PHP面向对象程序设计组合模式与装饰模式详解


Posted in PHP onDecember 02, 2016

本文实例讲述了PHP面向对象程序设计组合模式与装饰模式。分享给大家供大家参考,具体如下:

组合模式

定义:组合模式定义了一个单根继承体系,使具有截然不同职责的集合可以并肩工作。

一个军队的案例,

<?php
abstract class Unit { // 个体
  abstract function bombardStrength();
}
class Archer extends Unit { // 弓箭手
  function bombardStrength() {
    return 4;
  }
}
class LaserCannonUnit extends Unit { // 火炮手
  function bombardStrength() {
    return 44;
  }
}
?>

军队整合成员,输出火力

<?php
abstract class Unit {
  abstract function bombardStrength();
}
class Archer extends Unit {
  function bombardStrength() {
    return 4;
  }
}
class LaserCannonUnit extends Unit {
  function bombardStrength() {
    return 44;
  }
}
class Army { // 军队
  private $units = array(); // 定义私有属性 个体集
  function addUnit( Unit $unit ) { // 添加成员
    array_push( $this->units, $unit );
  }
  function bombardStrength() { // 火力
    $ret = 0;
    foreach( $this->units as $unit ) {
      $ret += $unit->bombardStrength();
    }
    return $ret;
  }
}
$unit1 = new Archer();
$unit2 = new LaserCannonUnit();
$army = new Army();
$army->addUnit( $unit1 );
$army->addUnit( $unit2 );
print $army->bombardStrength(); // 输出火力
?>

output:
48
军队进一步整合其他军队

<?php
abstract class Unit {
  abstract function bombardStrength();
}
class Archer extends Unit {
  function bombardStrength() {
    return 4;
  }
}
class LaserCannonUnit extends Unit {
  function bombardStrength() {
    return 44;
  }
}
class Army {
  private $units = array();
  private $armies= array();
  function addUnit( Unit $unit ) {
    array_push( $this->units, $unit );
  }
  function addArmy( Army $army ) {
    array_push( $this->armies, $army );
  }
  function bombardStrength() {
    $ret = 0;
    foreach( $this->units as $unit ) {
      $ret += $unit->bombardStrength();
    }
    foreach( $this->armies as $army ) {
      $ret += $army->bombardStrength();
    }
    return $ret;
  }
}
$unit1 = new Archer();
$unit2 = new LaserCannonUnit();
$army = new Army();
$army->addUnit( $unit1 );
$army->addUnit( $unit2 );
print $army->bombardStrength();
print "\n";
$army2 = clone $army; // 克隆军队
$army->addArmy( $army2 );
print $army->bombardStrength();
print "\n";
?>

output:
48
96

更好的方式,支持新增,移除等等其他功能。

<?php
abstract class Unit {
  abstract function addUnit( Unit $unit );
  abstract function removeUnit( Unit $unit );
  abstract function bombardStrength();
}
class Army extends Unit { // 军队
  private $units = array();
  function addUnit( Unit $unit ) {
    if ( in_array( $unit, $this->units, true ) ) { // $this用于调用正常的属性或方法,self调用静态的方法,属性或者常量
      return;
    }
    $this->units[] = $unit;
  }
  function removeUnit( Unit $unit ) {
    // >= php 5.3
    $this->units = array_udiff( $this->units, array( $unit ),
            function( $a, $b ) { return ($a === $b)?0:1; } );
    // < php 5.3
    // $this->units = array_udiff( $this->units, array( $unit ),
    //        create_function( '$a,$b', 'return ($a === $b)?0:1;' ) );
    // 对象数组,create_function,创建函数
  }
  function bombardStrength() {
    $ret = 0;
    foreach( $this->units as $unit ) {
      $ret += $unit->bombardStrength();
    }
    return $ret;
  }
}
// quick example classes
class Tank extends Unit { // 坦克
  function addUnit( Unit $unit ) {}
  function removeUnit( Unit $unit ) {}
  function bombardStrength() {
    return 4;
  }
}
class Soldier extends Unit { // 士兵
  function addUnit( Unit $unit ) {}
  function removeUnit( Unit $unit ) {}
  function bombardStrength() {
    return 8;
  }
}
$tank = new Tank();
$tank2 = new Tank();
$soldier = new Soldier();
$army = new Army();
$army->addUnit( $soldier );
$army->addUnit( $tank );
$army->addUnit( $tank2 );
print_r( $army );
print $army->bombardStrength()."\n";
$army->removeUnit( $soldier );
print_r( $army );
print $army->bombardStrength()."\n";
?>

