PHP网页游戏学习之Xnova(ogame)源码解读(十六)


Posted in PHP onJune 30, 2014

十九、攻击任务(MissionCaseAttack.php)

按照舰队任务的编号,排在第一个的就是攻击任务。这个代码很长,看的时候要有耐心。
好在引用的内容并不是很多,并且给出了详细的注释,读者不会晕头转向。

function MissionCaseAttack ($FleetRow)
{
  global $user, $phpEx, $xnova_root_path, $pricelist, $lang, $resource, $CombatCaps;
   // 在舰队的记录中,fleet_start_time代表的不是出发时间,而是到达目的地时间
   // 代表出发时间的是start_time
   // 此外还有fleet_end_time 这个是回到家的时间
    // fleet_end_stay 这个是结束逗留的时间(联合防御和远征任务会用到)
    // 所以下面这个判断的意思是“舰队到达了目的地”,而不是“舰队起飞了”
    if ($FleetRow['fleet_start_time'] <= time()) {
    // fleet_mess是用来记录舰队的状态的,基本可以理解为是在前进途中还是返航途中
    // 但感觉利用得并不好,如果只有两个状态,可以用true 和 false来记录
    // 所以我把它设为了0,1,2三个状态,对于需要停留的任务,停留时就处于第三个状态
    if ($FleetRow['fleet_mess'] == 0) {
      // ↓↓ 这个判断是试探存放战斗数据的文件是否存在
       // 如果文件不存在,就中断操作,提示联系管理员
       if (!isset($CombatCaps[202]['sd'])) {
        message("<span style="FONT-FAMILY: ">" . $lang['sys_no_vars'] . "</span>", $lang['sys_error'], "fleet." . $phpEx, 2);
      }
      // ↓↓ 开始是一系列的数据库查询,取得攻防双方的舰队数量和科技等级
      // 根据舰队信息取得防守方星球数据
      $QryTargetPlanet = "SELECT * FROM {{table}} ";
      $QryTargetPlanet .= "WHERE ";
      $QryTargetPlanet .= "`galaxy` = '" . $FleetRow['fleet_end_galaxy'] . "' AND ";
      $QryTargetPlanet .= "`system` = '" . $FleetRow['fleet_end_system'] . "' AND ";
      $QryTargetPlanet .= "`planet` = '" . $FleetRow['fleet_end_planet'] . "' AND ";
      $QryTargetPlanet .= "`planet_type` = '" . $FleetRow['fleet_end_type'] . "';";
      $TargetPlanet = doquery($QryTargetPlanet, 'planets', true);
      $TargetUserID = $TargetPlanet['id_owner'];
      // 根据舰队信息取得攻击方信息
      $QryCurrentUser = "SELECT * FROM {{table}} ";
      $QryCurrentUser .= "WHERE ";
      $QryCurrentUser .= "`id` = '" . $FleetRow['fleet_owner'] . "';";
      $CurrentUser = doquery($QryCurrentUser , 'users', true);
      $CurrentUserID = $CurrentUser['id'];
      // 由星球数据取得目标星球的所有者的信息
       $QryTargetUser = "SELECT * FROM {{table}} ";
      $QryTargetUser .= "WHERE ";
      $QryTargetUser .= "`id` = '" . $TargetUserID . "';";
      $TargetUser = doquery($QryTargetUser, 'users', true);
      // 然后取得双方的科技信息
       // 其实下面这两个完全可以与上面两个查询整到一起
      $QryTargetTech = "SELECT ";
      $QryTargetTech .= "`military_tech`, `defence_tech`, `shield_tech` ";
      $QryTargetTech .= "FROM {{table}} ";
      $QryTargetTech .= "WHERE ";
      $QryTargetTech .= "`id` = '" . $TargetUserID . "';";
      $TargetTechno = doquery($QryTargetTech, 'users', true);
      $QryCurrentTech = "SELECT ";
      $QryCurrentTech .= "`military_tech`, `defence_tech`, `shield_tech` ";
      $QryCurrentTech .= "FROM {{table}} ";
      $QryCurrentTech .= "WHERE ";
