利用python3 的pygame模块实现塔防游戏


Posted in Python onDecember 30, 2019

利用python3的pygame模块基本实现塔防游戏的基本功能,包括血量和分数显示,bgm,防御塔建造,防御塔攻击范围内的敌军,暂停和加速功能。由于实在没有素材,用的都是自己截图P的,所以美化不好。但基本保证功能,其中有一个BUG,但不影响游戏效果。

1.运行主类

"""主程序"""
from pygame.locals import *
from TowerDefend.enemy import *
from TowerDefend.towerposSet import *
from TowerDefend.tower import *
import pygame
def run():
  """运行函数"""
  pygame.init()
  size = width, height = 1200, 600
  screen = pygame.display.set_mode(size)
  background_img = pygame.image.load(r'image/background.png').convert_alpha()
  background_img = pygame.transform.scale(background_img, (width, height))
  # 创建分数和血量
  health_count = 5
  score_count = 0
  score = pygame.font.Font('font/score_health.ttf', 30)
  health = pygame.font.Font('font/score_health.ttf', 30)
  # 创建背景音乐
  bg_music = pygame.mixer.music
  bg_music.load('media/bg.mp3')
  bg_music.set_volume(2)
  # 创建敌军类
  enemies = pygame.sprite.Group()
  ENEMY_NUM = 5
  position = [[258, 600], [258, 670], [258, 740], [258, 810], [258, 880]]
  for i in range(ENEMY_NUM):
    enemies.add(Enemy(position[i]))
  # 创建炮塔
  towers = pygame.sprite.Group()
  # 加载暂停键
  pause_img = pygame.image.load('image/pause.png').convert_alpha()
  pause_rect = pause_img.get_rect()
  pause_rect.left, pause_rect.top = 1145, 0
  # 加载血量和金币显示
  health_money_img = pygame.image.load('image/health_money.png').convert_alpha()
  health_money_rect = health_money_img.get_rect()
  health_money_rect.left, health_money_rect.top = 0, 0
  # 加载加速键
  speed_img = pygame.image.load('image/speed.png').convert_alpha()
  speed_rect = speed_img.get_rect()
  speed_rect.left, speed_rect.top = 1090, 0
  # 设置炮塔位置
  towers_pos = pygame.sprite.Group()
  position_list = [[225, 495], [264, 428], [312, 428], [362, 428], [410, 428], [460, 428], [508, 428], [561, 428],
           [561, 373], [377, 373]]
  for i in range(len(position_list)):
    towers_pos.add(Position(position_list[i]))
  # 设置循环条件
  running = True
  clock = pygame.time.Clock()
  paused = False
  # 播放音乐
  if not bg_music.get_busy():
    bg_music.play(-1)
  while running:
    clock.tick(100)
    for event in pygame.event.get():
      if event.type == QUIT:
        running = False
      if event.type == MOUSEBUTTONDOWN:
        if event.button == 1:
          if speed_rect.collidepoint(event.pos):
            for each in enemies:
              each.accelerate *= 2
          if pause_rect.collidepoint(event.pos):
            paused = not paused
          for each in towers_pos:
            if each.rect.collidepoint(event.pos):
              tower = Tower([each.rect.left, each.rect.top])
              towers.add(tower)
              towers_pos.remove(each)
    if not paused:
      for enemy in enemies:
        if enemy.active:
          enemy.move()
        else:
          if enemy.rect.top <= 180:
            health_count -= 1
          if enemy.rect.top > 180:
            score_count += 20
          enemies.remove(enemy)
    # 绘制界面设置
    screen.blit(background_img, (0, 0))
    screen.blit(health.render(str(health_count), True, (255, 255, 255)), (60, 0.3))
    screen.blit(score.render(str(score_count), True, (255, 255, 255)), (130, 0.5))
    screen.blit(health_money_img, health_money_rect)
    screen.blit(pause_img, pause_rect)
    screen.blit(speed_img, speed_rect)
    # 绘制炮塔
    for each in towers:
      each.draw(screen, enemies)
      each.hit(enemies)
    # 绘制炮塔位置
    towers_pos.draw(screen)
    # 敌军若存活则绘制其和血量
    for enemy in enemies:
      if enemy.active:
        screen.blit(enemy.img, enemy.rect)
        enemy.drawhealth(screen)
    pygame.display.flip()
  pygame.quit()
if __name__ == "__main__":
  run()

2.炮塔类

"""TOWER"""
import pygame
import math
class Tower(pygame.sprite.Sprite):
  """tower"""
  def __init__(self, pos):
    pygame.sprite.Sprite.__init__(self)
    self.img0 = pygame.image.load('image/tower0.png')
    self.img1 = pygame.image.load('image/tower1.png')
    self.img2 = pygame.image.load('image/tower2.png')
    self.rect = self.img0.get_rect()
    self.rect.left, self.rect.top = pos
    self.count = 1
  def draw(self, screen, enemies):
    """绘制"""
    if self.count > 90:
      self.count = 1
    if 1 <= self.count < 30:
      screen.blit(self.img0, self.rect)
    elif 30 <= self.count < 60:
      screen.blit(self.img1, self.rect)
    else:
      screen.blit(self.img2, self.rect)
    for enemy in enemies:
      distance = math.sqrt(
        math.pow((self.rect.left - enemy.rect.left), 2) + math.pow((self.rect.top - enemy.rect.top), 2))
      if distance < 50 and enemy.active is True:
        self.count += 1
  def hit(self, enemies):
    """攻击"""
    for enemy in enemies:
      distance = math.sqrt(
        math.pow((self.rect.left - enemy.rect.left), 2) + math.pow((self.rect.top - enemy.rect.top), 2))
      if distance < 50:
        enemy.health -= 1
      if enemy.health == 0:
        enemy.active = False

