js抽奖转盘实现方法分析


Posted in Javascript onMay 16, 2020

本文实例讲述了js抽奖转盘实现方法。分享给大家供大家参考,具体如下:

 HTML  这里.left 固定了圆的宽度和高度,还有canvas也设置了固定宽高 绘制圆心的坐标也就出来了 (203,203)

抽奖转盘是由一个大圆和一个内圆完成 ;大圆负责绘制上奖品 ,内圆负责确定指针的位置,指针直接使用图片,决定位置确定

<div class="left">

<div class="turnplate" style="background:#1bacff;border-radius: 50%">
<canvas class="item" id="wheelcanvas" width="406px" height="406px"></canvas>
<img class="pointer" src="sp2/point.png"/>
</div>

</div>

js抽奖转盘实现方法分析

外圆留空多少的问题

PS里查看间距是多少,此处圆心(203,203) 大圆的半径就是203-10 =193

js抽奖转盘实现方法分析

这个数值在下图里设置

js抽奖转盘实现方法分析

JS

<script type="text/javascript">
    var turnplate={
      restaraunts:[],				//大转盘奖品名称
      colors:[],					//大转盘奖品区块对应背景颜色
      outsideRadius:193,			//大转盘外圆的半径 192
      textRadius:155,				//大转盘奖品位置距离圆心的距离
      insideRadius:68,			//大转盘内圆的半径
      startAngle:0,				//开始角度

      bRotate:false				//false:停止;ture:旋转
    };

    $(document).ready(function(){
      //动态添加大转盘的奖品与奖品区域背景颜色
      turnplate.restaraunts = ["50元代金券", "升职加薪", "100元代金券", "财源滚滚", "200元代金券", "爱情甜蜜 ", "500元代金券", "变美变帅"];
      turnplate.colors = ["#1b62ca", "#1bacff", "#1b62ca", "#1bacff","#1b62ca", "#1bacff", "#1b62ca", "#1bacff"];


      var rotateTimeOut = function (){
        $('#wheelcanvas').rotate({
          angle:0,
          animateTo:2160,
          duration:8000,
          callback:function (){
            alert('网络超时,请检查您的网络设置!');
          }
        });
      };

      //旋转转盘 item:奖品位置; txt:提示语;
      var rotateFn = function (item, txt){
        var angles = item * (360 / turnplate.restaraunts.length) - (360 / (turnplate.restaraunts.length*2));
        if(angles<270){
          angles = 270 - angles;
        }else{
          angles = 360 - angles + 270;
        }
        $('#wheelcanvas').stopRotate();
        $('#wheelcanvas').rotate({
          angle:0,
          animateTo:angles+1800,
          duration:8000,
          callback:function (){
            alert(txt);
            turnplate.bRotate = !turnplate.bRotate;
          }
        });
      };

      $('.pointer').click(function (){
        if(turnplate.bRotate)return;
        turnplate.bRotate = !turnplate.bRotate;
        //获取随机数(奖品个数范围内)
        var item = rnd(1,turnplate.restaraunts.length);
        //奖品数量等于10,指针落在对应奖品区域的中心角度[252, 216, 180, 144, 108, 72, 36, 360, 324, 288]
        rotateFn(item, turnplate.restaraunts[item-1]);
        /* switch (item) {
         case 1:
         rotateFn(252, turnplate.restaraunts[0]);
         break;
         case 2:
         rotateFn(216, turnplate.restaraunts[1]);
         break;
         case 3:
         rotateFn(180, turnplate.restaraunts[2]);
         break;
         case 4:
         rotateFn(144, turnplate.restaraunts[3]);
         break;
         case 5:
         rotateFn(108, turnplate.restaraunts[4]);
         break;
         case 6:
         rotateFn(72, turnplate.restaraunts[5]);
         break;
         case 7:
         rotateFn(36, turnplate.restaraunts[6]);
         break;
         case 8:
         rotateFn(360, turnplate.restaraunts[7]);
         break;
         case 9:
         rotateFn(324, turnplate.restaraunts[8]);
         break;
         case 10:
         rotateFn(288, turnplate.restaraunts[9]);
         break;
         } */
        console.log(item);
      });
    });

    function rnd(n, m){
      var random = Math.floor(Math.random()*(m-n+1)+n);
      return random;

