	# 判断游戏是否结束
	def isGameEnd(self):
		for y in range(0, self.__gameSize):
			for x in range(0, self.__gameSize):
				if self.__map[y][x] != self.EMPTY:
					return False
		return True

							

	'''
	提取小头像数组
	'''
	def extractSmallIconList(self):
		imageSouce = Image.open(r'images\NARUTO.png')
		for index in range(0, int(self.__iconKind)):
			region = imageSouce.crop((self.__iconWidth * index, 0, 
					self.__iconWidth * index + self.__iconWidth - 1, self.__iconHeight - 1))
			self.__icons.append(ImageTk.PhotoImage(region))

	'''
	初始化地图 存值为0-24
	'''
	def iniMap(self):
		self.__map = [] # 重置地图
		tmpRecords = []
		records = []
		for i in range(0, int(self.__iconKind)):
			for j in range(0, 4):
				tmpRecords.append(i)

		total = self.__gameSize * self.__gameSize
		for x in range(0, total):
			index = random.randint(0, total - x - 1)
			records.append(tmpRecords[index])
			del tmpRecords[index]

		# 一维数组转为二维,y为高维度
		for y in range(0, self.__gameSize):
			for x in range(0, self.__gameSize):
				if x == 0:
					self.__map.append([])
				self.__map[y].append(records[x + y * self.__gameSize])

	'''
	根据地图绘制图像
	'''
	def drawMap(self):
		self.canvas.delete("all")
		for y in range(0, self.__gameSize):
			for x in range(0, self.__gameSize):
				point = self.getOuterLeftTopPoint(Point(x, y))
				im = self.canvas.create_image((point.x, point.y), 
					image=self.__icons[self.__map[y][x]], anchor='nw', tags = 'im%d%d' % (x, y))

	'''
	获取内部坐标对应矩形左上角顶点坐标
	'''
	def getOuterLeftTopPoint(self, point):
		return Point(self.getX(point.x), self.getY(point.y))

	'''
	获取内部坐标对应矩形中心坐标
	'''
	def getOuterCenterPoint(self, point):
		return Point(self.getX(point.x) + int(self.__iconWidth / 2), 
				self.getY(point.y) + int(self.__iconHeight / 2))
		
	def getX(self, x):
		return x * self.__iconWidth + self.__delta

	def getY(self, y):
		return y * self.__iconHeight + self.__delta

	'''
	获取内部坐标
	'''
	def getInnerPoint(self, point):
		x = -1
		y = -1

		for i in range(0, self.__gameSize):
			x1 = self.getX(i)
			x2 = self.getX(i + 1)
			if point.x >= x1 and point.x < x2:
				x = i

		for j in range(0, self.__gameSize):
			j1 = self.getY(j)
			j2 = self.getY(j + 1)
			if point.y >= j1 and point.y < j2:
				y = j

		return Point(x, y)

	'''
	选择的区域变红,point为内部坐标
	'''
	def drawSelectedArea(self, point):
		pointLT = self.getOuterLeftTopPoint(point)
		pointRB = self.getOuterLeftTopPoint(Point(point.x + 1, point.y + 1))
		self.canvas.create_rectangle(pointLT.x, pointLT.y, 
				pointRB.x - 1, pointRB.y - 1, outline = 'red', tags = "rectRedOne")


	'''
	消除连通的两个块
	'''
	def ClearLinkedBlocks(self, p1, p2):
		self.__map[p1.y][p1.x] = self.EMPTY
		self.__map[p2.y][p2.x] = self.EMPTY
		self.canvas.delete('im%d%d' % (p1.x, p1.y))
		self.canvas.delete('im%d%d' % (p2.x, p2.y))

	'''
	地图上该点是否为空
	'''
	def isEmptyInMap(self, point):
		if self.__map[point.y][point.x] == self.EMPTY:
			return True
		else:
			return False

