新年快乐! javascript实现超级炫酷的3D烟花特效


Posted in Javascript onJanuary 30, 2019

本文实例为大家分享了javascript实现3D烟花特效的具体代码,供大家参考,具体内容如下

<!DOCTYPE html>
<html>
 <head>
 <meta charset="utf-8" />
 <title></title>
 
<meta charset="utf-8">
<title>3D烟花</title>

<style>
html,body{
 margin:0px;
 width:100%;
 height:100%;
 overflow:hidden;
 background:#000;
}

#canvas{
 width:100%;
 height:100%;
}
</style>
</head>
 
 <body>
<canvas id="canvas" width="825" height="631"></canvas><script>
function initVars(){

 pi=Math.PI;
 ctx=canvas.getContext("2d");
 canvas.width=canvas.clientWidth;
 canvas.height=canvas.clientHeight;
 cx=canvas.width/2;
 cy=canvas.height/2;
 playerZ=-25;
 playerX=playerY=playerVX=playerVY=playerVZ=pitch=yaw=pitchV=yawV=0;
 scale=600;
 seedTimer=0;seedInterval=5,seedLife=100;gravity=.02;
 seeds=new Array();
 sparkPics=new Array();
 s="https://cantelope.org/NYE/";
 for(i=1;i<=10;++i){
 sparkPic=new Image();
 sparkPic.src=s+"spark"+i+".png";
 sparkPics.push(sparkPic);
 }
 sparks=new Array();
 pow1=new Audio(s+"pow1.ogg");
 pow2=new Audio(s+"pow2.ogg");
 pow3=new Audio(s+"pow3.ogg");
 pow4=new Audio(s+"pow4.ogg");
 frames = 0;
}

function rasterizePoint(x,y,z){

 var p,d;
 x-=playerX;
 y-=playerY;
 z-=playerZ;
 p=Math.atan2(x,z);
 d=Math.sqrt(x*x+z*z);
 x=Math.sin(p-yaw)*d;
 z=Math.cos(p-yaw)*d;
 p=Math.atan2(y,z);
 d=Math.sqrt(y*y+z*z);
 y=Math.sin(p-pitch)*d;
 z=Math.cos(p-pitch)*d;
 var rx1=-1000,ry1=1,rx2=1000,ry2=1,rx3=0,ry3=0,rx4=x,ry4=z,uc=(ry4-ry3)*(rx2-rx1)-(rx4-rx3)*(ry2-ry1);
 if(!uc) return {x:0,y:0,d:-1};
 var ua=((rx4-rx3)*(ry1-ry3)-(ry4-ry3)*(rx1-rx3))/uc;
 var ub=((rx2-rx1)*(ry1-ry3)-(ry2-ry1)*(rx1-rx3))/uc;
 if(!z)z=.000000001;
 if(ua>0&&ua<1&&ub>0&&ub<1){
 return {
 x:cx+(rx1+ua*(rx2-rx1))*scale,
 y:cy+y/z*scale,
 d:Math.sqrt(x*x+y*y+z*z)
 };
 }else{
 return {
 x:cx+(rx1+ua*(rx2-rx1))*scale,
 y:cy+y/z*scale,
 d:-1
 };
 }
}

function spawnSeed(){
 
 seed=new Object();
 seed.x=-50+Math.random()*100;
 seed.y=25;
 seed.z=-50+Math.random()*100;
 seed.vx=.1-Math.random()*.2;
 seed.vy=-1.5;//*(1+Math.random()/2);
 seed.vz=.1-Math.random()*.2;
 seed.born=frames;
 seeds.push(seed);
}

