python 实现"神经衰弱"翻牌游戏


Posted in Python onNovember 09, 2020

"神经衰弱"翻牌游戏考察玩家的记忆力,游戏的开头会短时间给你看一小部分牌的图案,当玩家翻开两张相同图案牌的时候,会消除,和你的小伙伴比一比谁用时更短把。

源代码

import random, pygame, sys
from pygame.locals import *

FPS = 30 # frames per second, the general speed of the program
WINDOWWIDTH = 640 # size of window's width in pixels
WINDOWHEIGHT = 480 # size of windows' height in pixels
REVEALSPEED = 8 # speed boxes' sliding reveals and covers
BOXSIZE = 40 # size of box height & width in pixels
GAPSIZE = 10 # size of gap between boxes in pixels
BOARDWIDTH = 10 # number of columns of icons
BOARDHEIGHT = 7 # number of rows of icons
assert (BOARDWIDTH * BOARDHEIGHT) % 2 == 0, 'Board needs to have an even number of boxes for pairs of matches.'
XMARGIN = int((WINDOWWIDTH - (BOARDWIDTH * (BOXSIZE + GAPSIZE))) / 2)
YMARGIN = int((WINDOWHEIGHT - (BOARDHEIGHT * (BOXSIZE + GAPSIZE))) / 2)

#      R  G  B
GRAY   = (100, 100, 100)
NAVYBLUE = ( 60, 60, 100)
WHITE  = (255, 255, 255)
RED   = (255,  0,  0)
GREEN  = ( 0, 255,  0)
BLUE   = ( 0,  0, 255)
YELLOW  = (255, 255,  0)
ORANGE  = (255, 128,  0)
PURPLE  = (255,  0, 255)
CYAN   = ( 0, 255, 255)

BGCOLOR = NAVYBLUE
LIGHTBGCOLOR = GRAY
BOXCOLOR = WHITE
HIGHLIGHTCOLOR = BLUE

DONUT = 'donut'
SQUARE = 'square'
DIAMOND = 'diamond'
LINES = 'lines'
OVAL = 'oval'

ALLCOLORS = (RED, GREEN, BLUE, YELLOW, ORANGE, PURPLE, CYAN)
ALLSHAPES = (DONUT, SQUARE, DIAMOND, LINES, OVAL)
assert len(ALLCOLORS) * len(ALLSHAPES) * 2 >= BOARDWIDTH * BOARDHEIGHT, "Board is too big for the number of shapes/colors defined."

def main():
  global FPSCLOCK, DISPLAYSURF
  pygame.init()
  FPSCLOCK = pygame.time.Clock()
  DISPLAYSURF = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT))

  mousex = 0 # used to store x coordinate of mouse event
  mousey = 0 # used to store y coordinate of mouse event
  pygame.display.set_caption('Memory Game')

  mainBoard = getRandomizedBoard()
  revealedBoxes = generateRevealedBoxesData(False)

  firstSelection = None # stores the (x, y) of the first box clicked.

  DISPLAYSURF.fill(BGCOLOR)
  startGameAnimation(mainBoard)

  while True: # main game loop
    mouseClicked = False

    DISPLAYSURF.fill(BGCOLOR) # drawing the window
    drawBoard(mainBoard, revealedBoxes)

    for event in pygame.event.get(): # event handling loop
      if event.type == QUIT or (event.type == KEYUP and event.key == K_ESCAPE):
        pygame.quit()
        sys.exit()
      elif event.type == MOUSEMOTION:
        mousex, mousey = event.pos
      elif event.type == MOUSEBUTTONUP:
        mousex, mousey = event.pos
        mouseClicked = True

    boxx, boxy = getBoxAtPixel(mousex, mousey)
    if boxx != None and boxy != None:
      # The mouse is currently over a box.
      if not revealedBoxes[boxx][boxy]:
        drawHighlightBox(boxx, boxy)
      if not revealedBoxes[boxx][boxy] and mouseClicked:
        revealBoxesAnimation(mainBoard, [(boxx, boxy)])
        revealedBoxes[boxx][boxy] = True # set the box as "revealed"
        if firstSelection == None: # the current box was the first box clicked
          firstSelection = (boxx, boxy)
        else: # the current box was the second box clicked
          # Check if there is a match between the two icons.
          icon1shape, icon1color = getShapeAndColor(mainBoard, firstSelection[0], firstSelection[1])
          icon2shape, icon2color = getShapeAndColor(mainBoard, boxx, boxy)

