jQuery实现的五子棋游戏实例


Posted in Javascript onJune 13, 2015

本文实例讲述了jQuery实现的五子棋游戏。分享给大家供大家参考。具体如下:

这是一款非常不错的代码,就是人工智能方面差了一点

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" 
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>五子棋</title>
<style type="text/css">
div{margin:0;padding:0;}
div.board{width:561px; height:561px; border:1px solid #ccc; margin:0 auto;}
div.board div{ width:31px; height:31px; border:1px solid #ccc; float:left; cursor:pointer; background-repeat:no-repeat; }
div.board .person { background-image:url('images/1/files/demo/white.jpg')}
div.board .machine{ background-image:url('images/1/files/demo/black.jpg')}
div.board .person_star{background-image:url('images/1/files/demo/white_star.jpg')}
div.board .machine_star{background-image:url('images/1/files/demo/black_star.jpg')}
input.ipt{ display:block; margin:0 auto; margin-top:8px;width:70px}
</style>
</head>
<body>
<div class='board' id='board'>
</div>
<input type='button' value='开始游戏' onclick="initGame();
this.value='重新开始'" class='ipt'/>
<script type='text/javascript'>
var TRANSVERSE = 16;
var VERTICAL = 16;
var LEFT = 1;
var RIGHT = 2;
var TOP = 3;
var BOTTOM = 4;
var LEFT_TOP = 5;
var LEFT_BOTTOM = 6;
var RIGHT_TOP = 7;
var RIGHT_BOTTOM = 8;
var Chess = function()
{
 var owner = '';
 var victory = false;
 this.getOwner = function(){return owner;};
 this.setOwner = function(value){owner = value;};
 this.getVictory = function(){ return victory;}
 this.setVictory = function(value){ victory = value; } 
}
var Board = function()
{
 var chessBoard = [];
 var isGameOver = false;
 this.getChess = function(point)
 {
  var x = point.x , y = point.y;
  return chessBoard[y][x];
 }
 this.setChess = function(chess , point)
 {
  var x = point.x , y = point.y;
  chessBoard[y][x] = chess;
 }
 this.setVictory = function(points)
 {
  for(var i = 0 ; i < points.length ; i ++)
  {
   for(var j = 0 ; j < points[i].length; j ++)
   {
    var chess = this.getChess(points[i][j]);
    chess.setVictory(true);
   }
  }
 }
 this.getAvaiablePoints = function()
 {
  var avaiable = new Array;
  for(var y = 0 ; y <= VERTICAL ; y ++)
  {
   for(var x = 0 ; x <= TRANSVERSE ; x ++)
   {
    if(chessBoard[y][x]) continue;
    var point = {x : x , y : y};
    avaiable.push(point);
   }
  }
  return avaiable;
 }
 this.getMap = function()
 {
  var map = {};
   for(var y = 0 ; y <= VERTICAL ; y ++)
   {
   for(var x = 0 ; x <= TRANSVERSE ; x++)
    {
    var chess = chessBoard[y][x];
     var value = '';
     if(chess)
     {
     value = chess.getOwner();
     if(chess.getVictory()) value += '_star';
     }
     else 
     {
     value = '';
     }
     map[ x + ',' + y ] = value;
    }
   }
   return map;
 }
 this.gameOver = function()
 {
  return isGameOver = true;
 }
 this.isGameOver = function()
 {
  return isGameOver;
 }
 this.getNextPoint = function(point , direction)
 {
  var next = {x : point.x , y : point.y};
  switch(direction)
  {
   case LEFT :
    next.x -= 1;
    break;
   case RIGHT:
    next.x += 1;
    break;
   case TOP:
    next.y -= 1;
    break;
   case BOTTOM:
    next.y += 1;
    break;
   case LEFT_TOP:
    next.x-= 1 , next.y-= 1;
    break;
   case RIGHT_TOP:
    next.x += 1 , next.y -= 1;
    break;
   case LEFT_BOTTOM:
    next.x -= 1 , next.y += 1;
    break;
   case RIGHT_BOTTOM:
    next.x += 1 , next.y += 1;
    break;
   default :
    alert('方向错误');
  }
  return next;
 }
 var initialize = function()
 {
  for(var i = 0 ; i <= VERTICAL ; i++ ) chessBoard.push([]);
 } 
 initialize();
