javascript贪吃蛇完整版(源码)


Posted in Javascript onDecember 09, 2013

javascript贪吃蛇完整版 注释完整,面向对象

<html>
<head>
    <title>贪吃蛇 Snake v2.4</title>
<style>
    body{
        font-size:9pt;
    }
    table{
        border-collapse: collapse;
        border:solid #333 1px;
    }
    td{
        height: 10px;
        width: 10px;
        font-size: 0px;
    }
    .filled{
        background-color:blue;
    }
</style>
</head>
<script>
    function $(id){return document.getElementById(id);}
/**************************************************************
* javascript贪吃蛇 v2.4 <br />
* v2.4修正了蛇身颜色可以随着蛇前进而移动
**************************************************************/
    //贪吃蛇类
    var Snake = {
        tbl: null,
        /**
        * body: 蛇身,数组放蛇的每一节,
        * 数据结构{x:x0, y:y0, color:color0},
        * x,y表示坐标,color表示颜色
        **/
        body: [],
        //当前移动的方向,取值0,1,2,3, 分别表示向上,右,下,左, 按键盘方向键可以改变它
        direction: 0,
        //定时器
        timer: null,
        //速度
        speed: 250,
        //是否已经暂停
        paused: true,
        //行数
        rowCount: 30,
        //列数
        colCount: 30,
        //初始化
        init: function(){
            var colors = ['red','orange','yellow','green','blue','purple','#ccc'];
            this.tbl = $("main");
            var x = 0;
            var y = 0;
            var colorIndex = 0;
            //产生初始移动方向
            this.direction = Math.floor(Math.random()*4);
            //构造table
            for(var row=0;row<this.rowCount;row++){
                var tr=this.tbl.insertRow(-1);
                for(var col=0;col<this.colCount;col++) {
                    var td=tr.insertCell(-1);
                }
            }
            //产生20个松散节点
            for(var i=0; i<10; i++){
                x = Math.floor(Math.random()*this.colCount);
                y = Math.floor(Math.random()*this.rowCount);
                colorIndex = Math.floor(Math.random()*7);
                if(!this.isCellFilled(x,y)){
                    this.tbl.rows[y].cells[x].style.backgroundColor = colors[colorIndex];
                }
            }
            //产生蛇头
            while(true){
                x = Math.floor(Math.random()*this.colCount);
                y = Math.floor(Math.random()*this.rowCount);
                if(!this.isCellFilled(x,y)){
                    this.tbl.rows[y].cells[x].style.backgroundColor = "black";
                    this.body.push({x:x,y:y,color:'black'});
                    break;
                }
            }
            this.paused = true;
            //添加键盘事件
            document.onkeydown= function(e){
                if (!e)e=window.event;
                switch(e.keyCode | e.which | e.charCode){
                  case 13: {
                    if(Snake.paused){
                      Snake.move();
                      Snake.paused = false;
                    }
                    else{
                       //如果没有暂停,则停止移动
                      Snake.pause();
                      Snake.paused = true;
                    }
                    break;
                  }
                    case 37:{//left
                        //阻止蛇倒退走
                        if(Snake.direction==1){
                            break;
                        }
                        Snake.direction = 3;
                        break;
                    }
                    case 38:{//up
                       //快捷键在这里起作用
                      if(event.ctrlKey){
                         Snake.speedUp(-20);
                        break;
                      }
                        if(Snake.direction==2){//阻止蛇倒退走
                            break;
                        }
                        Snake.direction = 0;
                        break;
                    }
                    case 39:{//right
                        if(Snake.direction==3){//阻止蛇倒退走
                            break;
                        }
                        Snake.direction = 1;
                        break;
                    }
                    case 40:{//down
                      if(event.ctrlKey){
                         Snake.speedUp(20);
                        break;
                      }
