python实现翻转棋游戏(othello)


Posted in Python onJuly 29, 2019

利用上一篇的框架,再写了个翻转棋的程序,为了调试minimax算法,花了两天的时间。

几点改进说明:

  • 拆分成四个文件:board.py,player.py,ai.py,othello.py。使得整个结构更清晰,更通用,更易于维护。
  • AI 的水平跟 minimax 的递归深度,以及评价函数有关。基于此,我把 minimax 和评价函数都放到 AI 类里面
  • AIPlayer 使用了多重继承。继承了 Player 与 AI 两个类
  • Game 类中把原run函数里的生成两个玩家的部分提出来,写成一个函数make_two_players,使得 run函数结构更清晰
  • AI 玩家等级不要选择 0:beginer。会报错,还没调试好

board.py

'''
作者:hhh5460
时间:2017年7月1日
'''

class Board(object):
 def __init__(self):
  self.empty = '.'
  self._board = [[self.empty for _ in range(8)] for _ in range(8)] # 规格:8*8
  self._board[3][4], self._board[4][3] = 'X', 'X'
  self._board[3][3], self._board[4][4] = 'O', 'O'
  
 # 增加 Board[][] 索引语法
 def __getitem__(self, index):
  return self._board[index]
 
 # 打印棋盘
 def print_b(self):
  board = self._board
  print(' ', ' '.join(list('ABCDEFGH')))
  for i in range(8):
   print(str(i+1),' '.join(board[i]))
   
 # 棋局终止
 def teminate(self):
  list1 = list(self.get_legal_actions('X'))
  list2 = list(self.get_legal_actions('O'))
  return [False, True][len(list1) == 0 and len(list2) == 0]
  
 # 判断赢家
 def get_winner(self):
  s1, s2 = 0, 0
  for i in range(8):
   for j in range(8):
    if self._board[i][j] == 'X':
     s1 += 1
    if self._board[i][j] == 'O':
     s2 += 1
  if s1 > s2:
   return 0 # 黑胜
  elif s1 < s2:
   return 1 # 白胜
  elif s1 == s2:
   return 2 # 平局
 # 落子
 def _move(self, action, color):
  x,y = action
  self._board[x][y] = color
  
  return self._flip(action, color)
  
 
  
 
 # 翻子(返回list)
 def _flip(self, action, color):
  flipped_pos = []
  
  for line in self._get_lines(action):
   for i,p in enumerate(line):
    if self._board[p[0]][p[1]] == self.empty: 
     break
    elif self._board[p[0]][p[1]] == color:
     flipped_pos.extend(line[:i])
     break
  
  for p in flipped_pos:
   self._board[p[0]][p[1]] = color
   
  return flipped_pos
  
 # 撤销
 def _unmove(self, action, flipped_pos, color):
  self._board[action[0]][action[1]] = self.empty
  
  uncolor = ['X', 'O'][color=='X']
  for p in flipped_pos:
   self._board[p[0]][p[1]] = uncolor
   
 # 生成8个方向的下标数组,方便后续操作
 def _get_lines(self, action):
  '''说明:刚开始我是用一维棋盘来考虑的,后来改为二维棋盘。偷懒,不想推倒重来,简单地修改了一下'''
  board_coord = [(i,j) for i in range(8) for j in range(8)] # 棋盘坐标
  
  r,c = action
  ix = r*8 + c
  r, c = ix//8, ix%8
  left = board_coord[r*8:ix] # 要反转
  right = board_coord[ix+1:(r+1)*8]
  top = board_coord[c:ix:8] # 要反转
  bottom = board_coord[ix+8:8*8:8]
  
  if r <= c:
   lefttop = board_coord[c-r:ix:9] # 要反转
   rightbottom = board_coord[ix+9:(7-(c-r))*8+7+1:9]
  else:
   lefttop = board_coord[(r-c)*8:ix:9] # 要反转
   rightbottom = board_coord[ix+9:7*8+(7-(c-r))+1:9]
  
  if r+c<=7:
   leftbottom = board_coord[ix+7:(r+c)*8:7]
   righttop = board_coord[r+c:ix:7] # 要反转
  else:
   leftbottom = board_coord[ix+7:7*8+(r+c)-7+1:7]
   righttop = board_coord[((r+c)-7)*8+7:ix:7] # 要反转
  
  # 有四个要反转,方便判断
  left.reverse()
  top.reverse()
  lefttop.reverse()
  righttop.reverse()
  lines = [left, top, lefttop, righttop, right, bottom, leftbottom, rightbottom]
  return lines
  
