Python外星人入侵游戏编程完整版


Posted in Python onMarch 30, 2020

PYTHON游戏编程外星人入侵的完整实现思路,具体内容如下

准备工作:下载python,比如Anaconda3(64 bit),导入pygame游戏包

Python外星人入侵游戏编程完整版

Python外星人入侵游戏编程完整版

Python外星人入侵游戏编程完整版

Python外星人入侵游戏编程完整版

Python外星人入侵游戏编程完整版

1.外星人设置,alien.py,代码:

import pygame
from pygame.sprite import Sprite

class Alien(Sprite):
 """表示单个外星人的类"""
 
 def __init__(self,ai_settings,screen):
 """初始化外星人并设置其他位置"""
 super(Alien,self).__init__()
 self.screen = screen
 self.ai_settings = ai_settings
 
 #加载外星人图像,并设置其rect属性
 self.image = pygame.image.load('images/alien.bmp')
 self.rect = self.image.get_rect()
 
 #每个外星人最初都在屏幕左上角附近
 self.rect.x = self.rect.width
 self.rect.y = self.rect.height
 
 #存储外星人的准确位置
 self.x = float(self.rect.x)
 
 
 def blitme(self):
 """在指定位置绘制外星人"""
 self.screen.blit(self.image,self.rect)
 
 def check_edges(self):
 """如果外星人位于屏幕边缘,就返回True"""
 screen_rect = self.screen.get_rect()
 if self.rect.right >= screen_rect.right:
 return True
 elif self.rect.left <= 0:
 return True
 
 def update(self):
 """向右移动外星人"""
 self.x += (self.ai_settings.alien_speed_factor * self.ai_settings.fleet_direction)
 self.rect.x = self.x

2.游戏主程序,alien_invasion.py,代码:

import pygame

from settings import Settings
from game_stats import GameStats
from button import Button
from ship import Ship
from pygame.sprite import Group
import game_functions as gf
from scoreboard import Scoreboard

def run_game():
 pygame.init() # 初始化背景设置
 ai_settings = Settings() # 全局设置

 screen = pygame.display.set_mode(  # 创建screen显示窗口
 (ai_settings.screen_width,ai_settings.screen_height)
 )
 pygame.display.set_caption('Alien Invasion') # 标题
 #新建Play按钮
 play_button = Button(ai_settings,screen,"Play")
 #创建一个用于存储游戏统计信息的实例,并创建记分牌
 stats = GameStats(ai_settings)
 sb = Scoreboard(ai_settings, screen, stats)
 # 创建飞船
 ship = Ship(ai_settings,screen)
 # 创建子弹编组
 bullets = Group()
 
 #创建一个外星人
 aliens = Group()
 #创建外星人群
 gf.create_fleet(ai_settings,screen,ship,aliens)
 
 # 开始游戏主循环
 while True:
 # 监视键盘和鼠标事件
 gf.check_events(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets)
 
 if stats.game_active:
  # 移动飞船
  gf.update_ship(ship)
  # 更新子弹位置
  gf.update_bullets(ai_settings,screen,stats,sb,ship,aliens,bullets)
  #更新外星人
  gf.update_aliens(ai_settings,stats,screen,sb,ship,aliens,bullets)
 # 更新屏幕
 gf.update_screen(ai_settings,screen,stats,sb,ship,aliens,bullets,play_button)

run_game()

3.设置子弹,bullet.py,代码:

import pygame
from pygame.sprite import Sprite
import time

class Bullet(Sprite):
 '''飞船子弹进行管理'''

 def __init__(self,ai_settings,screen,ship):
 super(Bullet,self).__init__()
 self.screen = screen

 # 创建子弹矩形初始位置(0,0,3,15)分别对应lef,top,宽,高
 self.rect = pygame.Rect(0,0,
 ai_settings.bullet_width, ai_settings.bullet_height)

 self.rect.centerx = ship.rect.centerx # 设置中心点x轴坐标跟飞船一致
 self.rect.top = ship.rect.top  # 设置y轴坐标顶部跟飞船一致