                        if(Snake.direction==0){//阻止蛇倒退走
                            break;
                        }
                        Snake.direction = 2;
                        break;
                    }
                }
            }
        },
        //移动
        move: function(){
            this.timer = setInterval(function(){
                Snake.erase();
                Snake.moveOneStep();
                Snake.paint();
            }, this.speed);
        },
        //移动一节身体
        moveOneStep: function(){
            if(this.checkNextStep()==-1){
                clearInterval(this.timer);
                alert("Game over!/nPress Restart to continue.");
                return;
            }
            if(this.checkNextStep()==1){
                var _point = this.getNextPos();
                var _x = _point.x;
                var _y = _point.y;
                var _color = this.getColor(_x,_y);
                this.body.unshift({x:_x,y:_y,color:_color});
                //因为吃了一个食物,所以再产生一个食物
                this.generateDood();
                return;
            }
            //window.status = this.toString();
            var point = this.getNextPos();
            //保留第一节的颜色
            var color = this.body[0].color;
            //颜色向前移动
            for(var i=0; i<this.body.length-1; i++){
              this.body[i].color = this.body[i+1].color;
            }
            //蛇尾减一节, 蛇尾加一节,呈现蛇前进的效果
            this.body.pop();
            this.body.unshift({x:point.x,y:point.y,color:color});
            //window.status = this.toString();
        },
        //探寻下一步将走到什么地方
        pause: function(){
          clearInterval(Snake.timer);
          this.paint();
        },
        getNextPos: function(){
            var x = this.body[0].x;
            var y = this.body[0].y;
            var color = this.body[0].color;
            //向上
            if(this.direction==0){
                y--;
            }
            //向右
            else if(this.direction==1){
                x++;
            }
            //向下
            else if(this.direction==2){
                y++;
            }
            //向左
            else{
                x--;
            }
            //返回一个坐标
            return {x:x,y:y};
        },
        //检查将要移动到的下一步是什么
        checkNextStep: function(){
            var point = this.getNextPos();
            var x = point.x;
            var y = point.y;
            if(x<0||x>=this.colCount||y<0||y>=this.rowCount){
                return -1;//触边界,游戏结束
            }
            for(var i=0; i<this.body.length; i++){
                if(this.body[i].x==x&&this.body[i].y==y){
                    return -1;//碰到自己的身体,游戏结束
                }
            }
            if(this.isCellFilled(x,y)){
                return 1;//有东西
            }
            return 0;//空地
        },
        //擦除蛇身
        erase: function(){
            for(var i=0; i<this.body.length; i++){
                this.eraseDot(this.body[i].x, this.body[i].y);
            }
        },
        //绘制蛇身
        paint: function(){
            for(var i=0; i<this.body.length; i++){
                this.paintDot(this.body[i].x, this.body[i].y,this.body[i].color);
            }
        },
        //擦除一节
        eraseDot: function(x,y){
            this.tbl.rows[y].cells[x].style.backgroundColor = "";
        },
        paintDot: function(x,y,color){
            this.tbl.rows[y].cells[x].style.backgroundColor = color;
        },
        //得到一个坐标上的颜色
        getColor: function(x,y){
            return this.tbl.rows[y].cells[x].style.backgroundColor;
        },
        //用于调试
        toString: function(){
            var str = "";
            for(var i=0; i<this.body.length; i++){
                str += "x:" + this.body[i].x + " y:" + this.body[i].y + " color:" + this.body[i].color + " - ";
            }
            return str;
        },
        //检查一个坐标点有没有被填充
        isCellFilled: function(x,y){
            if(this.tbl.rows[y].cells[x].style.backgroundColor == ""){
                return false;
            }
            return true;
        },
        //重新开始
        restart: function(){
            if(this.timer){
                clearInterval(this.timer);
