pygame实现简易飞机大战


Posted in Python onSeptember 11, 2018

利用pygame实现了简易版飞机大战。源代码如下:

# -*- coding:utf-8 -*-
import pygame
import sys
from pygame.locals import *
from pygame.font import *
import time
import random

class Hero(object):
 #玩家 英雄类
 def __init__(self, screen_temp):
 self.x = 210
 self.y = 700
 self.life = 21
 # self.life = 100
 self.image = pygame.image.load("./feiji/hero1.png")
 self.screen = screen_temp
 self.bullet_list = []#用来存储子弹对象的引用
 #爆炸效果用的如下属性
 self.hit = False #表示是否要爆炸
 self.bomb_list = [] #用来存储爆炸时需要的图片
 self.__create_images() #调用这个方法向bomb_list中添加图片
 self.image_num = 0 #用来记录while True的次数,当次数达到一定值时才显示一张爆炸的图,然后清空,,当这个次数再次达到时,再显示下一个爆炸效果的图片
 self.image_index = 0#用来记录当前要显示的爆炸效果的图片的序号

 def __create_images(self):
 #添加爆炸图片
 self.bomb_list.append(pygame.image.load("./feiji/hero_blowup_n1.png"))
 self.bomb_list.append(pygame.image.load("./feiji/hero_blowup_n2.png"))
 self.bomb_list.append(pygame.image.load("./feiji/hero_blowup_n3.png"))
 self.bomb_list.append(pygame.image.load("./feiji/hero_blowup_n4.png"))

 def display(self):
 #显示玩家的飞机
 #如果被击中,就显示爆炸效果,否则显示普通的飞机效果
 if self.hit == True:
  self.screen.blit(self.bomb_list[self.image_index], (self.x, self.y))#(self.x, self.y)是指当前英雄的位置
  #blit方法 (一个对象,左上角位置)
  self.image_num += 1
  print(self.image_num)
  if self.image_num == 7:
  self.image_num = 0
  self.image_index += 1
  print(self.image_index) #这里子弹打住英雄时没有被清除掉,所以打一下,就死了
  if self.image_index > 3:
  time.sleep(1)
  exit()#调用exit让游戏退出
  #self.image_index = 0
 else:
  if self.x< 0: #控制英雄,不让它跑出界面
  self.x = 0
  elif self.x > 382:
  self.x = 382
  if self.y < 0:
  self.y = 0
  elif self.y > 750:
  self.y = 750
  self.screen.blit(self.image,(self.x, self.y))#z这里是只要没有被打中,就一直是刚开始的样子

 #不管玩家飞机是否被击中,都要显示发射出去的子弹
 for bullet in self.bullet_list:
  bullet.display()
  bullet.move()

 def move(self, move_x,move_y):
 self.x += move_x
 self.y += move_y

 def fire(self):
 #通过创建一个子弹对象,完成发射子弹
 bullet = Bullet(self.screen, self.x, self.y)#创建一个子弹对象
 self.bullet_list.append(bullet)

 def bomb(self):
 self.hit = True

 def judge(self):
 global life
 if life <= 0:
  self.bomb()

class Bullet(object):
 #玩家子弹类
 def __init__(self, screen_temp, x_temp, y_temp):
 self.x = x_temp + 40
 self.y = y_temp - 20
 self.image = pygame.image.load("./feiji/bullet.png")
 self.screen = screen_temp

 def display(self):
 self.screen.blit(self.image, (self.x, self.y))

 def move(self):
 self.y -= 10

class Bullet_Enemy(object):
 #敌机子弹类
 def __init__(self, screen_temp, x_temp, y_temp):
 self.x = x_temp + 25
 self.y = y_temp + 30
 self.image = pygame.image.load("./feiji/bullet1.png")
 self.screen = screen_temp

 def display(self):
 self.screen.blit(self.image,(self.x,self.y))