}
var Compute = function(role)
{
 var directions = [LEFT , TOP , RIGHT , BOTTOM , LEFT_TOP , LEFT_BOTTOM , RIGHT_TOP , RIGHT_BOTTOM];
 var score = 0;
 var self = this;
 this._computeScore = function(direction)
 {
  throw new Error('未实现');
 }
 this._convertToPattern = function(chesslist)
 {
  return role.convertToPattern(chesslist)
 }
 this.compute = function(point)
 {
  score = 0;
  for(var i = 0, direction ; direction = directions[i++];)
  {
   score += this._computeScore(point , direction);
  } 
 }
 this.getScore = function(refPoint)
 {
  return score ;
 }
}
var Five = function(role)
{
 Compute.call(this, role);
 var computeScore1 = function(refPoint , direction)
 {
  var predefined = 'IIII';
  var chesslist = role.find(refPoint , direction , 4);
  var pattern = role.convertToPattern(chesslist);
  if(predefined == pattern) return true;
  return false ;  
 }
 var computeScore2 = function(refPoint , direction)
 {
  var prev = role.find(refPoint , direction , 2);
  var next = role.find(refPoint , role.reverseDirection(direction) , 2);
  var prevPattern = role.convertToPattern(prev);
  var nextPattern = role.convertToPattern(next);
  if(prevPattern == 'II' && nextPattern == 'II') return true;
  return false;
 }
 var computeScore3 = function(refPoint , direction)
 {
  var prev = role.find(refPoint , direction , 3);
  var next = role.find(refPoint , role.reverseDirection(direction) , 1);
  var prevPattern = role.convertToPattern(prev);
  var nextPattern = role.convertToPattern(next);
 if(prevPattern == 'III' && nextPattern == 'I') return true;
 return false;  
 }
 this._computeScore = function(refPoint , direction)
 {
  if(computeScore1(refPoint , direction) || computeScore2(refPoint , direction) || computeScore3(refPoint , direction))
   return 100000;
  else return 0;
 }
}
var Four_Live = function(role)
{
 Compute.call(this, role);
 this._computeScore = function(refPoint , direction)
 {
  var score = 0;
  var prev = role.find(refPoint , direction , 4);
  var next = role.find(refPoint , role.reverseDirection(direction), 1);
  var prevPattern = this._convertToPattern(prev);
  var nextPattern = this._convertToPattern(next);
  if(prevPattern == 'III0' && nextPattern == '0') score = 10000;  
 return score;  
 }
}
var Four_Live1 = function(role)
{
 Compute.call(this, role);
 this._computeScore = function(refPoint , direction)
 {
  var prev = role.find(refPoint , direction , 3);
  var next = role.find(refPoint , role.reverseDirection(direction) , 2);
  var prevPattern = this._convertToPattern(prev);
  var nextPattern = this._convertToPattern(next);  
  if(prevPattern == 'II0' && nextPattern == 'I0') return 10000;
  else return 0;
 }
}
var Tree_Live = function(role)
{
 Compute.call(this, role);
 this._computeScore = function(refPoint , direction)
 {
  var score = 0;
  var prev = role.find(refPoint , direction , 3);
  var next = role.find(refPoint , role.reverseDirection(direction), 2);
  var prevPattern = this._convertToPattern(prev);
  var nextPattern = this._convertToPattern(next);
  if(prevPattern == 'II0' && nextPattern == '00')
   score += 1000;
  return score;
 }
}
var Tree_Live1 = function(role)
{
 Compute.call(this, role);
 this._computeScore = function(refPoint , direction)
 {
  var prev = role.find(refPoint , direction , 2);
  var next = role.find(refPoint , role.reverseDirection(direction), 3);
  var prevPattern = this._convertToPattern(prev);
  var nextPattern = this._convertToPattern(next);
 if(prevPattern == 'I0' && nextPattern == 'I00')
