pygame实现成语填空游戏


Posted in Python onOctober 29, 2019

最近看到很多人玩成语填字游戏,那么先用pygame来做一个吧,花了大半天终于完成了,附下效果图。

pygame实现成语填空游戏

偷了下懒程序没有拆分,所有程序写在一个文件里,主要代码如下:

# -*- coding=utf-8 -*-
import sys
import random
import pygame
from pygame.locals import *
reload(sys)
sys.setdefaultencoding('utf-8')

f = open('words.txt')
all_idiom = f.readlines()
f.close()

word_dic = {}
for idiom in all_idiom:
 idiom = idiom.strip().decode('utf-8')
 for word in idiom:
 if word not in word_dic: 
 word_dic[word] = [idiom]
 else:
  word_dic[word].append(idiom)

word_arr = list(word_dic.keys())

header_height = 30
main_space = 20

block_size = 36
block_num=12
bspace = 2
space = 20
width = block_size * block_num + main_space * 2
height = header_height + block_size * block_num + main_space * 2 + (block_size+space) * 3

pygame.init()
screen = pygame.display.set_mode((width,height))
screencaption = pygame.display.set_caption(u'成语填空')

font = pygame.font.Font(u'syht.otf', int(block_size*0.8))

dray_gray = 50,50,50
white = 255,255,255
#textImage = font.render(u'你好', True, white)

class IdiomInfo(object):
 def __init__(self,idiom):
 self.idiom = idiom
 self.dire = 0
 self.word_arr = []

class WordInfo(object):
 def __init__(self, word, i, j):
 self.i = i
 self.j = j
 self.word = word
 self.is_lock = True
 self.state = -1
 self.hide_index = -1
 self.op_hide_index = -1

class Matrix(object):
 rows = 0
 cols = 0
 data = []

 def __init__(self, rows, cols, data=None):
  self.rows = rows
  self.cols = cols
  if data is None: data = [None for i in range(rows * cols)]
  self.data = data

 def set_val(self, x, y, val):
  self.data[y * self.cols + x] = val

 def get_val(self, x, y):
  return self.data[y * self.cols + x]

 def exist_val_four_around(self, x, y, ignore_set):
  move_arr = [(-1,0),(1,0),(0,-1),(0,1)]

  for dx,dy in move_arr:
  tx = x + dx
  ty = y + dy
  if (tx,ty) in ignore_set: continue
  if tx < 0 or tx >= self.cols or ty <0 or ty >= self.rows: continue
  if self.data[ty * self.cols + tx]: return True
  return False

def check_new_idiom(matrix, new_idiom, new_dire, word_info):
 windex = new_idiom.index(word_info.word)
 cx,cy = word_info.i, word_info.j
 ignore_set = set([(cx,cy)])

 new_idiom_word_arr=[]
 for i in range(-windex,-windex+len(new_idiom)): 
 if i==0: 
 new_idiom_word_arr.append(word_info)
 else:
 tx = cx+i if new_dire == 0 else cx
 if tx < 0 or tx >= block_num: return None,None

 ty = cy if new_dire == 0 else cy+i
 if ty < 0 or ty >= block_num: return None,None

 if matrix.exist_val_four_around(tx, ty, ignore_set): return None,None

 old_word_info = matrix.get_val(tx, ty)
 if old_word_info:
 return None,None

 new_word_info = WordInfo(new_idiom[i+windex], tx, ty)
 new_idiom_word_arr.append(new_word_info)


 return new_idiom_word_arr,windex

def add_idiom_to_matrix(matrix, word_dic, idiom_dic, idiom_num):
 if idiom_num == 0: return 0
 for idiom,idiom_info in idiom_dic.items():
 dire = idiom_info.dire
 new_dire = 1 - dire
 for word_info in idiom_info.word_arr:
 word = word_info.word
 idiom_list = word_dic[word]
 for new_idiom in idiom_list:
 if new_idiom in idiom_dic: continue
 new_idiom_word_arr,windex = check_new_idiom(matrix, new_idiom, new_dire, word_info)
 if new_idiom_word_arr:
  new_idiom_info = IdiomInfo(new_idiom)
  new_idiom_info.dire = new_dire
  for new_index in range(len(new_idiom_word_arr)):
  new_word_info = new_idiom_word_arr[new_index]
  if new_index == windex:
  new_idiom_info.word_arr.append(word_info)
  else:
  matrix.set_val(new_word_info.i, new_word_info.j , new_word_info)
  new_idiom_info.word_arr.append(new_word_info)
  idiom_dic[new_idiom] = new_idiom_info