function splode(x,y,z){
 
 t=5+parseInt(Math.random()*150);
 sparkV=1+Math.random()*2.5;
 type=parseInt(Math.random()*3);
 switch(type){
 case 0:
 pic1=parseInt(Math.random()*10);
 break;
 case 1:
 pic1=parseInt(Math.random()*10);
 do{ pic2=parseInt(Math.random()*10); }while(pic2==pic1);
 break;
 case 2:
 pic1=parseInt(Math.random()*10);
 do{ pic2=parseInt(Math.random()*10); }while(pic2==pic1);
 do{ pic3=parseInt(Math.random()*10); }while(pic3==pic1 || pic3==pic2);
 break;
 }
 for(m=1;m<t;++m){
 spark=new Object();
 spark.x=x; spark.y=y; spark.z=z;
 p1=pi*2*Math.random();
 p2=pi*Math.random();
 v=sparkV*(1+Math.random()/6)
 spark.vx=Math.sin(p1)*Math.sin(p2)*v;
 spark.vz=Math.cos(p1)*Math.sin(p2)*v;
 spark.vy=Math.cos(p2)*v;
 switch(type){
 case 0: spark.img=sparkPics[pic1]; break;
 case 1:
 spark.img=sparkPics[parseInt(Math.random()*2)?pic1:pic2];
 break;
 case 2:
 switch(parseInt(Math.random()*3)){
 case 0: spark.img=sparkPics[pic1]; break;
 case 1: spark.img=sparkPics[pic2]; break;
 case 2: spark.img=sparkPics[pic3]; break;
 }
 break;
 }
 spark.radius=25+Math.random()*50;
 spark.alpha=1;
 spark.trail=new Array();
 sparks.push(spark);
 }
 switch(parseInt(Math.random()*4)){
 case 0: pow=new Audio(s+"pow1.ogg"); break;
 case 1: pow=new Audio(s+"pow2.ogg"); break;
 case 2: pow=new Audio(s+"pow3.ogg"); break;
 case 3: pow=new Audio(s+"pow4.ogg"); break;
 }
 d=Math.sqrt((x-playerX)*(x-playerX)+(y-playerY)*(y-playerY)+(z-playerZ)*(z-playerZ));
 pow.volume=1.5/(1+d/10);
 pow.play();
}

function doLogic(){
 
 if(seedTimer<frames){
 seedTimer=frames+seedInterval*Math.random()*10;
 spawnSeed();
 }
 for(i=0;i<seeds.length;++i){
 seeds[i].vy+=gravity;
 seeds[i].x+=seeds[i].vx;
 seeds[i].y+=seeds[i].vy;
 seeds[i].z+=seeds[i].vz;
 if(frames-seeds[i].born>seedLife){
 splode(seeds[i].x,seeds[i].y,seeds[i].z);
 seeds.splice(i,1);
 }
 }
 for(i=0;i<sparks.length;++i){
 if(sparks[i].alpha>0 && sparks[i].radius>5){
 sparks[i].alpha-=.01;
 sparks[i].radius/=1.02;
 sparks[i].vy+=gravity;
 point=new Object();
 point.x=sparks[i].x;
 point.y=sparks[i].y;
 point.z=sparks[i].z;
 if(sparks[i].trail.length){
 x=sparks[i].trail[sparks[i].trail.length-1].x;
 y=sparks[i].trail[sparks[i].trail.length-1].y;
 z=sparks[i].trail[sparks[i].trail.length-1].z;
 d=((point.x-x)*(point.x-x)+(point.y-y)*(point.y-y)+(point.z-z)*(point.z-z));
 if(d>9){
 sparks[i].trail.push(point);
 }
 }else{
 sparks[i].trail.push(point);
 }
 if(sparks[i].trail.length>5)sparks[i].trail.splice(0,1); 
 sparks[i].x+=sparks[i].vx;
 sparks[i].y+=sparks[i].vy;
 sparks[i].z+=sparks[i].vz;
 sparks[i].vx/=1.075;
 sparks[i].vy/=1.075;
 sparks[i].vz/=1.075;
 }else{
 sparks.splice(i,1);
 }
 }
 p=Math.atan2(playerX,playerZ);
 d=Math.sqrt(playerX*playerX+playerZ*playerZ);
 d+=Math.sin(frames/80)/1.25;
 t=Math.sin(frames/200)/40;
 playerX=Math.sin(p+t)*d;
 playerZ=Math.cos(p+t)*d;
 yaw=pi+p+t;
}