 # 检测,位置是否有子可翻
 def _can_fliped(self, action, color):
  flipped_pos = []
  
  for line in self._get_lines(action):
   for i,p in enumerate(line):
    if self._board[p[0]][p[1]] == self.empty: 
     break
    elif self._board[p[0]][p[1]] == color:
     flipped_pos.extend(line[:i])
     break
  return [False, True][len(flipped_pos) > 0]
  
 # 合法走法
 def get_legal_actions(self, color):
  uncolor = ['X', 'O'][color=='X']
  uncolor_near_points = [] # 反色邻近的空位
  
  board = self._board
  for i in range(8):
   for j in range(8):
    if board[i][j] == uncolor:
     for dx,dy in [(-1,0),(-1,1),(0,1),(1,1),(1,0),(1,-1),(0,-1)]:
      x, y = i+dx, j+dy
      if 0 <= x <=7 and 0 <= y <=7 and board[x][y] == self.empty and (x, y) not in uncolor_near_points:
       uncolor_near_points.append((x, y))
  for p in uncolor_near_points:
   if self._can_fliped(p, color):
    yield p

# 测试
if __name__ == '__main__':
 board = Board()
 board.print_b()
 print(list(board.get_legal_actions('X')))

player.py

from ai import AI

'''
作者:hhh5460
时间:2017年7月1日
'''

# 玩家
class Player(object):
 def __init__(self, color):
  self.color = color
  
 # 思考
 def think(self, board):
  pass
  
 # 落子
 def move(self, board, action):
  flipped_pos = board._move(action, self.color)
  return flipped_pos
  
 # 悔子
 def unmove(self, board, action, flipped_pos):
  board._unmove(action, flipped_pos, self.color)


# 人类玩家
class HumanPlayer(Player):
 def __init__(self, color):
  super().__init__(color)
 
 def think(self, board):
  while True:
   action = input("Turn to '{}'. \nPlease input a point.(such as 'A1'): ".format(self.color)) # A1~H8
   r, c = action[1], action[0].upper()
   if r in '12345678' and c in 'ABCDEFGH': # 合法性检查1
    x, y = '12345678'.index(r), 'ABCDEFGH'.index(c)
    if (x,y) in board.get_legal_actions(self.color): # 合法性检查2
     return x, y


# 电脑玩家(多重继承)
class AIPlayer(Player, AI):
 
 def __init__(self, color, level_ix=0):
  super().__init__(color)    # init Player
  super(Player, self).__init__(level_ix) # init AI
  
 
 def think(self, board):
  print("Turn to '{}'. \nPlease wait a moment. AI is thinking...".format(self.color))
  uncolor = ['X','O'][self.color=='X']
  opfor = AIPlayer(uncolor) # 假想敌,陪练
  action = self.brain(board, opfor, 4)
  return action

ai.py

import random

'''
作者:hhh5460
时间:2017年7月1日
'''

class AI(object):
 '''
 三个水平等级:初级(beginner)、中级(intermediate)、高级(advanced)
 '''
 def __init__(self, level_ix =0):
  # 玩家等级
  self.level = ['beginner','intermediate','advanced'][level_ix]
  # 棋盘位置权重,参考:https://github.com/k-time/ai-minimax-agent/blob/master/ksx2101.py
  self.board_weights = [
   [120, -20, 20, 5, 5, 20, -20, 120],
   [-20, -40, -5, -5, -5, -5, -40, -20],
   [ 20, -5, 15, 3, 3, 15, -5, 20],
   [ 5, -5, 3, 3, 3, 3, -5, 5],
   [ 5, -5, 3, 3, 3, 3, -5, 5],
   [ 20, -5, 15, 3, 3, 15, -5, 20],
   [-20, -40, -5, -5, -5, -5, -40, -20],
   [120, -20, 20, 5, 5, 20, -20, 120]
  ]
  
 # 评估函数(仅根据棋盘位置权重)
 def evaluate(self, board, color):
  uncolor = ['X','O'][color=='X']
  score = 0
  for i in range(8):
   for j in range(8):
    if board[i][j] == color:
     score += self.board_weights[i][j]
    elif board[i][j] == uncolor:
     score -= self.board_weights[i][j]
  return score