          if icon1shape != icon2shape or icon1color != icon2color:
            # Icons don't match. Re-cover up both selections.
            pygame.time.wait(1000) # 1000 milliseconds = 1 sec
            coverBoxesAnimation(mainBoard, [(firstSelection[0], firstSelection[1]), (boxx, boxy)])
            revealedBoxes[firstSelection[0]][firstSelection[1]] = False
            revealedBoxes[boxx][boxy] = False
          elif hasWon(revealedBoxes): # check if all pairs found
            gameWonAnimation(mainBoard)
            pygame.time.wait(2000)

            # Reset the board
            mainBoard = getRandomizedBoard()
            revealedBoxes = generateRevealedBoxesData(False)

            # Show the fully unrevealed board for a second.
            drawBoard(mainBoard, revealedBoxes)
            pygame.display.update()
            pygame.time.wait(1000)

            # Replay the start game animation.
            startGameAnimation(mainBoard)
          firstSelection = None # reset firstSelection variable

    # Redraw the screen and wait a clock tick.
    pygame.display.update()
    FPSCLOCK.tick(FPS)


def generateRevealedBoxesData(val):
  revealedBoxes = []
  for i in range(BOARDWIDTH):
    revealedBoxes.append([val] * BOARDHEIGHT)
  return revealedBoxes


def getRandomizedBoard():
  # Get a list of every possible shape in every possible color.
  icons = []
  for color in ALLCOLORS:
    for shape in ALLSHAPES:
      icons.append( (shape, color) )

  random.shuffle(icons) # randomize the order of the icons list
  numIconsUsed = int(BOARDWIDTH * BOARDHEIGHT / 2) # calculate how many icons are needed
  icons = icons[:numIconsUsed] * 2 # make two of each
  random.shuffle(icons)

  # Create the board data structure, with randomly placed icons.
  board = []
  for x in range(BOARDWIDTH):
    column = []
    for y in range(BOARDHEIGHT):
      column.append(icons[0])
      del icons[0] # remove the icons as we assign them
    board.append(column)
  return board


def splitIntoGroupsOf(groupSize, theList):
  # splits a list into a list of lists, where the inner lists have at
  # most groupSize number of items.
  result = []
  for i in range(0, len(theList), groupSize):
    result.append(theList[i:i + groupSize])
  return result


def leftTopCoordsOfBox(boxx, boxy):
  # Convert board coordinates to pixel coordinates
  left = boxx * (BOXSIZE + GAPSIZE) + XMARGIN
  top = boxy * (BOXSIZE + GAPSIZE) + YMARGIN
  return (left, top)


def getBoxAtPixel(x, y):
  for boxx in range(BOARDWIDTH):
    for boxy in range(BOARDHEIGHT):
      left, top = leftTopCoordsOfBox(boxx, boxy)
      boxRect = pygame.Rect(left, top, BOXSIZE, BOXSIZE)
      if boxRect.collidepoint(x, y):
        return (boxx, boxy)
  return (None, None)


def drawIcon(shape, color, boxx, boxy):
  quarter = int(BOXSIZE * 0.25) # syntactic sugar
  half =  int(BOXSIZE * 0.5) # syntactic sugar

  left, top = leftTopCoordsOfBox(boxx, boxy) # get pixel coords from board coords
  # Draw the shapes
  if shape == DONUT:
    pygame.draw.circle(DISPLAYSURF, color, (left + half, top + half), half - 5)
    pygame.draw.circle(DISPLAYSURF, BGCOLOR, (left + half, top + half), quarter - 5)
  elif shape == SQUARE:
    pygame.draw.rect(DISPLAYSURF, color, (left + quarter, top + quarter, BOXSIZE - half, BOXSIZE - half))
  elif shape == DIAMOND:
    pygame.draw.polygon(DISPLAYSURF, color, ((left + half, top), (left + BOXSIZE - 1, top + half), (left + half, top + BOXSIZE - 1), (left, top + half)))
  elif shape == LINES:
    for i in range(0, BOXSIZE, 4):
      pygame.draw.line(DISPLAYSURF, color, (left, top + i), (left + i, top))
      pygame.draw.line(DISPLAYSURF, color, (left + i, top + BOXSIZE - 1), (left + BOXSIZE - 1, top + i))
  elif shape == OVAL:
    pygame.draw.ellipse(DISPLAYSURF, color, (left, top + quarter, BOXSIZE, half))


