PHP树的深度编历生成迷宫及A*自动寻路算法实例分析


Posted in PHP onMarch 10, 2015

本文实例讲述了PHP树的深度编历生成迷宫及A*自动寻路算法。分享给大家供大家参考。具体分析如下:

有一同事推荐了三思的迷宫算法,看了感觉还不错,就转成php
三思的迷宫算法是采用树的深度遍历原理,这样生成的迷宫相当的细,而且死胡同数量相对较少!
任意两点之间都存在唯一的一条通路。

至于A*寻路算法是最大众化的一全自动寻路算法

废话不多说,贴上带代码

迷宫生成类:

class Maze{

    // Maze Create

    private $_w;

    private $_h;

    private $_grids;

    private $_walkHistory;

    private $_walkHistory2;

    private $_targetSteps;

    // Construct

    public function Maze() {

        $this->_w = 6;

        $this->_h = 6;

        $this->_grids = array();

    }

    // 设置迷宫大小

    public function set($width = 6, $height = 6) {

        if ( $width > 0 ) $this->_w = $width;

        if ( $height > 0 ) $this->_h = $height;

        return $this;

    }

    // 取到迷宫

    public function get() {

        return $this->_grids;

    }

    // 生成迷宫

    public function create() {

        $this->_init();

        return $this->_walk(rand(0, count($this->_grids) -1 ));

    }

    // 获取死胡同点

    public function block($n = 0, $rand = false) {

        $l = count($this->_grids);

        for( $i = 1; $i < $l; $i++ ) {

            $v = $this->_grids[$i];

            if ( $v == 1 || $v == 2 || $v == 4 || $v == 8 ) {

                $return[] = $i;

            }

        }

        // 随机取点

        if ( $rand ) shuffle($return);

 

        if ( $n == 0 ) return $return;

 

        if ( $n == 1 ) {

            return array_pop($return);

        } else {

            return array_slice($return, 0, $n);

        }

    }

    /**

    |---------------------------------------------------------------

    | 生成迷宫的系列函数

    |---------------------------------------------------------------

    */

    private function _walk($startPos) {

        $this->_walkHistory = array();

        $this->_walkHistory2 = array();

        $curPos = $startPos;

        while ($this->_getNext0() != -1) {

            $curPos = $this->_step($curPos);

            if ( $curPos === false ) break;

        }

        return $this;

    }

    private function _getTargetSteps($curPos) {

        $p = 0;

        $a = array();

        $p = $curPos - $this->_w;

        if ($p > 0 && $this->_grids[$p] === 0 && ! $this->_isRepeating($p)) {

            array_push($a, $p);

        } else {

            array_push($a, -1);

        }

        $p = $curPos + 1;

        if ($p % $this->_w != 0 && $this->_grids[$p] === 0 && ! $this->_isRepeating($p)) {

            array_push($a, $p);

        } else {

            array_push($a, -1);

        }

        $p = $curPos + $this->_w;

        if ($p < count($this->_grids) && $this->_grids[$p] === 0 && ! $this->_isRepeating($p)) {

            array_push($a, $p);

        } else {

            array_push($a, -1);

        }

        $p = $curPos - 1;

        if (($curPos % $this->_w) != 0 && $this->_grids[$p] === 0 && ! $this->_isRepeating($p)) {

            array_push($a, $p);

        } else {

            array_push($a, -1);

        }

        return $a;

    }

    private function _noStep() {

        $l = count($this->_targetSteps);

        for ($i = 0; $i < $l; $i ++) {

            if ($this->_targetSteps[$i] != -1) return false;

        }

        return true;

    }

    private function _step($curPos) {

        $this->_targetSteps = $this->_getTargetSteps($curPos);

        if ( $this->_noStep() ) {

            if ( count($this->_walkHistory) > 0 ) {

                $tmp = array_pop($this->_walkHistory);

            } else {

                return false;

            }

            array_push($this->_walkHistory2, $tmp);

            return $this->_step($tmp);

        }

        $r = rand(0, 3);

        while ( $this->_targetSteps[$r] == -1) {

            $r = rand(0, 3);

        }

        $nextPos = $this->_targetSteps[$r];

        $isCross = false;

        if ( $this->_grids[$nextPos] != 0)

            $isCross = true;

        if ($r == 0) {

            $this->_grids[$curPos] ^= 1;

            $this->_grids[$nextPos] ^= 4;

        } elseif ($r == 1) {

            $this->_grids[$curPos] ^= 2;

            $this->_grids[$nextPos] ^= 8;