 # 设置成小数进行计算
 self.top = float(self.rect.top)

 self.color = ai_settings.bullet_color
 self.speed_factor = ai_settings.bullet_speed_factor

 def update(self):
 self.top -=self.speed_factor
 self.rect.top = self.top
 print(self.rect.top)

 def draw_bullet(self):
 pygame.draw.rect(self.screen,self.color,self.rect)

4.设置Play按钮,button.py,代码:

import pygame.font

class Button():
 
 def __init__(self,ai_settings,screen,msg):
 """初始化按钮属性"""
 self.screen = screen
 self.screen_rect = screen.get_rect()
 
 #设置按钮的尺寸和其他属性
 self.width,self.height = 200,50
 self.button_color = (0,255,0)
 self.text_color = (255,255,255)
 self.font = pygame.font.SysFont(None,48)
 
 #创建按钮的rect对象,并使其居中
 self.rect = pygame.Rect(0,0,self.width,self.height)
 self.rect.center = self.screen_rect.center
 
 #按钮的标签只需创建一次
 self.prep_msg(msg)
 
 def prep_msg(self,msg):
 """将msg渲染为图像,并使其在按钮上居中"""
 self.msg_image = self.font.render(msg,True,self.text_color,self.button_color)
 self.msg_image_rect = self.msg_image.get_rect()
 self.msg_image_rect.center =self.rect.center
 
 def draw_button(self):
 #绘制一个用颜色填充的按钮,再绘制文本
 self.screen.fill(self.button_color,self.rect)
 self.screen.blit(self.msg_image,self.msg_image_rect)

5.设置游戏功能,game_functions.py,代码:

import sys
import pygame
from bullet import Bullet
from alien import Alien
from time import sleep

def check_events(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets):
 # 监视键盘和鼠标事件
 for event in pygame.event.get():

 if event.type == pygame.QUIT: # 关闭窗口退出
  sys.exit()
 elif event.type == pygame.KEYDOWN:
  check_keydown_events(event,ai_settings,screen,ship,bullets)
 elif event.type == pygame.KEYUP:
  check_keyup_events(event,ship)
 elif event.type == pygame.MOUSEBUTTONDOWN:
  mouse_x, mouse_y = pygame.mouse.get_pos()
  check_play_button(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets,mouse_x, mouse_y)
  
def check_play_button(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets,mouse_x, mouse_y):
 """在玩家单击Play按钮时开始游戏"""
 button_clicked = play_button.rect.collidepoint(mouse_x,mouse_y)
 if button_clicked and not stats.game_active:
 #重置游戏设置
 ai_settings.initialize_dynamic_settings()
 
 #隐藏光标
 pygame.mouse.set_visible(False)
 #重置游戏统计信息
 stats.reset_stats()
 stats.game_active = True
 
 #重置计分牌图像
 sb.prep_score()
 sb.prep_high_score()
 sb.prep_level()
 sb.prep_ships()
 
 #清空外星人列表和子弹列表
 aliens.empty()
 bullets.empty()
 
 #创建一群新的外星人,并让飞船居中
 create_fleet(ai_settings,screen,ship,aliens)
 ship.center_ship()
 
def update_screen(ai_settings,screen,stats,sb,ship,aliens,bullets,play_button):
 '''更新屏幕上的图片,并切换到新屏幕'''
 screen.fill(ai_settings.bg_color) # 设置背景颜色
 ship.blitme() # 绘制飞船
 aliens.draw(screen)
 # 循环子弹组里面的元素,进行绘制 为空时不执行
 for bullet in bullets.sprites():
 bullet.draw_bullet() # 绘制子弹
 #显示得分
 sb.show_score()
 #如果游戏处于非活跃状态,就显示Play按钮
 if not stats.game_active:
 play_button.draw_button()
 # 显示最新屏幕,擦拭旧屏幕
 pygame.display.flip()
 # print('1')

def check_keydown_events(event,ai_settings,screen,ship,bullets):
 if event.key == pygame.K_RIGHT:
 ship.moving_right = True
 elif event.key == pygame.K_LEFT:
 ship.moving_left = True
 elif event.key == pygame.K_SPACE:
 fire_bullet(ai_settings,screen,ship,bullets)
 elif event.key == pygame.K_q:
 sys.exit()