  return len(new_idiom) -1 + add_idiom_to_matrix(matrix, word_dic, idiom_dic, idiom_num - 1)

 return 0

def get_idiom_matrix(word_arr, word_dic, idiom_num):
 cx = 4
 cy = 4
 matrix = Matrix(block_num, block_num)
 n = random.randint(0,len(word_arr)-1)
 word = word_arr[n]
 idiom = word_dic[word][0]
 idiom_dic={}
 idiom_dic[idiom] = IdiomInfo(idiom)
 wn = len(idiom)
 last_i = -100
 for i in range(len(idiom)):
 word_info = WordInfo(idiom[i],cx-1+i,cy)
 matrix.set_val(cx-1+i,cy,word_info)
 idiom_dic[idiom].word_arr.append(word_info)

 wn += add_idiom_to_matrix(matrix, word_dic, idiom_dic, idiom_num-1)
 return matrix, idiom_dic, wn


bg_image = pygame.image.load('bg.jpeg')
bg_image = pygame.transform.scale(bg_image,(width, height))

bg2_image = pygame.image.load('bg2.jpeg')
bg2_image = pygame.transform.scale(bg2_image,(block_size*block_num,block_size*block_num))

block_bg_image = pygame.image.load('tzg.jpg')
block_bg_image = pygame.transform.scale(block_bg_image,(block_size-bspace*2,block_size-bspace*2))

def get_hide_arr(matrix, idiom_dic, all_word_num, percent):
 hide_arr = []
 for k,v in idiom_dic.items():
 n = random.randint(0, len(v.word_arr)-1)
 word_info = v.word_arr[n]
 if word_info.hide_index != -1:continue
 word = word_info.word
 info = matrix.get_val(word_info.i,word_info.j)
 info.word = ''
 info.hide_index = len(hide_arr)
 info.is_lock = False
 hide_arr.append([word_info.i,word_info.j,word,None])

 tmp_arr = []
 for i in range(block_num):
 for j in range(block_num):
 info = matrix.get_val(i,j)
 if info and info.word:
 tmp_arr.append((i,j,info.word))

 while len(hide_arr) < all_word_num*percent:
 n = random.randint(0,len(tmp_arr)-1)
 i,j,word = tmp_arr.pop(n)
 info = matrix.get_val(i,j)
 info.word = ''
 info.hide_index = len(hide_arr)
 info.is_lock = False
 hide_arr.append([i,j,word,None])

 return hide_arr 

def get_next_select(matrix, x, y):
 arr = []
 for i in range(block_num):
 for j in range(block_num):
 info = matrix.get_val(i, j)
 if info is not None and len(info.word) == 0:
 dist = (i-x)*(i-x)+(j-y)*(j-y)
 if i<x: dist+=0.2
 if j<y: dist+=0.4
 arr.append((i,j,dist))
 if len(arr) == 0:
 return None
 arr.sort(cmp=lambda x,y:cmp(x[-1],y[-1]))
 return (arr[0][0],arr[0][1])

def check_idiom():
 for idiom, idiom_info in idiom_dic.items():
 tmp_idiom_str = ''
 word_arr = idiom_info.word_arr
 for word_info in word_arr:
 word = word_info.word
 if len(word) > 0:
 tmp_idiom_str+=word
 if len(tmp_idiom_str) == len(idiom):
 state = 1 if tmp_idiom_str == idiom else 2
 else:
 state = 0

 for word_info in word_arr:
 if word_info.state != 1: word_info.state = state

 for idiom, idiom_info in idiom_dic.items():
 word_arr = idiom_info.word_arr
 for word_info in word_arr:
 if word_info.state != 1:
 return False
 return True

stage = 1

def init(new_stage):
 idiom_num = (new_stage/5)+3
 if new_stage>100:
 percent = 0.7
 else:
 percent = 0.2+(new_stage*1.0/100)*(0.7-0.2)
 matrix,idiom_dic,all_word_num = get_idiom_matrix(word_arr, word_dic, idiom_num)
 hide_arr = get_hide_arr(matrix, idiom_dic, all_word_num, percent)
 select_rect = hide_arr[0][0],hide_arr[0][1]
 stage_textImage = pygame.font.Font(u'syht.otf', 30).render(u'第%s关'%new_stage, True, dray_gray)
 return matrix,idiom_dic,all_word_num,hide_arr,select_rect,stage_textImage

