jQuery+HTML5实现WebGL高性能烟花绽放动画效果【附demo源码下载】


Posted in jQuery onAugust 18, 2017

本文实例讲述了jQuery+HTML5实现WebGL高性能烟花绽放动画效果。分享给大家供大家参考,具体如下:

运行效果:

jQuery+HTML5实现WebGL高性能烟花绽放动画效果【附demo源码下载】

完整代码如下:

<!DOCTYPE html>
<html class=" -webkit- js flexbox canvas canvastext webgl no-touch geolocation postmessage websqldatabase indexeddb hashchange history draganddrop websockets rgba hsla multiplebgs backgroundsize borderimage borderradius boxshadow textshadow opacity cssanimations csscolumns cssgradients cssreflections csstransforms csstransforms3d csstransitions fontface generatedcontent video audio localstorage sessionstorage webworkers applicationcache svg inlinesvg smil svgclippaths">
<head>
<meta charset="UTF-8">
<meta name="viewport" content=" initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<meta name="format-detection" content="telephone=no">
<title>HTML5/WebGL高性能烟花绽放动画</title>
<meta name="description" content="HTML5/WebGL高性能烟花绽放动画">
<meta name="keywords" content="HTML5/WebGL高性能烟花绽放动画">
<style>
canvas {
  position: absolute;
  top: 0;
  left: 0;
  background-color: #111;
}
</style>
</head>
<body>
<script src="jquery-1.11.1.min.js"></script>
<canvas id="c" width="1440" height="304"></canvas><script src="prefixfree.min.js"></script><script src="modernizr.js"></script><script>var gl = c.getContext('webgl', {
    preserveDrawingBuffer: true
  }),
  w = c.width = window.innerWidth,
  h = c.height = window.innerHeight
, webgl = {}, opts = {
  projectileAlpha: .8,
  projectileLineWidth: 1.3,
  fireworkAngleSpan: .5,
  baseFireworkVel: 3,
  addedFireworkVel: 3,
  gravity: .03,
  lowVelBoundary: -.2,
  xFriction: .995,
  baseShardVel: 1,
  addedShardVel: .2,
  fireworks: 1000,
  baseShardsParFirework: 10,
  addedShardsParFirework: 10,
  shardFireworkVelMultiplier: .3,
  initHueMultiplier: 1 / 360,
  runHueAdder: .1 / 360
}
webgl.vertexShaderSource = `
uniform int u_mode;
uniform vec2 u_res;
attribute vec4 a_data;
varying vec4 v_color;
vec3 h2rgb( float h ){
 return clamp( abs( mod( h * 6. + vec3( 0, 4, 2 ), 6. ) - 3. ) -1., 0., 1. );
}
void clear(){
 gl_Position = vec4( a_data.xy, 0, 1 );
 v_color = vec4( 0, 0, 0, a_data.w );
}
void draw(){
 gl_Position = vec4( vec2( 1, -1 ) * ( ( a_data.xy / u_res ) * 2. - 1. ), 0, 1 );
 v_color = vec4( h2rgb( a_data.z ), a_data.w );
}
void main(){
 if( u_mode == 0 )
 draw();
 else
 clear();
}
`;
webgl.fragmentShaderSource = `
precision mediump float;
varying vec4 v_color;
void main(){
 gl_FragColor = v_color;
}
`;
webgl.vertexShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(webgl.vertexShader, webgl.vertexShaderSource);
gl.compileShader(webgl.vertexShader);
webgl.fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(webgl.fragmentShader, webgl.fragmentShaderSource);
gl.compileShader(webgl.fragmentShader);
webgl.shaderProgram = gl.createProgram();
gl.attachShader(webgl.shaderProgram, webgl.vertexShader);
gl.attachShader(webgl.shaderProgram, webgl.fragmentShader);
gl.linkProgram(webgl.shaderProgram);
gl.useProgram(webgl.shaderProgram);
webgl.dataAttribLoc = gl.getAttribLocation(webgl.shaderProgram, 'a_data');
webgl.dataBuffer = gl.createBuffer();
gl.enableVertexAttribArray(webgl.dataAttribLoc);
gl.bindBuffer(gl.ARRAY_BUFFER, webgl.dataBuffer);
gl.vertexAttribPointer(webgl.dataAttribLoc, 4, gl.FLOAT, false, 0, 0);
webgl.resUniformLoc = gl.getUniformLocation(webgl.shaderProgram, 'u_res');
webgl.modeUniformLoc = gl.getUniformLocation(webgl.shaderProgram, 'u_mode');
gl.viewport(0, 0, w, h);
gl.uniform2f(webgl.resUniformLoc, w, h);
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
gl.enable(gl.BLEND);
gl.lineWidth(opts.projectileLineWidth);
webgl.data = [];
webgl.clear = function() {
  gl.uniform1i(webgl.modeUniformLoc, 1);
  var a = .1;
  webgl.data = [-1, -1, 0, a,
    1, -1, 0, a, -1, 1, 0, a, -1, 1, 0, a,
    1, -1, 0, a,
    1, 1, 0, a
  ];
  webgl.draw(gl.TRIANGLES);