        } elseif ($r == 2) {

            $this->_grids[$curPos] ^= 4;

            $this->_grids[$nextPos] ^= 1;

        } elseif ($r == 3) {

            $this->_grids[$curPos] ^= 8;

            $this->_grids[$nextPos] ^= 2;

        }

        array_push($this->_walkHistory, $curPos);

        return $isCross ? false : $nextPos;

    }

    private function _isRepeating($p) {

        $l = count($this->_walkHistory);

        for ($i = 0; $i < $l; $i ++) {

            if ($this->_walkHistory[$i] == $p) return true;

        }

        $l = count($this->_walkHistory2);

        for ($i = 0; $i < $l; $i ++) {

            if ($this->_walkHistory2[$i] == $p) return true;

        }

        return false;

    }

    private function _getNext0() {

        $l = count($this->_grids);

 

        for ($i = 0; $i <= $l; $i++ ) {

            if ( $this->_grids[$i] == 0) return $i;

        }

        return -1;

    }

    private function _init() {

        $this->_grids = array();

        for ($y = 0; $y < $this->_h; $y ++) {

            for ($x = 0; $x < $this->_w; $x ++) {

                array_push($this->_grids, 0);

            }

        }

        return $this;

    }

}

A*寻路算法

class AStar{

    // A-star

    private $_open;

    private $_closed;

    private $_start;

    private $_end;

    private $_grids;

    private $_w;

    private $_h;

    // Construct

    public function AStar(){

        $this->_w = null;

        $this->_h = null;

        $this->_grids = null;

    }

    public function set($width, $height, $grids) {

        $this->_w = $width;

        $this->_h = $height;

        $this->_grids = $grids;

        return $this;

    }

    // 迷宫中寻路

    public function search($start = false, $end = false) {

        return $this->_search($start, $end);

    }

    /**

    |---------------------------------------------------------------

    | 自动寻路 - A-star 算法

    |---------------------------------------------------------------

    */

    public function _search($start = false, $end = false) {

        if ( $start !== false ) $this->_start = $start;

        if ( $end !== false ) $this->_end = $end;

        $_sh = $this->_getH($start);

        $point['i'] = $start;

        $point['f'] = $_sh;

        $point['g'] = 0;

        $point['h'] = $_sh;

        $point['p'] = null;

        $this->_open[] = $point;

        $this->_closed[$start] = $point;

        while ( 0 < count($this->_open) ) {

            $minf = false;

            foreach( $this->_open as $key => $maxNode ) {

                if ( $minf === false || $minf > $maxNode['f'] ) {

                    $minIndex = $key;

                }

            }

            $nowNode = $this->_open[$minIndex];

            unset($this->_open[$minIndex]);

            if ( $nowNode['i'] == $this->_end ) {

                $tp = array();

                while( $nowNode['p'] !== null ) {

                    array_unshift($tp, $nowNode['p']);

                    $nowNode = $this->_closed[$nowNode['p']];

                }

                array_push($tp, $this->_end);

                break;

            }

            $this->_setPoint($nowNode['i']);

        }

        $this->_closed = array();

        $this->_open = array();

        return $tp;

    }

    private function _setPoint($me) {

        $point = $this->_grids[$me];

        // 所有可选方向入队列

        if ( $point & 1 ) {

            $next = $me - $this->_w;

            $this->_checkPoint($me, $next);

        }

        if ( $point & 2 ) {

            $next = $me + 1;

            $this->_checkPoint($me, $next);

        }

        if ( $point & 4 ) {

            $next = $me + $this->_w;

            $this->_checkPoint($me, $next);

        }

        if ( $point & 8 ) {

            $next = $me - 1;

            $this->_checkPoint($me, $next);

        }

    }

    private function _checkPoint($pNode, $next) {

        if ( $this->_closed[$next] ) {

            $_g = $this->_closed[$pNode]['g'] + $this->_getG($next);

            if ( $_g < $check['g'] ) {

                $this->_closed[$next]['g'] = $_g;

                $this->_closed[$next]['f'] = $this->_closed[$next]['g'] + $this->_closed[$next]['h'];

                $this->_closed[$next]['p'] = $pNode;

            }

        } else {

            $point['p'] = $pNode;

            $point['h'] = $this->_getH($next);

            $point['g'] = $this->_getG($next);

            $point['f'] = $point['h'] + $point['g'];

            $point['i'] = $next;

            $this->_open[] = $point;

            $this->_closed[$next] = $point;

        }

    }

    private function _getG($point) {

        return abs($this->_start - $point);

    }

    private function _getH($point) {

        return abs($this->_end - $point);

    }

}

完整实例代码点击此处本站下载。

有需要大家可以直接下demo,看看效果!