 # AI的大脑
 def brain(self, board, opponent, depth):
  if self.level == 'beginer':   # 初级水平
   _, action = self.randomchoice(board)
  elif self.level == 'intermediate': # 中级水平
   _, action = self.minimax(board, opponent, depth)
  elif self.level == 'advanced':  # 高级水平
   _, action = self.minimax_alpha_beta(board, opponent, depth)
  assert action is not None, 'action is None'
  return action
 
 # 随机选(从合法走法列表中随机选)
 def randomchoice(self, board):
  color = self.color
  action_list = list(board.get_legal_actions(color))
  return None, random.choice(action_list)
 
 # 极大极小算法,限制深度
 def minimax(self, board, opfor, depth=4): # 其中 opfor 是假想敌、陪练
  '''参考:https://github.com/k-time/ai-minimax-agent/blob/master/ksx2101.py'''
  color = self.color
  
  if depth == 0:
   return self.evaluate(board, color), None
  
  action_list = list(board.get_legal_actions(color))
  if not action_list:
   return self.evaluate(board, color), None
  
  best_score = -100000
  best_action = None

  for action in action_list:
   flipped_pos = self.move(board, action) # 落子
   score, _ = opfor.minimax(board, self, depth-1) # 深度优先,轮到陪练
   self.unmove(board, action, flipped_pos) # 回溯
   
   score = -score
   if score > best_score:
    best_score = score
    best_action = action

  return best_score, best_action
  
 # 极大极小算法,带alpha-beta剪枝
 def minimax_alpha_beta(self, board, opfor, depth=8, my_best=-float('inf'), opp_best=float('inf')):
  '''参考:https://github.com/k-time/ai-minimax-agent/blob/master/ksx2101.py'''
  color = self.color
  
  if depth == 0:
   return self.evaluate(board, color), None
  
  action_list = list(board.get_legal_actions(color))
  if not action_list:
   return self.evaluate(board, color), None
  
  best_score = my_best
  best_action = None
  
  for action in action_list:
   flipped_pos = self.move(board, action) # 落子
   score, _ = opfor.minimax_alpha_beta(board, self, depth-1, -opp_best, -best_score) # 深度优先,轮到陪练
   self.unmove(board, action, flipped_pos) # 回溯
   
   score = -score
   if score > best_score:
    best_score = score
    best_action = action
    
   if best_score > opp_best:
    break

  return best_score, best_action

othello.py

from board import Board
from player import HumanPlayer, AIPlayer

'''
作者:hhh5460
时间:2017年7月1日
'''

# 游戏
class Game(object):
 def __init__(self):
  self.board = Board()
  self.current_player = None
  
 # 生成两个玩家
 def make_two_players(self):
  ps = input("Please select two player's type:\n\t0.Human\n\t1.AI\nSuch as:0 0\n:")
  p1, p2 = [int(p) for p in ps.split(' ')]
  if p1 == 1 or p2 == 1: # 至少有一个AI玩家
   level_ix = int(input("Please select the level of AI player.\n\t0: beginner\n\t1: intermediate\n\t2: advanced\n:"))
   if p1 == 0:
    player1 = HumanPlayer('X')
    player2 = AIPlayer('O', level_ix)
   elif p2 == 0:
    player1 = AIPlayer('X', level_ix)
    player2 = HumanPlayer('O')
   else:
    player1 = AIPlayer('X', level_ix)
    player2 = AIPlayer('O', level_ix)
  else:
   player1, player2 = HumanPlayer('X'), HumanPlayer('O') # 先手执X,后手执O
  
  return player1, player2
 
 
 # 切换玩家(游戏过程中)
 def switch_player(self, player1, player2):
  if self.current_player is None:
   return player1
  else:
   return [player1, player2][self.current_player == player1]
 
 # 打印赢家
 def print_winner(self, winner): # winner in [0,1,2]
  print(['Winner is player1','Winner is player2','Draw'][winner])
 
 # 运行游戏
 def run(self):
  # 生成两个玩家
  player1, player2 = self.make_two_players()
  
  # 游戏开始
  print('\nGame start!\n')
  self.board.print_b() # 显示棋盘
  while True:
   self.current_player = self.switch_player(player1, player2) # 切换当前玩家
   
   action = self.current_player.think(self.board) # 当前玩家对棋盘进行思考后,得到招法
   
   if action is not None: 
    self.current_player.move(self.board, action) # 当前玩家执行招法,改变棋盘
   
   self.board.print_b() # 显示当前棋盘
   
   if self.board.teminate(): # 根据当前棋盘,判断棋局是否终止
    winner = self.board.get_winner() # 得到赢家 0,1,2
    break
  
  self.print_winner(winner)
  print('Game over!')
  