	'''
	获取两个点连通类型
	'''
	def getLinkType(self, p1, p2):
		# 首先判断两个方块中图片是否相同
		if self.__map[p1.y][p1.x] != self.__map[p2.y][p2.x]:
			return { 'type': self.NONE_LINK }

		if self.isStraightLink(p1, p2):
			return {
				'type': self.STRAIGHT_LINK
			}
		res = self.isOneCornerLink(p1, p2)
		if res:
			return {
				'type': self.ONE_CORNER_LINK,
				'p1': res
			}
		res = self.isTwoCornerLink(p1, p2)
		if res:
			return {
				'type': self.TWO_CORNER_LINK,
				'p1': res['p1'],
				'p2': res['p2']
			}
		return {
			'type': self.NONE_LINK
		}


	'''
	直连
	'''
	def isStraightLink(self, p1, p2):
		start = -1
		end = -1
		# 水平
		if p1.y == p2.y:
			# 大小判断
			if p2.x < p1.x:
				start = p2.x
				end = p1.x
			else:
				start = p1.x
				end = p2.x
			for x in range(start + 1, end):
				if self.__map[p1.y][x] != self.EMPTY:
					return False
			return True
		elif p1.x == p2.x:
			if p1.y > p2.y:
				start = p2.y
				end = p1.y
			else:
				start = p1.y
				end = p2.y
			for y in range(start + 1, end):
				if self.__map[y][p1.x] != self.EMPTY:
					return False
			return True
		return False

	def isOneCornerLink(self, p1, p2):
		pointCorner = Point(p1.x, p2.y)
		if self.isStraightLink(p1, pointCorner) and self.isStraightLink(pointCorner, p2) and self.isEmptyInMap(pointCorner):
			return pointCorner

		pointCorner = Point(p2.x, p1.y)
		if self.isStraightLink(p1, pointCorner) and self.isStraightLink(pointCorner, p2) and self.isEmptyInMap(pointCorner):
			return pointCorner

	def isTwoCornerLink(self, p1, p2):
		for y in range(-1, self.__gameSize + 1):
			pointCorner1 = Point(p1.x, y)
			pointCorner2 = Point(p2.x, y)
			if y == p1.y or y == p2.y:
				continue
			if y == -1 or y == self.__gameSize:
				if self.isStraightLink(p1, pointCorner1) and self.isStraightLink(pointCorner2, p2):
					return {'p1': pointCorner1, 'p2': pointCorner2}
			else:
				if self.isStraightLink(p1, pointCorner1) and self.isStraightLink(pointCorner1, pointCorner2) and self.isStraightLink(pointCorner2, p2) and self.isEmptyInMap(pointCorner1) and self.isEmptyInMap(pointCorner2):
					return {'p1': pointCorner1, 'p2': pointCorner2}

		# 横向判断
		for x in range(-1, self.__gameSize + 1):
			pointCorner1 = Point(x, p1.y)
			pointCorner2 = Point(x, p2.y)
			if x == p1.x or x == p2.x:
				continue
			if x == -1 or x == self.__gameSize:
				if self.isStraightLink(p1, pointCorner1) and self.isStraightLink(pointCorner2, p2):
					return {'p1': pointCorner1, 'p2': pointCorner2}
			else:
				if self.isStraightLink(p1, pointCorner1) and self.isStraightLink(pointCorner1, pointCorner2) and self.isStraightLink(pointCorner2, p2) and self.isEmptyInMap(pointCorner1) and self.isEmptyInMap(pointCorner2):
					return {'p1': pointCorner1, 'p2': pointCorner2}


class Point():
	def __init__(self, x, y):
		self.x = x
		self.y = y

	def isUserful(self):
		if self.x >= 0 and self.y >= 0:
			return True
		else:
			return False
					
	'''
	判断两个点是否相同
	'''
	def isEqual(self, point):
		if self.x == point.x and self.y == point.y:
			return True
		else:
			return False

	'''
	克隆一份对象
	'''
	def clone(self):
		return Point(self.x, self.y)


	'''
	改为另一个对象
	'''
	def changeTo(self, point):
		self.x = point.x
		self.y = point.y

MainWindow()

以上就是python tkinter实现连连看游戏的详细内容,更多关于python tkinter连连看的资料请关注三水点靠木其它相关文章!

