JavaScript实现的图像模糊算法代码分享


Posted in Javascript onApril 22, 2014

项目中需要用到HTML5模糊图像,以前用GDI,GDI+中都有现成的组件来实现,HTML5中如何实现?
1.createImageData()
2.getImageData()
3.putImageData()
以上3个函数即可实现,用法和奥义,自己百度吧,我就不重复叙述了,没多大的意义。

以下是实现模糊算法的JS,其实还有种2B级算法就是分布矩阵,这样效率提高很多倍,不过效果很差,羽化的效果不强。
实现代码:

var mul_table = [
        512,512,456,512,328,456,335,512,405,328,271,456,388,335,292,512,
        454,405,364,328,298,271,496,456,420,388,360,335,312,292,273,512,
        482,454,428,405,383,364,345,328,312,298,284,271,259,496,475,456,
        437,420,404,388,374,360,347,335,323,312,302,292,282,273,265,512,
        497,482,468,454,441,428,417,405,394,383,373,364,354,345,337,328,
        320,312,305,298,291,284,278,271,265,259,507,496,485,475,465,456,
        446,437,428,420,412,404,396,388,381,374,367,360,354,347,341,335,
        329,323,318,312,307,302,297,292,287,282,278,273,269,265,261,512,
        505,497,489,482,475,468,461,454,447,441,435,428,422,417,411,405,
        399,394,389,383,378,373,368,364,359,354,350,345,341,337,332,328,
        324,320,316,312,309,305,301,298,294,291,287,284,281,278,274,271,
        268,265,262,259,257,507,501,496,491,485,480,475,470,465,460,456,
        451,446,442,437,433,428,424,420,416,412,408,404,400,396,392,388,
        385,381,377,374,370,367,363,360,357,354,350,347,344,341,338,335,
        332,329,326,323,320,318,315,312,310,307,304,302,299,297,294,292,
        289,287,285,282,280,278,275,273,271,269,267,265,263,261,259];   
var shg_table = [
         9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17, 
        17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 
        19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20,
        20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21,
        21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,
        21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 
        22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,
        22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 
        23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
        23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
        23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 
        23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 
        24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
        24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
        24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
        24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24 ];

function stackBlurImage( imageID, canvasID, radius, blurAlphaChannel )
{
     var img = document.getElementById( imageID );
    var w = img.naturalWidth;
    var h = img.naturalHeight;
    var canvas = document.getElementById( canvasID );
    canvas.style.width  = w + "px";
    canvas.style.height = h + "px";
    canvas.width = w;
    canvas.height = h;
    var context = canvas.getContext("2d");
    context.clearRect( 0, 0, w, h );
    context.drawImage( img, 0, 0 );
    if ( isNaN(radius) || radius < 1 ) return;
    if ( blurAlphaChannel )
        stackBlurCanvasRGBA( canvasID, 0, 0, w, h, radius );
    else 
        stackBlurCanvasRGB( canvasID, 0, 0, w, h, radius );
}

function stackBlurCanvasRGBA( id, top_x, top_y, width, height, radius )
{
    if ( isNaN(radius) || radius < 1 ) return;
    radius |= 0;
    var canvas  = document.getElementById( id );
    var context = canvas.getContext("2d");
    var imageData;
    try {
      try {
        imageData = context.getImageData( top_x, top_y, width, height );
      } catch(e) {
     
