python版飞机大战代码分享


Posted in Python onNovember 20, 2018

利用pygame实现了简易版飞机大战。源代码如下:

# -*- coding:utf-8 -*-
import pygame
import sys
from pygame.locals import *
from pygame.font import *
import time
import random

class Hero(object):
 #玩家 英雄类
 def __init__(self, screen_temp):
 self.x = 210
 self.y = 700
 self.life = 21
 # self.life = 100
 self.image = pygame.image.load("./feiji/hero1.png")
 self.screen = screen_temp
 self.bullet_list = []#用来存储子弹对象的引用
 #爆炸效果用的如下属性
 self.hit = False #表示是否要爆炸
 self.bomb_list = [] #用来存储爆炸时需要的图片
 self.__create_images() #调用这个方法向bomb_list中添加图片
 self.image_num = 0 #用来记录while True的次数,当次数达到一定值时才显示一张爆炸的图,然后清空,,当这个次数再次达到时,再显示下一个爆炸效果的图片
 self.image_index = 0#用来记录当前要显示的爆炸效果的图片的序号

 def __create_images(self):
 #添加爆炸图片
 self.bomb_list.append(pygame.image.load("./feiji/hero_blowup_n1.png"))
 self.bomb_list.append(pygame.image.load("./feiji/hero_blowup_n2.png"))
 self.bomb_list.append(pygame.image.load("./feiji/hero_blowup_n3.png"))
 self.bomb_list.append(pygame.image.load("./feiji/hero_blowup_n4.png"))

 def display(self):
 #显示玩家的飞机
 #如果被击中,就显示爆炸效果,否则显示普通的飞机效果
 if self.hit == True:
  self.screen.blit(self.bomb_list[self.image_index], (self.x, self.y))#(self.x, self.y)是指当前英雄的位置
  #blit方法 (一个对象,左上角位置)
  self.image_num += 1
  print(self.image_num)
  if self.image_num == 7:
  self.image_num = 0
  self.image_index += 1
  print(self.image_index) #这里子弹打住英雄时没有被清除掉,所以打一下,就死了
  if self.image_index > 3:
  time.sleep(1)
  exit()#调用exit让游戏退出
  #self.image_index = 0
 else:
  if self.x< 0: #控制英雄,不让它跑出界面
  self.x = 0
  elif self.x > 382:
  self.x = 382
  if self.y < 0:
  self.y = 0
  elif self.y > 750:
  self.y = 750
  self.screen.blit(self.image,(self.x, self.y))#z这里是只要没有被打中,就一直是刚开始的样子

 #不管玩家飞机是否被击中,都要显示发射出去的子弹
 for bullet in self.bullet_list:
  bullet.display()
  bullet.move()

 def move(self, move_x,move_y):
 self.x += move_x
 self.y += move_y

 def fire(self):
 #通过创建一个子弹对象,完成发射子弹
 bullet = Bullet(self.screen, self.x, self.y)#创建一个子弹对象
 self.bullet_list.append(bullet)

 def bomb(self):
 self.hit = True

 def judge(self):
 global life
 if life <= 0:
  self.bomb()

class Bullet(object):
 #玩家子弹类
 def __init__(self, screen_temp, x_temp, y_temp):
 self.x = x_temp + 40
 self.y = y_temp - 20
 self.image = pygame.image.load("./feiji/bullet.png")
 self.screen = screen_temp

 def display(self):
 self.screen.blit(self.image, (self.x, self.y))

 def move(self):
 self.y -= 10

class Bullet_Enemy(object):
 #敌机子弹类
 def __init__(self, screen_temp, x_temp, y_temp):
 self.x = x_temp + 25
 self.y = y_temp + 30
 self.image = pygame.image.load("./feiji/bullet1.png")
 self.screen = screen_temp

 def display(self):
 self.screen.blit(self.image,(self.x,self.y))