    }


    //页面所有元素加载完毕后执行drawRouletteWheel()方法对转盘进行渲染
    window.onload=function(){
      drawRouletteWheel();
    };

    function drawRouletteWheel() {
      var canvas = document.getElementById("wheelcanvas");
      if (canvas.getContext) {
        //根据奖品个数计算圆周角度
        var arc = Math.PI / (turnplate.restaraunts.length/2);//圆周率/ 奖品数量除以2
        var ctx = canvas.getContext("2d");
        //在给定矩形内清空一个矩形
        ctx.clearRect(0,0,422,422);
        //strokeStyle 属性设置或返回用于笔触的颜色、渐变或模式
        ctx.strokeStyle = "#FFBE04";
        //font 属性设置或返回画布上文本内容的当前字体属性
        ctx.font = '16px Microsoft YaHei';
        // 绘制圆 (弧形)
        for(var i = 0; i < turnplate.restaraunts.length; i++) {
          var angle = turnplate.startAngle + i * arc;
          ctx.fillStyle = turnplate.colors[i];
          ctx.beginPath();
          //arc(x,y,r,起始角,结束角,绘制方向) 方法创建弧/曲线(用于创建圆或部分圆)
          ctx.arc(203, 203, turnplate.outsideRadius, angle, angle + arc, false);//绘制外圆
          ctx.arc(203, 203, turnplate.insideRadius, angle + arc, angle, true);//绘制内圆
          ctx.stroke();
          ctx.fill();
          //锁画布(为了保存之前的画布状态)
          ctx.save();

          //----绘制奖品开始----
          ctx.fillStyle = "#FFF";/*奖品文字颜色*/
          var text = turnplate.restaraunts[i];
          var line_height = 17;
          //translate方法重新映射画布上的 (0,0) 位置
          ctx.translate(211 + Math.cos(angle + arc / 2) * turnplate.textRadius, 211 + Math.sin(angle + arc / 2) * turnplate.textRadius);

          //rotate方法旋转当前的绘图
          ctx.rotate(angle + arc / 2 + Math.PI / 2);

          /** 下面代码根据奖品类型、奖品名称长度渲染不同效果,如字体、颜色、图片效果。(具体根据实际情况改变) **/
          if(text.indexOf("M")>0){//流量包
            var texts = text.split("M");
            for(var j = 0; j<texts.length; j++){
              ctx.font = j == 0?'bold 20px Microsoft YaHei':'16px Microsoft YaHei';
              if(j == 0){
                ctx.fillText(texts[j]+"M", -ctx.measureText(texts[j]+"M").width / 2, j * line_height);
              }else{
                ctx.fillText(texts[j], -ctx.measureText(texts[j]).width / 2, j * line_height);
              }
            }
          }else if(text.indexOf("M") == -1 && text.length>6){//奖品名称长度超过一定范围
            text = text.substring(0,6)+"||"+text.substring(6);
            var texts = text.split("||");
            for(var j = 0; j<texts.length; j++){
              ctx.fillText(texts[j], -ctx.measureText(texts[j]).width / 2, j * line_height);
            }
          }else{
            //在画布上绘制填色的文本。文本的默认颜色是黑色
            //measureText()方法返回包含一个对象,该对象包含以像素计的指定字体宽度
            ctx.fillText(text, -ctx.measureText(text).width / 2, 0);
          }