  return 1000
 else return 0;   
 }
}
var Two_Live = function(role)
{
 Compute.call(this, role);
 this._computeScore = function(refPoint , direction)
 {
  var prev = role.find(refPoint , direction , 3);
  var next = role.find(refPoint , role.reverseDirection(direction), 2); 
  var prevPattern = this._convertToPattern(prev);
  var nextPattern = this._convertToPattern(next);
 if(prevPattern == 'I00' && nextPattern == '00') return 100;
 else return 0;  
 }
}
var One_Live = function(role)
{
 Compute.call(this, role);
 this._computeScore = function(refPoint , direction)
 {
  var prev = role.find(refPoint , direction , 3);
  var next = role.find(refPoint , role.reverseDirection(direction), 3); 
  var prevPattern = this._convertToPattern(prev);
  var nextPattern = this._convertToPattern(next);
 if(prevPattern == '000' && nextPattern == '000') return 10;
 else return 0;  
 }
}
var Four_End = function(role)
{
 Compute.call(this, role);
 this._computeScore = function(refPoint , direction)
 {
  var prev = role.find(refPoint , direction , 3);
  var next = role.find(refPoint , role.reverseDirection(direction), 1); 
  var prevPattern = this._convertToPattern(prev);
  var nextPattern = this._convertToPattern(next);
 if(prevPattern == 'III' && nextPattern == '0') return 150;
 else return 0;  
 }
}
var Role = function(board)
{
 var computers = [];
 var self = this;
 var isVictory = false;
 this.isVictory = function()
 {
  return isVictory;
 }
 var getScore = function(point)
 {
  var score = 0;
  for(var i = 0 , computer; computer = computers[i++];)
  {
   computer.compute(point);
   score += computer.getScore();
  }
  var result = {score: score , point : point};
  return result;
 }
 var getScoreList = function()
 {
  var result = [];
  var avaiablePoints = board.getAvaiablePoints();
  for(var i = 0 , point; point = avaiablePoints[i++];) 
  {
   result.push(getScore(point));
  }
  return result;
 }
 this.getCode = function()
 {
  throw new Error('未实现');
 }
 this.getPeak = function()
 {
  var scoreInfo = getScoreList();
  scoreInfo.sort(function(a,b){
   return b.score - a.score ;
  });
  return scoreInfo[0];
 } 
 this.convertToPattern = function(chesslist)
 {
  var pattern = '';
  if(!chesslist) return '';
  for(var i = 0 ; i < chesslist.length ; i ++)
  {
   var chess = chesslist[i];
   if(chess == undefined) pattern += '0';
   else if(chess.getOwner() == this.getCode()) pattern += 'I';
   else pattern += 'Y';
  }
  return pattern ;
 }
 this.reverseDirection = function(direction)
 {
  switch(direction)
  {
   case LEFT : return RIGHT;
   case RIGHT : return LEFT;
   case TOP : return BOTTOM;
   case BOTTOM : return TOP;
   case LEFT_TOP : return RIGHT_BOTTOM;
   case RIGHT_BOTTOM : return LEFT_TOP;
   case RIGHT_TOP : return LEFT_BOTTOM;
   case LEFT_BOTTOM : return RIGHT_TOP;
   default : alert('方向错误');
  }
 } 
 this._checkGameOver = function(point)
 {
  var leftRight = findVictory(point , LEFT);
  var topBottom = findVictory(point , TOP);
  var leftTopRightBottom = findVictory(point , LEFT_TOP);
  var rightTopLeftBottom = findVictory(point , RIGHT_TOP);
  var array = [leftRight , topBottom , leftTopRightBottom , rightTopLeftBottom];
  var victory = [];
  for(var i = 0 ; i < array.length ; i ++)
  {
   if(array[i].length >= 5) victory.push(array[i]);
  }
  if(victory.length > 0)
  {
   board.gameOver();
   board.setVictory(victory);
   isVictory = true;
  }
  if(board.getAvaiablePoints().length ==0) board.gameOver();
 }
 var isLicitPoint = function(point)
 {