 def move(self, hero):
 self.y += 10
 global life
 if (hero.y <= self.y and self.y <= hero.y + 40) and (hero.x <= self.x and self.x <= hero.x + 100):
 #if self.y in range(hero.y, hero.y + 40) and self.x in range(hero.x, hero.x + 40):
  life -= 10
  #self.bullet_list.remove()
  print("---judge_enemy---")
  return True
  if life<=0:
  hero.bomb()
 return False

class Bullet_Boss(object):
 #boss子弹类1
 def __init__(self, screen_temp, x_temp, y_temp):
 self.x = x_temp + 80
 self.y = y_temp + 230
 self.image = pygame.image.load("./feiji/bullet2.png")
 self.screen = screen_temp

 def display(self):
 self.screen.blit(self.image, (self.x, self.y))

 def move(self, hero):
 self.y += 6
 self.x += 2
 global life
 if (hero.y <= self.y and self.y <= hero.y + 40) and (hero.x <= self.x and self.x <= hero.x + 100):
 #if self.y in range(hero.y, hero.y + 40) and self.x in range(hero.x, hero.x + 40):
  life -= 20
  #self.bullet_list.remove()
  print("---judge_boss---")
  return True
  if life<=0:
  hero.bomb()
 return False

class Bullet_Boss1(object):
 #boss子弹类2
 def __init__(self, screen_temp, x_temp, y_temp):
 self.x = x_temp + 80
 self.y = y_temp + 230
 self.image = pygame.image.load("./feiji/bullet2.png")
 self.screen = screen_temp

 def display(self):
 self.screen.blit(self.image, (self.x, self.y))

 def move(self, hero):
 self.y += 6
 self.x -= 2
 global life
 if (hero.y <= self.y and self.y <= hero.y + 40) and (hero.x <= self.x and self.x <= hero.x + 100):
 #if self.y in range(hero.y, hero.y + 40) and self.x in range(hero.x, hero.x + 40):
  life -= 20
  #self.bullet_list.remove()
  print("---judge_boss---")
  return True
  if life<=0:
  hero.bomb()
 return False

class Bullet_Boss2(object):
 #boss子弹类3
 def __init__(self, screen_temp, x_temp, y_temp):
 self.x = x_temp + 80
 self.y = y_temp + 230
 self.image = pygame.image.load("./feiji/bullet2.png")
 self.screen = screen_temp

 def display(self):
 self.screen.blit(self.image, (self.x, self.y))

 def move(self, hero):
 self.y += 6
 global life
 if (hero.y <= self.y and self.y <= hero.y + 40) and (hero.x <= self.x and self.x <= hero.x + 100):
 #if self.y in range(hero.y, hero.y + 40) and self.x in range(hero.x, hero.x + 40):
  life -= 20 
  #self.bullet_list.remove()
  print("---judge_boss---")
  return True
  if life<=0:
  hero.bomb()
 return False

class Base(object):
 #基类 类似于抽象类
 def __init__(self, screen_temp, x, y, image_name):
 self.x = x
 self.y = y 
 self.screen = screen_temp
 self.image = pygame.image.load(image_name)
 self.alive = True

 def display(self):
 if self.alive == True:
  self.screen.blit(self.image, (self.x, self.y))

 def move(self):
 self.y += 5

class bomb_bullet(Base):
 #炸弹类
 def __init__(self, screen_temp):
 Base.__init__(self, screen_temp, random.randint(45, 400), 0, "./feiji/bomb.png")

 def judge(self, hero):
 if (hero.y <= self.y and self.y <= hero.y + 40) and (hero.x <= self.x and self.x <= hero.x + 100):
  self.alive = False
  hero.bomb()

 if self.y >= 850:
  #self.alive = False
  self.y = 0
  self.x = random.randint(45, 400)
  #print("bomb.y = %d"%self.y)

class supply(Base):
 #补给类
 def __init__(self, screen_temp):
 Base.__init__(self, screen_temp, random.randint(45, 400), -300, "./feiji/bomb-1.gif")

 def judge(self, hero):
 global life
 if (hero.y <= self.y and self.y <= hero.y + 40) and (hero.x <= self.x and self.x <= hero.x + 100):
  self.alive = False
  life += 10

 if self.y >= 1500:
  self.y = 0
  self.x = random.randint(45, 400)
  self.alive = True