  gl.uniform1i(webgl.modeUniformLoc, 0);
  webgl.data.length = 0;
}
webgl.draw = function(glType) {
  gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(webgl.data), gl.STATIC_DRAW);
  gl.drawArrays(glType, 0, webgl.data.length / 4);
}
var fireworks = [],
  tick = 0,
  sins = [],
  coss = [],
  maxShardsParFirework = opts.baseShardsParFirework + opts.addedShardsParFirework,
  tau = 6.283185307179586476925286766559;
for (var i = 0; i < maxShardsParFirework; ++i) {
  sins[i] = Math.sin(tau * i / maxShardsParFirework);
  coss[i] = Math.cos(tau * i / maxShardsParFirework);
}
function Firework() {
  this.reset();
  this.shards = [];
  for (var i = 0; i < maxShardsParFirework; ++i)
    this.shards.push(new Shard(this));
}
Firework.prototype.reset = function() {
  var angle = -Math.PI / 2 + (Math.random() - .5) * opts.fireworkAngleSpan,
    vel = opts.baseFireworkVel + opts.addedFireworkVel * Math.random();
  this.mode = 0;
  this.vx = vel * Math.cos(angle);
  this.vy = vel * Math.sin(angle);
  this.x = Math.random() * w;
  this.y = h;
  this.hue = tick * opts.initHueMultiplier;
}
Firework.prototype.step = function() {
  if (this.mode === 0) {
    var ph = this.hue,
      px = this.x,
      py = this.y;
    this.hue += opts.runHueAdder;
    this.x += this.vx *= opts.xFriction;
    this.y += this.vy += opts.gravity;
    webgl.data.push(
      px, py, ph, opts.projectileAlpha * .2,
      this.x, this.y, this.hue, opts.projectileAlpha * .2);
    if (this.vy >= opts.lowVelBoundary) {
      this.mode = 1;
      this.shardAmount = opts.baseShardsParFirework + opts.addedShardsParFirework * Math.random() | 0;
      var baseAngle = Math.random() * tau,
        x = Math.cos(baseAngle),
        y = Math.sin(baseAngle),
        sin = sins[this.shardAmount],
        cos = coss[this.shardAmount];
      for (var i = 0; i < this.shardAmount; ++i) {
        var vel = opts.baseShardVel + opts.addedShardVel * Math.random();
        this.shards[i].reset(x * vel, y * vel)
        var X = x;
        x = x * cos - y * sin;
        y = y * cos + X * sin;
      }
    }
  } else if (this.mode === 1) {
    this.ph = this.hue
    this.hue += opts.runHueAdder;
    var allDead = true;
    for (var i = 0; i < this.shardAmount; ++i) {
      var shard = this.shards[i];
      if (!shard.dead) {
        shard.step();
        allDead = false;
      }
    }
    if (allDead)
      this.reset();
  }
}
function Shard(parent) {
  this.parent = parent;
}
Shard.prototype.reset = function(vx, vy) {
  this.x = this.parent.x;
  this.y = this.parent.y;
  this.vx = this.parent.vx * opts.shardFireworkVelMultiplier + vx;
  this.vy = this.parent.vy * opts.shardFireworkVelMultiplier + vy;
  this.starty = this.y;
  this.dead = false;
  this.tick = 1;
}
Shard.prototype.step = function() {
  this.tick += .05;
  var px = this.x,
    py = this.y;
  this.x += this.vx *= opts.xFriction;
  this.y += this.vy += opts.gravity;
  var proportion = 1 - (this.y - this.starty) / (h - this.starty);
  webgl.data.push(
    px, py, this.parent.ph, opts.projectileAlpha / this.tick,
    this.x, this.y, this.parent.hue, opts.projectileAlpha / this.tick);
  if (this.y > h)
    this.dead = true;
}
function anim() {
  window.requestAnimationFrame(anim)
  webgl.clear();
  ++tick;
  if (fireworks.length < opts.fireworks)
    fireworks.push(new Firework);
  fireworks.map(function(firework) {
    firework.step();
  });
  webgl.draw(gl.LINES);
}
anim();
window.addEventListener('resize', function() {
  w = c.width = window.innerWidth;
  h = c.height = window.innerHeight;
  gl.viewport(0, 0, w, h);
  gl.uniform2f(webgl.resUniformLoc, w, h);
})
window.addEventListener('click', function(e) {
  var firework = new Firework();
  firework.x = e.clientX;
  firework.y = e.clientY;
  firework.vx = 0;
  firework.vy = 0;
  fireworks.push(firework);
});
</script>
</body>
</html>

