js实现3D粒子酷炫动态旋转特效


Posted in Javascript onSeptember 13, 2020

js实现3D粒子酷炫动态旋转特效(效果比较酷炫,中途不仅有形态的变换,还有颜色的变化,希望大家能够喜欢)

代码实现过程中的静态截图

js实现3D粒子酷炫动态旋转特效

js实现3D粒子酷炫动态旋转特效

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
 <HEAD>
 <TITLE> New Document </TITLE>
 <META NAME="Generator" CONTENT="EditPlus">
 <META NAME="Author" CONTENT="">
 <META NAME="Keywords" CONTENT="">
 <META NAME="Description" CONTENT="">
 <style>
 html,body{
 margin:0px;
 width:100%;
 height:100%;
 overflow:hidden;
 background:#000;
}

#canvas{
 position:absolute;
 width:100%;
 height:100%;
}

 </style>
 </HEAD>

 <BODY>
 <canvas id="canvas"></canvas>
 <script>
 function project3D(x,y,z,vars){

 var p,d;
 x-=vars.camX;
 y-=vars.camY-8;
 z-=vars.camZ;
 p=Math.atan2(x,z);
 d=Math.sqrt(x*x+z*z);
 x=Math.sin(p-vars.yaw)*d;
 z=Math.cos(p-vars.yaw)*d;
 p=Math.atan2(y,z);
 d=Math.sqrt(y*y+z*z);
 y=Math.sin(p-vars.pitch)*d;
 z=Math.cos(p-vars.pitch)*d;
 var rx1=-1000;
 var ry1=1;
 var rx2=1000;
 var ry2=1;
 var rx3=0;
 var ry3=0;
 var rx4=x;
 var ry4=z;
 var uc=(ry4-ry3)*(rx2-rx1)-(rx4-rx3)*(ry2-ry1);
 var ua=((rx4-rx3)*(ry1-ry3)-(ry4-ry3)*(rx1-rx3))/uc;
 var ub=((rx2-rx1)*(ry1-ry3)-(ry2-ry1)*(rx1-rx3))/uc;
 if(!z)z=0.000000001;
 if(ua>0&&ua<1&&ub>0&&ub<1){
 return {
 x:vars.cx+(rx1+ua*(rx2-rx1))*vars.scale,
 y:vars.cy+y/z*vars.scale,
 d:(x*x+y*y+z*z)
 };
 }else{
 return { d:-1 };
 }
}


function elevation(x,y,z){

 var dist = Math.sqrt(x*x+y*y+z*z);
 if(dist && z/dist>=-1 && z/dist <=1) return Math.acos(z / dist);
 return 0.00000001;
}


function rgb(col){

 col += 0.000001;
 var r = parseInt((0.5+Math.sin(col)*0.5)*16);
 var g = parseInt((0.5+Math.cos(col)*0.5)*16);
 var b = parseInt((0.5-Math.sin(col)*0.5)*16);
 return "#"+r.toString(16)+g.toString(16)+b.toString(16);
}


function interpolateColors(RGB1,RGB2,degree){
 
 var w2=degree;
 var w1=1-w2;
 return [w1*RGB1[0]+w2*RGB2[0],w1*RGB1[1]+w2*RGB2[1],w1*RGB1[2]+w2*RGB2[2]];
}


function rgbArray(col){

 col += 0.000001;
 var r = parseInt((0.5+Math.sin(col)*0.5)*256);
 var g = parseInt((0.5+Math.cos(col)*0.5)*256);
 var b = parseInt((0.5-Math.sin(col)*0.5)*256);
 return [r, g, b];
}


function colorString(arr){

 var r = parseInt(arr[0]);
 var g = parseInt(arr[1]);
 var b = parseInt(arr[2]);
 return "#"+("0" + r.toString(16) ).slice (-2)+("0" + g.toString(16) ).slice (-2)+("0" + b.toString(16) ).slice (-2);
}


function process(vars){


 if(vars.points.length<vars.initParticles) for(var i=0;i<5;++i) spawnParticle(vars);
 var p,d,t;
 
 p = Math.atan2(vars.camX, vars.camZ);
 d = Math.sqrt(vars.camX * vars.camX + vars.camZ * vars.camZ);
 d -= Math.sin(vars.frameNo / 80) / 25;
 t = Math.cos(vars.frameNo / 300) / 165;
 vars.camX = Math.sin(p + t) * d;
 vars.camZ = Math.cos(p + t) * d;
 vars.camY = -Math.sin(vars.frameNo / 220) * 15;
 vars.yaw = Math.PI + p + t;
 vars.pitch = elevation(vars.camX, vars.camZ, vars.camY) - Math.PI / 2;
 
