Posted in Javascript onNovember 26, 2013
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=gb2312" /> <title>匀速运动演示</title> <style type="text/css"> <!-- #div1 {width:1px;height:200px;background-color: black;position:absolute;left:100px;top:70px;float:left} #div1 span {position:absolute;top:-15px} #div2 {width:1px;height:200px;background-color:midnightblue;position:absolute;left:800px;top:70px;float: left} #div2 span {position:absolute;top:-15px} #div3 {width:1px;height:200px;background-color:fuchsia;position:absolute;left:300px;top:70px;float: left} #div3 span {position:absolute;top:-15px} #div4 {width:1px;height:200px;background-color:darkmagenta;position:absolute;left:500px;top:70px;float: left} #div4 span {position:absolute;top:-15px} #grap {width:200px;height:200px;background:red;position:absolute;left:300px;top:74px;float: left;} input {width:100px;margin-left: 90px;} --> </style> <script type="text/javascript"> var timeId function startMove(target){ var oDiv=document.getElementById('grap') clearInterval(timeId); //这个地方就是为了防止多次点击速度加快的现象,很重要 speed=oDiv.offsetLeft<target?8:-9; timeId=setInterval(function(){ if(Math.abs(oDiv.offsetLeft-target)<=6){ oDiv.style.left=target+'px'; //只要矩形移动到接近到目标点处就直接移动到目标点上,肉眼无法察觉速度变化 clearInterval(timeId); document.title="目标"+oDiv.style.left; } else{ oDiv.style.left=oDiv.offsetLeft+speed+'px'; } },30); } </script> </head> <body> <div id="div1"><span>100px</span></div> <div id="div2"><span>800px</span></div> <div id="div3"><span>300px</span></div> <div id="div4"><span>500px</span></div> <input type="button" value="移动到100px处" onclick="startMove(100)"/> <input type="button" value="移动到300px处" onclick="startMove(300)"/> <input type="button" value="移动到500px处" onclick="startMove(500)"/> <input type="button" value="移动到800px处" onclick="startMove(800)"/> <div id="grap" ></div> </body> </html>
JS匀速运动演示示例代码
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