        try {
            netscape.security.PrivilegeManager.enablePrivilege("UniversalBrowserRead");
            imageData = context.getImageData( top_x, top_y, width, height );
        } catch(e) {
            alert("Cannot access local image");
            throw new Error("unable to access local image data: " + e);
            return;
        }
      }
    } catch(e) {
      alert("Cannot access image");
      throw new Error("unable to access image data: " + e);
    }
    var pixels = imageData.data;
    var x, y, i, p, yp, yi, yw, r_sum, g_sum, b_sum, a_sum, 
    r_out_sum, g_out_sum, b_out_sum, a_out_sum,
    r_in_sum, g_in_sum, b_in_sum, a_in_sum, 
    pr, pg, pb, pa, rbs;
    var div = radius + radius + 1;
    var w4 = width << 2;
    var widthMinus1  = width - 1;
    var heightMinus1 = height - 1;
    var radiusPlus1  = radius + 1;
    var sumFactor = radiusPlus1 * ( radiusPlus1 + 1 ) / 2;
    var stackStart = new BlurStack();
    var stack = stackStart;
    for ( i = 1; i < div; i++ )
    {
        stack = stack.next = new BlurStack();
        if ( i == radiusPlus1 ) var stackEnd = stack;
    }
    stack.next = stackStart;
    var stackIn = null;
    var stackOut = null;
    yw = yi = 0;
    var mul_sum = mul_table[radius];
    var shg_sum = shg_table[radius];
    for ( y = 0; y < height; y++ )
    {
        r_in_sum = g_in_sum = b_in_sum = a_in_sum = r_sum = g_sum = b_sum = a_sum = 0;
        r_out_sum = radiusPlus1 * ( pr = pixels[yi] );
        g_out_sum = radiusPlus1 * ( pg = pixels[yi+1] );
        b_out_sum = radiusPlus1 * ( pb = pixels[yi+2] );
        a_out_sum = radiusPlus1 * ( pa = pixels[yi+3] );
        r_sum += sumFactor * pr;
        g_sum += sumFactor * pg;
        b_sum += sumFactor * pb;
        a_sum += sumFactor * pa;
        stack = stackStart;
        for( i = 0; i < radiusPlus1; i++ )
        {
            stack.r = pr;
            stack.g = pg;
            stack.b = pb;
            stack.a = pa;
            stack = stack.next;
        }
        for( i = 1; i < radiusPlus1; i++ )
        {
            p = yi + (( widthMinus1 < i ? widthMinus1 : i ) << 2 );
            r_sum += ( stack.r = ( pr = pixels[p])) * ( rbs = radiusPlus1 - i );
            g_sum += ( stack.g = ( pg = pixels[p+1])) * rbs;
            b_sum += ( stack.b = ( pb = pixels[p+2])) * rbs;
            a_sum += ( stack.a = ( pa = pixels[p+3])) * rbs;
            r_in_sum += pr;
            g_in_sum += pg;
            b_in_sum += pb;
            a_in_sum += pa;
            stack = stack.next;
        }
        
        stackIn = stackStart;
        stackOut = stackEnd;
        for ( x = 0; x < width; x++ )
        {
            pixels[yi+3] = pa = (a_sum * mul_sum) >> shg_sum;
            if ( pa != 0 )
            {
                pa = 255 / pa;
                pixels[yi]   = ((r_sum * mul_sum) >> shg_sum) * pa;
                pixels[yi+1] = ((g_sum * mul_sum) >> shg_sum) * pa;
                pixels[yi+2] = ((b_sum * mul_sum) >> shg_sum) * pa;
            } else {
                pixels[yi] = pixels[yi+1] = pixels[yi+2] = 0;
            }
            r_sum -= r_out_sum;
            g_sum -= g_out_sum;
            b_sum -= b_out_sum;
            a_sum -= a_out_sum;
            r_out_sum -= stackIn.r;
            g_out_sum -= stackIn.g;
            b_out_sum -= stackIn.b;
            a_out_sum -= stackIn.a;
            p =  ( yw + ( ( p = x + radius + 1 ) < widthMinus1 ? p : widthMinus1 ) ) << 2;
            r_in_sum += ( stackIn.r = pixels[p]);
            g_in_sum += ( stackIn.g = pixels[p+1]);
            b_in_sum += ( stackIn.b = pixels[p+2]);
            a_in_sum += ( stackIn.a = pixels[p+3]);
            r_sum += r_in_sum;
            g_sum += g_in_sum;
            b_sum += b_in_sum;
            a_sum += a_in_sum;
            stackIn = stackIn.next;
            r_out_sum += ( pr = stackOut.r );
            g_out_sum += ( pg = stackOut.g );
            b_out_sum += ( pb = stackOut.b );
            a_out_sum += ( pa = stackOut.a );
            r_in_sum -= pr;
            g_in_sum -= pg;
            b_in_sum -= pb;
            a_in_sum -= pa;
            stackOut = stackOut.next;
            yi += 4;
        }
        yw += width;
    }
    