 def move(self, hero):
 self.y += 10
 global life
 if (hero.y <= self.y and self.y <= hero.y + 40) and (hero.x <= self.x and self.x <= hero.x + 100):
 #if self.y in range(hero.y, hero.y + 40) and self.x in range(hero.x, hero.x + 40):
  life -= 10
  #self.bullet_list.remove()
  print("---judge_enemy---")
  return True
  if life<=0:
  hero.bomb()
 return False

class Bullet_Boss(object):
 #boss子弹类1
 def __init__(self, screen_temp, x_temp, y_temp):
 self.x = x_temp + 80
 self.y = y_temp + 230
 self.image = pygame.image.load("./feiji/bullet2.png")
 self.screen = screen_temp

 def display(self):
 self.screen.blit(self.image, (self.x, self.y))

 def move(self, hero):
 self.y += 6
 self.x += 2
 global life
 if (hero.y <= self.y and self.y <= hero.y + 40) and (hero.x <= self.x and self.x <= hero.x + 100):
 #if self.y in range(hero.y, hero.y + 40) and self.x in range(hero.x, hero.x + 40):
  life -= 20
  #self.bullet_list.remove()
  print("---judge_boss---")
  return True
  if life<=0:
  hero.bomb()
 return False

class Bullet_Boss1(object):
 #boss子弹类2
 def __init__(self, screen_temp, x_temp, y_temp):
 self.x = x_temp + 80
 self.y = y_temp + 230
 self.image = pygame.image.load("./feiji/bullet2.png")
 self.screen = screen_temp

 def display(self):
 self.screen.blit(self.image, (self.x, self.y))

 def move(self, hero):
 self.y += 6
 self.x -= 2
 global life
 if (hero.y <= self.y and self.y <= hero.y + 40) and (hero.x <= self.x and self.x <= hero.x + 100):
 #if self.y in range(hero.y, hero.y + 40) and self.x in range(hero.x, hero.x + 40):
  life -= 20
  #self.bullet_list.remove()
  print("---judge_boss---")
  return True
  if life<=0:
  hero.bomb()
 return False

class Bullet_Boss2(object):
 #boss子弹类3
 def __init__(self, screen_temp, x_temp, y_temp):
 self.x = x_temp + 80
 self.y = y_temp + 230
 self.image = pygame.image.load("./feiji/bullet2.png")
 self.screen = screen_temp

 def display(self):
 self.screen.blit(self.image, (self.x, self.y))

 def move(self, hero):
 self.y += 6
 global life
 if (hero.y <= self.y and self.y <= hero.y + 40) and (hero.x <= self.x and self.x <= hero.x + 100):
 #if self.y in range(hero.y, hero.y + 40) and self.x in range(hero.x, hero.x + 40):
  life -= 20 
  #self.bullet_list.remove()
  print("---judge_boss---")
  return True
  if life<=0:
  hero.bomb()
 return False

class Base(object):
 #基类 类似于抽象类
 def __init__(self, screen_temp, x, y, image_name):
 self.x = x
 self.y = y 
 self.screen = screen_temp
 self.image = pygame.image.load(image_name)
 self.alive = True

 def display(self):
 if self.alive == True:
  self.screen.blit(self.image, (self.x, self.y))

 def move(self):
 self.y += 5

class bomb_bullet(Base):
 #炸弹类
 def __init__(self, screen_temp):
 Base.__init__(self, screen_temp, random.randint(45, 400), 0, "./feiji/bomb.png")

 def judge(self, hero):
 if (hero.y <= self.y and self.y <= hero.y + 40) and (hero.x <= self.x and self.x <= hero.x + 100):
  self.alive = False
  hero.bomb()

 if self.y >= 850:
  #self.alive = False
  self.y = 0
  self.x = random.randint(45, 400)
  #print("bomb.y = %d"%self.y)

class supply(Base):
 #补给类
 def __init__(self, screen_temp):
 Base.__init__(self, screen_temp, random.randint(45, 400), -300, "./feiji/bomb-1.gif")

 def judge(self, hero):
 global life
 if (hero.y <= self.y and self.y <= hero.y + 40) and (hero.x <= self.x and self.x <= hero.x + 100):
  self.alive = False
  life += 10