  return point.x >= 0 && point.y >= 0 && point.x <= TRANSVERSE && point.y <= VERTICAL 
   && board.getChess(point) && board.getChess(point).getOwner() == self.getCode()
 }
 var findVictory = function(refPoint , direction)
 {
  var reverse = self.reverseDirection(direction);
  var result = [];
  var nextPoint ;
  var currPoint = {x: refPoint.x , y: refPoint.y};
  while(true)
  {
   nextPoint = board.getNextPoint(currPoint, direction);
   if(!isLicitPoint(nextPoint)) break;
   currPoint = {x :nextPoint.x , y:nextPoint.y};
  }
  while(true)
  {
  result.push(currPoint);   
   nextPoint = board.getNextPoint(currPoint , reverse);
   if(!isLicitPoint(nextPoint)) break;  
   currPoint = { x: nextPoint.x , y: nextPoint.y };
  }
  return result;
 }
 this.find = function(point , direction , deep)
 {
  var refPoint = {x: point.x , y : point.y};
  var result = new Array;
   var index = 1;
   var nextPoint;
   while(index <= deep)
   {
   nextPoint = board.getNextPoint(refPoint, direction);
    if(nextPoint.x < 0 || nextPoint.y < 0 || 
    nextPoint.x > TRANSVERSE || nextPoint.y > VERTICAL) return null;
    var chess = board.getChess(nextPoint);
    if(chess) chess.point = {x:nextPoint.x , y:nextPoint.y};
    result.push(chess);
    refPoint = nextPoint;
    index ++;
   }
   return result;
 } 
 var initialize = function()
 {
  computers.push(new Five(self));
  computers.push(new Four_Live(self));
  computers.push(new Tree_Live(self));
  computers.push(new Four_Live1(self));
  computers.push(new Tree_Live1(self));
  computers.push(new Two_Live(self));
  computers.push(new One_Live(self));
  computers.push(new Four_End(self));
 }
 initialize();
}
var Machine = function(board, rival)
{
 Role.call(this, board);
 this.setChess = function()
 {
  if(board.isGameOver()) return;
  var myPeak = this.getPeak();
  var rivalPeak = rival.getPeak();
  var peak ;
  if(myPeak.score >= rivalPeak.score) peak = myPeak;
  else peak = rivalPeak;
  var chess = new Chess();
  chess.setOwner(this.getCode());
  board.setChess(chess, peak.point);
  this._checkGameOver(peak.point);
 }
 this.getCode = function(){return 'machine';}
}
var Person = function(board , rival)
{
 Role.call(this, board);
 this.setChess = function(x,y)
 {
  if(board.isGameOver()) return;
  var point = new Object;
  point.x = x;
  point.y = y;
  var chess = new Chess()
  chess.setOwner(this.getCode());
  board.setChess(chess, point);
  this._checkGameOver(point);
 }
 this.getCode = function(){ return 'person'; }
}
var UIBase = function()
{
 var self = this;
 this._id = '$UI' + (++ UIBase.index);
 this._globalKey = "";
 this.getHTML = function()
 {
  return "";
 }
 var setGlobalKey = function()
 {
  var magic = '$UI_Items';
  self._globalKey = 'window.'+magic+'.'+self._id;  
  window[magic] = window[magic] || {};
  window[magic][self._id] = self;
 }
 var formatHTML = function(html)
 {
  html = html.replace(/\$\$/g, self._globalKey);
  html = html.replace(/&&/g,self._id);
  return html;
 } 
 var initUIBase = function()
 {
  setGlobalKey();
 }
 this.renderHTML = function()
 {
  return formatHTML(this.getHTML());
 }
 this.getDOM = function()
 {
 var dom = document.getElementById(this._id)
  return dom;
 }
 initUIBase();
}
UIBase.index = 0;
var ChessUI = function(board, placeholder)
{
 UIBase.call(this);
 this.setChess = function(){}
 this.getHTML = function()
 {
  var html = '';
  var map = board.getMap();
  for(var key in map)
  {
   var onclick = '';
   var className = map[key];
   if(className == '') onclick='$$._setChess('+ key +')';