    for ( x = 0; x < width; x++ )
    {
        g_in_sum = b_in_sum = a_in_sum = r_in_sum = g_sum = b_sum = a_sum = r_sum = 0;
        yi = x << 2;
        r_out_sum = radiusPlus1 * ( pr = pixels[yi]);
        g_out_sum = radiusPlus1 * ( pg = pixels[yi+1]);
        b_out_sum = radiusPlus1 * ( pb = pixels[yi+2]);
        a_out_sum = radiusPlus1 * ( pa = pixels[yi+3]);
        r_sum += sumFactor * pr;
        g_sum += sumFactor * pg;
        b_sum += sumFactor * pb;
        a_sum += sumFactor * pa;
        stack = stackStart;
        for( i = 0; i < radiusPlus1; i++ )
        {
            stack.r = pr;
            stack.g = pg;
            stack.b = pb;
            stack.a = pa;
            stack = stack.next;
        }
        yp = width;
        for( i = 1; i <= radius; i++ )
        {
            yi = ( yp + x ) << 2;
            r_sum += ( stack.r = ( pr = pixels[yi])) * ( rbs = radiusPlus1 - i );
            g_sum += ( stack.g = ( pg = pixels[yi+1])) * rbs;
            b_sum += ( stack.b = ( pb = pixels[yi+2])) * rbs;
            a_sum += ( stack.a = ( pa = pixels[yi+3])) * rbs;
            r_in_sum += pr;
            g_in_sum += pg;
            b_in_sum += pb;
            a_in_sum += pa;
            stack = stack.next;
            if( i < heightMinus1 )
            {
                yp += width;
            }
        }
        yi = x;
        stackIn = stackStart;
        stackOut = stackEnd;
        for ( y = 0; y < height; y++ )
        {
            p = yi << 2;
            pixels[p+3] = pa = (a_sum * mul_sum) >> shg_sum;
            if ( pa > 0 )
            {
                pa = 255 / pa;
                pixels[p]   = ((r_sum * mul_sum) >> shg_sum ) * pa;
                pixels[p+1] = ((g_sum * mul_sum) >> shg_sum ) * pa;
                pixels[p+2] = ((b_sum * mul_sum) >> shg_sum ) * pa;
            } else {
                pixels[p] = pixels[p+1] = pixels[p+2] = 0;
            }
            r_sum -= r_out_sum;
            g_sum -= g_out_sum;
            b_sum -= b_out_sum;
            a_sum -= a_out_sum;
            r_out_sum -= stackIn.r;
            g_out_sum -= stackIn.g;
            b_out_sum -= stackIn.b;
            a_out_sum -= stackIn.a;
            p = ( x + (( ( p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1 ) * width )) << 2;
            r_sum += ( r_in_sum += ( stackIn.r = pixels[p]));
            g_sum += ( g_in_sum += ( stackIn.g = pixels[p+1]));
            b_sum += ( b_in_sum += ( stackIn.b = pixels[p+2]));
            a_sum += ( a_in_sum += ( stackIn.a = pixels[p+3]));
            stackIn = stackIn.next;
            r_out_sum += ( pr = stackOut.r );
            g_out_sum += ( pg = stackOut.g );
            b_out_sum += ( pb = stackOut.b );
            a_out_sum += ( pa = stackOut.a );
            r_in_sum -= pr;
            g_in_sum -= pg;
            b_in_sum -= pb;
            a_in_sum -= pa;
            stackOut = stackOut.next;
            yi += width;
        }
    }
    context.putImageData( imageData, top_x, top_y );
}

