python 实现"神经衰弱"翻牌游戏


Posted in Python onNovember 09, 2020

"神经衰弱"翻牌游戏考察玩家的记忆力,游戏的开头会短时间给你看一小部分牌的图案,当玩家翻开两张相同图案牌的时候,会消除,和你的小伙伴比一比谁用时更短把。

源代码

import random, pygame, sys
from pygame.locals import *

FPS = 30 # frames per second, the general speed of the program
WINDOWWIDTH = 640 # size of window's width in pixels
WINDOWHEIGHT = 480 # size of windows' height in pixels
REVEALSPEED = 8 # speed boxes' sliding reveals and covers
BOXSIZE = 40 # size of box height & width in pixels
GAPSIZE = 10 # size of gap between boxes in pixels
BOARDWIDTH = 10 # number of columns of icons
BOARDHEIGHT = 7 # number of rows of icons
assert (BOARDWIDTH * BOARDHEIGHT) % 2 == 0, 'Board needs to have an even number of boxes for pairs of matches.'
XMARGIN = int((WINDOWWIDTH - (BOARDWIDTH * (BOXSIZE + GAPSIZE))) / 2)
YMARGIN = int((WINDOWHEIGHT - (BOARDHEIGHT * (BOXSIZE + GAPSIZE))) / 2)

#      R  G  B
GRAY   = (100, 100, 100)
NAVYBLUE = ( 60, 60, 100)
WHITE  = (255, 255, 255)
RED   = (255,  0,  0)
GREEN  = ( 0, 255,  0)
BLUE   = ( 0,  0, 255)
YELLOW  = (255, 255,  0)
ORANGE  = (255, 128,  0)
PURPLE  = (255,  0, 255)
CYAN   = ( 0, 255, 255)

BGCOLOR = NAVYBLUE
LIGHTBGCOLOR = GRAY
BOXCOLOR = WHITE
HIGHLIGHTCOLOR = BLUE

DONUT = 'donut'
SQUARE = 'square'
DIAMOND = 'diamond'
LINES = 'lines'
OVAL = 'oval'

ALLCOLORS = (RED, GREEN, BLUE, YELLOW, ORANGE, PURPLE, CYAN)
ALLSHAPES = (DONUT, SQUARE, DIAMOND, LINES, OVAL)
assert len(ALLCOLORS) * len(ALLSHAPES) * 2 >= BOARDWIDTH * BOARDHEIGHT, "Board is too big for the number of shapes/colors defined."

def main():
  global FPSCLOCK, DISPLAYSURF
  pygame.init()
  FPSCLOCK = pygame.time.Clock()
  DISPLAYSURF = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT))

  mousex = 0 # used to store x coordinate of mouse event
  mousey = 0 # used to store y coordinate of mouse event
  pygame.display.set_caption('Memory Game')

  mainBoard = getRandomizedBoard()
  revealedBoxes = generateRevealedBoxesData(False)

  firstSelection = None # stores the (x, y) of the first box clicked.

  DISPLAYSURF.fill(BGCOLOR)
  startGameAnimation(mainBoard)

  while True: # main game loop
    mouseClicked = False

    DISPLAYSURF.fill(BGCOLOR) # drawing the window
    drawBoard(mainBoard, revealedBoxes)

    for event in pygame.event.get(): # event handling loop
      if event.type == QUIT or (event.type == KEYUP and event.key == K_ESCAPE):
        pygame.quit()
        sys.exit()
      elif event.type == MOUSEMOTION:
        mousex, mousey = event.pos
      elif event.type == MOUSEBUTTONUP:
        mousex, mousey = event.pos
        mouseClicked = True

    boxx, boxy = getBoxAtPixel(mousex, mousey)
    if boxx != None and boxy != None:
      # The mouse is currently over a box.
      if not revealedBoxes[boxx][boxy]:
        drawHighlightBox(boxx, boxy)
      if not revealedBoxes[boxx][boxy] and mouseClicked:
        revealBoxesAnimation(mainBoard, [(boxx, boxy)])
        revealedBoxes[boxx][boxy] = True # set the box as "revealed"
        if firstSelection == None: # the current box was the first box clicked
          firstSelection = (boxx, boxy)
        else: # the current box was the second box clicked
          # Check if there is a match between the two icons.
          icon1shape, icon1color = getShapeAndColor(mainBoard, firstSelection[0], firstSelection[1])
          icon2shape, icon2color = getShapeAndColor(mainBoard, boxx, boxy)