 if self.y >= 1500:
  self.y = 0
  self.x = random.randint(45, 400)
  self.alive = True

class clear_bullet(Base):
 def __init__(self, screen_temp):
 Base.__init__(self, screen_temp, random.randint(45, 400), 0, "./feiji/bomb-2.gif")
 self.alive = False

 def judge(self, hero, enemies):
 global q
 q += 1
 #self.move()
 if q == 20:
  #self.move()
  self.alive = True
  q = 0
  if (hero.y <= self.y and self.y <= hero.y + 40) and (hero.x <= self.x and self.x <= hero.x + 100):
  self.alive = False
  for enemy in enemies:
   enemy.hit == True


class EnemyPlane(object):
 #敌机类
 def __init__(self, screen_temp):
 self.x = random.randint(15, 480)
 self.y = 0
 self.image = pygame.image.load("./feiji/enemy0.png")
 self.screen = screen_temp
 self.bullet_list = []#用来存储子弹对象的引用
 #self.direction = "right"#用来设置这个飞机默认的移动方向
 self.hit = False
 self.bomb_list = []
 self.__create_images()
 self.image_num = 0
 self.image_index = 0
 #利用产生的随机数,随机确定飞机初始移动方向
 self.k = random.randint(1, 20)
 if self.k <= 10:
  self.direction = "right"
 elif self.k > 10:
  self.direction = "left"

 def display(self, hero):
 #显示敌人的飞机
 if not self.hit:
  self.screen.blit(self.image, (self.x,self.y))
 else:
  self.screen.blit(self.bomb_list[self.image_index], (self.x,self.y))
  self.image_num += 1
  if self.image_num == 3 and self.image_index < 3:
  self.image_num = 0
  self.image_index += 1
  #print(self.image_index)
  # if self.image_index > 2:
  # time.sleep(0.1)

 for bullet in self.bullet_list:
  bullet.display()
  if(bullet.move(hero)):
  self.bullet_list.remove(bullet)

 def move(self):
 #利用随机数来控制飞机移动距离,以及移动范围
 d1 = random.uniform(1,3)
 d2 = random.uniform(0.2,3)
 p1 = random.uniform(50,100)
 p2 = random.uniform(-200,0)
 if self.direction == "right":
  self.x += d1
 elif self.direction == "left":
  self.x -= d1

 if self.x > 480 - p1:
  #480 - 50
  self.direction="left"
 elif self.x < p2:
  self.direction = "right"
 self.y += d2

 def bomb(self):
 self.hit = True

 def __create_images(self):
 self.bomb_list.append(pygame.image.load("./feiji/enemy0_down1.png"))
 self.bomb_list.append(pygame.image.load("./feiji/enemy0_down2.png"))
 self.bomb_list.append(pygame.image.load("./feiji/enemy0_down3.png"))
 self.bomb_list.append(pygame.image.load("./feiji/enemy0_down4.png"))

 def fire(self):
 #利用随机数来控制敌机的开火,1/80的概率
 s = random.randint(0,800)
 bullet1 = Bullet_Enemy(self.screen, self.x, self.y)
 if s < 10:
  self.bullet_list.append(bullet1)

class EnemyPlanes(EnemyPlane):
 #敌机群类 继承自EnemyPlane类 
 def __init__(self, screen_temp):
 EnemyPlane.__init__(self, screen_temp)
 self.num = 0
 self.enemy_list = [] #用列表存储产生的多架敌机
 self.screen = screen_temp

 def add_enemy(self, num): 
 #产生多架敌机的函数
 self.num = num
 for i in range(num):
  enemy = EnemyPlane(self.screen)
  self.enemy_list.append(enemy)

 def display(self, hero):
 for i in range(self.num):
  self.enemy_list[i].display(hero)

 def move(self):
 for i in range(self.num): 
  self.enemy_list[i].move()

 def fire(self):
 #s = random.randint(0,1000)
 for i in range(self.num):
  self.enemy_list[i].fire()