output:

Army Object
(
  [units:Army:private] => Array
    (
      [0] => Soldier Object
        (
        )
      [1] => Tank Object
        (
        )
      [2] => Tank Object
        (
        )
    )
)
16
Army Object
(
  [units:Army:private] => Array
    (
      [1] => Tank Object
        (
        )
      [2] => Tank Object
        (
        )
    )
)
8

添加异常处理

<?php
abstract class Unit {
  abstract function addUnit( Unit $unit );
  abstract function removeUnit( Unit $unit );
  abstract function bombardStrength();
}
class Army extends Unit {
  private $units = array();
  function addUnit( Unit $unit ) {
    if ( in_array( $unit, $this->units, true ) ) {
      return;
    }
    $this->units[] = $unit;
  }
  function removeUnit( Unit $unit ) {
    // >= php 5.3
    //$this->units = array_udiff( $this->units, array( $unit ),
    //        function( $a, $b ) { return ($a === $b)?0:1; } );
    // < php 5.3
    $this->units = array_udiff( $this->units, array( $unit ),
            create_function( '$a,$b', 'return ($a === $b)?0:1;' ) );
  }
  function bombardStrength() {
    $ret = 0;
    foreach( $this->units as $unit ) {
      $ret += $unit->bombardStrength();
    }
    return $ret;
  }
}
class UnitException extends Exception {}
class Archer extends Unit {
  function addUnit( Unit $unit ) {
    throw new UnitException( get_class($this)." is a leaf" );
  }
  function removeUnit( Unit $unit ) {
    throw new UnitException( get_class($this)." is a leaf" );
  }
  function bombardStrength() {
    return 4;
  }
}
$archer = new Archer();
$archer2 = new Archer();
$archer->addUnit( $archer2 );
?>

output:

Fatal error: Uncaught exception 'UnitException' with message 'Archer is a leaf'

点评:组合模式中的一切类都共享同一个父类型,可以轻松地在设计中添加新的组合对象或局部对象,而无需大范围地修改代码。

最终的效果,逐步优化(完美):

<?php
class UnitException extends Exception {}
abstract class Unit {
  abstract function bombardStrength();
  function addUnit( Unit $unit ) {
    throw new UnitException( get_class($this)." is a leaf" );
  }
  function removeUnit( Unit $unit ) {
    throw new UnitException( get_class($this)." is a leaf" );
  }
}
class Archer extends Unit {
  function bombardStrength() {
    return 4;
  }
}
class LaserCannonUnit extends Unit {
  function bombardStrength() {
    return 44;
  }
}
class Army extends Unit {
  private $units = array();
  function addUnit( Unit $unit ) {
    if ( in_array( $unit, $this->units, true ) ) {
      return;
    }
    $this->units[] = $unit;
  }
  function removeUnit( Unit $unit ) {
    // >= php 5.3
    //$this->units = array_udiff( $this->units, array( $unit ),
    //        function( $a, $b ) { return ($a === $b)?0:1; } );
    // < php 5.3
    $this->units = array_udiff( $this->units, array( $unit ),
            create_function( '$a,$b', 'return ($a === $b)?0:1;' ) );
  }
  function bombardStrength() {
    $ret = 0;
    foreach( $this->units as $unit ) {
      $ret += $unit->bombardStrength();
    }
    return $ret;
  }
}
// create an army
$main_army = new Army();
// add some units
$main_army->addUnit( new Archer() );
$main_army->addUnit( new LaserCannonUnit() );
// create a new army
$sub_army = new Army();
// add some units
$sub_army->addUnit( new Archer() );
$sub_army->addUnit( new Archer() );
$sub_army->addUnit( new Archer() );
// add the second army to the first
$main_army->addUnit( $sub_army );
// all the calculations handled behind the scenes
print "attacking with strength: {$main_army->bombardStrength()}\n";
?>