function stackBlurCanvasRGB( id, top_x, top_y, width, height, radius )
{
    if ( isNaN(radius) || radius < 1 ) return;
    radius |= 0;
    var canvas  = document.getElementById( id );
    var context = canvas.getContext("2d");
    var imageData;
    try {
      try {
        imageData = context.getImageData( top_x, top_y, width, height );
      } catch(e) {
  
        try {
            netscape.security.PrivilegeManager.enablePrivilege("UniversalBrowserRead");
            imageData = context.getImageData( top_x, top_y, width, height );
        } catch(e) {
            alert("Cannot access local image");
            throw new Error("unable to access local image data: " + e);
            return;
        }
      }
    } catch(e) {
      alert("Cannot access image");
      throw new Error("unable to access image data: " + e);
    }
    var pixels = imageData.data;
    var x, y, i, p, yp, yi, yw, r_sum, g_sum, b_sum,
    r_out_sum, g_out_sum, b_out_sum,
    r_in_sum, g_in_sum, b_in_sum,
    pr, pg, pb, rbs;
    var div = radius + radius + 1;
    var w4 = width << 2;
    var widthMinus1  = width - 1;
    var heightMinus1 = height - 1;
    var radiusPlus1  = radius + 1;
    var sumFactor = radiusPlus1 * ( radiusPlus1 + 1 ) / 2;
    var stackStart = new BlurStack();
    var stack = stackStart;
    for ( i = 1; i < div; i++ )
    {
        stack = stack.next = new BlurStack();
        if ( i == radiusPlus1 ) var stackEnd = stack;
    }
    stack.next = stackStart;
    var stackIn = null;
    var stackOut = null;
    yw = yi = 0;
    var mul_sum = mul_table[radius];
    var shg_sum = shg_table[radius];
    for ( y = 0; y < height; y++ )
    {
        r_in_sum = g_in_sum = b_in_sum = r_sum = g_sum = b_sum = 0;
        r_out_sum = radiusPlus1 * ( pr = pixels[yi] );
        g_out_sum = radiusPlus1 * ( pg = pixels[yi+1] );
        b_out_sum = radiusPlus1 * ( pb = pixels[yi+2] );
        r_sum += sumFactor * pr;
        g_sum += sumFactor * pg;
        b_sum += sumFactor * pb;
        stack = stackStart;
        for( i = 0; i < radiusPlus1; i++ )
        {
            stack.r = pr;
            stack.g = pg;
            stack.b = pb;
            stack = stack.next;
        }
        for( i = 1; i < radiusPlus1; i++ )
        {
            p = yi + (( widthMinus1 < i ? widthMinus1 : i ) << 2 );
            r_sum += ( stack.r = ( pr = pixels[p])) * ( rbs = radiusPlus1 - i );
            g_sum += ( stack.g = ( pg = pixels[p+1])) * rbs;
            b_sum += ( stack.b = ( pb = pixels[p+2])) * rbs;
            r_in_sum += pr;
            g_in_sum += pg;
            b_in_sum += pb;
            stack = stack.next;
        }
        
        stackIn = stackStart;
        stackOut = stackEnd;
        for ( x = 0; x < width; x++ )
        {
            pixels[yi]   = (r_sum * mul_sum) >> shg_sum;
            pixels[yi+1] = (g_sum * mul_sum) >> shg_sum;
            pixels[yi+2] = (b_sum * mul_sum) >> shg_sum;
            r_sum -= r_out_sum;
            g_sum -= g_out_sum;
            b_sum -= b_out_sum;
            r_out_sum -= stackIn.r;
            g_out_sum -= stackIn.g;
            b_out_sum -= stackIn.b;
            p =  ( yw + ( ( p = x + radius + 1 ) < widthMinus1 ? p : widthMinus1 ) ) << 2;
            r_in_sum += ( stackIn.r = pixels[p]);
            g_in_sum += ( stackIn.g = pixels[p+1]);
            b_in_sum += ( stackIn.b = pixels[p+2]);
            r_sum += r_in_sum;
            g_sum += g_in_sum;
            b_sum += b_in_sum;
            stackIn = stackIn.next;
            r_out_sum += ( pr = stackOut.r );
            g_out_sum += ( pg = stackOut.g );
            b_out_sum += ( pb = stackOut.b );
            r_in_sum -= pr;
            g_in_sum -= pg;
            b_in_sum -= pb;
            stackOut = stackOut.next;
            yi += 4;
        }
        yw += width;
    }
    