  html += '<div onclick="'+ onclick +'" class="'+ className +'"></div>';
  }
  return html;
 }
 this.draw = function()
 {
  var html = this.renderHTML();
  document.getElementById(placeholder).innerHTML = html;
 }
 this._setChess = function(x,y)
 {
  this.setChess(x,y);
 }
 this.draw();
}
function getMSIEVersion()
{
 var regex = /MSIE([^;]+)/;
 var userAgent = navigator.userAgent;
 var result = regex.exec(userAgent);
 if(result) return parseInt(result[1]);
}
function initGame()
{
 var version = getMSIEVersion();
 if(version && version <= 8)
 {
  alert('请使用非IE浏览器(ie9、10除外)进行游戏(google chrome 、firefox等 )');
  return;
 }
 var board = new Board();
 var person = new Person(board);
 var machine = new Machine(board, person);
 var chessUI = new ChessUI(board, 'board');
 chessUI.setChess = function(x,y)
 {
  person.setChess(x,y);
  machine.setChess();
  chessUI.draw();
  if(board.isGameOver())
  {
   if(person.isVictory()) alert('您获得了胜利');
   else if(machine.isVictory()) alert('机器获得了胜利');
   else alert('游戏结束,胜负未分');
  }
 }
 if(Math.floor(Math.random() * 10) % 2)
 {
  alert('机器执棋');
  machine.setChess();
  chessUI.draw();
 }
 else
 {
  alert('您执棋');
 }
}
</script>
</body>
</html>

希望本文所述对大家的jQuery程序设计有所帮助。

Javascript 相关文章推荐
JavaScript建立一个语法高亮输入框实现思路
Feb 26 Javascript
利用js实现选项卡的特别效果的实例
Mar 03 Javascript
js 一个关于图片onload加载的事
Nov 10 Javascript
javascript下拉框选项单击事件的例子分享
Mar 04 Javascript
AspNet中使用JQuery boxy插件的确认框
May 20 Javascript
深入解析JavaScript的闭包机制
Oct 20 Javascript
javascript设置和获取cookie的方法实例详解
Jan 05 Javascript
JavaScript之Map和Set_动力节点Java学院整理
Jun 29 Javascript
vue-cli之router基本使用方法详解
Oct 17 Javascript
vue2.0之多页面的开发的示例
Jan 30 Javascript
vue-dplayer 视频播放器实例代码
Nov 08 Javascript
详解vue中v-on事件监听指令的基本用法
Jul 22 Javascript
JavaScript合并两个数组并去除重复项的方法
Jun 13 #Javascript
JQuery自动触发事件的方法
Jun 13 #Javascript
JQuery中DOM实现事件移除的方法
Jun 13 #Javascript
JQuery中DOM事件冒泡实例分析
Jun 13 #Javascript
JQuery中DOM事件合成用法实例分析
Jun 13 #Javascript
JQuery中DOM事件绑定用法详解
Jun 13 #Javascript
JQuery中DOM加载与事件执行实例分析
Jun 13 #Javascript
You might like
php 设计模式之 工厂模式
2008/12/19 PHP
Notice: Undefined index: page in E:\PHP\test.php on line 14
2010/11/02 PHP
php的webservice的wsdl的XML无法显示问题的解决方法
2014/03/11 PHP
php实现获取及设置用户访问页面语言类
2014/09/24 PHP
php分割合并两个字符串的函数实例
2015/06/19 PHP
Yii2中SqlDataProvider用法示例
2016/09/22 PHP
基于laravel Request的所有方法详解
2019/09/29 PHP
php命令行模式代码实例详解
2021/02/26 PHP
jquery中获取select选中值的代码
2011/06/27 Javascript
jquery批量控制form禁用的代码
2013/08/06 Javascript
常用javascript表单验证汇总
2020/07/20 Javascript
基于jquery实现省市联动特效
2015/12/17 Javascript
Vue2路由动画效果的实现代码
2017/07/10 Javascript
在vue里使用codemirror遇到的问题
2018/11/01 Javascript
JS 验证码功能的三种实现方式
2018/11/26 Javascript
微信小程序实现banner图轮播效果
2020/06/28 Javascript
vue项目打包上传github并制作预览链接(pages)
2019/04/19 Javascript
vue使用swiper.js重叠轮播组建样式
2019/11/14 Javascript
VSCode搭建React Native环境
2020/05/07 Javascript
vue+element-ui表格封装tag标签使用插槽
2020/06/18 Javascript
JavaScript arguments.callee作用及替换方案详解
2020/09/02 Javascript
[07:25]DOTA2-DPC中国联赛2月5日Recap集锦
2021/03/11 DOTA
python在windows命令行下输出彩色文字的方法
2015/03/19 Python
Python中使用第三方库xlutils来追加写入Excel文件示例
2015/04/05 Python
Python绘制七段数码管实例代码
2017/12/20 Python
Python爬虫文件下载图文教程
2018/12/23 Python
Django中使用CORS实现跨域请求过程解析
2019/08/05 Python
pycharm 实现本地写代码,服务器运行的操作
2020/06/08 Python
Python接口自动化测试的实现
2020/08/28 Python
日本一家专门经营各种箱包的大型网站:Traveler Store
2016/08/03 全球购物
天猫精选:上天猫,就够了
2016/09/21 全球购物
Dower & Hall官网:英国小众轻奢珠宝品牌
2019/01/31 全球购物
毕业生自我鉴定
2013/11/05 职场文书
我爱我校演讲稿
2014/05/21 职场文书
感恩老师演讲稿600字
2014/08/28 职场文书
四风自我剖析材料思想汇报
2014/10/01 职场文书