  self.board.print_history()
 
 
if __name__ == '__main__':
 Game().run()

效果图

python实现翻转棋游戏(othello)

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持三水点靠木。

Python 相关文章推荐
在 Python 应用中使用 MongoDB的方法
Jan 05 Python
python 获取网页编码方式实现代码
Mar 11 Python
Python入门_浅谈逻辑判断与运算符
May 16 Python
用Python进行简单图像识别(验证码)
Jan 19 Python
python 三元运算符使用解析
Sep 16 Python
Tensorflow训练模型越来越慢的2种解决方案
Feb 07 Python
Python3 元组tuple入门基础
Feb 09 Python
python GUI库图形界面开发之PyQt5窗口布局控件QStackedWidget详细使用方法
Feb 27 Python
Numpy一维线性插值函数的用法
Apr 22 Python
python opencv 实现读取、显示、写入图像的方法
Jun 08 Python
详解Python中的路径问题
Sep 02 Python
详解Python requests模块
Jun 21 Python
Django如何将URL映射到视图
Jul 29 #Python
python3获取当前目录的实现方法
Jul 29 #Python
Python在Matplotlib图中显示中文字体的操作方法
Jul 29 #Python
Django框架创建mysql连接与使用示例
Jul 29 #Python
python使用minimax算法实现五子棋
Jul 29 #Python
浅析python 中大括号中括号小括号的区分
Jul 29 #Python
Django分页功能的实现代码详解
Jul 29 #Python
You might like
在mysql数据库原有字段后增加新内容
2009/11/26 PHP
php使用正则过滤js脚本代码实例
2014/05/10 PHP
php实现通过soap调用.Net的WebService asmx文件
2017/02/27 PHP
JS获取dom 对象 ajax操作 读写cookie函数
2009/11/18 Javascript
JS date对象的减法处理实现代码
2010/12/28 Javascript
使用jQuery Ajax功能时需要注意的一个问题(内存溢出)
2012/05/30 Javascript
把jquery 的dialog和ztree结合实现步骤
2013/08/02 Javascript
JQuery页面的表格数据的增加与分页的实现
2013/12/10 Javascript
asp.net刷新本页面的六种方法总结
2014/01/07 Javascript
javascript事件冒泡详解和捕获、阻止方法
2014/04/12 Javascript
5款JavaScript代码压缩工具推荐
2014/07/07 Javascript
JavaScript如何自定义trim方法
2015/07/28 Javascript
jQuery siblings()用法实例详解
2016/04/26 Javascript
基于Bootstrap实现下拉菜单项和表单导航条(两个菜单项,一个下拉菜单和登录表单导航条)
2016/07/22 Javascript
Javascript中click与blur事件的顺序详析
2017/04/25 Javascript
深入浅析vue组件间事件传递
2017/12/29 Javascript
vue和webpack项目构建过程常用的npm命令详解
2018/06/15 Javascript
详解Angularjs 自定义指令中的数据绑定
2018/07/19 Javascript
基于Python实现的扫雷游戏实例代码
2014/08/01 Python
python通过加号运算符操作列表的方法
2015/07/28 Python
Eclipse中Python开发环境搭建简单教程
2016/03/23 Python
Python使用文件锁实现进程间同步功能【基于fcntl模块】
2017/10/16 Python
python实现m3u8格式转换为mp4视频格式
2018/02/28 Python
python+opencv实现霍夫变换检测直线
2020/10/23 Python
pyqt5之将textBrowser的内容写入txt文档的方法
2019/06/21 Python
Python 200行代码实现一个滑动验证码过程详解
2019/07/11 Python
python IDLE 背景以及字体大小的修改方法
2019/07/12 Python
Python 窗体(tkinter)下拉列表框(Combobox)实例
2020/03/04 Python
Python利用socket模块开发简单的端口扫描工具的实现
2021/01/27 Python
Jogun Shop中文官网:韩国知名时尚男装网站
2016/10/12 全球购物
Columbia Sportswear法国官网:全球户外品牌
2020/09/25 全球购物
活动总结的格式
2014/05/07 职场文书
市委常委会班子党的群众路线教育实践活动整改方案
2014/10/25 职场文书
傲慢与偏见电影观后感
2015/06/10 职场文书
初中政治教师教学反思
2016/02/23 职场文书
P站美图推荐——变身女主角特辑
2022/03/20 日漫