3.敌军类

import pygame
class Enemy(pygame.sprite.Sprite):
  """小兵类"""
  def __init__(self, position):
    pygame.sprite.Sprite.__init__(self)
    self.img = pygame.image.load(r'image/enemy.png').convert_alpha()
    self.rect = self.img.get_rect()
    self.init_pos = position
    self.rect.left, self.rect.top = self.init_pos
    self.accelerate = 1
    self.speed = [0, -self.accelerate]
    self.active = True
    self.health = 500
    # 竖直
    self.status = 'UP'
  def move(self):
    """移动"""
    self.rect = self.rect.move(self.speed)
    if self.rect.top <= 448 and self.rect.left == 258:
      self.rect.top = 448
      self.status = 'R'
      self.img = pygame.transform.rotate(self.img, 270)
      self.speed = [self.accelerate, 0]
    if self.rect.top == 448 and self.rect.left >= 597:
      self.rect.left = 597
      self.status = 'UP'
      self.img = pygame.transform.rotate(self.img, 90)
      self.speed = [0, -self.accelerate]
    if 320 < self.rect.top <= 335 and self.rect.left == 597:
      self.rect.top = 335
      self.status = 'L'
      self.img = pygame.transform.rotate(self.img, 90)
      self.speed = [-self.accelerate, 0]
    if self.rect.top == 335 and self.rect.left <= 370:
      self.rect.left = 370
      self.status = 'UP'
      self.img = pygame.transform.rotate(self.img, 270)
      self.speed = [0, -self.accelerate]
    if self.rect.top <= 216 and self.rect.left == 370:
      self.rect.top = 216
      self.status = 'R'
      self.img = pygame.transform.rotate(self.img, 270)
      self.speed = [self.accelerate, 0]
    if self.rect.top == 216 and 800 > self.rect.left >= 746:
      self.rect.left = 746
      self.status = 'DW'
      self.img = pygame.transform.rotate(self.img, 270)
      self.speed = [0, self.accelerate]
    if self.rect.top >= 330 and self.rect.left == 746:
      self.rect.top = 330
      self.status = 'R'
      self.img = pygame.transform.rotate(self.img, 90)
      self.speed = [self.accelerate, 0]
    if self.rect.top == 330 and self.rect.left >= 930:
      self.rect.left = 930
      self.status = 'UP'
      self.img = pygame.transform.rotate(self.img, 90)
      self.speed = [0, -self.accelerate]
    if self.rect.top < 180:
      self.active = False
  def drawhealth(self, screen):
    """绘制血量"""
    BLACK = (0, 0, 0)
    RED = (255, 0, 0)
    GREEN = (0, 255, 0)
    health_percentage = float(self.health) / 500
    if self.status == 'UP':
      start = self.rect.left + 8
      pygame.draw.line(screen, BLACK, (start, self.rect.top - 3),
               (start + 32, self.rect.top - 3), 4)
      if health_percentage > 0.5:
        pygame.draw.line(screen, GREEN, (start, self.rect.top - 3),
                 (start + 32 * health_percentage, self.rect.top - 3), 4)
      else:
        pygame.draw.line(screen, RED, (start, self.rect.top - 3),
                 (start + 32 * health_percentage, self.rect.top - 3), 4)
    elif self.status == 'DW':
      start = self.rect.left + 8
      pygame.draw.line(screen, BLACK, (start, self.rect.bottom + 3),
               (start + 32, self.rect.bottom + 3), 4)
      if health_percentage > 0.5:
        pygame.draw.line(screen, GREEN, (start, self.rect.bottom + 3),
                 (start + 32 * health_percentage, self.rect.bottom + 3), 4)
      else:
        pygame.draw.line(screen, RED, (start, self.rect.bottom + 3),
                 (start + 32 * health_percentage, self.rect.bottom + 3), 4)
    elif self.status == 'R':
      start = self.rect.bottom - 8
      pygame.draw.line(screen, BLACK, (self.rect.right + 3, start),
               (self.rect.right + 3, start - 32), 4)
      if health_percentage > 0.5:
        pygame.draw.line(screen, GREEN, (self.rect.right + 3, start),
                 (self.rect.right + 3, start - 32 * health_percentage), 4)
      else:
        pygame.draw.line(screen, RED, (self.rect.right + 3, start),
                 (self.rect.right + 3, start - 32 * health_percentage), 4)
    else:
      start = self.rect.bottom - 8
      pygame.draw.line(screen, BLACK, (self.rect.left - 3, start),
               (self.rect.left - 3, start - 30), 4)
      if health_percentage > 0.5:
        pygame.draw.line(screen, GREEN, (self.rect.left - 3, start),
                 (self.rect.left - 3, start - 30 * health_percentage), 4)
      else:
        pygame.draw.line(screen, RED, (self.rect.left - 3, start),
                 (self.rect.left - 3, start - 30 * health_percentage), 4)
  def reset(self):
    """reset the position"""
    self.rect.left, self.rect.top = self.init_pos