class Boss(EnemyPlane):
 #boss敌机类 继承自EnemyPlane类
 def __init__(self,screen_temp):
 EnemyPlane.__init__(self,screen_temp)
 self.x = 150
 self.y = 0
 self.bomb_list = []
 self.__create_images()
 self.image = pygame.image.load("./feiji/enemy2.png")
 self.screen = screen_temp
 self.bullet_list = []

 def __create_images(self):
 #self.bomb_list.append(pygame.image.load("./feiji/enemy2.png"))
 self.bomb_list.append(pygame.image.load("./feiji/enemy2.png"))
 self.bomb_list.append(pygame.image.load("./feiji/enemy2_down1.png"))
 self.bomb_list.append(pygame.image.load("./feiji/enemy2_down2.png"))
 self.bomb_list.append(pygame.image.load("./feiji/enemy2_down3.png"))
 self.bomb_list.append(pygame.image.load("./feiji/enemy2_down4.png"))
 self.bomb_list.append(pygame.image.load("./feiji/enemy2_down5.png"))
 self.bomb_list.append(pygame.image.load("./feiji/enemy2_down6.png"))

 def display(self, hero):
 #显示敌人的飞机
 global g
 #print(g)
 self.screen.blit(self.bomb_list[g], (self.x,self.y))
 for bullet in self.bullet_list:
  bullet.display()
  if(bullet.move(hero)):
  self.bullet_list.remove(bullet)

 def move(self):
 d1 = 0
 self.y += 0

 def fire(self):
 global s
 s += 1
 bullet1 = Bullet_Boss(self.screen, self.x, self.y)
 bullet2 = Bullet_Boss1(self.screen, self.x, self.y)
 bullet3 = Bullet_Boss2(self.screen, self.x, self.y)
 if s == 20:
  s = 0 
  self.bullet_list.append(bullet1)
  self.bullet_list.append(bullet2)
  self.bullet_list.append(bullet3)

def judge1(hero,enemy):
 #判断敌机的炸毁
 for bullet1 in hero.bullet_list:
 if bullet1.y in range(int(enemy.y),int(enemy.y + 30)) and bullet1.x in range(int(enemy.x-10),int(enemy.x + 50)):
  hero.bullet_list.remove(bullet1)
  enemy.bomb()
 if bullet1.y < 0 or bullet1.x < 0 or bullet1.x > 480: #删除越界的玩家子弹
  hero.bullet_list.remove(bullet1) 

def judge3(hero,boss):
 #判断boss的炸毁
 global goal, g, goal0
 for bullet3 in hero.bullet_list:
 if bullet3.y in range(int(boss.y), int(boss.y + 60)) and bullet3.x in range(int(boss.x), int(boss.x + 100)):
  hero.bullet_list.remove(bullet3)
  g += 1
  boss.image = boss.bomb_list[g]
  print("g = %d"%g)
  if g >= 6:
  boss.y, g, goal = 0, 0, 0
  boss.bomb()
  goal0 += 10 

def clear_enemy(enemies):
 #清除敌机群类中被炸毁的敌机
 global goal, goal0
 for enemy in enemies.enemy_list:
 if enemy.hit == True and enemy.image_index == 3:
  enemies.enemy_list.remove(enemy)
  enemies.num -= 1
  goal += 1
  goal0 += 5
  print("goal = %d"%goal)
 if enemy.y >= 850:
  enemies.enemy_list.remove(enemy)
  enemies.num -= 1

def judge_num(enemies):
 #判断频幕上敌人的数量,如果为零,继续添加敌人
 n = random.randint(1,5)
 if len(enemies.enemy_list) == 0:
 enemies.add_enemy(n)

def show_text(screen_temp):
 #在屏幕上显示文字
 text = "GOAL:" + str(goal0) + "Life:" + str(life) 
 font_size = 50
 pos = (0,0)
 color = (0,255,0)
 cur_font = pygame.font.SysFont("宋体",font_size)
 text_fmt = cur_font.render(text, 1, color)
 screen_temp.blit(text_fmt, pos)

def creat_bomb(screen_temp):
 bomb = bomb_bullet(screen_temp)
 bomb_list = []
 bomb_list.apend(bomb)