          //添加对应图标
          if(text.indexOf("闪币")>0){
            var img= document.getElementById("shan-img");
            img.onload=function(){
              ctx.drawImage(img,-15,10);
            };
            ctx.drawImage(img,-15,10);
          }else if(text.indexOf("谢谢参与")>=0){
            var img= document.getElementById("sorry-img");
            img.onload=function(){
              ctx.drawImage(img,-15,10);
            };
            ctx.drawImage(img,-15,10);
          }
          //把当前画布返回(调整)到上一个save()状态之前
          ctx.restore();
          //----绘制奖品结束----
        }
      }
    }

  </script>

引用jquery

在加载以下JS

/* ????????????? www.datouwang.com */
(function($) {
var supportedCSS,styles=document.getElementsByTagName("head")[0].style,toCheck="transformProperty WebkitTransform OTransform msTransform MozTransform".split(" ");
for (var a=0;a<toCheck.length;a++) if (styles[toCheck[a]] !== undefined) supportedCSS = toCheck[a];
// Bad eval to preven google closure to remove it from code o_O
// After compresion replace it back to var IE = 'v' == '\v'
var IE = eval('"v"=="\v"');

jQuery.fn.extend({
  rotate:function(parameters)
  {
    if (this.length===0||typeof parameters=="undefined") return;
      if (typeof parameters=="number") parameters={angle:parameters};
    var returned=[];
    for (var i=0,i0=this.length;i<i0;i++)
      {
        var element=this.get(i);	
        if (!element.Wilq32 || !element.Wilq32.PhotoEffect) {

          var paramClone = $.extend(true, {}, parameters); 
          var newRotObject = new Wilq32.PhotoEffect(element,paramClone)._rootObj;

          returned.push($(newRotObject));
        }
        else {
          element.Wilq32.PhotoEffect._handleRotation(parameters);
        }
      }
      return returned;
  },
  getRotateAngle: function(){
    var ret = [];
    for (var i=0,i0=this.length;i<i0;i++)
      {
        var element=this.get(i);	
        if (element.Wilq32 && element.Wilq32.PhotoEffect) {
          ret[i] = element.Wilq32.PhotoEffect._angle;
        }
      }
      return ret;
  },
  stopRotate: function(){
    for (var i=0,i0=this.length;i<i0;i++)
      {
        var element=this.get(i);	
        if (element.Wilq32 && element.Wilq32.PhotoEffect) {
          clearTimeout(element.Wilq32.PhotoEffect._timer);
        }
      }
  }
});

// Library agnostic interface

Wilq32=window.Wilq32||{};
Wilq32.PhotoEffect=(function(){

	if (supportedCSS) {
		return function(img,parameters){
			img.Wilq32 = {
				PhotoEffect: this
			};
      
      this._img = this._rootObj = this._eventObj = img;
      this._handleRotation(parameters);
		}
	} else {
		return function(img,parameters) {
			// Make sure that class and id are also copied - just in case you would like to refeer to an newly created object
      this._img = img;

			this._rootObj=document.createElement('span');
			this._rootObj.style.display="inline-block";
			this._rootObj.Wilq32 = 
				{
					PhotoEffect: this
				};
			img.parentNode.insertBefore(this._rootObj,img);
			
			if (img.complete) {
				this._Loader(parameters);
			} else {
				var self=this;
				// TODO: Remove jQuery dependency
				jQuery(this._img).bind("load", function()
				{
					self._Loader(parameters);
				});
			}
		}
	}
})();

Wilq32.PhotoEffect.prototype={
  _setupParameters : function (parameters){
		this._parameters = this._parameters || {};
    if (typeof this._angle !== "number") this._angle = 0 ;
    if (typeof parameters.angle==="number") this._angle = parameters.angle;
    this._parameters.animateTo = (typeof parameters.animateTo==="number") ? (parameters.animateTo) : (this._angle); 

    this._parameters.step = parameters.step || this._parameters.step || null;
		this._parameters.easing = parameters.easing || this._parameters.easing || function (x, t, b, c, d) { return -c * ((t=t/d-1)*t*t*t - 1) + b; }
		this._parameters.duration = parameters.duration || this._parameters.duration || 1000;
    this._parameters.callback = parameters.callback || this._parameters.callback || function(){};
    if (parameters.bind && parameters.bind != this._parameters.bind) this._BindEvents(parameters.bind); 
	},
	_handleRotation : function(parameters){
     this._setupParameters(parameters);
     if (this._angle==this._parameters.animateTo) {
       this._rotate(this._angle);
     }
     else { 
       this._animateStart();     
     }
	},