4.炮塔建造位置类

"""初始化炮塔可占据的位置"""
import pygame
class Position(pygame.sprite.Sprite):
  """pos"""
  def __init__(self, pos):
    pygame.sprite.Sprite.__init__(self)
    self.image = pygame.image.load('image/pt.png')
    self.rect = self.image.get_rect()
    self.rect.left, self.rect.top = pos

5.说明

本游戏通过鼠标左键点击炮塔可以建造的位置俩建造炮塔。

6.效果图

利用python3 的pygame模块实现塔防游戏

可以看到图确实不好看,但美术功底不够,所以不怎么好看。当然需要素材的也可以给你。

Python 相关文章推荐
使用python删除nginx缓存文件示例(python文件操作)
Mar 26 Python
使用C语言扩展Python程序的简单入门指引
Apr 14 Python
利用python发送和接收邮件
Sep 27 Python
Python HTTP客户端自定义Cookie实现实例
Apr 28 Python
python使用logging模块发送邮件代码示例
Jan 18 Python
解决已经安装requests,却依然提示No module named requests问题
May 18 Python
浅谈python编译pyc工程--导包问题解决
Mar 20 Python
python 类之间的参数传递方式
Dec 20 Python
python使用openCV遍历文件夹里所有视频文件并保存成图片
Jan 14 Python
Python递归调用实现数字累加的代码
Feb 25 Python
Python数据库封装实现代码示例解析
Sep 05 Python
jupyter notebook保存文件默认路径更改方法汇总(亲测可以)
Jun 09 Python
pytorch 批次遍历数据集打印数据的例子
Dec 30 #Python
python多线程使用方法实例详解
Dec 30 #Python
Python动态声明变量赋值代码实例
Dec 30 #Python
使用pytorch实现可视化中间层的结果
Dec 30 #Python
在Pytorch中计算自己模型的FLOPs方式
Dec 30 #Python
Pytorch之保存读取模型实例
Dec 30 #Python
Python爬虫解析网页的4种方式实例及原理解析
Dec 30 #Python
You might like
php zlib压缩和解压缩swf文件的代码
2008/12/30 PHP
php 数组的创建、调用和更新实现代码
2009/03/09 PHP
php 将excel导入mysql
2009/11/09 PHP
PHP实现获取FLV文件的时间
2015/02/10 PHP
Linux系统下PHP-FPM的安装和配置教程
2015/08/17 PHP
js的闭包的一个示例说明
2008/11/18 Javascript
遨游,飞飞,IE,空中网 浏览器无提示关闭方法
2011/07/11 Javascript
javascript获得服务器端控件的ID的实现代码
2011/12/28 Javascript
加载远程图片时,经常因为缓存而得不到更新的解决方法(分享)
2013/06/26 Javascript
jquery 通过name快速取值示例
2014/01/24 Javascript
原生js实现淘宝首页点击按钮缓慢回到顶部效果
2014/04/06 Javascript
JavaScript 基本概念
2015/01/20 Javascript
Js查找字符串中出现次数最多的字符及个数实例解析
2016/09/05 Javascript
JS封装的选项卡TAB切换效果示例
2016/09/20 Javascript
bootstrap fileinput完整实例分享
2016/11/08 Javascript
微信小程序之滚动视图容器的实现方法
2017/09/26 Javascript
js实现会跳动的日历效果(完整实例)
2017/10/18 Javascript
javaScript字符串工具类StringUtils详解
2017/12/08 Javascript
微信小程序版本自动更新的方法
2019/06/14 Javascript
Vue中ref和$refs的介绍以及使用方法示例
2021/01/11 Vue.js
Python模块搜索概念介绍及模块安装方法介绍
2015/06/03 Python
Python的消息队列包SnakeMQ使用初探
2016/06/29 Python
Python列表删除的三种方法代码分享
2017/10/31 Python
linux环境下的python安装过程图解(含setuptools)
2017/11/22 Python
Python AES加密实例解析
2018/01/18 Python
python 实现手机自动拨打电话的方法(通话压力测试)
2019/08/08 Python
YUV转为jpg图像的实现
2019/12/09 Python
python 实现简易的记事本
2020/11/30 Python
C#和SQL Server的面试题
2016/08/12 面试题
大学本科毕业生的自我鉴定
2013/11/26 职场文书
大学毕业自我鉴定范文
2014/02/03 职场文书
大学生万能检讨书范例
2014/10/04 职场文书
2015年项目工作总结
2015/04/29 职场文书
环境卫生标语
2015/08/03 职场文书
python如何读取.mtx文件
2021/04/22 Python
使用redis生成唯一编号及原理示例详解
2021/09/15 Redis