Posted in Javascript onJuly 05, 2017
从开通博客园到今天,有两个多月了。我发现之前没有开通博客记录自己所做的东西,真是后悔啊。
现在一点一点把自己所做的功能以博客的形式记录下来,一方面可以给大家分享,大家一起学习,同时自己也从新回顾一下。
这个图片放大,缩小和旋转,我采用canvas画布这个来做的,核心点就在js中去控制鼠标状态及事件。
我先给大家展示一下效果图。
鼠标移到画布范围内就会出现下方的操作栏,每次以90度选择。
1.在引入js的时候一定要注意了,由于在使用画布canvas时,需要等图片加载完成后才可以执行画布里的内容。js要在最后引入。
2.js中要在图片加载完成之后在方法
主要的地方就是这个啦,其它就是js方法了,我就不一一解释了,有js功底的能看懂,如果有地方不懂,或者需要改进的就在下面评论出来,大家一起学习。
下面我就贴出代码了,需要演示项目源码的小伙伴也评论出来,我把演示项目发出来。
这是目录结构,也不需要什么jar包。image下面就是图片啦。
html页面代码
<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>Insert title here</title> <script type="text/javascript" src="../js/jquery.js"></script> <link rel="stylesheet" type="text/css" href="../css/pictureCss.css" rel="external nofollow" /> <link > </head> <body> <div id="pandiv"> <img src="../image/3.png" style="display: none;"> <canvas id="canvas" width="700" height="500" style="cursor: default;"> </canvas> <div id="control" style="display: none;"> <img id="left" src="../image/left1.png" onclick="rateImage(270)"> <img id="right" src="../image/right1.png" onclick="rateImage(90)"> </div> </div> <script type="text/javascript" src="../js/pictureJs.js"></script> </body> </html>
css样式代码
@CHARSET "UTF-8"; * { margin: 0px; padding: 0px; } #pandiv { width: 700px; height: 500px; } #control { background: #ccc; opacity: 0.7; width: 200px; height: 30px; display: none; padding-top: 5px; position: absolute; left: 250px; top: 450px; } #canvas { border: 1px solid black; } #left { float: left; display: block; } #right { float: right; display: block; }
核心重点js代码:
/** * */ var canvas = document.getElementById("canvas"); var pandiv = document.getElementById("pandiv"); var cxt = canvas.getContext("2d"); var control = document.getElementById("control"); var imgScale = 1; var img; var imgX = 0; var imgY = 0; var currentRate = 0; /**当前的旋转角度*/ var mouseDownLocation; var isMouseDown = false; window.onload = function() { var bbox = canvas.getBoundingClientRect(); var imageUrl = $("#pandiv>img").attr("src"); img = new Image(); img.src = imageUrl; img.id = "pic"; loadImage(); drawImage(); } function reLoadImage() { loadImage(); } function loadImage() { if (img.width <= canvas.width && img.height <= canvas.height) { imgX = (canvas.width - img.width * imgScale) / 2 imgY = (canvas.height - img.height * imgScale) / 2; } else { var ratio = img.width / img.height; widthTime = img.width / canvas.width; heightTime = img.height / canvas.height; if (widthTime > heightTime) { img.width = canvas.width; img.height = canvas.width / ratio; } else { img.height = canvas.height; img.width = canvas.height * ratio; } imgX = (canvas.width - img.width * imgScale) / 2 imgY = (canvas.height - img.height * imgScale) / 2 } } //var backGroundColor = ['#223344', '#445566', '#667788', '#778899']; //var backGroundColorIndex = 0; function drawImage() { var bbox = canvas.getBoundingClientRect(); //cxt.clearRect(0, 0, canvas.width, canvas.height); cxt.clearRect(-200, -200, canvas.width * 2, canvas.height * 2); // cxt.fillStyle = backGroundColor[backGroundColorIndex++ % backGroundColor.length]; //cxt.fillRect(0, 0, canvas.width, canvas.height); cxt.drawImage(img, imgX, imgY, img.width * imgScale, img.height * imgScale); } // windowToCanvas此方法用于鼠标所在点的坐标切换到画布上的坐标 function windowToCanvas(canvas, x, y) { var bbox = canvas.getBoundingClientRect(); return { x : x - bbox.left - (bbox.width - canvas.width) / 2, y : y - bbox.top - (bbox.height - canvas.height) / 2 }; } function isPointInImageArea(point) { return true; //return (point.x > imgX && point.x < imgX + img.width * imgScale && //point.y > imgY && point.y < imgY + img.height * imgScale); } function isPointInCanvasArea(point) { return true; //var bbox = canvas.getBoundingClientRect(); //return (point.x > bbox.left && point.x < bbox.right && point.y > bbox.