          if icon1shape != icon2shape or icon1color != icon2color:
            # Icons don't match. Re-cover up both selections.
            pygame.time.wait(1000) # 1000 milliseconds = 1 sec
            coverBoxesAnimation(mainBoard, [(firstSelection[0], firstSelection[1]), (boxx, boxy)])
            revealedBoxes[firstSelection[0]][firstSelection[1]] = False
            revealedBoxes[boxx][boxy] = False
          elif hasWon(revealedBoxes): # check if all pairs found
            gameWonAnimation(mainBoard)
            pygame.time.wait(2000)

            # Reset the board
            mainBoard = getRandomizedBoard()
            revealedBoxes = generateRevealedBoxesData(False)

            # Show the fully unrevealed board for a second.
            drawBoard(mainBoard, revealedBoxes)
            pygame.display.update()
            pygame.time.wait(1000)

            # Replay the start game animation.
            startGameAnimation(mainBoard)
          firstSelection = None # reset firstSelection variable

    # Redraw the screen and wait a clock tick.
    pygame.display.update()
    FPSCLOCK.tick(FPS)


def generateRevealedBoxesData(val):
  revealedBoxes = []
  for i in range(BOARDWIDTH):
    revealedBoxes.append([val] * BOARDHEIGHT)
  return revealedBoxes


def getRandomizedBoard():
  # Get a list of every possible shape in every possible color.
  icons = []
  for color in ALLCOLORS:
    for shape in ALLSHAPES:
      icons.append( (shape, color) )

  random.shuffle(icons) # randomize the order of the icons list
  numIconsUsed = int(BOARDWIDTH * BOARDHEIGHT / 2) # calculate how many icons are needed
  icons = icons[:numIconsUsed] * 2 # make two of each
  random.shuffle(icons)

  # Create the board data structure, with randomly placed icons.
  board = []
  for x in range(BOARDWIDTH):
    column = []
    for y in range(BOARDHEIGHT):
      column.append(icons[0])
      del icons[0] # remove the icons as we assign them
    board.append(column)
  return board


def splitIntoGroupsOf(groupSize, theList):
  # splits a list into a list of lists, where the inner lists have at
  # most groupSize number of items.
  result = []
  for i in range(0, len(theList), groupSize):
    result.append(theList[i:i + groupSize])
  return result


def leftTopCoordsOfBox(boxx, boxy):
  # Convert board coordinates to pixel coordinates
  left = boxx * (BOXSIZE + GAPSIZE) + XMARGIN
  top = boxy * (BOXSIZE + GAPSIZE) + YMARGIN
  return (left, top)


def getBoxAtPixel(x, y):
  for boxx in range(BOARDWIDTH):
    for boxy in range(BOARDHEIGHT):
      left, top = leftTopCoordsOfBox(boxx, boxy)
      boxRect = pygame.Rect(left, top, BOXSIZE, BOXSIZE)
      if boxRect.collidepoint(x, y):
        return (boxx, boxy)
  return (None, None)


def drawIcon(shape, color, boxx, boxy):
  quarter = int(BOXSIZE * 0.25) # syntactic sugar
  half =  int(BOXSIZE * 0.5) # syntactic sugar

  left, top = leftTopCoordsOfBox(boxx, boxy) # get pixel coords from board coords
  # Draw the shapes
  if shape == DONUT:
    pygame.draw.circle(DISPLAYSURF, color, (left + half, top + half), half - 5)
    pygame.draw.circle(DISPLAYSURF, BGCOLOR, (left + half, top + half), quarter - 5)
  elif shape == SQUARE:
    pygame.draw.rect(DISPLAYSURF, color, (left + quarter, top + quarter, BOXSIZE - half, BOXSIZE - half))
  elif shape == DIAMOND:
    pygame.draw.polygon(DISPLAYSURF, color, ((left + half, top), (left + BOXSIZE - 1, top + half), (left + half, top + BOXSIZE - 1), (left, top + half)))
  elif shape == LINES:
    for i in range(0, BOXSIZE, 4):
      pygame.draw.line(DISPLAYSURF, color, (left, top + i), (left + i, top))
      pygame.draw.line(DISPLAYSURF, color, (left + i, top + BOXSIZE - 1), (left + BOXSIZE - 1, top + i))
  elif shape == OVAL:
    pygame.draw.ellipse(DISPLAYSURF, color, (left, top + quarter, BOXSIZE, half))