def getShapeAndColor(board, boxx, boxy):
  # shape value for x, y spot is stored in board[x][y][0]
  # color value for x, y spot is stored in board[x][y][1]
  return board[boxx][boxy][0], board[boxx][boxy][1]


def drawBoxCovers(board, boxes, coverage):
  # Draws boxes being covered/revealed. "boxes" is a list
  # of two-item lists, which have the x & y spot of the box.
  for box in boxes:
    left, top = leftTopCoordsOfBox(box[0], box[1])
    pygame.draw.rect(DISPLAYSURF, BGCOLOR, (left, top, BOXSIZE, BOXSIZE))
    shape, color = getShapeAndColor(board, box[0], box[1])
    drawIcon(shape, color, box[0], box[1])
    if coverage > 0: # only draw the cover if there is an coverage
      pygame.draw.rect(DISPLAYSURF, BOXCOLOR, (left, top, coverage, BOXSIZE))
  pygame.display.update()
  FPSCLOCK.tick(FPS)


def revealBoxesAnimation(board, boxesToReveal):
  # Do the "box reveal" animation.
  for coverage in range(BOXSIZE, (-REVEALSPEED) - 1, -REVEALSPEED):
    drawBoxCovers(board, boxesToReveal, coverage)


def coverBoxesAnimation(board, boxesToCover):
  # Do the "box cover" animation.
  for coverage in range(0, BOXSIZE + REVEALSPEED, REVEALSPEED):
    drawBoxCovers(board, boxesToCover, coverage)


def drawBoard(board, revealed):
  # Draws all of the boxes in their covered or revealed state.
  for boxx in range(BOARDWIDTH):
    for boxy in range(BOARDHEIGHT):
      left, top = leftTopCoordsOfBox(boxx, boxy)
      if not revealed[boxx][boxy]:
        # Draw a covered box.
        pygame.draw.rect(DISPLAYSURF, BOXCOLOR, (left, top, BOXSIZE, BOXSIZE))
      else:
        # Draw the (revealed) icon.
        shape, color = getShapeAndColor(board, boxx, boxy)
        drawIcon(shape, color, boxx, boxy)


def drawHighlightBox(boxx, boxy):
  left, top = leftTopCoordsOfBox(boxx, boxy)
  pygame.draw.rect(DISPLAYSURF, HIGHLIGHTCOLOR, (left - 5, top - 5, BOXSIZE + 10, BOXSIZE + 10), 4)


def startGameAnimation(board):
  # Randomly reveal the boxes 8 at a time.
  coveredBoxes = generateRevealedBoxesData(False)
  boxes = []
  for x in range(BOARDWIDTH):
    for y in range(BOARDHEIGHT):
      boxes.append( (x, y) )
  random.shuffle(boxes)
  boxGroups = splitIntoGroupsOf(8, boxes)

  drawBoard(board, coveredBoxes)
  for boxGroup in boxGroups:
    revealBoxesAnimation(board, boxGroup)
    coverBoxesAnimation(board, boxGroup)


def gameWonAnimation(board):
  # flash the background color when the player has won
  coveredBoxes = generateRevealedBoxesData(True)
  color1 = LIGHTBGCOLOR
  color2 = BGCOLOR

  for i in range(13):
    color1, color2 = color2, color1 # swap colors
    DISPLAYSURF.fill(color1)
    drawBoard(board, coveredBoxes)
    pygame.display.update()
    pygame.time.wait(300)


def hasWon(revealedBoxes):
  # Returns True if all the boxes have been revealed, otherwise False
  for i in revealedBoxes:
    if False in i:
      return False # return False if any boxes are covered.
  return True


if __name__ == '__main__':
  main()

运行效果:

python 实现"神经衰弱"翻牌游戏

以上就是python 实现"神经衰弱"翻牌游戏的详细内容,更多关于python "神经衰弱"翻牌游戏的资料请关注三水点靠木其它相关文章!