class clear_bullet(Base):
 def __init__(self, screen_temp):
 Base.__init__(self, screen_temp, random.randint(45, 400), 0, "./feiji/bomb-2.gif")
 self.alive = False

 def judge(self, hero, enemies):
 global q
 q += 1
 #self.move()
 if q == 20:
  #self.move()
  self.alive = True
  q = 0
  if (hero.y <= self.y and self.y <= hero.y + 40) and (hero.x <= self.x and self.x <= hero.x + 100):
  self.alive = False
  for enemy in enemies:
   enemy.hit == True


class EnemyPlane(object):
 #敌机类
 def __init__(self, screen_temp):
 self.x = random.randint(15, 480)
 self.y = 0
 self.image = pygame.image.load("./feiji/enemy0.png")
 self.screen = screen_temp
 self.bullet_list = []#用来存储子弹对象的引用
 #self.direction = "right"#用来设置这个飞机默认的移动方向
 self.hit = False
 self.bomb_list = []
 self.__create_images()
 self.image_num = 0
 self.image_index = 0
 #利用产生的随机数,随机确定飞机初始移动方向
 self.k = random.randint(1, 20)
 if self.k <= 10:
  self.direction = "right"
 elif self.k > 10:
  self.direction = "left"

 def display(self, hero):
 #显示敌人的飞机
 if not self.hit:
  self.screen.blit(self.image, (self.x,self.y))
 else:
  self.screen.blit(self.bomb_list[self.image_index], (self.x,self.y))
  self.image_num += 1
  if self.image_num == 3 and self.image_index < 3:
  self.image_num = 0
  self.image_index += 1
  #print(self.image_index)
  # if self.image_index > 2:
  # time.sleep(0.1)

 for bullet in self.bullet_list:
  bullet.display()
  if(bullet.move(hero)):
  self.bullet_list.remove(bullet)

 def move(self):
 #利用随机数来控制飞机移动距离,以及移动范围
 d1 = random.uniform(1,3)
 d2 = random.uniform(0.2,3)
 p1 = random.uniform(50,100)
 p2 = random.uniform(-200,0)
 if self.direction == "right":
  self.x += d1
 elif self.direction == "left":
  self.x -= d1

 if self.x > 480 - p1:
  #480 - 50
  self.direction="left"
 elif self.x < p2:
  self.direction = "right"
 self.y += d2

 def bomb(self):
 self.hit = True

 def __create_images(self):
 self.bomb_list.append(pygame.image.load("./feiji/enemy0_down1.png"))
 self.bomb_list.append(pygame.image.load("./feiji/enemy0_down2.png"))
 self.bomb_list.append(pygame.image.load("./feiji/enemy0_down3.png"))
 self.bomb_list.append(pygame.image.load("./feiji/enemy0_down4.png"))

 def fire(self):
 #利用随机数来控制敌机的开火,1/80的概率
 s = random.randint(0,800)
 bullet1 = Bullet_Enemy(self.screen, self.x, self.y)
 if s < 10:
  self.bullet_list.append(bullet1)

class EnemyPlanes(EnemyPlane):
 #敌机群类 继承自EnemyPlane类 
 def __init__(self, screen_temp):
 EnemyPlane.__init__(self, screen_temp)
 self.num = 0
 self.enemy_list = [] #用列表存储产生的多架敌机
 self.screen = screen_temp

 def add_enemy(self, num): 
 #产生多架敌机的函数
 self.num = num
 for i in range(num):
  enemy = EnemyPlane(self.screen)
  self.enemy_list.append(enemy)

 def display(self, hero):
 for i in range(self.num):
  self.enemy_list[i].display(hero)

 def move(self):
 for i in range(self.num): 
  self.enemy_list[i].move()

 def fire(self):
 #s = random.randint(0,1000)
 for i in range(self.num):
  self.enemy_list[i].fire()