      $QryCurrentTech .= "`id` = '" . $CurrentUserID . "';";
      $CurrentTechno = doquery($QryCurrentTech, 'users', true);
      // ↑↑ 如果有其他的能影响舰队三围的项目(比如指挥官等),也应该在这里一并取出来
      // 生成防守方的舰队(防御)
       // 如果考虑联合防御,在上面还应该把这个星球上联合防御的舰队提取出来
       // 然后一起计算数量和科技水平
       for ($SetItem = 200; $SetItem 0) {
          $TargetSet[$SetItem]['count'] = $TargetPlanet[$resource[$SetItem]];
        }
      }
      // 生成攻击方的舰队,也是用数组存放。'fleet_array'是不能直接拿来用的
       // 这个字段的结构是  编号,数量;编号,数量; ……
       // 所以使用时需要用两次explode把它打散然后存进数组
       $TheFleet = explode(";", $FleetRow['fleet_array']);
      foreach($TheFleet as $a => $b) {
        if ($b != '') {
          $a = explode(",", $b);
          $CurrentSet[$a[0]]['count'] = $a[1];
        }
      }
      // 包含进战斗引擎,ready to fight
      include_once($xnova_root_path . 'includes/ataki.' . $phpEx);
      // 在输入信息之前采集时间
       $mtime = microtime();
      $mtime = explode(" ", $mtime);
      $mtime = $mtime[1] + $mtime[0];
      $starttime = $mtime;
      // 将双方舰队和科技输入战斗引擎,并用$walka来记录输出结果
       $walka = walka($CurrentSet, $TargetSet, $CurrentTechno, $TargetTechno);
      // 再采集时间,得到战斗过程所用的时间
       // 也就是“战斗报告产生于 x.xxxxxxxxxx 秒”的由来
      $mtime = microtime();
      $mtime = explode(" ", $mtime);
      $mtime = $mtime[1] + $mtime[0];
      $endtime = $mtime;
      $totaltime = ($endtime - $starttime);
      // 分别用一个单独的数组来记录攻击方的剩余舰队信息、
       $CurrentSet = $walka["atakujacy"];
      // ……防守方的舰队信息、
       $TargetSet = $walka["wrog"];
      // ……战斗的胜负结果、
       $FleetResult = $walka["wygrana"];
      // ……每一轮的详细情况、
       $dane_do_rw = $walka["dane_do_rw"];
      // 以及双方的损失和废墟情况
       $zlom = $walka["zlom"];
      // 计算攻击方剩下的单位,顺便把装载量也一并计算进去了
      $FleetArray = "";
      $FleetAmount = 0;
      $FleetStorage = 0;
      foreach ($CurrentSet as $Ship => $Count) {
        $FleetStorage += $pricelist[$Ship]["capacity"] * $Count['count'];
        // 用$FleetArray记载舰队情况,转换成数据库里字段的格式,准备“入库”
          $FleetArray .= $Ship . "," . $Count['count'] . ";";
        $FleetAmount += $Count['count'];
      }
      $FleetStorage -= $FleetRow["fleet_resource_metal"];
      $FleetStorage -= $FleetRow["fleet_resource_crystal"];
      $FleetStorage -= $FleetRow["fleet_resource_deuterium"];
      // 计算防守星球战后的情况
       $TargetPlanetUpd = "";
  if (!is_null($TargetSet)) {
        foreach($TargetSet as $Ship => $Count) {
          $TargetPlanetUpd .= "`" . $resource[$Ship] . "` = '" . $Count['count'] . "', ";
        }
  }
      // 如果战斗结果为攻击方获胜,则开始计算掠夺资源的情况 ↓↓
      // 这里可以include进PlanetResourceUpdate.php,在掠夺之前先更新目标星球的资源
       $Mining['metal'] = 0;
      $Mining['crystal'] = 0;
      $Mining['deuter'] = 0;