            }
            for(var i=0; i<this.rowCount;i++){
              this.tbl.deleteRow(0);
            }
            this.body = [];
            this.init();
            this.speed = 250;
        },
        //加速
        speedUp: function(time){
          if(!this.paused){
            if(this.speed+time<10||this.speed+time>2000){
              return;
            }
            this.speed +=time;
            this.pause();
            this.move();
          }
        },
        //产生食物。
        generateDood: function(){
          var colors = ['red','orange','yellow','green','blue','purple','#ccc'];
        var x = Math.floor(Math.random()*this.colCount);
            var y = Math.floor(Math.random()*this.rowCount);
            var colorIndex = Math.floor(Math.random()*7);
            if(!this.isCellFilled(x,y)){
                this.tbl.rows[y].cells[x].style.backgroundColor = colors[colorIndex];
            }
        }
    };
</script>
<body onload="Snake.init();">
/*************************************************************<br />
* javascript贪吃蛇 v2.4<br />
**************************************************************/<br />
<table id="main" border="1" cellspacing="0" cellpadding="0"></table>
<input type="button" id="btn" value="开始/暂停" />点左边按钮或按Enter开始/暂停游戏<br />
<input type="button" id="reset" value="重新开始" /><br />
<input type="button" id="upSpeed" value="加速" />点左边按钮或按Ctrl + ↑加速<br />
<input type="button" id="downSpeed" value="减速" />点左边按钮或按Ctrl + ↓减速
<script>
  $('btn').onclick = function(){
    if(Snake.paused){
      Snake.move();
      Snake.paused = false;
    }
    else{
      Snake.pause();
      Snake.paused = true;
    }
  };
  $("reset").onclick = function(){
    Snake.restart();
    this.blur();
  };
  $("upSpeed").onclick = function(){
    Snake.speedUp(-20);
  };
  $("downSpeed").onclick = function(){
    Snake.speedUp(20);
  };
</script>
</body>
</html>
Javascript 相关文章推荐
JS request函数 用来获取url参数
May 17 Javascript
javascript代码加载优化方法
Jan 30 Javascript
Jquery使用val方法读写value值
May 18 Javascript
Bootstrap 粘页脚效果
Mar 28 Javascript
JS操作COOKIE实现备忘记录的方法
Apr 01 Javascript
JavaScript开发Chrome浏览器扩展程序UI的教程
May 16 Javascript
js H5 canvas投篮小游戏
Aug 18 Javascript
详解微信小程序 相对定位和绝对定位
May 11 Javascript
vue.js移动端tab组件的封装实践实例
Jun 30 Javascript
react 兄弟组件如何调用对方的方法示例
Oct 23 Javascript
JavaScript switch语句使用方法简介
Dec 30 Javascript
node.js如何自定义实现一个EventEmitter
Jul 16 Javascript
关于js内存泄露的一个好例子
Dec 09 #Javascript
JS连连看源码完美注释版(推荐)
Dec 09 #Javascript
解析Javascript中难以理解的11个问题
Dec 09 #Javascript
深入理解Javascript作用域与变量提升
Dec 09 #Javascript
Javascript全局变量var与不var的区别深入解析
Dec 09 #Javascript
jquery div拖动效果示例代码
Dec 08 #Javascript
jquery垂直公告滚动实现代码
Dec 08 #Javascript
You might like
PHP脚本的10个技巧(8)
2006/10/09 PHP
PHP5函数小全(分享)
2013/06/06 PHP
php操作xml入门之xml标签的属性分析
2015/01/23 PHP
在WordPress中实现发送http请求的相关函数解析
2015/12/29 PHP
Zend Framework生成验证码并实现验证码验证功能(附demo源码下载)
2016/03/22 PHP
PHP版本的选择5.2.17 5.3.27 5.3.28 5.4 5.5兼容性问题分析
2016/04/04 PHP
laravel中的错误与日志用法详解
2016/07/26 PHP
详解使用php调用微信接口上传永久素材
2017/04/11 PHP
25个优雅的jQuery Tooltip插件推荐
2011/05/25 Javascript
JavaScript中最简洁的编码html字符串的方法
2014/10/11 Javascript
javascript几个易错点记录
2014/11/26 Javascript
JS原型、原型链深入理解
2016/02/27 Javascript
jQuery使用$获取对象后检查该对象是否存在的实现方法
2016/09/04 Javascript
js基础之DOM中document对象的常用属性方法详解
2016/10/28 Javascript
浅谈JS如何实现真正的对象常量
2017/06/25 Javascript
vue组件中使用iframe元素的示例代码
2017/12/13 Javascript
基于nodejs实现微信支付功能
2017/12/20 NodeJs
JavaScript new对象的四个过程实例浅析
2018/07/31 Javascript
react 国际化的实现代码示例
2018/09/14 Javascript
微信小程序自定义弹出模态框禁止底部滚动功能
2020/03/09 Javascript
解决vue加scoped后就无法修改vant的UI组件的样式问题
2020/09/07 Javascript
Python+OpenCV人脸检测原理及示例详解
2020/10/19 Python
Python3正则匹配re.split,re.finditer及re.findall函数用法详解
2018/06/11 Python
详解python中的hashlib模块的使用
2019/04/22 Python
pandas按行按列遍历Dataframe的几种方式
2019/10/23 Python
python 定义类时,实现内部方法的互相调用
2019/12/25 Python
CSS3实现线性渐变用法示例代码详解
2020/08/07 HTML / CSS
HTML中使用SVG与SVG预定义形状元素介绍
2013/06/28 HTML / CSS
家庭户外服装:Hawkshead
2017/11/02 全球购物
Booking.com德国:预订最好的酒店和住宿
2020/02/16 全球购物
销售工作人员的自我评价分享
2013/11/10 职场文书
党的生日活动方案
2014/08/15 职场文书
无刑事犯罪记录证明范本
2014/09/29 职场文书
2015年银行大堂经理工作总结
2015/04/24 职场文书
Android Studio 计算器开发
2022/05/20 Java/Android
Flink 侧流输出源码示例解析
2022/09/23 Servers