def check_keyup_events(event,ship):
 if event.key == pygame.K_RIGHT:
 ship.moving_right = False
 elif event.key == pygame.K_LEFT:
 ship.moving_left = False

def update_bullets(ai_settings,screen,stats,sb,ship,aliens,bullets):
 '''更新子弹位置,删除子弹'''
 bullets.update() # 子弹组每个成员执行self.update()操作
 for bullet in bullets.sprites():
 if bullet.rect.bottom <= 0: # 子弹出界 删除
  bullets.remove(bullet)
 check_bullet_alien_collisions(ai_settings,screen,stats,sb,ship,aliens,bullets)

def check_bullet_alien_collisions(ai_settings,screen,stats,sb,ship,aliens,bullets): 
 """响应外星人和子弹的碰撞"""
 #删除发生碰撞的子弹和外星人
 collisions = pygame.sprite.groupcollide(bullets,aliens,True,True)
 
 if collisions:
 for aliens in collisions.values(): 
  stats.score += ai_settings.alien_points * len(aliens)
  sb.prep_score()
 check_high_score(stats,sb)
 
 if len(aliens)==0:
 #删除现有的子弹并新建一群外星人,加快游戏进度节奏
 bullets.empty()
 ai_settings.increase_speed()
 
 #提高等级
 stats.level += 1
 sb.prep_level()
 
 create_fleet(ai_settings,screen,ship,aliens)

def update_ship(ship):
 ship.update()

def fire_bullet(ai_settings,screen,ship,bullets):
 # 创建一个子弹对象 加入到子弹组
 if len(bullets) < ai_settings.bullets_allowed: # 子弹少于允许值时再生成
 new_bullet = Bullet(ai_settings, screen, ship)
 bullets.add(new_bullet)

def get_number_aliens_x(ai_settings,alien_width):
 """计算每行可容纳多少个外星人"""
 available_space_x = ai_settings.screen_width - 2 * alien_width
 number_aliens_x = int(available_space_x / (2 * alien_width))
 return number_aliens_x

def get_number_rows(ai_settings,ship_height,alien_height):
 """计算屏幕可容纳多少行外星人"""
 available_space_y = (ai_settings.screen_height - (3 * alien_height) - ship_height)
 number_rows = int(available_space_y / (2 * alien_height))
 return number_rows
 
def create_aliens(ai_settings,screen,aliens,alien_number,row_number):
 """创建一个外星人并将其放在当期行"""
 alien = Alien(ai_settings,screen)
 alien_width = alien.rect.width
 alien.x = alien_width + 2 * alien_width * alien_number 
 alien.rect.x = alien.x
 alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number
 aliens.add(alien)
 
def create_fleet(ai_settings,screen,ship,aliens):
 """创建外星人群"""
 #创建一个外星人,并计算一行可以容纳多少个外星人
 #外星人间距为外星人宽度
 alien = Alien(ai_settings,screen)
 number_aliens_x = get_number_aliens_x(ai_settings,alien.rect.width)
 number_rows = get_number_rows(ai_settings,ship.rect.height,alien.rect.height)
 
 #创建第一行外星人
 for row_number in range(number_rows):
 for alien_number in range(number_aliens_x):
  #创建一个外星人并将其加入当前行
  create_aliens(ai_settings,screen,aliens,alien_number,row_number)
 
def check_fleet_edges(ai_settings,aliens):
 """有外星人到达边缘时采取相应措施"""
 for alien in aliens.sprites():
 if alien.check_edges():
  change_fleet_direction(ai_settings,aliens)
  break
 
def change_fleet_direction(ai_settings,aliens):
 """将整群外星人下移,并改变他们的运动方向"""
 for alien in aliens.sprites():
 alien.rect.y += ai_settings.fleet_drop_speed
 ai_settings.fleet_direction *= -1

def ship_hit(ai_settings,stats,screen,sb,ship,aliens,bullets):
 """响应被外星人撞到的飞船"""
 if stats.ships_left > 0:
 #将ship_left减1
 stats.ships_left -= 1
 
 #更新记分牌
 sb.prep_ships()
 