      if ($FleetResult == "a") {
        if ($FleetStorage > 0) {
          $metal = $TargetPlanet['metal'] / 2;
          $crystal = $TargetPlanet['crystal'] / 2;
          $deuter = $TargetPlanet["deuterium"] / 2;
          if (($metal) > $FleetStorage / 3) {
            $Mining['metal'] = $FleetStorage / 3;
            $FleetStorage = $FleetStorage - $Mining['metal'];
          } else {
            $Mining['metal'] = $metal;
            $FleetStorage = $FleetStorage - $Mining['metal'];
          }
          if (($crystal) > $FleetStorage / 2) {
            $Mining['crystal'] = $FleetStorage / 2;
            $FleetStorage = $FleetStorage - $Mining['crystal'];
          } else {
            $Mining['crystal'] = $crystal;
            $FleetStorage = $FleetStorage - $Mining['crystal'];
          }
          if (($deuter) > $FleetStorage) {
            $Mining['deuter'] = $FleetStorage;
            $FleetStorage = $FleetStorage - $Mining['deuter'];
          } else {
            $Mining['deuter'] = $deuter;
            $FleetStorage = $FleetStorage - $Mining['deuter'];
          }
        }
      }
      // ↑↑ 到这里为止就计算结束了,但如果星球上金属巨多,但晶体和重氢几乎没有
       // 那就会出现装了1/3仓的金属,剩下2/3仓全都空着
       // 所以可以考虑自己把掠夺方法完善一下,也不是很难
      $Mining['metal'] = round($Mining['metal']);
      $Mining['crystal'] = round($Mining['crystal']);
      $Mining['deuter'] = round($Mining['deuter']);
      // ↓↓ 更新数据库
       $QryUpdateTarget = "UPDATE {{table}} SET ";
      $QryUpdateTarget .= $TargetPlanetUpd;
      $QryUpdateTarget .= "`metal` = `metal` - '" . $Mining['metal'] . "', ";
      $QryUpdateTarget .= "`crystal` = `crystal` - '" . $Mining['crystal'] . "', ";
      $QryUpdateTarget .= "`deuterium` = `deuterium` - '" . $Mining['deuter'] . "' ";
      $QryUpdateTarget .= "WHERE ";
      $QryUpdateTarget .= "`galaxy` = '" . $FleetRow['fleet_end_galaxy'] . "' AND ";
      $QryUpdateTarget .= "`system` = '" . $FleetRow['fleet_end_system'] . "' AND ";
      $QryUpdateTarget .= "`planet` = '" . $FleetRow['fleet_end_planet'] . "' AND ";
      $QryUpdateTarget .= "`planet_type` = '" . $FleetRow['fleet_end_type'] . "' ";
      $QryUpdateTarget .= "LIMIT 1;";
      doquery($QryUpdateTarget , 'planets');
      $QryUpdateGalaxy = "UPDATE {{table}} SET ";
      $QryUpdateGalaxy .= "`metal` = `metal` + '" . $zlom['metal'] . "', ";
      $QryUpdateGalaxy .= "`crystal` = `crystal` + '" . $zlom['crystal'] . "' ";
      $QryUpdateGalaxy .= "WHERE ";
      $QryUpdateGalaxy .= "`galaxy` = '" . $FleetRow['fleet_end_galaxy'] . "' AND ";
      $QryUpdateGalaxy .= "`system` = '" . $FleetRow['fleet_end_system'] . "' AND ";
      $QryUpdateGalaxy .= "`planet` = '" . $FleetRow['fleet_end_planet'] . "' ";