Python 相关文章推荐
跟老齐学Python之通过Python连接数据库
Oct 28 Python
python学习笔记之调用eval函数出现invalid syntax错误问题
Oct 18 Python
Python语言描述KNN算法与Kd树
Dec 13 Python
Python如何发布程序的详细教程
Oct 09 Python
Python生成MD5值的两种方法实例分析
Apr 26 Python
Python向excel中写入数据的方法
May 05 Python
使用python批量修改文件名的方法(视频合并时)
Mar 24 Python
Django REST Framework之频率限制的使用
Sep 29 Python
Python视频编辑库MoviePy的使用
Apr 01 Python
Opencv图像处理:如何判断图片里某个颜色值占的比例
Jun 03 Python
python使用re模块爬取豆瓣Top250电影
Oct 20 Python
Python中tqdm的使用和例子
Sep 23 Python
Python字典dict常用方法函数实例
Nov 09 #Python
Python实现哲学家就餐问题实例代码
Nov 09 #Python
使用Python实现NBA球员数据查询小程序功能
Nov 09 #Python
Python暴力破解Mysql数据的示例
Nov 09 #Python
python 实现一个图形界面的汇率计算器
Nov 09 #Python
python 读取串口数据的示例
Nov 09 #Python
Cpython解释器中的GIL全局解释器锁
Nov 09 #Python
You might like
透析PHP的配置文件php.ini
2006/10/09 PHP
百度实时推送api接口应用示例
2014/10/21 PHP
php实现微信公众号主动推送消息
2015/12/31 PHP
Prototype 工具函数 学习
2009/07/23 Javascript
div层的移动及性能优化
2010/11/16 Javascript
angularjs的一些优化小技巧
2014/12/06 Javascript
Jquery EasyUI实现treegrid上显示checkbox并取选定值的方法
2016/04/29 Javascript
Bootstrap3 input输入框插入glyphicon图标的方法
2016/05/16 Javascript
微信小程序中使元素占满整个屏幕高度实现方法
2016/12/14 Javascript
JS求解三元一次方程组值的方法
2017/01/03 Javascript
基于jquery实现二级联动效果
2017/03/30 jQuery
node.js(express)中使用Jcrop进行图片剪切上传功能
2017/04/21 Javascript
JavaScript严格模式下关于this的几种指向详解
2017/07/12 Javascript
JavaScript实现求最大公共子串的方法
2018/02/03 Javascript
Vue中的无限加载vue-infinite-loading的方法
2018/04/08 Javascript
vue中Axios的封装与API接口的管理详解
2018/08/09 Javascript
Element-ui之ElScrollBar组件滚动条的使用方法
2018/09/14 Javascript
js序列化和反序列化的使用讲解
2019/01/19 Javascript
在 Vue.js中优雅地使用全局事件的方法
2019/02/01 Javascript
javascript移动端 电子书 翻页效果实现代码
2019/09/07 Javascript
[02:39]DOTA2英雄基础教程 极限穿梭编织者
2013/12/05 DOTA
Python生成随机密码
2015/03/10 Python
详细解析Python当中的数据类型和变量
2015/04/25 Python
使用python中的in ,not in来检查元素是不是在列表中的方法
2018/07/06 Python
Python中xml和json格式相互转换操作示例
2018/12/05 Python
PyQt QListWidget修改列表项item的行高方法
2019/06/20 Python
Python 函数用法简单示例【定义、参数、返回值、函数嵌套】
2019/09/20 Python
在tensorflow下利用plt画论文中loss,acc等曲线图实例
2020/06/15 Python
python之随机数函数的实现示例
2020/12/30 Python
一组SQL面试题
2016/02/15 面试题
技校教师求职简历的自我评价
2013/10/20 职场文书
煤矿安全知识竞赛活动总结
2014/07/07 职场文书
2014老师三严三实对照检查材料思想汇报
2014/09/18 职场文书
师德标兵先进事迹材料
2014/12/19 职场文书
apache基于端口创建虚拟主机的示例
2021/04/22 Servers
Nginx+Tomcat负载均衡集群的实现示例
2021/10/24 Servers