matrix,idiom_dic,all_word_num,hide_arr,select_rect,stage_textImage = init(stage)

stage_font_width, stage_font_height = stage_textImage.get_size()
stage_x = (width - stage_font_width)/2
stage_y = (header_height - stage_font_height)/2+main_space/2
while True:
 for event in pygame.event.get():
 if event.type == pygame.QUIT:
  pygame.quit()
  exit()

 if event.type == MOUSEBUTTONDOWN:
 pressed_array = pygame.mouse.get_pressed()
 if pressed_array[0]:
 x, y = pygame.mouse.get_pos()

 for i in range(block_num):
  for j in range(block_num):
  bx = main_space + block_size*i+bspace
  by = header_height + main_space + block_size*j+bspace
  if x >= bx and x <= bx+block_size-bspace*2 and y >= by and y<= by+block_size-bspace*2:
  info = matrix.get_val(i, j)
  if info and info.state != 1 and info.hide_index >= 0:
  if info.op_hide_index>=0:
   hide_arr[info.op_hide_index][-1] = None
   info.word = ''
   info.op_hide_index=-1
   check_idiom()
  select_rect = i,j
  break

 sx = main_space
 sy = header_height + main_space+ block_size*block_num +space
 n = 0
 for hi in range(len(hide_arr)):
  tmp_x = sx + (n%block_num)*block_size
  tmp_y = sy + (n/block_num)*block_size
  if hide_arr[hi][-1] is None and x >= tmp_x and x <= tmp_x+block_size-bspace*2 and y >= tmp_y and y<= tmp_y+block_size-bspace*2:
  info = matrix.get_val(select_rect[0],select_rect[1])
  info.word = hide_arr[hi][2]
  info.op_hide_index = hi
  info.state = 0
  hide_arr[hi][-1] = select_rect
  new_select_rect = get_next_select(matrix, select_rect[0],select_rect[1])
  select_rect = new_select_rect
  flag = check_idiom()
  if flag:
  stage += 1
  matrix,idiom_dic,all_word_num,hide_arr,select_rect,stage_textImage = init(stage)
  break

  n += 1


 screen.blit(bg_image, (0,0))
 screen.blit(stage_textImage, (stage_x,stage_y))

 panel = screen.subsurface((main_space,header_height+main_space,block_size*block_num,block_size*block_num))
 panel.blit(bg2_image, (0,0))

 for i in range(block_num):
 for j in range(block_num):
 info = matrix.get_val(i,j)
 if info is not None:
 bx = block_size*i+bspace
 by = block_size*j+bspace
 panel.blit(block_bg_image, (bx,by))
 
 if info.state == 1:
  textImage = font.render(info.word, True, (30,144,30))
 elif info.state == 2:
  textImage = font.render(info.word, True, (255,0,0))
 elif info.is_lock == 1:
  textImage = font.render(info.word, True, (150,150,150))
 else:
  textImage = font.render(info.word, True, dray_gray)

 tw, th = textImage.get_size()
 dx=(block_size-bspace*2-tw)/2
 dy=(block_size-bspace*2-th)/2
 panel.blit(textImage, (bx+dx,by+dy))
 if (i,j) == select_rect:
  pygame.draw.rect(panel,(255,0,0),(bx,by,block_size-bspace*2,block_size-bspace*2),2)

 sx = main_space
 sy = header_height + main_space+ block_size*block_num +space
 n = 0
 for i,j,word,op in hide_arr:
 screen.blit(block_bg_image, (sx + (n%block_num)*block_size,sy + (n/block_num)*block_size))
 if op is None:
 textImage = font.render(word, True, dray_gray)
 tw, th = textImage.get_size()
 dx=(block_size-bspace*2-tw)/2
 dy=(block_size-bspace*2-th)/2
 screen.blit(textImage, (dx+sx+ (n%block_num)*block_size,dy+sy+ (n/block_num)*block_size))
 n+=1

 pygame.display.update()

代码就这么多了,不过这边用到几个额外的依赖:
bg.jpeg 用于做整个界面的背景
bg2.jpeg 用于做上半部分的背景
tzg.jpg 每个文字的格子的背景
words.txt 一个成语的列表文件(每行一条成语),如果换成诗词或者歇后语什么的也是没有问题的
syht.otf 一个字体库,用于正常显示中文