    for ( x = 0; x < width; x++ )
    {
        g_in_sum = b_in_sum = r_in_sum = g_sum = b_sum = r_sum = 0;
        yi = x << 2;
        r_out_sum = radiusPlus1 * ( pr = pixels[yi]);
        g_out_sum = radiusPlus1 * ( pg = pixels[yi+1]);
        b_out_sum = radiusPlus1 * ( pb = pixels[yi+2]);
        r_sum += sumFactor * pr;
        g_sum += sumFactor * pg;
        b_sum += sumFactor * pb;
        stack = stackStart;
        for( i = 0; i < radiusPlus1; i++ )
        {
            stack.r = pr;
            stack.g = pg;
            stack.b = pb;
            stack = stack.next;
        }
        yp = width;
        for( i = 1; i <= radius; i++ )
        {
            yi = ( yp + x ) << 2;
            r_sum += ( stack.r = ( pr = pixels[yi])) * ( rbs = radiusPlus1 - i );
            g_sum += ( stack.g = ( pg = pixels[yi+1])) * rbs;
            b_sum += ( stack.b = ( pb = pixels[yi+2])) * rbs;
            r_in_sum += pr;
            g_in_sum += pg;
            b_in_sum += pb;
            stack = stack.next;
            if( i < heightMinus1 )
            {
                yp += width;
            }
        }
        yi = x;
        stackIn = stackStart;
        stackOut = stackEnd;
        for ( y = 0; y < height; y++ )
        {
            p = yi << 2;
            pixels[p]   = (r_sum * mul_sum) >> shg_sum;
            pixels[p+1] = (g_sum * mul_sum) >> shg_sum;
            pixels[p+2] = (b_sum * mul_sum) >> shg_sum;
            r_sum -= r_out_sum;
            g_sum -= g_out_sum;
            b_sum -= b_out_sum;
            r_out_sum -= stackIn.r;
            g_out_sum -= stackIn.g;
            b_out_sum -= stackIn.b;
            p = ( x + (( ( p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1 ) * width )) << 2;
            r_sum += ( r_in_sum += ( stackIn.r = pixels[p]));
            g_sum += ( g_in_sum += ( stackIn.g = pixels[p+1]));
            b_sum += ( b_in_sum += ( stackIn.b = pixels[p+2]));
            stackIn = stackIn.next;
            r_out_sum += ( pr = stackOut.r );
            g_out_sum += ( pg = stackOut.g );
            b_out_sum += ( pb = stackOut.b );
            r_in_sum -= pr;
            g_in_sum -= pg;
            b_in_sum -= pb;
            stackOut = stackOut.next;
            yi += width;
        }
    }
    context.putImageData( imageData, top_x, top_y );
}
function BlurStack()
{
    this.r = 0;
    this.g = 0;
    this.b = 0;
    this.a = 0;
    this.next = null;
}