class Boss(EnemyPlane):
 #boss敌机类 继承自EnemyPlane类
 def __init__(self,screen_temp):
 EnemyPlane.__init__(self,screen_temp)
 self.x = 150
 self.y = 0
 self.bomb_list = []
 self.__create_images()
 self.image = pygame.image.load("./feiji/enemy2.png")
 self.screen = screen_temp
 self.bullet_list = []

 def __create_images(self):
 #self.bomb_list.append(pygame.image.load("./feiji/enemy2.png"))
 self.bomb_list.append(pygame.image.load("./feiji/enemy2.png"))
 self.bomb_list.append(pygame.image.load("./feiji/enemy2_down1.png"))
 self.bomb_list.append(pygame.image.load("./feiji/enemy2_down2.png"))
 self.bomb_list.append(pygame.image.load("./feiji/enemy2_down3.png"))
 self.bomb_list.append(pygame.image.load("./feiji/enemy2_down4.png"))
 self.bomb_list.append(pygame.image.load("./feiji/enemy2_down5.png"))
 self.bomb_list.append(pygame.image.load("./feiji/enemy2_down6.png"))

 def display(self, hero):
 #显示敌人的飞机
 global g
 #print(g)
 self.screen.blit(self.bomb_list[g], (self.x,self.y))
 for bullet in self.bullet_list:
  bullet.display()
  if(bullet.move(hero)):
  self.bullet_list.remove(bullet)

 def move(self):
 d1 = 0
 self.y += 0

 def fire(self):
 global s
 s += 1
 bullet1 = Bullet_Boss(self.screen, self.x, self.y)
 bullet2 = Bullet_Boss1(self.screen, self.x, self.y)
 bullet3 = Bullet_Boss2(self.screen, self.x, self.y)
 if s == 20:
  s = 0 
  self.bullet_list.append(bullet1)
  self.bullet_list.append(bullet2)
  self.bullet_list.append(bullet3)

def judge1(hero,enemy):
 #判断敌机的炸毁
 for bullet1 in hero.bullet_list:
 if bullet1.y in range(int(enemy.y),int(enemy.y + 30)) and bullet1.x in range(int(enemy.x-10),int(enemy.x + 50)):
  hero.bullet_list.remove(bullet1)
  enemy.bomb()
 if bullet1.y < 0 or bullet1.x < 0 or bullet1.x > 480: #删除越界的玩家子弹
  hero.bullet_list.remove(bullet1) 

def judge3(hero,boss):
 #判断boss的炸毁
 global goal, g, goal0
 for bullet3 in hero.bullet_list:
 if bullet3.y in range(int(boss.y), int(boss.y + 60)) and bullet3.x in range(int(boss.x), int(boss.x + 100)):
  hero.bullet_list.remove(bullet3)
  g += 1
  boss.image = boss.bomb_list[g]
  print("g = %d"%g)
  if g >= 6:
  boss.y, g, goal = 0, 0, 0
  boss.bomb()
  goal0 += 10 

def clear_enemy(enemies):
 #清除敌机群类中被炸毁的敌机
 global goal, goal0
 for enemy in enemies.enemy_list:
 if enemy.hit == True and enemy.image_index == 3:
  enemies.enemy_list.remove(enemy)
  enemies.num -= 1
  goal += 1
  goal0 += 5
  print("goal = %d"%goal)
 if enemy.y >= 850:
  enemies.enemy_list.remove(enemy)
  enemies.num -= 1

def judge_num(enemies):
 #判断频幕上敌人的数量,如果为零,继续添加敌人
 n = random.randint(1,5)
 if len(enemies.enemy_list) == 0:
 enemies.add_enemy(n)

def show_text(screen_temp):
 #在屏幕上显示文字
 text = "GOAL:" + str(goal0) + "Life:" + str(life) 
 font_size = 50
 pos = (0,0)
 color = (0,255,0)
 cur_font = pygame.font.SysFont("宋体",font_size)
 text_fmt = cur_font.render(text, 1, color)
 screen_temp.blit(text_fmt, pos)

def creat_bomb(screen_temp):
 bomb = bomb_bullet(screen_temp)
 bomb_list = []
 bomb_list.apend(bomb)