      $QryUpdateGalaxy .= "LIMIT 1;";
      doquery($QryUpdateGalaxy , 'galaxy');
      // ↓↓ 计算废墟和损失的情况
       $FleetDebris = $zlom['metal'] + $zlom['crystal'];
      $StrAttackerUnits = sprintf ($lang['sys_attacker_lostunits'], pretty_number ($zlom["atakujacy"]));
      $StrDefenderUnits = sprintf ($lang['sys_defender_lostunits'], pretty_number ($zlom["wrog"]));
      $StrRuins = sprintf ($lang['sys_gcdrunits'], pretty_number ($zlom["metal"]), $lang['Metal'], pretty_number ($zlom['crystal']), $lang['Crystal']);
      $DebrisField = $StrAttackerUnits . "" . $StrDefenderUnits . "" . $StrRuins;
      // ↓↓ 计算产月概率
       $MoonChance = $FleetDebris / 100000;
      if ($FleetDebris > 2000000) {
        $MoonChance = 20;
      }
      if ($FleetDebris = 100000) {
        $UserChance = mt_rand(1, 100);
        $ChanceMoon = sprintf ($lang['sys_moonproba'], $MoonChance);
      }
      // 如果RP够好,就能产生月亮了。当然前提是这个坐标上没有月亮
       if (($UserChance > 0) and ($UserChance $MoonChance) {
        ……
       }
      // ↓↓ 从这里开始生成战斗报告,很长,但并不复杂
       $AttackDate = date("r", $FleetRow["fleet_start_time"]);
      $title = sprintf ($lang['sys_attack_title'], $AttackDate);
      $raport = "" . $title . "";
      $zniszczony = false;
      $a_zestrzelona = 0;
      // ↓↓ 双方攻防信息。如果有其他能影响舰队三围的,也要在这里加进去
       // 当然这里的数据只是显示在战报中而已,是不会影响岛实际战斗的
       $AttackTechon['A'] = $CurrentTechno["military_tech"] * 10;
      $AttackTechon['B'] = $CurrentTechno["defence_tech"] * 10;
      $AttackTechon['C'] = $CurrentTechno["shield_tech"] * 10;
      $AttackerData = sprintf ($lang['sys_attack_attacker_pos'], $CurrentUser["username"],$FleetRow['fleet_start_galaxy'], $FleetRow['fleet_start_system'], $FleetRow['fleet_start_planet']);
      $AttackerTech = sprintf ($lang['sys_attack_techologies'], $AttackTechon['A'],$AttackTechon['B'], $AttackTechon['C']);
      $DefendTechon['A'] = $TargetTechno["military_tech"] * 10;
      $DefendTechon['B'] = $TargetTechno["defence_tech"] * 10;
      $DefendTechon['C'] = $TargetTechno["shield_tech"] * 10;
      $DefenderData = sprintf ($lang['sys_attack_defender_pos'], $TargetUser["username"], $FleetRow['fleet_end_galaxy'], $FleetRow['fleet_end_system'], $FleetRow['fleet_end_planet']);
      $DefenderTech = sprintf ($lang['sys_attack_techologies'], $DefendTechon['A'], $DefendTechon['B'], $DefendTechon['C']);
      // 根据战斗中每一轮的详细情况生成交火的细节,包括每一轮的数量,攻防值,造成和吸收了多少伤害等
       // 有一些键值可能需要看了战斗引擎才会明白它代表的什么,所以看不懂也没关系 ↓↓
      foreach ($dane_do_rw as $a => $b) {
       ……
       }
      // ↓↓ 根据胜负结果显示相应的结尾
       switch ($FleetResult) {
       ……
       } 
      // 战斗报告生成于 x.xxxxxxxxxxxx 秒