使用方法:

stackBlurImage( sourceImageID, targetCanvasID, radius, blurAlphaChannel );
stackBlurCanvasRGBA( targetCanvasID, top_x, top_y, width, height, radius );
stackBlurCanvasRGB( targetCanvasID, top_x, top_y, width, height, radius );
Javascript 相关文章推荐
JavaScript常用的弹出广告及背投广告实现方法
Feb 06 Javascript
详解jQuery移动页面开发中的ui-grid网格布局使用
Dec 03 Javascript
深入理解javascript中的 “this”
Jan 17 Javascript
使用get方式提交表单在地址栏里面不显示提交信息
Feb 21 Javascript
jQuery插件echarts实现的单折线图效果示例【附demo源码下载】
Mar 04 Javascript
JS自定义函数实现时间戳转换成date的方法示例
Aug 27 Javascript
[js高手之路]从原型链开始图解继承到组合继承的产生详解
Aug 28 Javascript
jquery写出PC端轮播图实例
Jan 26 jQuery
使用Vue父子组件通信实现todolist的功能示例代码
Apr 11 Javascript
js实现选项卡效果
Mar 07 Javascript
手把手教你实现 Promise的使用方法
Sep 02 Javascript
Openlayers显示瓦片网格信息的方法
Sep 28 Javascript
JavaScript闭包实例讲解
Apr 22 #Javascript
JavaScript函数的4种调用方法详解
Apr 22 #Javascript
JavaScript实现存储HTML字符串示例
Apr 21 #Javascript
JavaScript获取flash对象与网上的有所不同
Apr 21 #Javascript
js unicode 编码解析关于数据转换为中文的两种方法
Apr 21 #Javascript
jquery form 加载数据示例
Apr 21 #Javascript
三种方式获取XMLHttpRequest对象
Apr 21 #Javascript
You might like
用PHP将数据导入到Foxmail的实现代码
2010/09/05 PHP
PHP中将数组转成XML格式的实现代码
2011/08/08 PHP
PHP CURL CURLOPT参数说明(curl_setopt)
2013/09/30 PHP
php简单获取目录列表的方法
2015/03/24 PHP
codeigniter实现get分页的方法
2015/07/10 PHP
PHP常用的三种设计模式汇总
2016/08/28 PHP
Docker搭建自己的PHP开发环境
2018/02/24 PHP
PHP CURL使用详解
2019/03/21 PHP
自己写的Javascript计算时间差函数
2013/10/28 Javascript
jquery模拟LCD 时钟的html文件源代码
2014/06/16 Javascript
JS修改地址栏参数实例代码
2016/06/14 Javascript
原生JavaScript制作计算器
2016/10/16 Javascript
jQuery插件echarts设置折线图中折线线条颜色和折线点颜色的方法
2017/03/03 Javascript
JavaScript之Canvas_动力节点Java学院整理
2017/07/04 Javascript
微信小程序App生命周期详解
2018/01/31 Javascript
详解基于Vue cli生成的Vue项目的webpack4升级
2018/06/19 Javascript
vuex页面刷新后数据丢失的方法
2019/01/17 Javascript
Vue项目总结之webpack常规打包优化方案
2019/06/06 Javascript
js实现3D粒子酷炫动态旋转特效
2020/09/13 Javascript
vue.js+element 默认提示中英文操作
2020/11/11 Javascript
Python中使用异常处理来判断运行的操作系统平台方法
2015/01/22 Python
Python获取当前公网ip并自动断开宽带连接实例代码
2018/01/12 Python
python使用pymongo操作mongo的完整步骤
2019/04/13 Python
在macOS上搭建python环境的实现方法
2019/08/13 Python
python爬虫 批量下载zabbix文档代码实例
2019/08/21 Python
使用python matplotlib 画图导入到word中如何保证分辨率
2020/04/16 Python
解决运行django程序出错问题 'str'object has no attribute'_meta'
2020/07/15 Python
Python如何使用27行代码绘制星星图
2020/07/20 Python
Python测试框架:pytest学习笔记
2020/10/20 Python
Shell编程面试题
2016/05/29 面试题
经销商培训邀请函
2014/01/21 职场文书
大学生毕业自我鉴定范文
2014/02/03 职场文书
党员承诺书范文
2014/05/19 职场文书
机关干部作风建设剖析材料
2014/10/23 职场文书
2015年秋学期教研工作总结
2015/10/14 职场文书
Python数据分析之绘图和可视化详解
2021/06/02 Python