希望本文所述对大家的php程序设计有所帮助。

PHP 相关文章推荐
用Flash图形化数据(二)
Oct 09 PHP
php面向对象全攻略 (二) 实例化对象 使用对象成员
Sep 30 PHP
phpmyadmin导入(import)文件限制的解决办法
Dec 11 PHP
PHP数组及条件,循环语句学习
Nov 11 PHP
完美解决PHP中的Cannot modify header information 问题
Aug 12 PHP
PHP 正则判断中文UTF-8或GBK的思路及具体实现
Nov 26 PHP
php遍历文件夹和文件列表示例分享
Mar 11 PHP
php mb_substr()函数截取中文字符串应用示例
Jul 29 PHP
PHP遍历数组的三种方法及效率对比分析
Feb 12 PHP
php提交表单发送邮件的方法
Mar 20 PHP
分享自定义的几个PHP功能函数
Apr 15 PHP
php魔法函数与魔法常量使用介绍
Jul 23 PHP
PHP实现扎金花游戏之大小比赛的方法
Mar 10 #PHP
php获取本周开始日期和结束日期的方法
Mar 09 #PHP
php数组转成json格式的方法
Mar 09 #PHP
php实现将数组转换为XML的方法
Mar 09 #PHP
php返回字符串中所有单词的方法
Mar 09 #PHP
php通过正则表达式记取数据来读取xml的方法
Mar 09 #PHP
PHP实现算式验证码和汉字验证码实例
Mar 09 #PHP
You might like
浅析php中三个等号(===)和两个等号(==)的区别
2013/08/06 PHP
PHP中Http协议post请求参数
2015/11/02 PHP
php session的锁和并发
2016/01/22 PHP
PHP堆栈调试操作简单示例
2018/06/15 PHP
PHP设计模式之装饰器(装饰者)模式(Decorator)入门与应用详解
2019/12/13 PHP
JavaScript 入门基础知识 想学习js的朋友可以参考下
2009/12/26 Javascript
connect中间件session、cookie的使用方法分享
2014/06/17 Javascript
让javascript加载速度倍增的方法(解决JS加载速度慢的问题)
2014/12/12 Javascript
JavaScript中setter和getter方法介绍
2016/07/11 Javascript
AngularJS压缩JS技巧分析
2016/11/08 Javascript
Bootstrap 模态框多次显示后台提交多次BUG的解决方法
2017/12/26 Javascript
详解如何在Node.js的httpServer中接收前端发送的arraybuffer数据
2018/11/11 Javascript
浅谈对于react-thunk中间件的简单理解
2019/05/01 Javascript
VsCode与Node.js知识点详解
2019/09/05 Javascript
vue中beforeRouteLeave实现页面回退不刷新的示例代码
2019/11/01 Javascript
vue实现信息管理系统
2020/05/30 Javascript
[02:53]DOTA2英雄昆卡基础教程
2013/11/25 DOTA
Django1.3添加app提示模块不存在的解决方法
2014/08/26 Python
Python编写生成验证码的脚本的教程
2015/05/04 Python
python超简单解决约瑟夫环问题
2015/05/12 Python
Python 删除List元素的三种方法remove、pop、del
2020/11/16 Python
全球领先的各类汽车配件零售商:Advance Auto Parts
2016/08/26 全球购物
以工厂直接定价的传奇性能:Ben Hogan Golf
2019/01/04 全球购物
英国和国际包裹递送:ParcelCompare
2019/08/26 全球购物
安踏官方商城:anta.cn
2019/12/16 全球购物
美团网旗下网上订餐平台:美团外卖
2020/03/05 全球购物
什么叫做SQL注入,如何防止
2016/10/04 面试题
运动会解说词50字
2014/01/18 职场文书
婚前保证书范文
2015/02/28 职场文书
致地震灾区的慰问信
2015/03/23 职场文书
幼儿园老师新年寄语
2015/08/17 职场文书
护理培训心得体会
2016/01/22 职场文书
Nginx使用X-Accel-Redirect实现静态文件下载的统计、鉴权、防盗链、限速等
2021/04/04 Servers
python实现语音常用度量方法的代码详解
2021/05/25 Python
无线电知识基础入门篇
2022/02/18 无线电
Vue操作Storage本地化存储
2022/04/29 Vue.js