       $SimMessage = sprintf ($lang['sys_rapport_build_time'], $totaltime);
      $raport .= $SimMessage . "";
      // ↓↓ 将战斗报告编码,存入数据库
       $dpath = (!$user["dpath"]) ? DEFAULT_SKINPATH : $user["dpath"];
      $rid = md5($raport);
      $QryInsertRapport = "INSERT INTO {{table}} SET ";
      $QryInsertRapport .= "`time` = UNIX_TIMESTAMP(), ";
      $QryInsertRapport .= "`id_owner1` = '" . $FleetRow['fleet_owner'] . "', ";
      $QryInsertRapport .= "`id_owner2` = '" . $TargetUserID . "', ";
      $QryInsertRapport .= "`rid` = '" . $rid . "', ";
      $QryInsertRapport .= "`a_zestrzelona` = '" . $a_zestrzelona . "', ";
      $QryInsertRapport .= "`raport` = '" . addslashes ($raport) . "';";
      doquery($QryInsertRapport , 'rw');
      // ↓↓ 这里才是发给玩家的消息,其中有一个onclick的链接到上面的战报
       // 下面这个是发给攻击方的,根据战斗结果不同,标题也有不同的颜色
       $raport = "";
      $raport .= "";
      if ($FleetResult == "a") {
        $raport .= "";
      } elseif ($FleetResult == "r") {
        $raport .= "";
      } elseif ($FleetResult == "w") {
        $raport .= "";
      }
      $raport .= ……
       // ↓ 这里突然回到计算攻击舰队的资源装载量,其实完全可以挪到上面去
       $Mining['metal'] = $Mining['metal'] + $FleetRow["fleet_resource_metal"];
      $Mining['crystal'] = $Mining['crystal'] + $FleetRow["fleet_resource_crystal"];
      $Mining['deuter'] = $Mining['deuter'] + $FleetRow["fleet_resource_deuterium"];
      // 更新舰队信息
       $QryUpdateFleet = "UPDATE {{table}} SET ";
      $QryUpdateFleet .= "`fleet_amount` = '" . $FleetAmount . "', ";
      $QryUpdateFleet .= "`fleet_array` = '" . $FleetArray . "', ";
      $QryUpdateFleet .= "`fleet_mess` = '1', ";
      $QryUpdateFleet .= "`fleet_resource_metal` = '" . $Mining['metal'] . "', ";
      $QryUpdateFleet .= "`fleet_resource_crystal` = '" . $Mining['crystal'] . "', ";
      $QryUpdateFleet .= "`fleet_resource_deuterium` = '" . $Mining['deuter'] . "' ";
      $QryUpdateFleet .= "WHERE fleet_id = '" . $FleetRow['fleet_id'] . "' ";
      $QryUpdateFleet .= "LIMIT 1 ;";
      doquery($QryUpdateFleet , 'fleets');
      // 发送战斗消息给攻击方
       SendSimpleMessage ($CurrentUserID, '', $FleetRow['fleet_start_time'], 3, $lang['sys_mess_tower'], $lang['sys_mess_attack_report'], $raport);
      // ↓ 又突然插进来开始计算战斗经验和战斗次数
       // 严重怀疑coder写这个文件时是不是喝高了
       $AddPoint = $CurrentUser['xpraid'] + 1;
      $QryUpdateOfficier = "UPDATE {{table}} SET ";
      $QryUpdateOfficier .= "`xpraid` = '" . $AddPoint . "' ";
      $QryUpdateOfficier .= "WHERE id = '" . $CurrentUserID . "' ";
      $QryUpdateOfficier .= "LIMIT 1 ;";
      doquery($QryUpdateOfficier, 'users');
      $RaidsTotal = $CurrentUser['raids'] + 1;
      if ($FleetResult == "a") {