Python 相关文章推荐
Python内置的字符串处理函数整理
Jan 29 Python
python使用socket进行简单网络连接的方法
Apr 29 Python
Python使用正则表达式实现文本替换的方法
Apr 18 Python
Python环境搭建之OpenCV的步骤方法
Oct 20 Python
Mac中Python 3环境下安装scrapy的方法教程
Oct 26 Python
Python基于贪心算法解决背包问题示例
Nov 27 Python
python socket网络编程之粘包问题详解
Apr 28 Python
python中嵌套函数的实操步骤
Feb 27 Python
python基于itchat模块实现微信防撤回
Apr 29 Python
python groupby 函数 as_index详解
Dec 16 Python
浅析Django中关于session的使用
Dec 30 Python
python实现测试工具(二)——简单的ui测试工具
Oct 19 Python
详解python os.path.exists判断文件或文件夹是否存在
Nov 16 #Python
Python 删除List元素的三种方法remove、pop、del
Nov 16 #Python
python 从list中随机取值的方法
Nov 16 #Python
python实现在列表中查找某个元素的下标示例
Nov 16 #Python
python如何获得list或numpy数组中最大元素对应的索引
Nov 16 #Python
Python实现列表索引批量删除的5种方法
Nov 16 #Python
Python 列表反转显示的四种方法
Nov 16 #Python
You might like
PHP 压缩文件夹的类代码
2009/11/05 PHP
在Windows XP下安装Apache+MySQL+PHP环境
2015/02/22 PHP
PHP生成各种常见验证码和Ajax验证过程
2016/01/10 PHP
php制作圆形用户头像的实例_自定义封装类源代码
2017/09/18 PHP
PHP实现git部署的方法教程
2017/12/19 PHP
在JavaScript并非所有的一切都是对象
2013/04/11 Javascript
Javascript浅谈之this
2013/12/17 Javascript
IE6-8中Date不支持toISOString的修复方法
2014/05/04 Javascript
基于jQuery实现下拉框
2014/11/24 Javascript
jquery.fastLiveFilter.js实现输入自动过滤的方法
2015/08/11 Javascript
Bootstrap学习笔记之css样式设计(1)
2016/06/07 Javascript
JavaScript简单实现弹出拖拽窗口(二)
2016/06/17 Javascript
AngularJS基于http请求实现下载php生成的excel文件功能示例
2018/01/23 Javascript
jQuery幻灯片插件owlcarousel参数说明中文文档
2018/02/27 jQuery
layui-laydate时间日历控件使用方法详解
2018/11/15 Javascript
JavaScript解析机制与闭包原理实例详解
2019/03/08 Javascript
Layer.js实现表格溢出内容省略号显示,悬停显示全部的方法
2019/09/16 Javascript
解决Layui数据表格的宽高问题
2019/09/28 Javascript
vue2.x 对象劫持的原理实现
2020/04/19 Javascript
关于python下cv.waitKey无响应的原因及解决方法
2019/01/10 Python
在Django的View中使用asyncio的方法
2019/07/12 Python
python批量解压zip文件的方法
2019/08/20 Python
python实现多线程端口扫描
2019/08/31 Python
python 决策树算法的实现
2020/10/09 Python
优衣库美国官网:UNIQLO美国
2018/04/14 全球购物
意大利婴儿产品网上商店:Mukako
2018/10/14 全球购物
应届生新闻编辑求职信
2013/11/19 职场文书
产品质量承诺书范文
2014/03/27 职场文书
2014年五一劳动节社区活动总结
2014/04/14 职场文书
计算机实训报告总结
2014/11/05 职场文书
优秀班集体申报材料
2014/12/25 职场文书
个人汇报材料范文
2014/12/30 职场文书
违纪学生保证书
2015/02/27 职场文书
校本培训个人总结
2015/02/28 职场文书
python实现简单区块链结构
2021/04/25 Python
python神经网络学习 使用Keras进行回归运算
2022/05/04 Python