output:

attacking with strength: 60

更牛逼的组合处理,

<?php
abstract class Unit {
  function getComposite() {
    return null;
  }
  abstract function bombardStrength();
}
abstract class CompositeUnit extends Unit { // 抽象类继承抽象类
  private $units = array();
  function getComposite() {
    return $this;
  }
  protected function units() {
    return $this->units;
  }
  function removeUnit( Unit $unit ) {
    // >= php 5.3
    //$this->units = array_udiff( $this->units, array( $unit ),
    //        function( $a, $b ) { return ($a === $b)?0:1; } );
    // < php 5.3
    $this->units = array_udiff( $this->units, array( $unit ),
            create_function( '$a,$b', 'return ($a === $b)?0:1;' ) );
  }
  function addUnit( Unit $unit ) {
    if ( in_array( $unit, $this->units, true ) ) {
      return;
    }
    $this->units[] = $unit;
  }
}
class Army extends CompositeUnit {
  function bombardStrength() {
    $ret = 0;
    foreach( $this->units as $unit ) {
      $ret += $unit->bombardStrength();
    }
    return $ret;
  }
}
class Archer extends Unit {
  function bombardStrength() {
    return 4;
  }
}
class LaserCannonUnit extends Unit {
  function bombardStrength() {
    return 44;
  }
}
class UnitScript {
  static function joinExisting( Unit $newUnit,
                 Unit $occupyingUnit ) { // 静态方法,直接通过类名来使用
    $comp;
    if ( ! is_null( $comp = $occupyingUnit->getComposite() ) ) { // 军队合并处理
      $comp->addUnit( $newUnit );
    } else { // 士兵合并处理
      $comp = new Army();
      $comp->addUnit( $occupyingUnit );
      $comp->addUnit( $newUnit );
    }
    return $comp;
  }
}
$army1 = new Army();
$army1->addUnit( new Archer() );
$army1->addUnit( new Archer() );
$army2 = new Army();
$army2->addUnit( new Archer() );
$army2->addUnit( new Archer() );
$army2->addUnit( new LaserCannonUnit() );
$composite = UnitScript::joinExisting( $army2, $army1 );
print_r( $composite );
?>

output:

Army Object
(
  [units:CompositeUnit:private] => Array
    (
      [0] => Archer Object
        (
        )
      [1] => Archer Object
        (
        )
      [2] => Army Object
        (
          [units:CompositeUnit:private] => Array
            (
              [0] => Archer Object
                (
                )
              [1] => Archer Object
                (
                )
              [2] => LaserCannonUnit Object
                (
                )
            )
        )
    )
)

点评:Unit 基础,CompositeUnit复合中实现add与remove。军队继承Composite,射手继承Archer。这样射手中就不会有多余的add与remove方法了。

装饰模式

装饰模式帮助我们改变具体组件的功能。

看例子

<?php
abstract class Tile { // 砖瓦
  abstract function getWealthFactor(); // 获取财富
}
class Plains extends Tile { // 平原
  private $wealthfactor = 2;
  function getWealthFactor() {
    return $this->wealthfactor;
  }
}
class DiamondPlains extends Plains { // 钻石地段
  function getWealthFactor() {
    return parent::getWealthFactor() + 2;
  }
}
class PollutedPlains extends Plains { // 污染地段
  function getWealthFactor() {
    return parent::getWealthFactor() - 4;
  }
}
$tile = new PollutedPlains();
print $tile->getWealthFactor();
?>

output:
-2

点评:不具有灵活性,我们不能同时获得钻石与被污染的土地的资金情况。

装饰模式使用组合和委托而不是只使用继承来解决功能变化的问题。

看例子:

<?php
abstract class Tile {
  abstract function getWealthFactor();
}
class Plains extends Tile {
  private $wealthfactor = 2;
  function getWealthFactor() {
    return $this->wealthfactor;
  }
}
abstract class TileDecorator extends Tile { // 装饰
  protected $tile;
  function __construct( Tile $tile ) {
    $this->tile = $tile;
  }
}
class DiamondDecorator extends TileDecorator { // 钻石装饰
  function getWealthFactor() {
    return $this->tile->getWealthFactor()+2;
  }
}
class PollutionDecorator extends TileDecorator { // 污染装饰
  function getWealthFactor() {
    return $this->tile->getWealthFactor()-4;
  }
}
$tile = new Plains();
print $tile->getWealthFactor(); // 2
$tile = new DiamondDecorator( new Plains() );
print $tile->getWealthFactor(); // 4
$tile = new PollutionDecorator(
       new DiamondDecorator( new Plains() ));
print $tile->getWealthFactor(); // 0
?>

output:
2
4
0

点评:这个模型具有扩展性。我们不需要创建DiamondPollutionPlains对象就可以构建一个钻石被污染的对象。

一个更逼真的例子

<?php
class RequestHelper{} // 请求助手
abstract class ProcessRequest { // 进程请求
  abstract function process( RequestHelper $req );
}
class MainProcess extends ProcessRequest { // 主进程
  function process( RequestHelper $req ) {
    print __CLASS__.": doing something useful with request\n";
  }
}
abstract class DecorateProcess extends ProcessRequest { // 装饰进程
  protected $processrequest;
  function __construct( ProcessRequest $pr ) { // 引用对象,委托
    $this->processrequest = $pr;
  }
}
class LogRequest extends DecorateProcess { // 日志请求
  function process( RequestHelper $req ) {
    print __CLASS__.": logging request\n"; // 当前类,有点递归的感觉
    $this->processrequest->process( $req );
  }
}
class AuthenticateRequest extends DecorateProcess { // 认证请求
  function process( RequestHelper $req ) {
    print __CLASS__.": authenticating request\n";
    $this->processrequest->process( $req );
  }
}
class StructureRequest extends DecorateProcess { // 组织结构请求
  function process( RequestHelper $req ) {
    print __CLASS__.": structuring request\n";
    $this->processrequest->process( $req );
  }
}
$process = new AuthenticateRequest( new StructureRequest(
                  new LogRequest (
                  new MainProcess()
                  ))); // 这样可以很灵活的组合进程的关系,省去很多重复的继承
$process->process( new RequestHelper() );
print_r($process);
?>

output:

AuthenticateRequest: authenticating request
StructureRequest: structuring request
LogRequest: logging request
MainProcess: doing something useful with request
AuthenticateRequest Object
(
  [processrequest:protected] => StructureRequest Object
    (
      [processrequest:protected] => LogRequest Object
        (
          [processrequest:protected] => MainProcess Object
            (
            )
        )
    )
)