 #清空外星人列表和子弹列表
 aliens.empty()
 bullets.empty()
 #创建一群新的外星人,并将飞船放到屏幕低端中央
 create_fleet(ai_settings,screen,ship,aliens)
 ship.center_ship()
 #暂停
 sleep(0.5)
 else:
 stats.game_active = False
 pygame.mouse.set_visible(True)

def check_aliens_bottom(ai_settings,stats,screen,sb,ship,aliens,bullets):
 """检查是否有外星人到达屏幕低端"""
 screen_rect = screen.get_rect()
 for alien in aliens.sprites():
 if alien.rect.bottom >= screen_rect.bottom:
  #像飞船被撞到一样进行处理
  ship_hit(ai_settings,stats,screen,sb,ship,aliens,bullets)
  break

  
def update_aliens(ai_settings,stats,screen,sb,ship,aliens,bullets):
 """更新外星人群中所有外星人的位置"""
 check_fleet_edges(ai_settings,aliens)
 aliens.update()
 #检测外星人和飞船之间的碰撞
 if pygame.sprite.spritecollideany(ship,aliens):
 ship_hit(ai_settings,stats,screen,sb,ship,aliens,bullets)
 #检查是否有外星人到达屏幕低端
 check_aliens_bottom(ai_settings,stats,screen,sb,ship,aliens,bullets)

def check_high_score(stats,sb):
 """检查是否诞生了新的最高纪录"""
 if stats.score > stats.high_score:
 stats.high_score = stats.score
 sb.prep_high_score()

6.游戏统计信息,game_stats.py,代码:

class GameStats():
 """跟踪游戏的统计信息"""
 def __init__(self,ai_settings):
 """初始化统计信息"""
 self.ai_settings = ai_settings
 self.reset_stats()
 #游戏刚启动时处于非活动状态
 self.game_active = False
 #在任何情况下不应该重置最高分
 self.high_score = 0
 self.level = 1
 
 def reset_stats(self):
 """初始化在游戏运行期间可能变化的统计信息"""
 self.ships_left = self.ai_settings.ship_limit
 self.score = 0

7.分数设置,scoreboard.py,代码:

import pygame.font
from pygame.sprite import Group

from ship import Ship

class Scoreboard():
 """显示得分信息的类"""
 
 def __init__(self, ai_settings, screen, stats):
 """初始化显示得分涉及的属性"""
 self.screen =screen
 self.screen_rect = screen.get_rect()
 self.ai_settings = ai_settings
 self.stats = stats
 
 #显示得分信息时使用的字体设置
 self.text_color = (30, 30, 30)
 self.font = pygame.font.SysFont(None, 48)
 
 #准备初始化得分图像和当前最高分数
 self.prep_score()
 self.prep_high_score()
 self.prep_level()
 self.prep_ships()
 
 def prep_score(self):
 """将得分转换为一幅渲染的图像"""
 rounded_score = int(round(self.stats.score, -1))
 score_str = "{:,}".format(rounded_score)
 self.score_image = self.font.render(score_str, True, self.text_color, self.ai_settings.bg_color)
 
 #将得分放在右上角
 self.score_rect = self.score_image.get_rect()
 self.score_rect.right = self.screen_rect.right - 20
 self.score_rect.top = 5
 
 def prep_high_score(self):
 """将最高得分转换为渲染图像"""
 high_score = int(round(self.stats.high_score, -1))
 high_score_str = "{:,}".format(high_score)
 self.high_score_image = self.font.render(high_score_str, True, self.text_color, self.ai_settings.bg_color)
 
 #将最高分放在屏幕最中央
 self.high_score_rect = self.high_score_image.get_rect()
 self.high_score_rect.centerx = self.screen_rect.centerx
 self.high_score_rect.top = 5
 
 def prep_level(self):
 """将等级转换为渲染图像"""
 self.level_image = self.font.render(str(self.stats.level), True, self.text_color, self.ai_settings.bg_color)
 
