Posted in Javascript onDecember 16, 2020
本文实例为大家分享了JS实现拖拽功能的具体代码,供大家参考,具体内容如下
拖拽的原理:三个事件 onmousedown、onmousemove、onmousemove
1、鼠标按下,触发onmousedown,获取鼠标坐标x,y,获取元素坐标x,y
通过event.clientX、event.clientY获取鼠标位置的坐标
let x = e.clientX - box.offsetLeft; //鼠标点击坐标距离盒子左边缘的距离 let y = e.clientY - box.offsetTop; //鼠标点击坐标距离盒子上边缘的距离
2、设置元素left、top值,(元素要设置position:absolute)
box.style.left = ev.clientX - x + 'px'; box.style.top = ev.clientY - y + 'px';
3、放开鼠标取消dom事件
下面是详细代码:我只开了横向移动
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta http-equiv="X-UA-Compatible" content="ie=edge"> <title>Document</title> <style> #box { width: 100px; height: 100px; background: red; position: absolute } </style> </head> <body style="position: relative;overflow: hidden;"> <div id="box"> </div> <script> window.onload = function () { let box = document.getElementById('box') box.onmousedown = function (ev) { let e = ev || event; let x = e.clientX - box.offsetLeft; //鼠标点击坐标距离盒子左边缘的距离 let y = e.clientY - box.offsetTop; //鼠标点击坐标距离盒子上边缘的距离 document.onmousemove = function (ev) { let e = ev || event; box.style.left = ev.clientX - x + 'px'; box.style.top = ev.clientY - y + 'px'; let bodyScreenX = ev.screenX let bodyClientWidth = document.body.clientWidth document.onmouseup = function (ev) { if (ev.clientX - x < 0) { box.style.left = 0 } else if (bodyScreenX > bodyClientWidth) { box.style.right = 0 box.style.left = bodyClientWidth - 100 + 'px' } document.onmousemove = null; document.onmouseup = null; } } } } </script> </body> </html>
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持三水点靠木。
原生JS实现拖拽功能
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