#定义的全局变量
goal = 0 #玩家得分
goal0 = 0
g = 0 #击中boss的次数
life = 100#生命值
s = 0 #判断大boss是否发射子弹
q = 0

def main():
 #主函数执行
 #获取事件,比如按键等
 bb = False
 move_x = 0
 move_y = 0
 pygame.init()
 screen = pygame.display.set_mode((480,852),0,32)
 #     210,400
 background = pygame.image.load("./feiji/background.png")
 pygame.display.set_caption("飞机大战")
 atlas = pygame.image.load("./feiji/New Atlas.png")
 #创建玩家飞机
 hero = Hero(screen)
 #创建敌机群
 enemis = EnemyPlanes(screen)
 enemis.add_enemy(5)
 #创建boss对象
 boss = Boss(screen)
 #创建炸弹对象
 bomb = bomb_bullet(screen)
 #创建补给对象
 supply0 = supply(screen)
 clear = clear_bullet(screen)
 left_key, right_key, up_key, down_key, done = 0, 0, 0, 0, 0
 # mark = 0#用来判断boss发射子弹
 while True:
 if done:
  if done % 8 == 0:
  done = 1
  hero.fire()
  else:
  done += 1
 for event in pygame.event.get():
  #判断是否是点击了退出按钮
  if event.type == QUIT:
  print("exit")
  exit()
  #判断是否是按下了键
  if event.type == KEYDOWN :
  #down
  #检测按键是否是a或者left

  if event.key == K_a or event.key == K_LEFT:
   #print('left')
   move_x = -5
   left_key += 1 

  #检测按键是否是d或者right
  elif event.key == K_d or event.key == K_RIGHT:
   #print('right')
   move_x = 5
   right_key += 1

  elif event.key == K_w or event.key == K_UP:
   move_y = -5
   up_key += 1

  elif event.key == K_s or event.key == K_DOWN:
   move_y = 5
   down_key += 1

  #检测按键是否是空格键
  elif event.key == K_SPACE:
   #print('space')
   hero.fire()
   done = 1
   #enemis.fire()

  elif event.key == K_b:
   print('b')
   hero.bomb()

  if event.type == KEYUP:
  if event.key == K_a or event.key == K_LEFT:
   left_key -= 1
   if right_key == 0:
   move_x = 0
   else:
   move_x = 5

  if event.key == K_d or event.key == K_RIGHT:
   right_key -= 1
   if left_key == 0:
   move_x = 0
   else:
   move_x = -5

  if event.key == K_w or event.key == K_UP:
   up_key -= 1
   if down_key == 0:
   move_y = 0
   else:
   move_y = 5 

  if event.key == K_s or event.key == K_DOWN:
   down_key -= 1
   if up_key == 0:
   move_y = 0
   else:
   move_y = -5

  if event.key == K_SPACE:
   done = 0 

 screen.blit(background, (0, 0))
 hero.move(move_x, move_y)
 hero.display()
 hero.judge()
 enemis.display(hero)
 enemis.move()
 enemis.fire()
 bomb.display()
 bomb.judge(hero)
 bomb.move()
 supply0.display()
 supply0.judge(hero)
 supply0.move()
 #clear.display()
 #clear.judge(hero, enemis)
 #clear.move()
 for i in range(enemis.num):
  judge1(hero, enemis.enemy_list[i])
  #enemis.enemy_list[i].judge(hero)
 clear_enemy(enemis)
 judge_num(enemis)
 show_text(screen)
 if goal >= 15:
  boss.display(hero)
  boss.move()
  # mark+=1
  # if mark==8:
  boss.fire()
  # mark = 0
  #boss.judge
  judge3(hero, boss)
 pygame.display.update()

if __name__ == "__main__":
 main()