	_BindEvents:function(events){
		if (events && this._eventObj) 
		{
      // Unbinding previous Events
      if (this._parameters.bind){
        var oldEvents = this._parameters.bind;
        for (var a in oldEvents) if (oldEvents.hasOwnProperty(a)) 
            // TODO: Remove jQuery dependency
            jQuery(this._eventObj).unbind(a,oldEvents[a]);
      }

      this._parameters.bind = events;
			for (var a in events) if (events.hasOwnProperty(a)) 
				// TODO: Remove jQuery dependency
					jQuery(this._eventObj).bind(a,events[a]);
		}
	},

	_Loader:(function()
	{
		if (IE)
		return function(parameters)
		{
			var width=this._img.width;
			var height=this._img.height;
			this._img.parentNode.removeChild(this._img);
							
			this._vimage = this.createVMLNode('image');
			this._vimage.src=this._img.src;
			this._vimage.style.height=height+"px";
			this._vimage.style.width=width+"px";
			this._vimage.style.position="absolute"; // FIXES IE PROBLEM - its only rendered if its on absolute position!
			this._vimage.style.top = "0px";
			this._vimage.style.left = "0px";

			/* Group minifying a small 1px precision problem when rotating object */
			this._container = this.createVMLNode('group');
			this._container.style.width=width;
			this._container.style.height=height;
			this._container.style.position="absolute";
			this._container.setAttribute('coordsize',width-1+','+(height-1)); // This -1, -1 trying to fix ugly problem with small displacement on IE
			this._container.appendChild(this._vimage);
			
			this._rootObj.appendChild(this._container);
			this._rootObj.style.position="relative"; // FIXES IE PROBLEM
			this._rootObj.style.width=width+"px";
			this._rootObj.style.height=height+"px";
			this._rootObj.setAttribute('id',this._img.getAttribute('id'));
			this._rootObj.className=this._img.className;			
		  this._eventObj = this._rootObj;	
		  this._handleRotation(parameters);	
		}
		else
		return function (parameters)
		{
			this._rootObj.setAttribute('id',this._img.getAttribute('id'));
			this._rootObj.className=this._img.className;
			
			this._width=this._img.width;
			this._height=this._img.height;
			this._widthHalf=this._width/2; // used for optimisation
			this._heightHalf=this._height/2;// used for optimisation
			
			var _widthMax=Math.sqrt((this._height)*(this._height) + (this._width) * (this._width));

			this._widthAdd = _widthMax - this._width;
			this._heightAdd = _widthMax - this._height;	// widthMax because maxWidth=maxHeight
			this._widthAddHalf=this._widthAdd/2; // used for optimisation
			this._heightAddHalf=this._heightAdd/2;// used for optimisation
			
			this._img.parentNode.removeChild(this._img);	
			
			this._aspectW = ((parseInt(this._img.style.width,10)) || this._width)/this._img.width;
			this._aspectH = ((parseInt(this._img.style.height,10)) || this._height)/this._img.height;
			
			this._canvas=document.createElement('canvas');
			this._canvas.setAttribute('width',this._width);
			this._canvas.style.position="relative";
			this._canvas.style.left = -this._widthAddHalf + "px";
			this._canvas.style.top = -this._heightAddHalf + "px";
			this._canvas.Wilq32 = this._rootObj.Wilq32;
			
			this._rootObj.appendChild(this._canvas);
			this._rootObj.style.width=this._width+"px";
			this._rootObj.style.height=this._height+"px";
      this._eventObj = this._canvas;
			
			this._cnv=this._canvas.getContext('2d');
      this._handleRotation(parameters);
		}
	})(),