function rgb(col){
 
 var r = parseInt((.5+Math.sin(col)*.5)*16);
 var g = parseInt((.5+Math.cos(col)*.5)*16);
 var b = parseInt((.5-Math.sin(col)*.5)*16);
 return "#"+r.toString(16)+g.toString(16)+b.toString(16);
}

function draw(){
 
 ctx.clearRect(0,0,cx*2,cy*2);
 
 ctx.fillStyle="#ff8";
 for(i=-100;i<100;i+=3){
 for(j=-100;j<100;j+=4){
 x=i;z=j;y=25;
 point=rasterizePoint(x,y,z);
 if(point.d!=-1){
 size=250/(1+point.d);
 d = Math.sqrt(x * x + z * z);
 a = 0.75 - Math.pow(d / 100, 6) * 0.75;
 if(a>0){
 ctx.globalAlpha = a;
 ctx.fillRect(point.x-size/2,point.y-size/2,size,size); 
 }
 }
 }
 }
 ctx.globalAlpha=1;
 for(i=0;i<seeds.length;++i){
 point=rasterizePoint(seeds[i].x,seeds[i].y,seeds[i].z);
 if(point.d!=-1){
 size=200/(1+point.d);
 ctx.fillRect(point.x-size/2,point.y-size/2,size,size);
 }
 }
 point1=new Object();
 for(i=0;i<sparks.length;++i){
 point=rasterizePoint(sparks[i].x,sparks[i].y,sparks[i].z);
 if(point.d!=-1){
 size=sparks[i].radius*200/(1+point.d);
 if(sparks[i].alpha<0)sparks[i].alpha=0;
 if(sparks[i].trail.length){
 point1.x=point.x;
 point1.y=point.y;
 switch(sparks[i].img){
 case sparkPics[0]:ctx.strokeStyle="#f84";break;
 case sparkPics[1]:ctx.strokeStyle="#84f";break;
 case sparkPics[2]:ctx.strokeStyle="#8ff";break;
 case sparkPics[3]:ctx.strokeStyle="#fff";break;
 case sparkPics[4]:ctx.strokeStyle="#4f8";break;
 case sparkPics[5]:ctx.strokeStyle="#f44";break;
 case sparkPics[6]:ctx.strokeStyle="#f84";break;
 case sparkPics[7]:ctx.strokeStyle="#84f";break;
 case sparkPics[8]:ctx.strokeStyle="#fff";break;
 case sparkPics[9]:ctx.strokeStyle="#44f";break;
 }
 for(j=sparks[i].trail.length-1;j>=0;--j){
 point2=rasterizePoint(sparks[i].trail[j].x,sparks[i].trail[j].y,sparks[i].trail[j].z);
 if(point2.d!=-1){
 ctx.globalAlpha=j/sparks[i].trail.length*sparks[i].alpha/2;
 ctx.beginPath();
 ctx.moveTo(point1.x,point1.y);
 ctx.lineWidth=1+sparks[i].radius*10/(sparks[i].trail.length-j)/(1+point2.d);
 ctx.lineTo(point2.x,point2.y);
 ctx.stroke();
 point1.x=point2.x;
 point1.y=point2.y;
 }
 }
 }
 ctx.globalAlpha=sparks[i].alpha;
 ctx.drawImage(sparks[i].img,point.x-size/2,point.y-size/2,size,size);
 }
 }
}

function frame(){

 if(frames>100000){
 seedTimer=0;
 frames=0;
 }
 frames++;
 draw();
 doLogic();
 requestAnimationFrame(frame);
}

window.addEventListener("resize",()=>{
 canvas.width=canvas.clientWidth;
 canvas.height=canvas.clientHeight;
 cx=canvas.width/2;
 cy=canvas.height/2;
});