附:完整实例代码点击此处本站下载

希望本文所述对大家jQuery程序设计有所帮助。

jQuery 相关文章推荐
jQuery实现点击关注和取消功能
Jul 03 jQuery
jquery拖动改变div大小
Jul 04 jQuery
JQuery和html+css实现带小圆点和左右按钮的轮播图实例
Jul 22 jQuery
使用jquery+iframe做一个ajax上传效果(实例)
Aug 24 jQuery
jQuery实现checkbox的简单操作
Nov 18 jQuery
jQuery实现验证表单密码一致性及正则表达式验证邮箱、手机号的方法
Dec 05 jQuery
jQuery实现鼠标移到某个对象时弹出显示层功能
Aug 23 jQuery
jQuery+css last-child实现选择最后一个子元素操作示例
Dec 10 jQuery
jQuery插件实现非常实用的tab栏切换功能【案例】
Feb 18 jQuery
jquery 验证用户名是否重复代码实例
May 14 jQuery
jQuery实现checkbox全选、反选及删除等操作的方法详解
Aug 02 jQuery
JQuery实现ul中添加LI和删除指定的Li元素功能完整示例
Oct 16 jQuery
简单实现jQuery轮播效果
Aug 18 #jQuery
简单实现jQuery手风琴效果
Aug 18 #jQuery
jQuery Layer弹出层传值到父页面的实现代码
Aug 17 #jQuery
jQuery条件分页 代替离线查询(附代码)
Aug 17 #jQuery
使用jquery的jsonp如何发起跨域请求及其原理详解
Aug 17 #jQuery
jQuery的时间datetime控件在AngularJs中的使用实例(分享)
Aug 17 #jQuery
jQuery实现全选、反选和不选功能
Aug 16 #jQuery
You might like
PHP5中GD库生成图形验证码(有汉字)
2013/07/28 PHP
destoon实现调用图文新闻的方法
2014/08/21 PHP
php使用Jpgraph绘制复杂X-Y坐标图的方法
2015/06/10 PHP
javascript表单验证 - Parsley.js使用和配置
2013/01/25 Javascript
JS批量操作CSS属性详细解析
2013/12/16 Javascript
jQuery打印指定区域Html页面并自动分页
2014/07/04 Javascript
Javascript中的几种URL编码方法比较
2015/01/23 Javascript
JavaScript匿名函数用法分析
2015/02/13 Javascript
jquery ui dialog替代confirm实例分析
2016/01/25 Javascript
全面解析Bootstrap中form、navbar的使用方法
2016/05/30 Javascript
JS实现的手机端精简幻灯片效果
2016/09/05 Javascript
jQuery中DOM节点删除之empty与remove
2017/01/20 Javascript
jQuery中clone()函数实现表单中增加和减少输入项
2017/05/13 jQuery
vue-cli构建项目使用 less的方法
2017/10/04 Javascript
详谈commonjs模块与es6模块的区别
2017/10/18 Javascript
浅谈React组件之性能优化
2018/03/02 Javascript
JavaScript如何判断对象有某属性
2020/07/03 Javascript
[47:43]Alliance vs KG 2019国际邀请赛小组赛 BO2 第一场 8.16
2019/08/18 DOTA
RC4文件加密的python实现方法
2015/06/30 Python
使用Python脚本生成随机IP的简单方法
2015/07/30 Python
Python用zip函数同时遍历多个迭代器示例详解
2016/11/14 Python
关于Django外键赋值问题详解
2017/08/13 Python
python并发2之使用asyncio处理并发
2017/12/21 Python
Python使用pymongo模块操作MongoDB的方法示例
2018/07/20 Python
Python lambda表达式filter、map、reduce函数用法解析
2019/09/11 Python
使用pandas库对csv文件进行筛选保存
2020/05/25 Python
Pycharm编辑器功能之代码折叠效果的实现代码
2020/10/15 Python
HTML5之SVG 2D入门13—svg对决canvas及长处和适用场景分析
2013/01/30 HTML / CSS
戴尔英国官网:Dell英国
2017/05/27 全球购物
东方通信股份有限公司VC面试题
2014/08/27 面试题
学校食品安全实施方案
2014/06/14 职场文书
应聘教师自荐书
2014/06/16 职场文书
中文专业自荐书
2014/06/29 职场文书
导游词欢迎词
2015/02/02 职场文书
警示教育观后感
2015/06/17 职场文书
oracle重置序列从0开始递增1
2022/02/28 Oracle