方法是利用面向对象的思想,写了基本的敌机类、英雄类、武器类等,利用继承关系产生多架敌机。

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持三水点靠木。

Python 相关文章推荐
Python模块学习 datetime介绍
Aug 27 Python
Python中input和raw_input的一点区别
Oct 21 Python
Python文档生成工具pydoc使用介绍
Jun 02 Python
windows系统下Python环境的搭建(Aptana Studio)
Mar 06 Python
Python实现文件内容批量追加的方法示例
Aug 29 Python
python中使用正则表达式的连接符示例代码
Oct 10 Python
python监控键盘输入实例代码
Feb 09 Python
python XlsxWriter模块创建aexcel表格的实例讲解
May 03 Python
转换科学计数法的数值字符串为decimal类型的方法
Jul 16 Python
python数据结构之线性表的顺序存储结构
Sep 28 Python
Python HTMLTestRunner如何下载生成报告
Sep 04 Python
Python按顺序遍历并读取文件夹中文件
Apr 29 Python
python实现飞机大战微信小游戏
Mar 21 #Python
python实现微信小程序自动回复
Sep 10 #Python
python中map的基本用法示例
Sep 10 #Python
python2 与 pyhton3的输入语句写法小结
Sep 10 #Python
django DRF图片路径问题的解决方法
Sep 10 #Python
详解python中Numpy的属性与创建矩阵
Sep 10 #Python
tensorflow使用神经网络实现mnist分类
Sep 08 #Python
You might like
PHP实现对站点内容外部链接的过滤方法
2014/09/10 PHP
PHP实现原生态图片上传封装类方法
2016/11/08 PHP
php从数据库中读取特定的行(实例)
2017/06/02 PHP
php+Ajax处理xml与json格式数据的方法示例
2019/03/04 PHP
PHP中的异常处理机制深入讲解
2020/11/10 PHP
jqeury eval将字符串转换json的方法
2011/01/20 Javascript
jquery连缀语法如何实现
2012/11/29 Javascript
原生javascript实现Tab选项卡切换功能
2015/01/12 Javascript
jQuery中scrollLeft()方法用法实例
2015/01/16 Javascript
js上传图片及预览功能实例分析
2015/04/24 Javascript
使用AngularJS中的SCE来防止XSS攻击的方法
2015/06/18 Javascript
JavaScript与HTML的结合方法详解
2015/11/23 Javascript
JS表格组件神器bootstrap table详解(强化版)
2016/05/26 Javascript
微信小程序仿美团城市选择
2018/06/06 Javascript
select2 ajax 设置默认值,初始值的方法
2018/08/09 Javascript
vue跳转同一个组件,参数不同,页面接收值只接收一次的解决方法
2019/11/05 Javascript
Vue中rem与postcss-pxtorem的应用详解
2019/11/20 Javascript
详解Vue的ref特性的使用
2020/01/24 Javascript
JavaScript实现简单计算器
2020/03/19 Javascript
js实现时间日期校验
2020/05/26 Javascript
[01:19:11]Ti4 循环赛第二日 NaVi.us vs iG
2014/07/11 DOTA
详解python执行shell脚本创建用户及相关操作
2019/04/11 Python
PyQt5根据控件Id获取控件对象的方法
2019/06/25 Python
css3 按钮 利用css3实现超酷下载按钮
2013/03/18 HTML / CSS
利用CSS3的border-radius绘制太极及爱心图案示例
2016/05/17 HTML / CSS
深入解析HTML5中的Blob对象的使用
2015/09/08 HTML / CSS
美国知名日用品连锁超市:Dollar General(多来店)
2017/01/14 全球购物
晚会邀请函范文
2014/01/24 职场文书
工厂总经理岗位职责
2014/02/07 职场文书
工程质量承诺书
2014/03/27 职场文书
企业宣传标语
2014/06/09 职场文书
人事专员岗位说明书
2014/07/29 职场文书
关于法制教育的宣传语
2015/07/13 职场文书
婚礼父母致辞
2015/07/28 职场文书
2016关于军训的心得体会
2016/01/11 职场文书
DIV CSS实现网页背景半透明效果
2021/12/06 HTML / CSS