//top && point.y < bbox.bottom); } function isDivArea(point) { return true; //var bbox =pandiv.getBoundingClientRect(); //return (point.x > bbox.left && point.x < bbox.right && point.y > bbox.//top && point.y < bbox.bottom); } canvas.onmousewheel = canvas.onwheel = function(event) { var pos = windowToCanvas(canvas, event.clientX, event.clientY); event.wheelDelta = event.wheelDelta ? event.wheelDelta : (event.deltaY * (-40)); if (event.wheelDelta > 0) { //alert("放大"); if (isPointInImageArea(pos)) { imgScale *= 2; //imgX = imgX * 2 - pos.x; // imgY = imgY * 2 - pos.y; imgX = (canvas.width - img.width * imgScale) / 2 imgY = (canvas.height - img.height * imgScale) / 2 } else { imgScale *= 2; //imgX = (canvas.width - img.width * imgScale) / 2; //imgY = (canvas.height - img.height * imgScale) / 2; imgX = (canvas.width - img.width * imgScale) / 2 imgY = (canvas.height - img.height * imgScale) / 2 } } else { //alert("缩小"); if (isPointInImageArea(pos)) { imgScale /= 2; //imgX = imgX * 0.5 + pos.x * 0.5; // imgY = imgY * 0.5 + pos.y * 0.5; imgX = (canvas.width - img.width * imgScale) / 2 imgY = (canvas.height - img.height * imgScale) / 2 } else { imgScale /= 2; // imgX = (canvas.width - img.width * imgScale) / 2; // imgY = (canvas.height - img.height * imgScale) / 2; imgX = (canvas.width - img.width * imgScale) / 2 imgY = (canvas.height - img.height * imgScale) / 2 } } drawImage(); return false; } /**旋转angle度*/ function rateImage(angle) { currentRate = (currentRate + angle) % 360; cxt.clearRect(0, 0, canvas.width, canvas.height); //cxt.save(); cxt.translate(canvas.width / 2, canvas.height / 2); cxt.save(); cxt.rotate(angle * Math.PI / 180); cxt.translate(-canvas.width / 2, -canvas.height / 2); imgScale = 1; reLoadImage(); drawImage(); //cxt.restore(); } /**鼠标按下*/ pandiv.onmousedown = function(event) { mouseDownLocation = windowToCanvas(canvas, event.clientX, event.clientY); if (isPointInImageArea(mouseDownLocation)) { isMouseDown = true; document.title = 'mouse down'; } } /**鼠标弹起*/ document.body.onmouseup = function() { isMouseDown = false; canvas.style.cursor = "default"; document.title = 'mouse up'; } /**鼠标移动*/ pandiv.onmousemove = function(event) { if (isMouseDown) { canvas.style.cursor = "move"; var newMouseLocation = windowToCanvas(canvas, event.clientX, event.clientY); if (isDivArea({ x : event.clientX, y : event.clientY })) { var x = newMouseLocation.x - mouseDownLocation.x; var y = newMouseLocation.y - mouseDownLocation.y; mouseDownLocation = newMouseLocation; /**根据角度,计算图片偏移*/ if (0 == currentRate) { imgX += x; imgY += y; } else if (90 == currentRate) { imgX += y; imgY -= x; } else if (180 == currentRate) { imgX -= x; imgY -= y; } else if (270 == currentRate) { imgX -= y; imgY += x; } } else { /** 鼠标移动至画布范围外,置鼠标弹起 */ isMouseDown = false; canvas.style.cursor = "default"; document.title = 'mouse up'; } drawImage(); } } pandiv.onmouseover = function() { //alert("1"); control.style.display = "block"; } canvas.onmouseout = function() { //alert("1"); control.style.display = "none"; }
这就是实现这个图片旋转,放大,缩小的演示代码。
由于这几天在做一个切换图片的功能,点击上一页,下一页实现图片切换,这个功能以及快全部实现了,到时候我搭建一个框架的演示项目,来给大家展示图片切换上一张,下一张,也包括旋转,放大缩小功能。
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持三水点靠木。
js实现图片旋转 js滚动鼠标中间对图片放大缩小
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