def getShapeAndColor(board, boxx, boxy):
  # shape value for x, y spot is stored in board[x][y][0]
  # color value for x, y spot is stored in board[x][y][1]
  return board[boxx][boxy][0], board[boxx][boxy][1]


def drawBoxCovers(board, boxes, coverage):
  # Draws boxes being covered/revealed. "boxes" is a list
  # of two-item lists, which have the x & y spot of the box.
  for box in boxes:
    left, top = leftTopCoordsOfBox(box[0], box[1])
    pygame.draw.rect(DISPLAYSURF, BGCOLOR, (left, top, BOXSIZE, BOXSIZE))
    shape, color = getShapeAndColor(board, box[0], box[1])
    drawIcon(shape, color, box[0], box[1])
    if coverage > 0: # only draw the cover if there is an coverage
      pygame.draw.rect(DISPLAYSURF, BOXCOLOR, (left, top, coverage, BOXSIZE))
  pygame.display.update()
  FPSCLOCK.tick(FPS)


def revealBoxesAnimation(board, boxesToReveal):
  # Do the "box reveal" animation.
  for coverage in range(BOXSIZE, (-REVEALSPEED) - 1, -REVEALSPEED):
    drawBoxCovers(board, boxesToReveal, coverage)


def coverBoxesAnimation(board, boxesToCover):
  # Do the "box cover" animation.
  for coverage in range(0, BOXSIZE + REVEALSPEED, REVEALSPEED):
    drawBoxCovers(board, boxesToCover, coverage)


def drawBoard(board, revealed):
  # Draws all of the boxes in their covered or revealed state.
  for boxx in range(BOARDWIDTH):
    for boxy in range(BOARDHEIGHT):
      left, top = leftTopCoordsOfBox(boxx, boxy)
      if not revealed[boxx][boxy]:
        # Draw a covered box.
        pygame.draw.rect(DISPLAYSURF, BOXCOLOR, (left, top, BOXSIZE, BOXSIZE))
      else:
        # Draw the (revealed) icon.
        shape, color = getShapeAndColor(board, boxx, boxy)
        drawIcon(shape, color, boxx, boxy)


def drawHighlightBox(boxx, boxy):
  left, top = leftTopCoordsOfBox(boxx, boxy)
  pygame.draw.rect(DISPLAYSURF, HIGHLIGHTCOLOR, (left - 5, top - 5, BOXSIZE + 10, BOXSIZE + 10), 4)


def startGameAnimation(board):
  # Randomly reveal the boxes 8 at a time.
  coveredBoxes = generateRevealedBoxesData(False)
  boxes = []
  for x in range(BOARDWIDTH):
    for y in range(BOARDHEIGHT):
      boxes.append( (x, y) )
  random.shuffle(boxes)
  boxGroups = splitIntoGroupsOf(8, boxes)

  drawBoard(board, coveredBoxes)
  for boxGroup in boxGroups:
    revealBoxesAnimation(board, boxGroup)
    coverBoxesAnimation(board, boxGroup)


def gameWonAnimation(board):
  # flash the background color when the player has won
  coveredBoxes = generateRevealedBoxesData(True)
  color1 = LIGHTBGCOLOR
  color2 = BGCOLOR

  for i in range(13):
    color1, color2 = color2, color1 # swap colors
    DISPLAYSURF.fill(color1)
    drawBoard(board, coveredBoxes)
    pygame.display.update()
    pygame.time.wait(300)


def hasWon(revealedBoxes):
  # Returns True if all the boxes have been revealed, otherwise False
  for i in revealedBoxes:
    if False in i:
      return False # return False if any boxes are covered.
  return True


if __name__ == '__main__':
  main()

运行效果:

python 实现"神经衰弱"翻牌游戏

以上就是python 实现"神经衰弱"翻牌游戏的详细内容,更多关于python "神经衰弱"翻牌游戏的资料请关注三水点靠木其它相关文章!