如果闲格子太多或者太小,可以调一下这两个参数

block_size = 32
block_num=12

block_size 表示格子的大小
block_num 上半部分的区域横竖最多显示多少个格子

block_size = 26,block_num=18的效果图:

pygame实现成语填空游戏

block_size = 40,block_num=10的效果图:

pygame实现成语填空游戏

完整的资源已经上传:guess_idiom

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持三水点靠木。

Python 相关文章推荐
python中的字典详细介绍
Sep 18 Python
Python中的__SLOTS__属性使用示例
Feb 18 Python
Python如何实现守护进程的方法示例
Feb 08 Python
如何用Python实现简单的Markdown转换器
Jul 16 Python
Python图像处理之直线和曲线的拟合与绘制【curve_fit()应用】
Dec 26 Python
python 画三维图像 曲面图和散点图的示例
Dec 29 Python
Python使用sax模块解析XML文件示例
Apr 04 Python
Python3实现zip分卷压缩过程解析
Oct 09 Python
Python装饰器使用你可能不知道的几种姿势
Oct 25 Python
python bluetooth蓝牙信息获取蓝牙设备类型的方法
Nov 29 Python
python爬虫开发之PyQuery模块详细使用方法与实例全解
Mar 09 Python
Python爬虫使用bs4方法实现数据解析
Aug 25 Python
Python多线程及其基本使用方法实例分析
Oct 29 #Python
基于python的itchat库实现微信聊天机器人(推荐)
Oct 29 #Python
pygame实现非图片按钮效果
Oct 29 #Python
线程安全及Python中的GIL原理分析
Oct 29 #Python
pygame实现贪吃蛇游戏(下)
Oct 29 #Python
python TK库简单应用(实时显示子进程输出)
Oct 29 #Python
pygame实现贪吃蛇游戏(上)
Oct 29 #Python
You might like
详解WordPress开发中过滤属性以及Sql语句的函数使用
2015/12/25 PHP
总结PHP中数值计算的注意事项
2016/08/14 PHP
PHP实现微信小程序人脸识别刷脸登录功能
2018/05/24 PHP
php生成随机数/生成随机字符串的方法小结【5种方法】
2020/05/27 PHP
List Information About the Binary Files Used by an Application
2007/06/11 Javascript
JQuery index()方法使用代码
2010/06/02 Javascript
IE10中flexigrid无法显示数据的解决方法
2015/07/26 Javascript
原生js实现可拖拽效果
2017/02/28 Javascript
JS+CSS实现滚动数字时钟效果
2017/12/25 Javascript
vue实现模态框的通用写法推荐
2018/02/26 Javascript
promise和co搭配生成器函数方式解决js代码异步流程的比较
2018/05/25 Javascript
NodeJS 中Stream 的基本使用
2018/07/30 NodeJs
vue里面v-bind和Props 利用props绑定动态数据的方法
2018/08/27 Javascript
jquery.pagination.js分页使用教程
2018/10/23 jQuery
JS/jQuery实现获取时间的方法及常用类完整示例
2019/03/07 jQuery
node.js使用net模块创建服务器和客户端示例【基于TCP协议】
2020/02/14 Javascript
JS实现省市县三级下拉联动
2020/04/10 Javascript
Vue Cli3 打包配置并自动忽略console.log语句的方法
2020/04/23 Javascript
js实现无缝轮播图特效
2020/05/09 Javascript
让python json encode datetime类型
2010/12/28 Python
详解python中executemany和序列的使用方法
2017/08/12 Python
Python3.5装饰器典型案例分析
2019/04/30 Python
Ubuntu+python将nii图像保存成png格式
2019/07/18 Python
浅谈python量化 双均线策略(金叉死叉)
2020/06/03 Python
python3实现简单飞机大战
2020/11/29 Python
1688平价精选商城:阿里集团旗下,工厂出厂价格直销
2017/04/24 全球购物
薇诺娜官方网上商城:专注敏感肌肤
2017/05/25 全球购物
介绍一下linux的文件系统
2012/03/20 面试题
大一学生假期实习的自我评价
2013/10/12 职场文书
生产总经理岗位职责
2013/12/19 职场文书
自立自强的名人事例
2014/02/10 职场文书
企业安全生产责任书范本
2014/07/28 职场文书
人力资源管理求职信
2014/08/07 职场文书
高考百日冲刺决心书
2015/09/23 职场文书
2016国庆节活动宣传语
2015/11/25 职场文书
vscode内网访问服务器的方法
2022/06/28 Servers