	_animateStart:function()
	{	
		if (this._timer) {
			clearTimeout(this._timer);
		}
		this._animateStartTime = +new Date;
		this._animateStartAngle = this._angle;
		this._animate();
	},
  _animate:function()
  {
     var actualTime = +new Date;
     var checkEnd = actualTime - this._animateStartTime > this._parameters.duration;

     // TODO: Bug for animatedGif for static rotation ? (to test)
     if (checkEnd && !this._parameters.animatedGif) 
     {
       clearTimeout(this._timer);
     }
     else 
     {
       if (this._canvas||this._vimage||this._img) {
         var angle = this._parameters.easing(0, actualTime - this._animateStartTime, this._animateStartAngle, this._parameters.animateTo - this._animateStartAngle, this._parameters.duration);
         this._rotate((~~(angle*10))/10);
       }
       if (this._parameters.step) {
        this._parameters.step(this._angle);
       }
       var self = this;
       this._timer = setTimeout(function()
           {
           self._animate.call(self);
           }, 10);
     }

     // To fix Bug that prevents using recursive function in callback I moved this function to back
     if (this._parameters.callback && checkEnd){
       this._angle = this._parameters.animateTo;
       this._rotate(this._angle);
       this._parameters.callback.call(this._rootObj);
     }
   },

	_rotate : (function()
	{
		var rad = Math.PI/180;
		if (IE)
		return function(angle)
		{
      this._angle = angle;
			this._container.style.rotation=(angle%360)+"deg";
		}
		else if (supportedCSS)
		return function(angle){
      this._angle = angle;
			this._img.style[supportedCSS]="rotate("+(angle%360)+"deg)";
		}
		else 
		return function(angle)
		{
      this._angle = angle;
			angle=(angle%360)* rad;
			// clear canvas	
			this._canvas.width = this._width+this._widthAdd;
			this._canvas.height = this._height+this._heightAdd;
						
			// REMEMBER: all drawings are read from backwards.. so first function is translate, then rotate, then translate, translate..
			this._cnv.translate(this._widthAddHalf,this._heightAddHalf);	// at least center image on screen
			this._cnv.translate(this._widthHalf,this._heightHalf);			// we move image back to its orginal 
			this._cnv.rotate(angle);										// rotate image
			this._cnv.translate(-this._widthHalf,-this._heightHalf);		// move image to its center, so we can rotate around its center
			this._cnv.scale(this._aspectW,this._aspectH); // SCALE - if needed ;)
			this._cnv.drawImage(this._img, 0, 0);							// First - we draw image
		}

	})()
}

if (IE)
{
Wilq32.PhotoEffect.prototype.createVMLNode=(function(){
document.createStyleSheet().addRule(".rvml", "behavior:url(#default#VML)");
		try {
			!document.namespaces.rvml && document.namespaces.add("rvml", "urn:schemas-microsoft-com:vml");
			return function (tagName) {
				return document.createElement('<rvml:' + tagName + ' class="rvml">');
			};
		} catch (e) {
			return function (tagName) {
				return document.createElement('<' + tagName + ' xmlns="urn:schemas-microsoft.com:vml" class="rvml">');
			};
		}
})();
}
})(jQuery);

感兴趣的朋友可以使用在线HTML/CSS/JavaScript代码运行工具:http://tools.3water.com/code/HtmlJsRun 测试上述代码运行效果。