 var t;
 for(var i=0;i<vars.points.length;++i){
 
 x=vars.points[i].x;
 y=vars.points[i].y;
 z=vars.points[i].z;
 d=Math.sqrt(x*x+z*z)/1.0075;
 t=.1/(1+d*d/5);
 p=Math.atan2(x,z)+t;
 vars.points[i].x=Math.sin(p)*d;
 vars.points[i].z=Math.cos(p)*d;
 vars.points[i].y+=vars.points[i].vy*t*((Math.sqrt(vars.distributionRadius)-d)*2);
 if(vars.points[i].y>vars.vortexHeight/2 || d<.25){
 vars.points.splice(i,1);
 spawnParticle(vars);
 }
 }
}

function drawFloor(vars){
 
 var x,y,z,d,point,a;
 for (var i = -25; i <= 25; i += 1) {
 for (var j = -25; j <= 25; j += 1) {
 x = i*2;
 z = j*2;
 y = vars.floor;
 d = Math.sqrt(x * x + z * z);
 point = project3D(x, y-d*d/85, z, vars);
 if (point.d != -1) {
 size = 1 + 15000 / (1 + point.d);
 a = 0.15 - Math.pow(d / 50, 4) * 0.15;
 if (a > 0) {
  vars.ctx.fillStyle = colorString(interpolateColors(rgbArray(d/26-vars.frameNo/40),[0,128,32],.5+Math.sin(d/6-vars.frameNo/8)/2));
  vars.ctx.globalAlpha = a;
  vars.ctx.fillRect(point.x-size/2,point.y-size/2,size,size);
 }
 }
 }
 } 
 vars.ctx.fillStyle = "#82f";
 for (var i = -25; i <= 25; i += 1) {
 for (var j = -25; j <= 25; j += 1) {
 x = i*2;
 z = j*2;
 y = -vars.floor;
 d = Math.sqrt(x * x + z * z);
 point = project3D(x, y+d*d/85, z, vars);
 if (point.d != -1) {
 size = 1 + 15000 / (1 + point.d);
 a = 0.15 - Math.pow(d / 50, 4) * 0.15;
 if (a > 0) {
  vars.ctx.fillStyle = colorString(interpolateColors(rgbArray(-d/26-vars.frameNo/40),[32,0,128],.5+Math.sin(-d/6-vars.frameNo/8)/2));
  vars.ctx.globalAlpha = a;
  vars.ctx.fillRect(point.x-size/2,point.y-size/2,size,size);
 }
 }
 }
 } 
}

function sortFunction(a,b){
 return b.dist-a.dist;
}

function draw(vars){

 vars.ctx.globalAlpha=.15;
 vars.ctx.fillStyle="#000";
 vars.ctx.fillRect(0, 0, canvas.width, canvas.height);
 
 drawFloor(vars);
 
 var point,x,y,z,a;
 for(var i=0;i<vars.points.length;++i){
 x=vars.points[i].x;
 y=vars.points[i].y;
 z=vars.points[i].z;
 point=project3D(x,y,z,vars);
 if(point.d != -1){
 vars.points[i].dist=point.d;
 size=1+vars.points[i].radius/(1+point.d);
 d=Math.abs(vars.points[i].y);
 a = .8 - Math.pow(d / (vars.vortexHeight/2), 1000) * .8;
 vars.ctx.globalAlpha=a>=0&&a<=1?a:0;
 vars.ctx.fillStyle=rgb(vars.points[i].color);
 if(point.x>-1&&point.x<vars.canvas.width&&point.y>-1&&point.y<vars.canvas.height)vars.ctx.fillRect(point.x-size/2,point.y-size/2,size,size);
 }
 }
 vars.points.sort(sortFunction);
}


function spawnParticle(vars){

 var p,ls;
 pt={};
 p=Math.PI*2*Math.random();
 ls=Math.sqrt(Math.random()*vars.distributionRadius);
 pt.x=Math.sin(p)*ls;
 pt.y=-vars.vortexHeight/2;
 pt.vy=vars.initV/20+Math.random()*vars.initV;
 pt.z=Math.cos(p)*ls;
 pt.radius=200+800*Math.random();
 pt.color=pt.radius/1000+vars.frameNo/250;
 vars.points.push(pt); 
}

function frame(vars) {

 if(vars === undefined){
 var vars={};
 vars.canvas = document.querySelector("canvas");
 vars.ctx = vars.canvas.getContext("2d");
 vars.canvas.width = document.body.clientWidth;
 vars.canvas.height = document.body.clientHeight;
 window.addEventListener("resize", function(){
 vars.canvas.width = document.body.clientWidth;
 vars.canvas.height = document.body.clientHeight;
 vars.cx=vars.canvas.width/2;
 vars.cy=vars.canvas.height/2;
 }, true);
 vars.frameNo=0;

 vars.camX = 0;
 vars.camY = 0;
 vars.camZ = -14;
 vars.pitch = elevation(vars.camX, vars.camZ, vars.camY) - Math.PI / 2;
 vars.yaw = 0;
 vars.cx=vars.canvas.width/2;
 vars.cy=vars.canvas.height/2;
 vars.bounding=10;
 vars.scale=500;
 vars.floor=26.5;

 vars.points=[];
 vars.initParticles=2000;
 vars.initV=.01;
 vars.distributionRadius=800;
 vars.vortexHeight=25;
 }

 vars.frameNo++;
 requestAnimationFrame(function() {
 frame(vars);
 });

 process(vars);
 draw(vars);
}
frame();