        $RaidsWin = $CurrentUser['raidswin'] + 1;
        $QryUpdateRaidsCompteur = "UPDATE {{table}} SET ";
        $QryUpdateRaidsCompteur .= "`raidswin` ='" . $RaidsWin . "', ";
        $QryUpdateRaidsCompteur .= "`raids` ='" . $RaidsTotal . "' ";
        $QryUpdateRaidsCompteur .= "WHERE id = '" . $CurrentUserID . "' ";
        $QryUpdateRaidsCompteur .= "LIMIT 1 ;";
        doquery($QryUpdateRaidsCompteur, 'users');
      } elseif ($FleetResult == "r" || $FleetResult == "w") {
        $RaidsLoose = $CurrentUser['raidsloose'] + 1;
        $QryUpdateRaidsCompteur = "UPDATE {{table}} SET ";
        $QryUpdateRaidsCompteur .= "`raidswin` ='" . $RaidsLoose . "', ";
        $QryUpdateRaidsCompteur .= "`raids` ='" . $RaidsTotal . "' ";
        $QryUpdateRaidsCompteur .= "WHERE id = '" . $CurrentUserID . "' ";
        $QryUpdateRaidsCompteur .= "LIMIT 1 ;";
        doquery($QryUpdateRaidsCompteur, 'users');
      }
      // ↓↓ 终于又回来了,开始写发给防御方的消息
       $raport2 = "";
      $raport2 .= "";
      if ($FleetResult == "a") {
        $raport2 .= "";
      } elseif ($FleetResult == "r") {
        $raport2 .= "";
      } elseif ($FleetResult == "w") {
        $raport2 .= "";
      }
      $raport2 .= $lang['sys_mess_attack_report'] . " [" . $FleetRow['fleet_end_galaxy'] . ":" . $FleetRow['fleet_end_system'] . ":" . $FleetRow['fleet_end_planet'] . "]";
      SendSimpleMessage ($TargetUserID, '', $FleetRow['fleet_start_time'], 3, $lang['sys_mess_tower'], $lang['sys_mess_attack_report'], $raport2);
    }
      // ↓↓ 如果舰队回到出发地了,就开始卸货,然后飞机入库
       $fquery = "";
      if ($FleetRow['fleet_end_time'] $Count) {
          $fquery .= "`" . $resource[$Ship] . "` = `" . $resource[$Ship] . "` + '" . $Count['count'] . "', ";
        }
      } else {
        $fleet = explode(";", $FleetRow['fleet_array']);
        foreach($fleet as $a => $b) {
          if ($b != '') {
            $a = explode(",", $b);
            $fquery .= "{$resource[$a[0]]}={$resource[$a[0]]} + {$a[1]}, \n";
          }
        }
      }
      // → 到最后别忘了删除这一条舰队记录,不然会一直占用航道。对其他舰队任务也是一样
       doquery ("DELETE FROM {{table}} WHERE `fleet_id` = " . $FleetRow["fleet_id"], 'fleets');
      if (!($FleetResult == "w")) {
        $QryUpdatePlanet = "UPDATE {{table}} SET ";
        $QryUpdatePlanet .= $fquery;
        $QryUpdatePlanet .= "`metal` = `metal` + " . $FleetRow['fleet_resource_metal'] . ", ";
        $QryUpdatePlanet .= "`crystal` = `crystal` + " . $FleetRow['fleet_resource_crystal'] . ", ";
        $QryUpdatePlanet .= "`deuterium` = `deuterium` + " . $FleetRow['fleet_resource_deuterium'] . " ";
        $QryUpdatePlanet .= "WHERE ";