#定义的全局变量
goal = 0 #玩家得分
goal0 = 0
g = 0 #击中boss的次数
life = 100#生命值
s = 0 #判断大boss是否发射子弹
q = 0

def main():
 #主函数执行
 #获取事件,比如按键等
 bb = False
 move_x = 0
 move_y = 0
 pygame.init()
 screen = pygame.display.set_mode((480,852),0,32)
 #     210,400
 background = pygame.image.load("./feiji/background.png")
 pygame.display.set_caption("飞机大战")
 atlas = pygame.image.load("./feiji/New Atlas.png")
 #创建玩家飞机
 hero = Hero(screen)
 #创建敌机群
 enemis = EnemyPlanes(screen)
 enemis.add_enemy(5)
 #创建boss对象
 boss = Boss(screen)
 #创建炸弹对象
 bomb = bomb_bullet(screen)
 #创建补给对象
 supply0 = supply(screen)
 clear = clear_bullet(screen)
 left_key, right_key, up_key, down_key, done = 0, 0, 0, 0, 0
 # mark = 0#用来判断boss发射子弹
 while True:
 if done:
  if done % 8 == 0:
  done = 1
  hero.fire()
  else:
  done += 1
 for event in pygame.event.get():
  #判断是否是点击了退出按钮
  if event.type == QUIT:
  print("exit")
  exit()
  #判断是否是按下了键
  if event.type == KEYDOWN :
  #down
  #检测按键是否是a或者left

  if event.key == K_a or event.key == K_LEFT:
   #print('left')
   move_x = -5
   left_key += 1 

  #检测按键是否是d或者right
  elif event.key == K_d or event.key == K_RIGHT:
   #print('right')
   move_x = 5
   right_key += 1

  elif event.key == K_w or event.key == K_UP:
   move_y = -5
   up_key += 1

  elif event.key == K_s or event.key == K_DOWN:
   move_y = 5
   down_key += 1

  #检测按键是否是空格键
  elif event.key == K_SPACE:
   #print('space')
   hero.fire()
   done = 1
   #enemis.fire()

  elif event.key == K_b:
   print('b')
   hero.bomb()

  if event.type == KEYUP:
  if event.key == K_a or event.key == K_LEFT:
   left_key -= 1
   if right_key == 0:
   move_x = 0
   else:
   move_x = 5

  if event.key == K_d or event.key == K_RIGHT:
   right_key -= 1
   if left_key == 0:
   move_x = 0
   else:
   move_x = -5

  if event.key == K_w or event.key == K_UP:
   up_key -= 1
   if down_key == 0:
   move_y = 0
   else:
   move_y = 5 

  if event.key == K_s or event.key == K_DOWN:
   down_key -= 1
   if up_key == 0:
   move_y = 0
   else:
   move_y = -5

  if event.key == K_SPACE:
   done = 0 

 screen.blit(background, (0, 0))
 hero.move(move_x, move_y)
 hero.display()
 hero.judge()
 enemis.display(hero)
 enemis.move()
 enemis.fire()
 bomb.display()
 bomb.judge(hero)
 bomb.move()
 supply0.display()
 supply0.judge(hero)
 supply0.move()
 #clear.display()
 #clear.judge(hero, enemis)
 #clear.move()
 for i in range(enemis.num):
  judge1(hero, enemis.enemy_list[i])
  #enemis.enemy_list[i].judge(hero)
 clear_enemy(enemis)
 judge_num(enemis)
 show_text(screen)
 if goal >= 15:
  boss.display(hero)
  boss.move()
  # mark+=1
  # if mark==8:
  boss.fire()
  # mark = 0
  #boss.judge
  judge3(hero, boss)
 pygame.display.update()

if __name__ == "__main__":
 main()