点评:这里有一种递归的感觉,一层调用一层。模式是牛人总结出来用于灵活的解决一些现实问题的。牛!给开发多一点思路。

希望本文所述对大家PHP程序设计有所帮助。

PHP 相关文章推荐
PHP压缩html网页代码(清除空格,换行符,制表符,注释标记)
Apr 02 PHP
php数组声明、遍历、数组全局变量使用小结
Jun 05 PHP
关于PHP内存溢出问题的解决方法
Jun 25 PHP
php弹出对话框实现重定向代码
Jan 23 PHP
php根据操作系统转换文件名大小写的方法
Feb 24 PHP
php之curl设置超时实例
Nov 03 PHP
php使用gzip压缩传输js和css文件的方法
Jul 29 PHP
PHP url的pathinfo模式加载不同控制器的简单实现
Aug 12 PHP
thinkPHP5.0框架独立配置与动态配置方法
Mar 17 PHP
php读取本地json文件的实例
Mar 07 PHP
PHP的简单跳转提示的实现详解
Mar 14 PHP
使用git迁移Laravel项目至新开发环境的步骤详解
Apr 06 PHP
PHP与jquery实时显示网站在线人数实例详解
Dec 02 #PHP
谈谈php对接芝麻信用踩的坑
Dec 01 #PHP
PHP自定义函数获取汉字首字母的方法
Dec 01 #PHP
phpmailer绑定邮箱的实现方法
Dec 01 #PHP
thinkPHP实现多字段模糊匹配查询的方法
Dec 01 #PHP
thinkPHP商城公告功能开发问题分析
Dec 01 #PHP
thinkPHP订单数字提醒功能的实现方法
Dec 01 #PHP
You might like
smarty半小时快速上手入门教程
2014/10/27 PHP
LaravelS通过Swoole加速Laravel/Lumen详解
2018/03/02 PHP
用js实现下载远程文件并保存在本地的脚本
2008/05/06 Javascript
var与Javascript变量隐式声明
2009/09/17 Javascript
表单类各种类型(文本框)失去焦点效果jquery代码
2013/04/26 Javascript
推荐 21 款优秀的高性能 Node.js 开发框架
2014/08/18 Javascript
node.js中的buffer.write方法使用说明
2014/12/10 Javascript
JS中使用apply方法通过不同数量的参数调用函数的方法
2016/05/31 Javascript
JS实现图文并茂的tab选项卡效果示例【附demo源码下载】
2016/09/21 Javascript
js实现短信发送倒计时功能(正则验证)
2017/02/10 Javascript
原生js实现旋转木马轮播图效果
2017/02/27 Javascript
使用vue.js编写蓝色拼图小游戏
2017/03/17 Javascript
web前端vue之vuex单独一文件使用方式实例详解
2018/01/11 Javascript
vue嵌套路由与404重定向实现方法分析
2018/05/04 Javascript
JavaScript实现选项卡效果的分析及步骤
2019/04/16 Javascript
js刷新页面location.reload()用法详解
2019/12/09 Javascript
JavaScript交换变量的常用方法小结【4种方法】
2020/05/07 Javascript
vue tab滚动到一定高度,固定在顶部,点击tab切换不同的内容操作
2020/07/22 Javascript
Nest.js环境变量配置与序列化详解
2021/02/21 Javascript
10个易被忽视但应掌握的Python基本用法
2015/04/01 Python
python 快速把超大txt文件转存为csv的实例
2018/10/26 Python
python通过SSH登陆linux并操作的实现
2019/10/10 Python
浅谈python已知元素,获取元素索引(numpy,pandas)
2019/11/26 Python
pytorch-RNN进行回归曲线预测方式
2020/01/14 Python
python交互模式基础知识点学习
2020/06/18 Python
Python Opencv轮廓常用操作代码实例解析
2020/09/01 Python
CSS3实现的闪烁跳跃进度条示例(附源码)
2013/08/19 HTML / CSS
web字体加载方案优化小结
2019/11/29 HTML / CSS
贝佳斯官方网站:Borghese
2020/05/08 全球购物
实现向右循环移位
2014/07/31 面试题
企业给企业的表扬信
2014/01/13 职场文书
公司捐款倡议书
2014/05/14 职场文书
公司户外活动总结
2014/07/04 职场文书
2014年秋季开学典礼致辞
2014/08/02 职场文书
政协委员个人总结
2015/03/03 职场文书
2015年办公室文秘工作总结
2015/04/30 职场文书