        $QryUpdatePlanet .= "`galaxy` = " . $FleetRow['fleet_start_galaxy'] . " AND ";
        $QryUpdatePlanet .= "`system` = " . $FleetRow['fleet_start_system'] . " AND ";
        $QryUpdatePlanet .= "`planet` = " . $FleetRow['fleet_start_planet'] . " AND ";
        $QryUpdatePlanet .= "`planet_type` = " . $FleetRow['fleet_start_type'] . " LIMIT 1 ;";
        doquery($QryUpdatePlanet, 'planets');
      }
    }
  }
}
PHP 相关文章推荐
对javascript和select部件的结合运用
Oct 09 PHP
php adodb连接不同数据库
Mar 19 PHP
PHP flock 文件锁详细介绍
Dec 29 PHP
PHP程序级守护进程的实现与优化的使用概述
May 02 PHP
PHP实现把文本中的URL转换为链接的auolink()函数分享
Jul 29 PHP
用php和jQuery来实现“顶”和“踩”的投票功能
Oct 13 PHP
thinkPHP中volist标签用法示例
Dec 06 PHP
[原创]PHP实现字节数Byte转换为KB、MB、GB、TB的方法
Aug 31 PHP
PHP判断json格式是否正确的实现代码
Sep 20 PHP
PHP中常用的三种设计模式详解【单例模式、工厂模式、观察者模式】
Jun 14 PHP
解决laravel上传图片之后,目录有图片,但是访问不到(404)的问题
Oct 14 PHP
phpStudy vscode 搭建debug调试的教程详解
Jul 28 PHP
PHP网页游戏学习之Xnova(ogame)源码解读(十五)
Jun 30 #PHP
解析PHP强制转换类型及远程管理插件的安全隐患
Jun 30 #PHP
PHP数字和字符串ID互转函数(类似优酷ID)
Jun 30 #PHP
PHP把数字转成人民币大写的函数分享
Jun 30 #PHP
PHP统计nginx访问日志中的搜索引擎抓取404链接页面路径
Jun 30 #PHP
PHP把JPEG图片转换成Progressive JPEG的方法
Jun 30 #PHP
PHP把小数转成整数3种方法
Jun 30 #PHP
You might like
使用PHPMYADMIN操作mysql数据库添加新用户和数据库的方法
2010/04/02 PHP
joomla内置的表单验证功能使用方法
2010/06/11 PHP
PHP图像处理类库MagickWand用法实例分析
2015/05/21 PHP
dojo随手记 gird组件引用
2011/02/24 Javascript
JavaScript类属性的访问方式详解
2014/02/11 Javascript
基于js与flash实现的网站flv视频播放插件代码
2014/10/14 Javascript
JavaScript正则表达式之multiline属性的应用
2015/06/16 Javascript
JavaScript动态改变div属性的实现方法
2015/07/22 Javascript
jquery实现select下拉框美化特效代码分享
2015/08/18 Javascript
使用EVAL处理jqchart jquery 折线图返回数据无效的解决办法
2015/11/26 Javascript
js获取当前日期时间及其它日期操作汇总
2016/03/08 Javascript
jQuery实现智能判断固定导航条或侧边栏的方法
2016/09/04 Javascript
Bootstrap精简教程中秋大放送
2016/09/15 Javascript
el表达式 写入bootstrap表格数据页面的实例代码
2017/01/11 Javascript
Spring Boot+AngularJS+BootStrap实现进度条示例代码
2017/03/02 Javascript
实例详解JavaScript中setTimeout函数的执行顺序
2017/07/12 Javascript
webpack实现热更新(实施同步刷新)
2017/07/28 Javascript
浅谈React Native Flexbox布局(小结)
2018/01/08 Javascript
微信小程序实现美团菜单
2018/06/06 Javascript
Vue中插入HTML代码的方法
2018/09/21 Javascript
JavaScript中如何对多维数组(矩阵)去重的实现
2019/12/04 Javascript
Python实现删除Android工程中的冗余字符串
2015/01/19 Python
使用Python中的线程进行网络编程的入门教程
2015/04/15 Python
python如何读写json数据
2018/03/21 Python
利用arcgis的python读取要素的X,Y方法
2018/12/22 Python
python实现屏保程序(适用于背单词)
2019/07/30 Python
Python 操作 PostgreSQL 数据库示例【连接、增删改查等】
2020/04/21 Python
Python内置方法和属性应用:反射和单例(推荐)
2020/06/19 Python
Python中对象的比较操作==和is区别详析
2021/02/12 Python
大二学习计划书范文
2014/04/27 职场文书
村主任个人对照检查材料
2014/10/01 职场文书
2014年财务工作总结与计划
2014/12/08 职场文书
党员进社区活动总结
2015/05/07 职场文书
校园安全学习心得体会
2016/01/18 职场文书
2016年第104个国际护士节活动总结
2016/04/06 职场文书
新西兰:最新留学学习计划书写作指南
2019/07/15 职场文书