方法是利用面向对象的思想,写了基本的敌机类、英雄类、武器类等,利用继承关系产生多架敌机。

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持三水点靠木。

Python 相关文章推荐
在CentOS上配置Nginx+Gunicorn+Python+Flask环境的教程
Jun 07 Python
Python矩阵常见运算操作实例总结
Sep 29 Python
windows下Virtualenvwrapper安装教程
Dec 13 Python
Python实现找出数组中第2大数字的方法示例
Mar 26 Python
python Pandas 读取txt表格的实例
Apr 29 Python
python3.5绘制随机漫步图
Aug 27 Python
python opencv对图像进行旋转且不裁剪图片的实现方法
Jul 09 Python
python使用minimax算法实现五子棋
Jul 29 Python
python 内置函数汇总详解
Sep 16 Python
python如何判断IP地址合法性
Apr 05 Python
在keras里面实现计算f1-score的代码
Jun 15 Python
详解Python流程控制语句
Oct 28 Python
pygame实现雷电游戏雏形开发
Nov 20 #Python
pygame游戏之旅 游戏中添加显示文字
Nov 20 #Python
pygame游戏之旅 添加键盘按键的方法
Nov 20 #Python
pygame游戏之旅 载入小车图片、更新窗口
Nov 20 #Python
一文带你了解Python中的字符串是什么
Nov 20 #Python
pygame游戏之旅 创建游戏窗口界面
Nov 20 #Python
pygame游戏之旅 python和pygame安装教程
Nov 20 #Python
You might like
人大复印资料处理程序_补充篇
2006/10/09 PHP
处理(php-cgi.exe - FastCGI 进程超过了配置的请求超时时限)的问题
2013/07/03 PHP
ThinkPHP的Widget扩展实例
2014/06/19 PHP
PHP图片处理之使用imagecopy函数添加图片水印实例
2014/11/19 PHP
php获取今日开始时间和结束时间的方法
2017/02/27 PHP
PHP安装扩展mcrypt以及相关依赖项深入讲解
2021/03/04 PHP
JavaScript包装对象使用介绍
2013/08/29 Javascript
jquery $(this).attr $(this).val方法使用介绍
2013/10/08 Javascript
jquery改变disabled的boolean状态的三种方法
2013/12/13 Javascript
jQuery源码解读之hasClass()方法分析
2015/02/20 Javascript
BootStrap中Datepicker控件带中文的js文件
2016/08/10 Javascript
jQueryUI 拖放排序遇到滚动条时有可能无法执行排序的小bug及解决方案
2016/12/19 Javascript
js简易版购物车功能
2017/06/17 Javascript
通过V8源码看一个关于JS数组排序的诡异问题
2017/08/14 Javascript
jQuery判断网页是否已经滚动到浏览器底部的实现方法
2017/10/27 jQuery
jQuery简单实现对数组去重及排序操作实例
2017/10/31 jQuery
简单谈谈CommonsChunkPlugin抽取公共模块
2017/12/31 Javascript
vue .js绑定checkbox并获取、改变选中状态的实例
2018/08/24 Javascript
小程序组件之仿微信通讯录的实现代码
2018/09/12 Javascript
jQuery实现经典的网页3D轮播图封装功能【附源码下载】
2019/02/15 jQuery
[49:07]VGJ.T vs Optic Supermajor小组赛D组 BO3 第二场 6.3
2018/06/04 DOTA
Python中获取网页状态码的两个方法
2014/11/03 Python
详解django中自定义标签和过滤器
2017/07/03 Python
Python数据可视化编程通过Matplotlib创建散点图代码示例
2017/12/09 Python
Python使用Dijkstra算法实现求解图中最短路径距离问题详解
2018/05/16 Python
Python 给定的经纬度标注在地图上的实现方法
2019/07/05 Python
如何验证python安装成功
2020/07/06 Python
python中查看.db文件中表格的名字及表格中的字段操作
2020/07/07 Python
在HTML5 Canvas中放入图片和保存为图片的方法
2014/05/03 HTML / CSS
欧洲高端品牌直销店:Fashionesta
2016/08/31 全球购物
一些Unix笔试题和面试题
2012/09/25 面试题
主要的Ajax框架都有什么
2013/11/14 面试题
秋季开学典礼主持词
2014/03/19 职场文书
农村结婚典礼主持词
2015/06/29 职场文书
学校安全管理制度
2015/08/06 职场文书
详解Python类和对象内容
2021/06/22 Python