希望本文所述对大家JavaScript程序设计有所帮助。

Javascript 相关文章推荐
Jquery实现页面加载时弹出对话框代码
Apr 19 Javascript
seajs中模块的解析规则详解和模块使用总结
Mar 12 Javascript
file控件选择上传文件确定后触发的js事件是哪个
Mar 17 Javascript
js读取csv文件并使用json显示出来
Jan 09 Javascript
Bootstrap每天必学之折叠
Apr 12 Javascript
JQuery Ajax WebService传递参数的简单实例
Nov 02 Javascript
Vue 2.0中生命周期与钩子函数的一些理解
May 09 Javascript
vue.js todolist实现代码
Oct 29 Javascript
详解vue-cli项目中怎么使用mock数据
May 29 Javascript
JavaScript捕捉事件和阻止冒泡事件实例分析
Aug 03 Javascript
微信小程序自定义菜单切换栏tabbar组件代码实例
Dec 30 Javascript
JS实现网站吸顶条
Jan 08 Javascript
JSONP 的原理、理解 与 实例分析
May 16 #Javascript
JavaScript随机数的组合问题案例分析
May 16 #Javascript
Taro UI框架开发小程序实现左滑喜欢右滑不喜欢效果的示例代码
May 18 #Javascript
vue el-tree 默认展开第一个节点的实现代码
May 15 #Javascript
基于leaflet.js实现修改地图主题样式的流程分析
May 15 #Javascript
uni-app从安装到卸载的入门教程
May 15 #Javascript
Vue数据双向绑定原理实例解析
May 15 #Javascript
You might like
收音机另类DIY - 纸巾盒做外壳
2021/03/02 无线电
提问的智慧(2)
2006/10/09 PHP
色色整理的PHP面试题集锦
2012/03/08 PHP
jquery 学习之一 对象访问
2010/11/23 Javascript
JS 实现Table相同行的单元格自动合并示例代码
2013/08/27 Javascript
jQuery元素的隐藏与显示实例
2015/01/20 Javascript
jQuery统计上传文件大小的方法
2015/01/24 Javascript
jquery简单的弹出层浮动层代码
2015/04/27 Javascript
基于jQuery实现交互体验社会化分享代码附源码下载
2016/01/04 Javascript
基于jquery fly插件实现加入购物车抛物线动画效果
2016/04/05 Javascript
javascript HTML5 canvas实现打砖块游戏
2020/06/18 Javascript
老生常谈js中0到底是 true 还是 false
2017/03/08 Javascript
js中bool值的转换及“&amp;&amp;”、“||”、 “!!”详解
2017/12/21 Javascript
详解使用React进行组件库开发
2018/02/06 Javascript
vue实现键盘输入支付密码功能
2018/08/18 Javascript
[02:25]DOTA2英雄基础教程 熊战士
2014/01/03 DOTA
[43:03]LGD vs Newbee 2019国际邀请赛小组赛 BO2 第一场 8.16
2019/08/19 DOTA
Python实现远程调用MetaSploit的方法
2014/08/22 Python
零基础写python爬虫之爬虫的定义及URL构成
2014/11/04 Python
详解Python实现按任意键继续/退出的功能
2016/08/19 Python
正则给header的冒号两边参数添加单引号(Python请求用)
2019/08/09 Python
美国一家专业的太阳镜网上零售商:Solstice太阳镜
2016/07/25 全球购物
巴西家用小家电购物网站:Polishop
2016/08/07 全球购物
耐克波兰官方网站:Nike波兰
2019/09/03 全球购物
英国高街奥特莱斯:Highstreet Outlet
2019/11/21 全球购物
使用索引(Index)有哪些需要考虑的因素
2016/10/19 面试题
通信工程毕业生求职信
2013/11/16 职场文书
前处理组长岗位职责
2014/03/01 职场文书
安全生产活动月方案
2014/03/09 职场文书
坚守艰苦奋斗精神坚决反对享乐主义整改措施
2014/09/17 职场文书
2014年民警工作总结
2014/11/25 职场文书
经理聘任证明
2015/03/02 职场文书
2015年医院工作总结范文
2015/04/09 职场文书
2015年社区矫正工作总结
2015/04/21 职场文书
2016大学军训通讯稿
2015/11/25 职场文书
Zabbix对Kafka topic积压数据监控的解决方案
2022/07/07 Servers