 </script>
 </BODY>
</HTML>

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持三水点靠木。

Javascript 相关文章推荐
jscript之Read an Excel Spreadsheet
Jun 13 Javascript
jquery load()在firefox(火狐)下显示不正常的解决方法
Apr 05 Javascript
常见浏览器多长时间会提示“脚本运行时间过长”总结
Apr 29 Javascript
js函数参数设置默认值的一种变通实现方法
May 26 Javascript
jquery判断单选按钮radio是否选中的方法
May 05 Javascript
javascript 广告移动特效的实现代码
Jun 25 Javascript
Bootstrap栅格系统的使用和理解2
Dec 14 Javascript
javascript 正则表达式去空行方法
Jan 24 Javascript
详解用Node.js写一个简单的命令行工具
Mar 01 Javascript
JS中DOM元素的attribute与property属性示例详解
Sep 04 Javascript
d3.js实现图形缩放平移
Dec 19 Javascript
详解Vue的watch中的immediate与watch是什么意思
Dec 30 Javascript
原生JS实现九宫格抽奖
Sep 13 #Javascript
jQuery实现带进度条的轮播图
Sep 13 #jQuery
js+canvas实现画板功能
Sep 13 #Javascript
jQuery实现鼠标拖拽登录框移动效果
Sep 13 #jQuery
jQuery实现简单全选框
Sep 13 #jQuery
jQuery+ajax实现用户登录验证
Sep 13 #jQuery
js+audio实现音乐播放器
Sep 13 #Javascript
You might like
php microtime获取浮点的时间戳
2010/02/21 PHP
PHP 模拟$_PUT实现代码
2010/03/15 PHP
PHP访问MYSQL数据库封装类(附函数说明)
2010/12/04 PHP
php 文本文件的读取效率
2012/02/10 PHP
PHP7内核之Reference详解
2019/03/14 PHP
JQuery选择器特辑 详细小结
2012/05/14 Javascript
js 实现菜单左右滚动显示示例介绍
2013/11/21 Javascript
JavaScript字符串对象的concat方法实例(用于连接两个或多个字符串)
2014/10/16 Javascript
jQuery中:has选择器用法实例
2014/12/30 Javascript
jQuery插件扩展测试实例
2016/06/21 Javascript
基于JavaScript实现滑动门效果
2017/03/16 Javascript
详解React Native网络请求fetch简单封装
2017/08/10 Javascript
浅谈ajax请求不同页面的微信JSSDK问题
2018/02/26 Javascript
微信小程序搭建(mpvue+mpvue-weui+fly.js)的详细步骤
2018/09/18 Javascript
微信小程序局部刷新触发整页刷新效果的实现代码
2018/11/21 Javascript
vue自定义指令实现方法详解
2019/02/11 Javascript
解决layui下拉框监听问题(监听不到值的变化)
2019/09/28 Javascript
详解为什么Vue中不要用index作为key(diff算法)
2020/04/04 Javascript
鸿蒙系统中的 JS 开发框架
2020/09/18 Javascript
[34:10]Secret vs VG 2019国际邀请赛淘汰赛 败者组 BO3 第二场 8.24
2019/09/10 DOTA
seek引发的python文件读写的问题及解决
2019/07/26 Python
浅谈django url请求与数据库连接池的共享问题
2019/08/29 Python
Python数据处理篇之Sympy系列(五)---解方程
2019/10/12 Python
python如何使用socketserver模块实现并发聊天
2019/12/14 Python
pycharm 对代码做静态检查操作
2020/06/09 Python
django haystack实现全文检索的示例代码
2020/06/24 Python
有影响力的人、名人和艺术家的官方商品:Represent
2019/11/26 全球购物
机械化及自动化毕业生的自我评价分享
2013/11/06 职场文书
入党申请人的自我鉴定
2013/12/01 职场文书
财务专业大学生职业生涯规划范文
2013/12/30 职场文书
会议欢迎标语
2014/06/30 职场文书
农林经济管理专业自荐信
2014/09/01 职场文书
2014党员学习习主席讲话思想汇报
2014/09/15 职场文书
个人整改措施书面材料
2014/10/24 职场文书
公司年会主持词范文!
2019/05/07 职场文书
python中sqllite插入numpy数组到数据库的实现方法
2021/06/21 Python