initVars();
frame();</script>


</body>
</html>

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持三水点靠木。

Javascript 相关文章推荐
jquery插件 cluetip 关键词注释
Jan 12 Javascript
事件冒泡是什么如何用jquery阻止事件冒泡
Mar 20 Javascript
AngularJS基础知识笔记之表格
May 10 Javascript
Bootstrap每天必学之js插件
Nov 30 Javascript
Bootstrap入门书籍之(一)排版
Feb 17 Javascript
jQuery实现滚动鼠标放大缩小图片的方法(附demo源码下载)
Mar 05 Javascript
Vue过滤器的用法和自定义过滤器使用
Feb 08 Javascript
JS实现微信里判断页面是否被分享成功的方法
Jun 06 Javascript
JavaScript之浏览器对象_动力节点Java学院整理
Jul 03 Javascript
iview table render集成switch开关的实例
Mar 14 Javascript
Vue.js单向绑定和双向绑定实例分析
Aug 14 Javascript
Vue中computed、methods与watch的区别总结
Apr 10 Javascript
JavaScript之解构赋值的理解
Jan 30 #Javascript
JS实现点击按钮随机生成可拖动的不同颜色块示例
Jan 30 #Javascript
JS实现的新闻列表自动滚动效果示例
Jan 30 #Javascript
谈谈为什么你的 JavaScript 代码如此冗长
Jan 30 #Javascript
JS实现头条新闻的经典轮播图效果示例
Jan 30 #Javascript
AJAX在JQuery中的应用详解
Jan 30 #jQuery
JS实现换肤功能的方法实例详解
Jan 30 #Javascript
You might like
关于Zend Studio 配色方案插件的介绍
2013/06/24 PHP
php读取excel文件的简单实例
2013/08/26 PHP
php中smarty实现多模版网站的方法
2015/06/11 PHP
PHP魔术方法的使用示例
2015/06/23 PHP
PHP代码优化技巧小结
2015/09/29 PHP
PHP使用内置函数生成图片的方法详解
2016/05/09 PHP
ThinkPHP中类的构造函数_construct()与_initialize()的区别详解
2017/03/13 PHP
PHP的PDO预定义常量讲解
2019/01/24 PHP
checkbox全选/取消全选以及checkbox遍历jQuery实现代码
2009/12/02 Javascript
IE6/7/8/9不支持exec的简写方式
2011/05/25 Javascript
javascript中style.left和offsetLeft的用法说明
2014/03/07 Javascript
jQuery插件AjaxFileUpload实现ajax文件上传
2016/05/05 Javascript
js replace(a,b)之替换字符串中所有指定字符的方法
2016/08/17 Javascript
js判断radiobuttonlist的选中值显示/隐藏其它模块的实现方法
2016/08/25 Javascript
js return返回多个值,通过对象的属性访问方法
2017/02/21 Javascript
详解nodejs微信公众号开发——6.自定义菜单
2017/04/13 NodeJs
BootStrap Select清除选中的状态恢复默认状态
2017/06/20 Javascript
详解vue 配合vue-resource调用接口获取数据
2017/06/22 Javascript
elementUi vue el-radio 监听选中变化的实例代码
2019/06/28 Javascript
[05:20]卡尔工作室_DOTA2新手教学_DOTA2超强新手功能
2013/04/22 DOTA
Python获取当前时间的方法
2014/01/14 Python
用Python制作简单的朴素基数估计器的教程
2015/04/01 Python
Python爬取京东的商品分类与链接
2016/08/26 Python
Python新手们容易犯的几个错误总结
2017/04/01 Python
Python使用pylab库实现画线功能的方法详解
2017/06/08 Python
在pycharm 中添加运行参数的操作方法
2019/01/19 Python
Pandas中resample方法详解
2019/07/02 Python
Python实现EM算法实例代码
2020/10/04 Python
传播学专业毕业生自荐信
2013/11/04 职场文书
优秀中学生事迹材料
2014/01/31 职场文书
《圆明园的毁灭》教学反思
2014/02/28 职场文书
护士岗前培训自我评鉴
2014/02/28 职场文书
北体毕业生求职信
2014/02/28 职场文书
党的群众路线教育实践活动心得体会(乡镇)
2014/11/03 职场文书
草房子读书笔记
2015/06/29 职场文书
PHP中strval()函数实例用法
2021/06/07 PHP