Python 相关文章推荐
python实现dnspod自动更新dns解析的方法
Feb 14 Python
Python中使用PyHook监听鼠标和键盘事件实例
Jul 18 Python
简单理解Python中基于生成器的状态机
Apr 13 Python
Python实现简单截取中文字符串的方法
Jun 15 Python
python实现的用于搜索文件并进行内容替换的类实例
Jun 28 Python
5种Python单例模式的实现方式
Jan 14 Python
利用python微信库itchat实现微信自动回复功能
May 18 Python
python 删除字符串中连续多个空格并保留一个的方法
Dec 22 Python
Python基础学习之类与实例基本用法与注意事项详解
Jun 17 Python
django ListView的使用 ListView中获取url中的参数值方式
Mar 27 Python
浅谈Python3多线程之间的执行顺序问题
May 02 Python
python实现excel公式格式化的示例代码
Dec 23 Python
Python字典dict常用方法函数实例
Nov 09 #Python
Python实现哲学家就餐问题实例代码
Nov 09 #Python
使用Python实现NBA球员数据查询小程序功能
Nov 09 #Python
Python暴力破解Mysql数据的示例
Nov 09 #Python
python 实现一个图形界面的汇率计算器
Nov 09 #Python
python 读取串口数据的示例
Nov 09 #Python
Cpython解释器中的GIL全局解释器锁
Nov 09 #Python
You might like
真正面向对象编程:PHP5.01发布
2006/10/09 PHP
PHP pathinfo()获得文件的路径、名称等信息说明
2011/09/13 PHP
PHP备份数据库生成SQL文件并下载的函数代码
2012/02/05 PHP
php集成套件服务器xampp安装使用教程(适合第一次玩PHP的新手)
2015/06/03 PHP
php获取网站百度快照日期的方法
2015/07/29 PHP
php 截取GBK文档某个位置开始的n个字符方法
2017/03/08 PHP
基于Codeigniter框架实现的student信息系统站点动态发布功能详解
2017/03/23 PHP
Ubuntu 16.04下安装PHP 7过程详解
2017/03/28 PHP
一个多次搜索+多次传值的解决方案
2007/01/20 Javascript
给ListBox添加双击事件示例代码
2013/12/02 Javascript
js实现类似jquery里animate动画效果的方法
2015/04/10 Javascript
在Node.js应用中读写Redis数据库的简单方法
2015/06/30 Javascript
JS实现不规则TAB选项卡效果代码
2015/09/16 Javascript
详解AngularJS中$http缓存以及处理多个$http请求的方法
2016/02/06 Javascript
用jQuery的AJax实现异步访问、异步加载
2016/11/02 Javascript
bootstrap daterangepicker双日历时间段选择控件详解
2017/06/15 Javascript
微信小程序实现留言板
2018/10/31 Javascript
原生JS实现九宫格抽奖
2020/09/13 Javascript
python 判断一个进程是否存在
2009/04/09 Python
Win10下python 2.7.13 安装配置方法图文教程
2018/09/18 Python
python如何实现数据的线性拟合
2019/07/19 Python
使用OpCode绕过Python沙箱的方法详解
2019/09/03 Python
Python二次规划和线性规划使用实例
2019/12/09 Python
Python callable内置函数原理解析
2020/03/05 Python
Python 解析xml文件的示例
2020/09/29 Python
Pycharm github配置实现过程图解
2020/10/13 Python
浅析python实现动态规划背包问题
2020/12/31 Python
Osklen官方在线商店:巴西服装品牌
2019/04/25 全球购物
瑞士网球商店:Tennis-Point
2020/03/12 全球购物
什么是典型的软件三层结构?软件设计为什么要分层?软件分层有什么好处?
2012/03/14 面试题
Kingsoft金山公司C/C++笔试题
2016/05/10 面试题
简历中个人求职的自我评价模板
2013/11/29 职场文书
初中英语教学反思
2014/01/25 职场文书
幼儿园新年寄语
2014/04/03 职场文书
2014年化验室工作总结
2014/11/21 职场文书
python开发实时可视化仪表盘的示例
2021/05/07 Python