 #将得分放在右上角
 self.level_rect = self.score_image.get_rect()
 self.level_rect.right = self.screen_rect.right
 self.level_rect.top = self.score_rect.bottom 
 
 def prep_ships(self):
 """显示还剩下多少艘飞船"""
 self.ships = Group()
 for ship_number in range(self.stats.ships_left):
  ship = Ship(self.ai_settings, self.screen)
  ship.rect.x = 10 + ship_number * ship.rect.width
  ship.rect.y = 10
  self.ships.add(ship)
 
 def show_score(self):
 """在屏幕上显示得分和等级"""
 self.screen.blit(self.score_image, self.score_rect)
 self.screen.blit(self.high_score_image, self.high_score_rect)
 self.screen.blit(self.level_image, self.level_rect)
 #绘制飞船
 self.ships.draw(self.screen)

8.设置,settings.py,代码:

class Settings():
 '''存储外星人入侵中所有的设置'''

 def __init__(self):
 '''初始化设置'''
 #屏幕设置
 self.screen_width = 1200
 self.screen_height = 600
 self.bg_color = (230,230,230) # 设置背景色 灰色
 
 #飞船设置
 self.ship_limit = 3
 self.ship_image_path = 'images/ship.bmp' # 飞船图片路径
 
 #子弹设置
 self.bullet_width = 3
 self.bullet_height = 15
 self.bullet_color = 60,60,60
 self.bullets_allowed = 3  # 允许屏幕中出现子弹的数量
 
 #外星人设置
 self.fleet_drop_speed = 10
 
 
 #以什么样的速度加快游戏节奏
 self.speedup_scale = 1.1
 #外星人点数提高速度
 self.score_scale = 1.5
 
 self.initialize_dynamic_settings()
 
 def initialize_dynamic_settings(self):
 """初始化随游戏进行而变化的设置"""
 self.ship_speed_factor = 1.5
 self.bullet_speed_factor = 3
 self.alien_speed_factor = 1
 
 #fleet_direction为1表示向右移,为-1表示向左移
 self.fleet_direction = 1
 
 #计分
 self.alien_points = 50
 
 def increase_speed(self):
 """提高速度设置,外星人点数"""
 self.ship_speed_factor *= self.speedup_scale
 self.bullet_speed_factor *= self.speedup_scale
 self.alien_speed_factor *= self.speedup_scale
 
 self.alien_points = int(self.alien_points * self.score_scale)
 print(self.alien_points)

9.飞船设置,ship.py,代码:

import pygame
from pygame.sprite import Sprite

class Ship(Sprite):
 '''飞船所有信息'''

 def __init__(self,ai_settings,screen):
 """初始化飞船,并设置其起始位置"""
 super(Ship,self).__init__()
 self.screen=screen
 self.ai_settings = ai_settings

 # 加载飞船图片、获取外接矩形
 self.image = pygame.image.load(self.ai_settings.ship_image_path) # 加载图片
 self.image = pygame.transform.smoothscale(self.image,(40,60))
 self.rect = self.image.get_rect() # 获取图片外接矩形
 self.screen_rect = screen.get_rect() #获取屏幕外接矩形

 # 将每搜新飞船放到并木底部中心
 self.rect.centerx = self.screen_rect.centerx
 self.rect.bottom = self.screen_rect.bottom
 # 设置成浮点类型
 self.center = float(self.rect.centerx) # self.rect.centerx设置不了浮点数 只能另设置一个变量进行运算

 # 移动标志
 self.moving_right = False
 self.moving_left = False

 def blitme(self):
 '''在指定位置绘制飞船'''
 self.screen.blit(self.image,self.rect)

 def update(self):
 # 向右移动飞船
 if self.moving_right and self.rect.right < self.screen_rect.right:
  self.center +=self.ai_settings.ship_speed_factor
 # 向左移动飞船
 if self.moving_left and self.rect.left > self.screen_rect.left:
  self.center -= self.ai_settings.ship_speed_factor

 self.rect.centerx = self.center

 def center_ship(self):
 """让飞船在屏幕上居中"""
 self.center = self.screen_rect.centerx

效果展示:

Python外星人入侵游戏编程完整版

游戏资源:图片资源

Python外星人入侵游戏编程完整版

Python外星人入侵游戏编程完整版

更多关于python游戏的精彩文章请点击查看以下专题:

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持三水点靠木。

Python 相关文章推荐
python通过pil模块获得图片exif信息的方法
Mar 16 Python
python中OrderedDict的使用方法详解
May 05 Python
如何用Python做一个微信机器人自动拉群
Jul 03 Python
python实现证件照换底功能
Aug 20 Python
解决python 文本过滤和清理问题
Aug 28 Python
Python3视频转字符动画的实例代码
Aug 29 Python
用openCV和Python 实现图片对比,并标识出不同点的方式
Dec 19 Python
使用 tf.nn.dynamic_rnn 展开时间维度方式
Jan 21 Python
Python字符编码转码之GBK,UTF8互转
Feb 09 Python
python递归函数求n的阶乘,优缺点及递归次数设置方式
Apr 02 Python
Spring @Enable模块驱动原理及使用实例
Jun 23 Python
python多线程和多进程关系详解
Dec 14 Python
Python随机数用法实例详解【基于random模块】
Apr 18 #Python
django使用图片延时加载引起后台404错误
Apr 18 #Python
使用Python3制作TCP端口扫描器
Apr 17 #Python
Python实现将一个大文件按段落分隔为多个小文件的简单操作方法
Apr 17 #Python
Python的时间模块datetime详解
Apr 17 #Python
Python中标准模块importlib详解
Apr 16 #Python
Python 实现随机数详解及实例代码
Apr 15 #Python
You might like
PHP新手上路(十一)
2006/10/09 PHP
PHP执行Curl时报错提示CURL ERROR: Recv failure: Connection reset by peer的解决方法
2014/06/26 PHP
php将图片保存为不同尺寸图片的图片类实例
2015/03/30 PHP
php+html5实现无刷新图片上传教程
2016/01/22 PHP
php读取qqwry.dat ip地址定位文件的类实例代码
2016/11/15 PHP
PHP封装的page分页类定义与用法完整示例
2018/12/24 PHP
Javascript &amp; DHTML 实例编程(教程)(三)初级实例篇1—上传文件控件实例
2007/06/02 Javascript
有关js的变量作用域和this指针的讨论
2010/12/16 Javascript
js调用后台servlet方法实例
2013/06/09 Javascript
node.js中的fs.rename方法使用说明
2014/12/16 Javascript
JavaScript判断对象是否为数组
2015/12/22 Javascript
jQuery使用$获取对象后检查该对象是否存在的实现方法
2016/09/04 Javascript
浅析Javascript的自动分号插入(ASI)机制
2016/09/29 Javascript
使用DeviceOne实现微信小程序功能
2016/12/29 Javascript
Angular2 http jsonp的实例详解
2017/08/31 Javascript
Vue+Vux项目实践完整代码
2017/11/30 Javascript
JavaScript面试出现频繁的一些易错点整理
2018/03/29 Javascript
微信小程序文章详情页跳转案例详解
2019/07/09 Javascript
关于ckeditor在bootstrap中modal中弹框无法输入的解决方法
2019/09/11 Javascript
JavaScript实现简单验证码
2020/08/24 Javascript
vue实现点击出现操作弹出框的示例
2020/11/05 Javascript
js基于canvas实现时钟组件
2021/02/07 Javascript
[00:48]食人魔魔法师至宝“金鹏之幸”全新模型和自定义特效展示
2019/12/19 DOTA
Python中if __name__ == '__main__'作用解析
2015/06/29 Python
Python插件virtualenv搭建虚拟环境
2017/11/20 Python
python输入错误密码用户锁定实现方法
2017/11/27 Python
详解基于django实现的webssh简单例子
2018/07/17 Python
python中random.randint和random.randrange的区别详解
2020/09/20 Python
css3动画效果小结(推荐)
2016/07/25 HTML / CSS
甜品店的创业计划书范文
2014/01/02 职场文书
小学优秀班集体申报材料
2014/05/25 职场文书
新品发布会策划方案
2014/06/08 职场文书
入党积极分子学习党的纲领思想汇报
2014/09/13 职场文书
小学教师师德师风自我评价
2015/03/04 职场文书
幼师自荐信范文
2015/03/06 职场文书
环境保护宣传标语大全!
2019/06/28 职场文书